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Thread Statistics | Show CCP posts - 28 post(s) |
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CCP Falcon
9252

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Posted - 2014.10.31 12:34:22 -
[1] - Quote
Phoebe has been successfully deployed to Tranquility!
The release brings a whole host of new changes, including Invention Updates, changes to travel in New Eden, the new Mission Objective Guidance System, the addition of unlimited skill queues, changes to trial account restrictions, multisell!, changes to exploration content and significant changes to the user interface that should allow easier and more efficient piloting of your spaceships!
You can check out an overview of all these features in CCP Seagull's "Coming to EVE Online with the Phoebe Release" dev blog, and find more granular details in the full patch notes.
Most of all remember to fly safe.
Please provide general feedback in this thread. For any issues you encounter, please post in the Phoebe issues thread.
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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Dominique Vasilkovsky
BFG Tech
38
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Posted - 2014.11.04 11:59:13 -
[2] - Quote
Yay, my Civilian Data Interface survived.
Oh and it is depressing to see how once 2.4b worth of interfaces turn into 31m...
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
-áDominique Vasilkovsky
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
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Ix Method
Brutor Tribe Minmatar Republic
247
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Posted - 2014.11.04 12:19:30 -
[3] - Quote
Remove being above Compare on the Market Quickbar despite Remove/Cancel, etc. being below it everywhere else feels really weird.
Travelling at the speed of love.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
959
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Posted - 2014.11.04 12:24:00 -
[4] - Quote
Regarding the Jump Fatigue UI element, I have a quick suggestion. When your fatigue value is 10 minutes or less, it's actually considered to be zero, as far as the jump fatigue formula is concerned. However, if you don't actually know the formula, this fact is pretty obscure and can lead to you waiting more than you really need to wait, especially if you're flying a fatigue-bonused ship such as a Jump Freighter.
My suggestion is to subtract 10 minutes from the jump fatigue time on the in-game UI element. This does not need to be a backend change, only a change in how the number is shown to the user. This might help soften the impact of jump fatigue a little to the less savvy end-user.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Primary This Rifter
4S Corporation Goonswarm Federation
149
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Posted - 2014.11.04 12:29:40 -
[5] - Quote
Multisell is restricted by skills even when making an immediate sale.
This is absurd.
I understand that when you're making it immediate sell you're still, very briefly, placing a sell order on the market. However there's no reason that the game should be trying to create all of these orders simultaneously, and restricting you to how many orders you can make at once. That just smacks of CCP programmers either not having enough time or imagination to figure out how to work around this. Or more likely, you didn't consider it a problem that "multisell all the things" really turns out not to be the case... for me it happens to be "multisell five things at a time" which just brings us back to a slightly improved version of what we had before. Not exactly what I thought was being advertised.
You really should queue it so that each order is placed sequentially, instead of trying to add all orders simultaneously. If I want to sell 100 items immediately, the game should let me do so regardless of my skills.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
149
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Posted - 2014.11.04 12:30:04 -
[6] - Quote
The forum software is still awful.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
904
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Posted - 2014.11.04 12:33:09 -
[7] - Quote
When setting up an advanced BUY order, entering prices "below Regional average" gets a red warning despite being beneficial to the buyer while setting up buy-prices "above Regional average" gets a green warning despite being bad for the buyer.... it should be the other way around for both. Advanced SELLING works correctly.
Forum-unbanned since 2011.10.20.
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Niding
CRY.NET Nihilists Social Club
40
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Posted - 2014.11.04 12:33:41 -
[8] - Quote
Overall positive impression of the patch.
Punkturis did a great job with the multiple sell GUI Market feature. While I have stopped doing heavy trading a long time ago, I do recognise the added convinience such a GUI change gives. Good job!
Other than that; very intrested in seeing how the jump range/fatigue changes affects the game on a strategical level.
Fun times ahead ^^ |

Amyclas Amatin
SUNDERING Goonswarm Federation
458
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Posted - 2014.11.04 12:37:17 -
[9] - Quote
The notifications:
MAKE THEM STOP MAKE THEM STOP. (I have half the galaxy watchlisted)
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
New Order Diplomat, contact me for all your New Order enquiries!
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Tikktokk Tokkzikk
The Imperial Fedaykin Amarrian Commandos
187
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Posted - 2014.11.04 12:37:36 -
[10] - Quote
Having the notification settings reset was a bit of a pain, and the bookmarks in space being slightly off-center is killing me. |

Primary This Rifter
4S Corporation Goonswarm Federation
150
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Posted - 2014.11.04 12:38:33 -
[11] - Quote
I just saw someone's post disappear in this thread. And then it reappeared. Lol. That's not feedback related though...
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Arronicus
Fusion Enterprises Ltd Brothers of Tangra
1221
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Posted - 2014.11.04 12:43:54 -
[12] - Quote
How many years of service does it take one to attain the title of General Feedback anyway? |

Arronicus
Fusion Enterprises Ltd Brothers of Tangra
1221
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Posted - 2014.11.04 12:44:11 -
[13] - Quote
Thread is evil. Eats my poasts. |

McChicken Combo HalfMayo
The Happy Meal
17
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Posted - 2014.11.04 12:45:29 -
[14] - Quote
The new scanner stuff is all pretty terrible.
The UI element looks like crap for one. All these spinning lights around my ship's console - no please, it's just distracting. This ain't the disco, this is internet spaceships.
Then we get to actually using the bookmarks themselves, which cannot be accessed through any menu. Clicking in space is a big no-no, one of the first lessons you teach a noob in PVP is don't click things in space, click them in the overview. The beauty of the bookmark change was that you could warp to a safe more easily.
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Khan Wrenth
Hedion University Amarr Empire
76
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Posted - 2014.11.04 12:47:09 -
[15] - Quote
Well my overview hasn't been ganked yet, so we're already doing better than the last expansion.
HTFU.-á Adapt or die.-á Beware the falcon punch.
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uhnboy ghost
retard hills
15
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Posted - 2014.11.04 12:48:55 -
[16] - Quote
give my a option to turn the stuff round the cap(sensor overlay) OFF... i have get rid of all the coulerd lines by right clicking that thing but still have the system scan when i jump in to a new system + the 4 lines that shows where in pointing... i dont want any of that stuff, just looks bad and anoing
and make BM in space work whit out the sensor overlay, i want it in brackets
on the + side of this patch we have skill Q, better data sites, the jump changes, so just a smal change and we have a great patch
/ Uhnboy
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Primary This Rifter
4S Corporation Goonswarm Federation
150
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Posted - 2014.11.04 12:48:58 -
[17] - Quote
McChicken Combo HalfMayo wrote:The new scanner stuff is all pretty terrible.
The UI element looks like crap for one. All these spinning lights around my ship's console - no please, it's just distracting. This ain't the disco, this is internet spaceships.
Then we get to actually using the bookmarks themselves, which cannot be accessed through any menu. Clicking in space is a big no-no, one of the first lessons you teach a noob in PVP is don't click things in space, click them in the overview. The beauty of the bookmark change was that you could warp to a safe more easily.
You can always click the star icon next to the system name in the upper left corner to bring up the same menu that you get from clicking in space.
I don't know why you have such an aversion to clicking in space though... I do it all the time for bookmarks.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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El Liptonez
Perkone Caldari State
27
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Posted - 2014.11.04 12:49:29 -
[18] - Quote
http://i.imgur.com/wvoVNel.png
Sell order form is only 8 digits long. Would also love if the contents were pre-selected for easy overwriting/copypasting.
Edit: As you can see the percentage is also unreadable on 90% UI. |

Swiftstrike1
Swiftstrike Incorporated
795
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Posted - 2014.11.04 12:55:16 -
[19] - Quote
I don't like the bright orange "This skill cannot be trained on trial accounts" on tooltips in the training queue window.
My account is not a trial account, so why do I have to suffer this eyesore?
Targeting, Sensors and ECM Overhaul
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Snakester
IronPig Sev3rance
0
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Posted - 2014.11.04 12:58:30 -
[20] - Quote
Needs option to turn compass of but keep bm icons/brakets in space |

McChicken Combo HalfMayo
The Happy Meal
17
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Posted - 2014.11.04 12:59:23 -
[21] - Quote
Primary This Rifter wrote:McChicken Combo HalfMayo wrote:The new scanner stuff is all pretty terrible.
The UI element looks like crap for one. All these spinning lights around my ship's console - no please, it's just distracting. This ain't the disco, this is internet spaceships.
Then we get to actually using the bookmarks themselves, which cannot be accessed through any menu. Clicking in space is a big no-no, one of the first lessons you teach a noob in PVP is don't click things in space, click them in the overview. The beauty of the bookmark change was that you could warp to a safe more easily.
You can always click the star icon next to the system name in the upper left corner to bring up the same menu that you get from clicking in space. I don't know why you have such an aversion to clicking in space though... I do it all the time for bookmarks. Right click menu too gives access to bookmarks.
The key is to implement the use of hotkeys into warping to bookmarks, as well as for organizations sake keeping all warp entries in one spot (overview).
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Primary This Rifter
4S Corporation Goonswarm Federation
150
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Posted - 2014.11.04 13:00:57 -
[22] - Quote
How the hell is a hotkey going to know which bookmark you want?
Or are you really going to set up a bookmark for a single hotkey? Congratulations... what are you going to do for the other several hundred?
It just seems pointless to me.
Regardless, this thread is for feedback, not ideas.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Chribba
Otherworld Enterprises Otherworld Empire
13108
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Posted - 2014.11.04 13:02:02 -
[23] - Quote
So that sell items window...
I'm trying to sell Veldspar, there is a buy order for 20 units, but the UI still only wants to sell them one piece at a time... working as intended? And no I don't want to set up a sell order, I want to sell directly to the buy order.
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Wihes Wart
Alien Brotherhood.
0
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Posted - 2014.11.04 13:02:07 -
[24] - Quote
Hurra , we can now disable some cynochars abos, nice fatiqe :) More Money for other Games  |

Swiftstrike1
Swiftstrike Incorporated
796
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Posted - 2014.11.04 13:02:55 -
[25] - Quote
YOU DELETED THE DEFAULT HOTKEY FOR DIRECTIONAL SCANNER!
I cannot stress enough how dumb that was. Seriously CCP, how can you make such awesome content and then go and do something so stupid!? It's like Da Vinci painting the Mona Lisa then signing with an X because he can't write his name. Grrr!!
Targeting, Sensors and ECM Overhaul
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McChicken Combo HalfMayo
The Happy Meal
17
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Posted - 2014.11.04 13:04:19 -
[26] - Quote
Primary This Rifter wrote:How the hell is a hotkey going to know which bookmark you want?
Or are you really going to set up a bookmark for a single hotkey? Congratulations... what are you going to do for the other several hundred?
It just seems pointless to me.
Regardless, this thread is for feedback, not ideas. The "warp to" hotkey. You have selected the bookmark in the overview, in the same way you would select "Planet IV" for example. You would also get "selected item window" accessibility if bookmarks were entries in the overview.
My post is feedback. Feedback: Bookmarks in space are pointless, bookmarks in overview is not. |

helana Tsero
Science and Trade Institute Caldari State
45
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Posted - 2014.11.04 13:09:36 -
[27] - Quote
McChicken Combo HalfMayo wrote:Primary This Rifter wrote:How the hell is a hotkey going to know which bookmark you want?
Or are you really going to set up a bookmark for a single hotkey? Congratulations... what are you going to do for the other several hundred?
It just seems pointless to me.
Regardless, this thread is for feedback, not ideas. Not a bookmark hotkey. The "warp to" hotkey. You have selected the bookmark in the overview, in the same way you would select "Planet IV" for example. You would also get selected item window accessibility if bookmarks were entries in the overview. My post is feedback. Feedback: Bookmarks in space are pointless, move them to the overview.
Bookmarks in space are fantastic.. your just playing eve wrong.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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McChicken Combo HalfMayo
The Happy Meal
17
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Posted - 2014.11.04 13:13:45 -
[28] - Quote
On second thought there are some neat uses to seeing bookmarks in space, so I retract my claim of them being useless. |

Jackson Apollo
Federal Navy Academy Gallente Federation
1
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Posted - 2014.11.04 13:28:19 -
[29] - Quote
ummmm it says i cant sell stuff because i have -1,058/305 remaining orders
also i cannot find the opt out button
http://i.imgur.com/4bmlLn9.png
MULTISTATION SELL THE SAME ITEM PLS
for the love of all things quafe let me opt out of this change so i can sell stuff slowly at least |
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CCP Punkturis
C C P C C P Alliance
5480

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Posted - 2014.11.04 13:28:44 -
[30] - Quote
Chribba wrote:So that sell items window...
I'm trying to sell Veldspar, there is a buy order for 20 units, but the UI still only wants to sell them one piece at a time... working as intended? And no I don't want to set up a sell order, I want to sell directly to the buy order.
hmm.. either it's not selling to the buy order you're thinking or something is broken. will look into it.
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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Chribba
Otherworld Enterprises Otherworld Empire
13108
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Posted - 2014.11.04 13:36:59 -
[31] - Quote
CCP Punkturis wrote:Chribba wrote:So that sell items window...
I'm trying to sell Veldspar, there is a buy order for 20 units, but the UI still only wants to sell them one piece at a time... working as intended? And no I don't want to set up a sell order, I want to sell directly to the buy order. hmm.. either it's not selling to the buy order you're thinking or something is broken. will look into it. Or is it that the popup you get saying "are you sure you want to sell one item?" refers to that I'm selling one type of item, not the quantity of them?
Before when you would press like Sell the "quantity" box would change to reflect to the number of the buy order.
As it is now, the buy order is on 20 units, I have 100 units, so when I press right-click sell, the window will say 100 units, I press Sell, it pops up saying "are you sure one item" - at that time I'm confused, what is it really telling me? Would be nice if the actual quantity changed to the buy order value at this time if so.
Because I'm thinking I will get paid for 100 units while in fact I won't since the buy order is on less (full value makes sense if I set up a sell order but not for when selling to a buy order)
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Steijn
Quay Industries
608
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Posted - 2014.11.04 13:37:45 -
[32] - Quote
+1 for the ability to turn the disco lights off. |
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CCP Punkturis
C C P C C P Alliance
5481

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Posted - 2014.11.04 13:39:22 -
[33] - Quote
Chribba wrote:CCP Punkturis wrote:Chribba wrote:So that sell items window...
I'm trying to sell Veldspar, there is a buy order for 20 units, but the UI still only wants to sell them one piece at a time... working as intended? And no I don't want to set up a sell order, I want to sell directly to the buy order. hmm.. either it's not selling to the buy order you're thinking or something is broken. will look into it. Or is it that the popup you get saying "are you sure you want to sell one item?" refers to that I'm selling one type of item, not the quantity of them? Before when you would press like Sell the "quantity" box would change to reflect to the number of the buy order. As it is now, the buy order is on 20 units, I have 100 units, so when I press right-click sell, the window will say 100 units, I press Sell, it pops up saying "are you sure one item" - at that time I'm confused, what is it really telling me? Would be nice if the actual quantity changed to the buy order value at this time if so. Because I'm thinking I will get paid for 100 units while in fact I won't since the buy order is on less (full value makes sense if I set up a sell order but not for when selling to a buy order) /c
sorry, it's saying it's one "item" of buy order, not counting the units (should clarify that)
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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CCP Punkturis
C C P C C P Alliance
5481

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Posted - 2014.11.04 13:41:06 -
[34] - Quote
Jackson Apollo wrote:ummmm it says i cant sell stuff because i have -1,058/305 remaining orders also i cannot find the opt out button http://i.imgur.com/4bmlLn9.png
MULTISTATION SELL THE SAME ITEM PLS for the love of all things quafe let me opt out of this change so i can sell stuff slowly at least
I will look into this. Can you sell items if you uncheck the corp wallet checkbox?
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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CCP Punkturis
C C P C C P Alliance
5481

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Posted - 2014.11.04 13:41:22 -
[35] - Quote
Jackson Apollo wrote:ummmm it says i cant sell stuff because i have -1,058/305 remaining orders also i cannot find the opt out button http://i.imgur.com/4bmlLn9.png
MULTISTATION SELL THE SAME ITEM PLS for the love of all things quafe let me opt out of this change so i can sell stuff slowly at least
I will look into this. Can you sell items if you uncheck the corp wallet checkbox?
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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Lana Sevol Yllaer
24th Imperial Crusade Amarr Empire
0
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Posted - 2014.11.04 13:48:54 -
[36] - Quote
Elements I would like to see added to the Skill Training Queue window.
Display X/50 skills queued, where X is the number of skills I've added so far. The ability to highlight a group of skills and see the total completion time for all of those skills. A secondary display for the skill time that shows the total time for skill completion based on the skills queued before it. |

roy oakes
Hellfire Cult SpaceMonkey's Alliance
11
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Posted - 2014.11.04 13:56:56 -
[37] - Quote
OMG GET RID OF THE DAMN ELEVATOR MUSIC PLEASE PLEASE |

Raven Seldon
Black Thorne Corporation Black Thorne Alliance
15
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Posted - 2014.11.04 13:57:03 -
[38] - Quote
CCP Punkturis wrote:oops double post
SPAM! 
I'll be looking forward to putting a vvvvvveeeeerrrrrrryyyyy long skill queue.
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Fascist Jockitch
ELUSH Rehab
11
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Posted - 2014.11.04 13:57:19 -
[39] - Quote
You made space brighter? Are you nuts? It was already WAAY too bright. Please fix it and make things like gamma and the brightness of the sun adjustable. I have a headache after 5min in space now. |

Hiasa Kite
Brave Newbies Inc. Brave Collective
36
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Posted - 2014.11.04 13:57:36 -
[40] - Quote
Sell interface needs the [check market details] button back. When selling, particularly multiple items, I like to double check what the market's doing before selling.
Can we please have the buttons for each item, pwease? |

Hiasa Kite
Brave Newbies Inc. Brave Collective
36
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Posted - 2014.11.04 13:58:00 -
[41] - Quote
Double post: forum is being weird! |

Steijn
Quay Industries
608
|
Posted - 2014.11.04 13:59:23 -
[42] - Quote
Ive been told you can turn the disco lights off via the sensor overlay which appears when you move your mouse onto the outer compass ring. However, i cant get it to appear, is this linked to another setting somewhere because the lights are annoying the hell out of me atm. |

Floyd Farnsworth
24th Imperial Crusade Amarr Empire
12
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Posted - 2014.11.04 13:59:41 -
[43] - Quote
I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
189
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Posted - 2014.11.04 14:02:35 -
[44] - Quote
# of reports needed to make a copy of an Advanced Component blueprint has increased greatly.
To make a 2000 run copy of 'Sustained Shield Emitter' the interface wants 40,000 reports -- I think that yesterday it only required 10 or 20 total. Is this a bug or a patch?
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McChicken Combo HalfMayo
The Happy Meal
28
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Posted - 2014.11.04 14:02:44 -
[45] - Quote
Steijn wrote:Ive been told you can turn the disco lights off via the sensor overlay which appears when you move your mouse onto the outer compass ring. However, i cant get it to appear, is this linked to another setting somewhere because the lights are annoying the hell out of me atm. Try clicking the ring. Bookmarks don't seem to disappear though. Which may just be a bug. |

Steijn
Quay Industries
608
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Posted - 2014.11.04 14:03:42 -
[46] - Quote
McChicken Combo HalfMayo wrote:Steijn wrote:Ive been told you can turn the disco lights off via the sensor overlay which appears when you move your mouse onto the outer compass ring. However, i cant get it to appear, is this linked to another setting somewhere because the lights are annoying the hell out of me atm. Try clicking the ring. Bookmarks don't seem to disappear though. Which may just be a bug.
yea i have tried clicking it and moving my mouse all around it but its doing absolutely nothing. |

Tinkerbelle Twinkletoes
Penovation
0
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Posted - 2014.11.04 14:06:25 -
[47] - Quote
Medium Armor Repair's can't be invented. They still require an occult data interface.
Edit -- all the armor repairs can't be invented. |

Mertaxa
Capitoline Research and Development
0
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Posted - 2014.11.04 14:13:44 -
[48] - Quote
4.7mil Isk worth of reports to produce two Capital Fusion 370 run copies! Feck me... |

Floyd Farnsworth
24th Imperial Crusade Amarr Empire
12
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Posted - 2014.11.04 14:18:56 -
[49] - Quote
Looking "up" in Amarr is like looking into the sun. This nebula in particular was already very bright, not sure why it needs to be even brighter. |

Jackson Apollo
Federal Navy Academy Gallente Federation
1
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Posted - 2014.11.04 14:19:35 -
[50] - Quote
CCP Punkturis wrote:
I will look into this. Can you sell items if you uncheck the corp wallet checkbox?
Yes, it only happens with corp orders |

Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
22
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Posted - 2014.11.04 14:20:02 -
[51] - Quote
Mertaxa wrote:4.7mil Isk worth of reports to produce two Capital Fusion 370 run copies! Feck me... See this post and add your concerns to the issues thread. It can't be right, not only because of the cost involved but because of the number of reports available in the game. If CCP does not react quickly, I fear that industrial production might take a nosedive for the sheer lack of reports available on the market. |

Sentient Blade
Crisis Atmosphere
1386
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Posted - 2014.11.04 14:21:10 -
[52] - Quote
Please make space-north bigger. The navigation ring not showing essentials like stargates makes it pretty useless to me, but the north marker is great, if you can actually see it....
Can we have more than a 6x6 pixel grey tick?
Ta |

Mia Tung
Pator Tech School Minmatar Republic
6
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Posted - 2014.11.04 14:21:46 -
[53] - Quote
Please let us decide if we want the new "compass" thingy or not.
I really do like the bookmarks in space. They're really neat, but the compass thingy is too fancy for me. I want to disable it but still have the visible bookmarks in space.
Thank you. |

Vincent Athena
V.I.C.E.
2952
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Posted - 2014.11.04 14:22:39 -
[54] - Quote
I just tried the new sell market interface. I have one issue: no "view market details" button. I really really liked that button (the magnifying glass), and now its gone.
Suggestion: Hovering over the icon of the item being sold gives tool tip "View market details". Clicking on the icon of then item opens the market details.
http://vincentoneve.wordpress.com/
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Bones Outten
Council of Economic Advisors Liga Hanseatica
6
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Posted - 2014.11.04 14:25:51 -
[55] - Quote
Had trouble moving some blueprint copies between containers in corp hangar (Hawk & Harpy prints).
But otherwise this post is to find who I should kiss or send flowers/beer to for the skill queue changes  |
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CCP Punkturis
C C P C C P Alliance
5481

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Posted - 2014.11.04 14:26:09 -
[56] - Quote
Hiasa Kite wrote:Sell interface needs the [check market details] button back. When selling, particularly multiple items, I like to double check what the market's doing before selling.
Can we please have the buttons for each item, pwease?
click the icon to the far right (arrows or = icon)
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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CCP Punkturis
C C P C C P Alliance
5481

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Posted - 2014.11.04 14:26:36 -
[57] - Quote
Jackson Apollo wrote:CCP Punkturis wrote:
I will look into this. Can you sell items if you uncheck the corp wallet checkbox?
Yes, it only happens with corp orders
can you file a bug report please with the in game tool (it's in the bottom of the F12 window)
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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|
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CCP Punkturis
C C P C C P Alliance
5481

|
Posted - 2014.11.04 14:27:09 -
[58] - Quote
Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time.
yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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Mertaxa
Capitoline Research and Development
0
|
Posted - 2014.11.04 14:28:04 -
[59] - Quote
Makkuro Tatsu wrote:Mertaxa wrote:4.7mil Isk worth of reports to produce two Capital Fusion 370 run copies! Feck me... See this post and add your concerns to the issues thread. It can't be right, not only because of the cost involved but because of the number of reports available in the game. If CCP does not react quickly, I fear that industrial production might take a nosedive for the sheer lack of reports available on the market.
Seen and concern added. |

Rocky Eyebrow
Alastorcorp
0
|
Posted - 2014.11.04 14:32:02 -
[60] - Quote
CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future
You "might" look into making this better? It was advertised sell "all" the things. Not sell "5 things at once"! |

Jackson Apollo
Federal Navy Academy Gallente Federation
1
|
Posted - 2014.11.04 14:33:59 -
[61] - Quote
CCP Punkturis wrote:
can you file a bug report please with the in game tool (it's in the bottom of the F12 window)
sure can.
i will do it now |

Milla Goodpussy
Federal Navy Academy
82
|
Posted - 2014.11.04 14:37:50 -
[62] - Quote
Floyd Farnsworth wrote:Looking "up" in Amarr is like looking into the sun. This nebula in particular was already very bright, not sure why it needs to be even brighter.
I have to reply to this player's comment and agree 100% cause what im see'ing is causing actual tears begin forming..
can you guys please work on this cause yeah.. it hurts the eyes BIG TIME!.. wipe your 4-eyes off and slap who ever thought this was a good idea. you're blinding us! |

Felicity Love
Imperium Galactic Navy
2157
|
Posted - 2014.11.04 14:49:17 -
[63] - Quote
Tiny LITTLE window for "quantity" on the multi-sell.... big numbers... meaning more than 3 digits ( really ? 3 digits ? ) are hard to view.
Some of us deal in more than onesies and twosies.... make it bigger ... 18 digits wide, at least, to include commas and decimal point depiction properly.
Sloppy QA, goyz and birlz... very sloppy.
"EVE is dying." -- The Four Forum Trolls of the Apocalypse.-á-á ( Pick four, any four. They all smell. -á)
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Almethea
Trans Stellar Express
175
|
Posted - 2014.11.04 14:53:13 -
[64] - Quote
Wihes Wart wrote:Hurra , we can now disable some cynochars abos, nice fatique :) More Money for other Games 
already spend few Gé¼ on steam this week-end
there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !
CCP Fozzie
> AFK cloaking, however, is an entirely social form of power
|

Malou Hashur
Ministry of War Amarr Empire
36
|
Posted - 2014.11.04 15:01:10 -
[65] - Quote
CCP Punkturis wrote:yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future
Is that the same "some time in the future" when you are going to re-visit the tootip fiasco and put in seperate delay sliders for each type of tooltip ?
That was like 4 months ago, so don't hold your breath, dude...... |

Malou Hashur
Ministry of War Amarr Empire
36
|
Posted - 2014.11.04 15:02:22 -
[66] - Quote
Rocky Eyebrow wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future You "might" look into making this better? It was advertised sell "all" the things. Not sell "5 things at once"!
Your first mistake was believing something that CCP said. |
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CCP Greyscale
C C P C C P Alliance
3622

|
Posted - 2014.11.04 15:06:56 -
[67] - Quote
Querns wrote:Regarding the Jump Fatigue UI element, I have a quick suggestion. When your fatigue value is 10 minutes or less, it's actually considered to be zero, as far as the jump fatigue formula is concerned. However, if you don't actually know the formula, this fact is pretty obscure and can lead to you waiting more than you really need to wait, especially if you're flying a fatigue-bonused ship such as a Jump Freighter.
My suggestion is to subtract 10 minutes from the jump fatigue time on the in-game UI element. This does not need to be a backend change, only a change in how the number is shown to the user. This might help soften the impact of jump fatigue a little to the less savvy end-user.
Makes the math harder to explain because at 11 minutes it's going to multiply up to 66 minutes on a max-range jump, rather than 6 minutes.
Arronicus wrote:How many years of service does it take one to attain the title of General Feedback anyway?
You have to have had the title for two years to qualify for the title.
Steijn wrote:Ive been told you can turn the disco lights off via the sensor overlay which appears when you move your mouse onto the outer compass ring. However, i cant get it to appear, is this linked to another setting somewhere because the lights are annoying the hell out of me atm.
It seems to be not showing up with certain UI scaling settings. |
|

Daneau
Unconstrained Design
14
|
Posted - 2014.11.04 15:12:43 -
[68] - Quote
Milla Goodpussy wrote:Floyd Farnsworth wrote:Looking "up" in Amarr is like looking into the sun. This nebula in particular was already very bright, not sure why it needs to be even brighter. I have to reply to this player's comment and agree 100% cause what im see'ing is causing actual tears begin forming.. can you guys please work on this cause yeah.. it hurts the eyes BIG TIME!.. wipe your 4-eyes off and slap who ever thought this was a good idea. you're blinding us!
And as usual the art team manages to put a damper on all the good work the other teams have made, i don-¦t mind bright and shiny things when and where i want them, but having them forced upon me like this ...
Could you please take some of your art team and their QA, bring them onto TQ/Sisi and make them spend 2-3 hours in a system with one of the new shiny nebulas, have them turn tactical overlay on zoom 25-50 km out and do some missioning/exploration/pvp using modules that you need to actively manage(oh and by all means make them use overheat as well). Then after they have done this ask them how their eyes feel.
Bright might "look good", but if you spend more than a few minutes looking at it trying to focus on tiny(thats another issue but not for this gripe) details that are actually important to see you end up with a major headache.
Please allow for customization of sun/nebula brightness, station interior too while you are at it, i for one am not all that concerned about being able to see every detail on my ship when zoomed in but i definitely am concerned about seeing module indicators easily. With the present nebula brightness even with camera turned towards a dark patch of sky i still need to press the nose against the screen and squint(not a pretty sight i assure you) to be able to see if unimportant stuff like if the overheat is actually turned off or not. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
960
|
Posted - 2014.11.04 15:13:54 -
[69] - Quote
CCP Greyscale wrote:Querns wrote:Regarding the Jump Fatigue UI element, I have a quick suggestion. When your fatigue value is 10 minutes or less, it's actually considered to be zero, as far as the jump fatigue formula is concerned. However, if you don't actually know the formula, this fact is pretty obscure and can lead to you waiting more than you really need to wait, especially if you're flying a fatigue-bonused ship such as a Jump Freighter.
My suggestion is to subtract 10 minutes from the jump fatigue time on the in-game UI element. This does not need to be a backend change, only a change in how the number is shown to the user. This might help soften the impact of jump fatigue a little to the less savvy end-user. Makes the math harder to explain because at 11 minutes it's going to multiply up to 66 minutes on a max-range jump, rather than 6 minutes. The math is already hard to explain -- I've fielded questions interally in our alliance comms from two people getting confused as to why they have 19 minutes of fatigue after a 9LY jump in a jump freighter, when they understood the formula to be 1LY = 1m fatigue.
Perhaps both are wrong. I've thought of a potential compromise -- perhaps the UI should indicate the last 10 minutes of your fatigue bar in a different color, and explain that it's safe to jump without accruing geometrically increasing fatigue if the timer is under 10 minutes.
I just feel it's important to impart this critical fact very clearly in the UI.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Sarah Emers
Hedion University Amarr Empire
1
|
Posted - 2014.11.04 15:23:21 -
[70] - Quote
Is it possible to disable multi-sell and go back to the old sell window for single items? Perhaps I should have logged on to SISI to test it, but I was under the impression this would be separate from the normal market functions. As it is currently implemented, the new window is seriously bad for station traders in my opinion. I mean the window actually blocks numbers of the price input box when large numbers are involved. It's really not user friendly at all for people trying to set up actual sell orders from my perspective. I'd say at least make the price input resizeable or large enough to handle billions and the accompanying ISK fractions. |
|

CCP Punkturis
C C P C C P Alliance
5481

|
Posted - 2014.11.04 15:27:16 -
[71] - Quote
Sarah Emers wrote:Is it possible to disable multi-sell and go back to the old sell window for single items? Perhaps I should have logged on to SISI to test it, but I was under the impression this would be separate from the normal market functions. As it is currently implemented, the new window is seriously bad for station traders in my opinion. I mean the window actually blocks numbers of the price input box when large numbers are involved. It's really not user friendly at all for people trying to set up actual sell orders from my perspective. I'd say at least make the price input resizeable or large enough to handle billions and the accompanying ISK fractions. Even with that change I seriously preferred the old layout for single item selling over this new one though.
sure we can make the boxes larger. hope that makes the new window more useful for you.
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
|
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Jhonen Senraedi
Un4seen Development Sev3rance
0
|
Posted - 2014.11.04 15:27:37 -
[72] - Quote
Notice on my three characters..all one the one account mind you..that I have GM payment for confiscated Obsolete items.. It would be nice to know what these were..i.e where is the list of such items to keep us all informed as to what we are losing/lost/
Secondly..Is it right to remove such items given that they are part of Eve history..and can sometimes be a lucrative sideline for some sellers..like the old mines etc. Alos..in regard to the values given..how have GM's arrived at this figure..is it based on base value..market or contract value..or just a subjective figure?
Thanks
Jho |

Milla Goodpussy
Federal Navy Academy
83
|
Posted - 2014.11.04 15:32:21 -
[73] - Quote
Jhonen Senraedi wrote:Notice on my three characters..all one the one account mind you..that I have GM payment for confiscated Obsolete items.. It would be nice to know what these were..i.e where is the list of such items to keep us all informed as to what we are losing/lost/
Secondly..Is it right to remove such items given that they are part of Eve history..and can sometimes be a lucrative sideline for some sellers..like the old mines etc. Alos..in regard to the values given..how have GM's arrived at this figure..is it based on base value..market or contract value..or just a subjective figure?
Thanks
Jho
it was your invention interfaces since they were removed from the game (as mentioned in dev blogs, patch notes). and they did give us heads up about.
and thank you ccp for the reimbursement.. |

Harvey James
The Sengoku Legacy
941
|
Posted - 2014.11.04 15:33:24 -
[74] - Quote
i wonder if it shows the ships located with combat scanners? .. a corpie just said too me and its actually a good idea CCP .. get on it..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|

Tinkerbelle Twinkletoes
Penovation
0
|
Posted - 2014.11.04 15:33:47 -
[75] - Quote
Sarah Emers wrote:Is it possible to disable multi-sell and go back to the old sell window for single items? Perhaps I should have logged on to SISI to test it, but I was under the impression this would be separate from the normal market functions. As it is currently implemented, the new window is seriously bad for station traders in my opinion. I mean the window actually blocks numbers of the price input box when large numbers are involved. It's really not user friendly at all for people trying to set up actual sell orders from my perspective. I'd say at least make the price input resizeable or large enough to handle billions and the accompanying ISK fractions. Even with that change I seriously preferred the old layout for single item selling over this new one though.
Adding my voice to allowing us to disable multisell. The only people I see using it are those who sell at whatever the highest buy order is.
1. Numbers of the price are blocked out, and there is no way to see them. If you make a mistake, you wait for 5 minutes to correct an error you couldn't see.
2. Anyone else who is looking to see what other sell/buy orders are going for, are **** outta luck. I NEVER buy or sell something without looking at all the orders available. Multisell is totally useless and a hindrance to me.
I can see some people using it. Totally cool with that, but give me the option of getting rid of it.
|

Jackson Apollo
Federal Navy Academy Gallente Federation
2
|
Posted - 2014.11.04 15:40:24 -
[76] - Quote
Tinkerbelle Twinkletoes wrote:
1. Numbers of the price are blocked out, and there is no way to see them. If you make a mistake, you wait for 5 minutes to correct an error you couldn't see.
2. Anyone else who is looking to see what other sell/buy orders are going for, are **** outta luck. I NEVER buy or sell something without looking at all the orders available. Multisell is totally useless and a hindrance to me.
I can see some people using it. Totally cool with that, but give me the option of getting rid of it.
I cant find the opt out button either.
*let me sell the same thing in multiple stations pls*
|

Rocky Eyebrow
Alastorcorp
1
|
Posted - 2014.11.04 15:41:22 -
[77] - Quote
CCP Punkturis wrote:[quote=Sarah Emers] sure we can make the boxes larger. hope that makes the new window more useful for you.
How do you turn off the notification feed, its in the way of my drone box. How do you turn off the compass? Why is space so bright, you try playing Eve for 3 hours in the dark and see how you feel. Playing missions with dust clouds that all blend into 1 light source was bad enough,
How to change the brightness down? or do I have to adjust my game brightness? |

Tinkerbelle Twinkletoes
Penovation
1
|
Posted - 2014.11.04 15:44:02 -
[78] - Quote
It you really want to make things easier for buyers/sellers, allow us to set a default price value.
For example, if I make 10 widgets and want to sell them as a sell order, the default price I am given is the highest buy order. 100% of the time, I would need to change that to create a sell order. Put in a check box or something so that when I right click and sell an item, the default price is .01 below the lowest sell order.
Conversely, if I right click and buy an item, allow a check box that sets the default price to be .01 above the highest buy order.
These would remove a ton of the tedium of creating new orders, and I don't think it would affect the markets at all.
I would love it if the right-click modify order did the same thing. Right click modify, the price in the sell order isn't my current price, it's .01 below the lowest price available. Same thing essentially with the buy orders.
Again, with the 5 minute cool down, I don't see this as changing the markets much, I do see it as removing tedium. |

Sarah Emers
Hedion University Amarr Empire
1
|
Posted - 2014.11.04 15:45:18 -
[79] - Quote
CCP Punkturis wrote:Sarah Emers wrote:Is it possible to disable multi-sell and go back to the old sell window for single items? Perhaps I should have logged on to SISI to test it, but I was under the impression this would be separate from the normal market functions. As it is currently implemented, the new window is seriously bad for station traders in my opinion. I mean the window actually blocks numbers of the price input box when large numbers are involved. It's really not user friendly at all for people trying to set up actual sell orders from my perspective. I'd say at least make the price input resizeable or large enough to handle billions and the accompanying ISK fractions. Even with that change I seriously preferred the old layout for single item selling over this new one though. sure we can make the boxes larger. hope that makes the new window more useful for you.
That would be nice, thanks.
Would you mind commenting on this shift though? Perhaps I am simply too accustomed to the old method, but this new window seems like a real downgrade for single item selling in terms of how the information is structured. It also doesn't look good aesthetically when you are only dealing with one item - you are left with a huge blank space between the price input and new price summary. Beyond a shift to the old method I would suggest allowing the window to become a much smaller size by default when only selecting sell on one item. Essentially have a vertical height where the item being sold is displayed directly above the line separating the order summary. Maintain the Drop items to add to sale text and leave that as the space for items to be dragged and dropped onto if individuals are looking to sell multiple items. |

Gremk
Origin. Black Legion.
3
|
Posted - 2014.11.04 15:51:41 -
[80] - Quote
There is an issue with the training queue not picking up implants for both of my accounts and all three of the characters that I am training.
Here is a screenshot of everything that is true with both my accounts... http://imgur.com/smTIwF4 |

Querns
GBS Logistics and Fives Support Goonswarm Federation
961
|
Posted - 2014.11.04 15:54:20 -
[81] - Quote
Gremk wrote:There is an issue with the training queue not picking up implants for both of my accounts and all three of the characters that I am training. Here is a screenshot of everything that is true with both my accounts... http://imgur.com/smTIwF4 All third party applications that didn't update for Phoebe will be broken. The API changed how it represents implants internally, and all applications that do this will need to be updated.
On the plus side, you'll be able to see exactly what types of implants you have installed, including hardwirings.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
175
|
Posted - 2014.11.04 16:01:23 -
[82] - Quote
Milla Goodpussy wrote:Floyd Farnsworth wrote:Looking "up" in Amarr is like looking into the sun. This nebula in particular was already very bright, not sure why it needs to be even brighter. I have to reply to this player's comment and agree 100% cause what im see'ing is causing actual tears begin forming.. can you guys please work on this cause yeah.. it hurts the eyes BIG TIME!.. wipe your 4-eyes off and slap who ever thought this was a good idea. you're blinding us!
Wear sunglasses. |

Xan Naaria
Astral Inferno
0
|
Posted - 2014.11.04 16:14:54 -
[83] - Quote
Good work CCP! I'm a very happy camper. I look forward to getting home from work and to be able to que lots of skills that I normalt would not have time to update. I love the travelchanges also. About time null sec becomes more available for the less then 20 miljon sp player. |

Leorajev Aubaris
Blue Goat Ltd.
2
|
Posted - 2014.11.04 16:16:41 -
[84] - Quote
I would suggest to display the information "This skill cannot be trained on Trail Accounts." in the tooltips only for actual Trail Accounts and not for subscribed accounts. This orange text caught my attention even if it is of no use for me... |

Gremk
Origin. Black Legion.
3
|
Posted - 2014.11.04 16:17:26 -
[85] - Quote
Querns wrote:Gremk wrote:There is an issue with the training queue not picking up implants for both of my accounts and all three of the characters that I am training. Here is a screenshot of everything that is true with both my accounts... http://imgur.com/smTIwF4 All third party applications that didn't update for Phoebe will be broken. The API changed how it represents implants internally, and all applications that do this will need to be updated. On the plus side, you'll be able to see exactly what types of implants you have installed, including hardwirings.
I understand but if you notice the actual values are now incorrect. I could be wrong, but it looks like it is training without implants in-game and out of game.
Some even if the API was wrong in EVEMON, in EVE it still should be training with the values that EVEMON has as +3 implants (which it is not). |

Soden Rah
Rapier Industry and Technology Second Sun Rising
17
|
Posted - 2014.11.04 16:22:29 -
[86] - Quote
Tinkerbelle Twinkletoes wrote:Sarah Emers wrote:Is it po... [SNIP] ... though. Adding my voice to allowing us to disable multisell. The only people I see using it are those who sell at whatever the highest buy order is. 1. Numbers of the price are blocked out, and there is no way to see them. If you make a mistake, you wait for 5 minutes to correct an error you couldn't see. 2. Anyone else who is looking to see what other sell/buy orders are going for, are **** outta luck. I NEVER buy or sell something without looking at all the orders available. Multisell is totally useless and a hindrance to me. I can see some people using it. Totally cool with that, but give me the option of getting rid of it.
Hey, you sound like someone who would have appreciated the changes someone suggested in testing ...
https://forums.eveonline.com/default.aspx?g=posts&m=5156197#post5156197
Thumbs it up if the suggested changes would make your life better...
Quoted text below for convenience.
Quote: A) The number of items to sell column is too small. it's fine for 3 digit numbers but if your selling mins or ammo ect then the number doesn't fit in. It needs to be sizeable/auto-size for larger numbers. Or at the very least have the tool tip give the quantity for the item you are hovering over rather than then column heading because I don't need a tool tip for every entry telling me what the column is for. [particularly if there is a column heading... which leads too...]
B) I see a list of columns of items and I get the urge to sort them*. Soooo Ability to sort by each column. Alphabetically for names and by size for other columns... So that I could sort to bring the items of largest [or smallest] total or individual value to the top quickly. Including sorting by percentage over/under average [when the next build comes along and that's added] Ideally by clicking on a column heading as that is universally understood UI functionality.
*I'm weird, get over it
C) Ability to turn off isk cent amounts ... It's so much easier to tell at a glance what order of magnitude I am dealing with without isk cents stuck on. Or at the least, [and this could go game wide] make the isk cents smaller and/or darker than the rest of the number. I really can't do it properly here, but something kinda like this.... [with the cent numbers also being smaller and much darker grey]
Old: 33,306,098.28 New: 33,306,098.28
So you can see the isk cent values but they don't draw the eye away from the main number. This has annoyed me about eve since day one. EDIT: No it really doesn't work properly here on the forums but hopefully you get what I mean.
D) I can drag and drop items INTO the sell items list.... Now It feels natural to be able to drag items OUT of the list as well... Pink kittens will be supplied if this can be made to be so...
E) As I can drop items anywhere in the window to drag and drop them I don't need a big banner across the top telling me that I can do so. In fact my fist thought on seeing the banner was that I could ONLY drop items into that box at the top.
I recommend ditching the box, and replacing it with column headings. And putting in a tool-tip for hovering over a blank bit of the sell window which says that you can drag items into this window [or similar].
That way you have less wasted space, still have the hint so people learn that you can drag and drop, and gain sort functionality through the column headings... Spreadsheets in space FTW!
F) My clicking isn't too accurate... Please make the Sell | Cancel buttons a bit bigger... and put them on opposite sides of the window. aligned to opposite edges. This way I won't spend 10 minutes finenessing my order and then cancel it by accident. Particularly an issue for anyone using a laptop with these crappy touchpads which have touch sensitivity on the buttons. It's so easy to miss-click on those.
G) An option to turn off the item icon, and just have a more condensed text list. Useful when selling long lists of items that don't fit on the screen. You can see more of your orders at once.
H) I have to pay a Broker's Fee!!! AND a Sales tax !!! That's outrageous... If only there were skills that could make them smaller...
Might want to run it past the new player experience guys as to whether a tool-tip for the brokers fee and sales tax hinting that these could be reduced if you trained the right skills would be in line with their goals of making eve more transparent to new players.... This idea could be expanded upon if successful.
I) I have too much isk to test this... but if I don't have enough isk on hand to cover the brokers fee + Sales tax... does it tell me before I try to sell??
i) The remaining market orders is in, awesome, thank you. However the functionality now seems to be that if I select more items than I have outstanding sell order slots it silently drops the excess items from the list. I would like it to at least tell me that this has happened, because it's not necessarily obvious. Preferably it should load all the items I select but tell me that I need to loose X number of items to get under my sell order limit. thus allowing me to choose what gets dumped, and not have it just take the first X items and then dump the rest.
|

Milla Goodpussy
Federal Navy Academy
83
|
Posted - 2014.11.04 16:38:28 -
[87] - Quote
hey dev's.. may I ask a question?
would it be possible to add the bookmarks as an extra tab to overview?
|

Nam Dnilb
Universal Frog
201
|
Posted - 2014.11.04 16:40:40 -
[88] - Quote
Chribba wrote:I'm trying to sell Veldspar, ...
*gasp* The sky is falling! CCP what have you done?
|
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Chribba
Otherworld Enterprises Otherworld Empire
13108
|
Posted - 2014.11.04 16:53:13 -
[89] - Quote
Nam Dnilb wrote:Chribba wrote:I'm trying to sell Veldspar, ... *gasp* The sky is falling! CCP what have you done? Actually I wasn't just used that as illustration of what I was doing (eg selling) - the Veldspar is safe!
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
|
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Destitute Tehol Beddict
Trygalle Trade Guild Letherii Div
36
|
Posted - 2014.11.04 16:55:22 -
[90] - Quote
First the corp orders - and trying to sell items etc
Second I wan't able to drag items into the market ui from my inventory.
Loot Buying service:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=4529397#post4529397
|

Soden Rah
Rapier Industry and Technology Second Sun Rising
17
|
Posted - 2014.11.04 17:03:22 -
[91] - Quote
Destitute Tehol Beddict wrote:First the orders appearing negative (corp orders) (filed bug report) and trying to sell items etc
Second I wan't able to drag items into the market ui from my inventory. (filed bug report)
Were the items in containers?
When testing on SiSi I noted that you can't drag items in if they are in containers. |

Rena Monachica
Capital Hot Rods
11
|
Posted - 2014.11.04 17:05:47 -
[92] - Quote
Making stuff even brighter was a bad idea. Its just ugly and annoying |

Destitute Tehol Beddict
Trygalle Trade Guild Letherii Div
36
|
Posted - 2014.11.04 17:22:57 -
[93] - Quote
Soden Rah wrote:Destitute Tehol Beddict wrote:First the orders appearing negative (corp orders) (filed bug report) and trying to sell items etc
Second I wan't able to drag items into the market ui from my inventory. (filed bug report) Were the items in containers? When testing on SiSi I noted that you can't drag items in if they are in containers.
While I use **have** to use containers (and despise it) the items were in the main hanger
Loot Buying service:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=4529397#post4529397
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Soden Rah
Rapier Industry and Technology Second Sun Rising
17
|
Posted - 2014.11.04 17:35:53 -
[94] - Quote
Destitute Tehol Beddict wrote:Soden Rah wrote:Destitute Tehol Beddict wrote:First the orders appearing negative (corp orders) (filed bug report) and trying to sell items etc
Second I wan't able to drag items into the market ui from my inventory. (filed bug report) Were the items in containers? When testing on SiSi I noted that you can't drag items in if they are in containers. While I use **have** to use containers (and despise it) the items were in the main hanger
Seconding the have to use containers and they suck sentiment...
From the main hanger the only things/times I can't drag in [so far] are when I exceed my sell orders or when I try to drag in items that need repackaging.
Both of which are irritating, but both are 'features' and not bugs atm. |

Nam Dnilb
Universal Frog
201
|
Posted - 2014.11.04 17:41:29 -
[95] - Quote
Chribba wrote:Nam Dnilb wrote:Chribba wrote:I'm trying to sell Veldspar, ... *gasp* The sky is falling! CCP what have you done? Actually I wasn't just used that as illustration of what I was doing (eg selling) - the Veldspar is safe! /c
*phew* Crisis averted.  |

Servjen
Giant Industrials
48
|
Posted - 2014.11.04 18:05:44 -
[96] - Quote
Nice release.
It would be nice if there was a counter of some sort in the skill queue window showing how much skills are in said queue. at this point you just get a message when you want to apply your 51 skill saying you already have added 50.
This is where I put my signature, right?
|

Fondant Fancy
Militaire Sans Frontiere
0
|
Posted - 2014.11.04 18:12:14 -
[97] - Quote
The identity/description of cosmic anomalies is unreadable when viewed from an angle whereby the sun is directly behind them - white text on a bright background will never work. |

Unezka Turigahl
Det Som Engang Var
398
|
Posted - 2014.11.04 18:14:16 -
[98] - Quote
Its great that we now have the compass so I can quickly pan the camera directly to the signature icons in space... except when I mouse over the icons now I no longer get an AU range like I did before patch. It just shows one number so I can not deduce the size of the site. So I no longer have a reason to look at the icons in the first place, the entire scanning sweep UI is now useless to explorers. It does not give explorers any useful information. We can go back to staying in the map view 100% of the time. Why bother to have the sweep and the icons at all anymore? Its only purpose now that I can think of is to allow players to easily d-scan for explorers. But its useless for the actual explorers themselves.
And since the "disco lights" of the compass seem to annoy some people, why not only have them show up if you have the system scanner window open? Only blue lights for bookmarks, and no sweep graphics at all if you don't have probe scanner open. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
189
|
Posted - 2014.11.04 18:19:10 -
[99] - Quote
That must have been some serious data in favor of drone usage on Rorquals to keep that drone bonus instead of a 10ly max range.
Right, Greyscale? |

TurAmarth ElRandir
H.E.L.P.e.R Astraeaus
66
|
Posted - 2014.11.04 18:28:50 -
[100] - Quote
Primary This Rifter wrote:Multisell is restricted by skills even when making an immediate sale.
This is absurd.
I understand that when you're making it immediate sell you're still, very briefly, placing a sell order on the market. However there's no reason that the game should be trying to create all of these orders simultaneously, and restricting you to how many orders you can make at once. That just smacks of CCP programmers either not having enough time or imagination to figure out how to work around this. Or more likely, you didn't consider it a problem that "multisell all the things" really turns out not to be the case... for me it happens to be "multisell five things at a time" which just brings us back to a slightly improved version of what we had before. Not exactly what I thought was being advertised.
You really should queue it so that each order is placed sequentially, instead of trying to add all orders simultaneously. If I want to sell 100 items immediately, the game should let me do so regardless of my skills. LOL fourth post in and we have a Winner! A butthurt Goon.... go figure.
(1) Absurd... CCP gives us an ability to multisell items, a fantastic change no matter how you slice it... and one that, is affected by skills!!! Shocking in EVE of all games I know... -OMG Nooooooo!
(2) lambastes and derides CCP programmers... "smacks of CCP programmers... not having enough time or imagination... more likely... didn't consider it a problem that "multisell all the things" really turns out not to be the case... -cause poor me's skills too low...
(3) and... poor me's can only "multisell five things at a time" and the pearl of wisdom... "If I want to sell 100 items immediately, the game should let me do so regardless of my skills." -Dear gods above... nope. Try openin that book again > spend some time learning how to sell on the market > take advantage on new abilities! You know... like everything else in the game...
It's a skill based game bro, go put on yer big boy pants and HTFU...
TurAmarth ElRandir
Anoikis Merc, Salvager, Logibro
and Unrepentant Blogger
Fly Wreckless and see you in the Sky =/|)=
http://turamarths-evelife.blogspot.com/
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CCP Greyscale
C C P C C P Alliance
3622

|
Posted - 2014.11.04 18:38:32 -
[101] - Quote
Mr Omniblivion wrote:That must have been some serious data in favor of drone usage on Rorquals to keep that drone bonus instead of a 10ly max range.
Right, Greyscale?
Been busy, will revisit when I have time. |
|

Cmd Garrus
The Eidolon Foundation
1
|
Posted - 2014.11.04 18:42:34 -
[102] - Quote
The multisell window is horrible for selling one item, can we please get a button to switch back to the old layout or make it default if you only want to sell 1 item, also the textbox where you enter the price is way too small.
Also if I drop items directly into buy orders with the Immediate option why does it limit me to my remaining market orders, shouldn't that not matter at all as long as these get sold into buy orders immediately?
The fonts are also tiny. |

Howard Anderson
Twenty Questions RAZOR Alliance
2
|
Posted - 2014.11.04 18:46:35 -
[103] - Quote
Wow scanning site loot dropped right down the toilet by about 2000% |

Milla Goodpussy
Federal Navy Academy
87
|
Posted - 2014.11.04 19:17:18 -
[104] - Quote
CCP Greyscale wrote:Mr Omniblivion wrote:That must have been some serious data in favor of drone usage on Rorquals to keep that drone bonus instead of a 10ly max range.
Right, Greyscale? Been busy, will revisit when I have time.
busy with what? you have rorqual fatigue now? |

Rekkr Nordgard
24th Imperial Crusade Amarr Empire
417
|
Posted - 2014.11.04 19:22:41 -
[105] - Quote
I want to add my voice to the bring back the old buy window crowd. It was small, simple, and contained everything I needed. Sure, it could be a pain to sell 80 stacks of items, but that is dwarfed by the multitude of problems with the multisell window. The old window was better in almost every conceivable way, especially since sell all the things was a lie and it's really just sell 5 things. This is just another example of CCP's recent trend of making things bigger, shiner, and functionally worse.
Hate the increased brightness in space, I already had to turn my ship away from some objects to avoid a headache. Guess I'll see how playing with the map open all the time is.
The new compass is pointless, can't believe you wasted actual development time on that.
The new notification system is annoying beyond belief.
Hopefully the one bright spot to this mess, the jump nerfs, will at least pan out well. |

Sir HyperChrist
Persnickety Pilots
56
|
Posted - 2014.11.04 19:31:29 -
[106] - Quote
And here another supporter of at least giving the option to use the old "single-sell" window.
>There's too many things the old window did, that the new window doesn't. Most stuff has already been mentioned, but the small boxes are the worst of it. >And who though having a 1 cent up/down toggle would be handy? LMAO >Where did the button "show market info" go that was inserted only a few patches ago? >Where did the "remember settings" checkbox go? It now always rembers, which you don't always want it to. >Why does the box have a large unused black area, even when it's dragged to its smallest size?
Just bring back the single-sell box, and add a pulldown-knob to make it escalate into this new multisell window. I Can imagine the use-case of multisellign is only a fraction of the market interactions in the game..... |

Seven Koskanaiken
The Cult of Personality DARKNESS.
1363
|
Posted - 2014.11.04 19:38:03 -
[107] - Quote
+1 for bigger text box on market sell window. Also need the spyglass back to show market info. |
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CCP Punkturis
C C P C C P Alliance
5497

|
Posted - 2014.11.04 19:59:37 -
[108] - Quote
Seven Koskanaiken wrote:+1 for bigger text box on market sell window. Also need the spyglass back to show market info.
the text box will be made bigger tomorrow
the buttons on the far right will give you market details (and as from tomorrow it will open in the background like in the old window)
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
|
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Kern Hotha
66
|
Posted - 2014.11.04 20:16:28 -
[109] - Quote
Floyd Farnsworth wrote:Looking "up" in Amarr is like looking into the sun. This nebula in particular was already very bright, not sure why it needs to be even brighter.
I'm not sure whether Eve's nebulae are brighter now or not, but this aspect of the game has always bothered me. Real space is very dark but Eve's nebulae are garishly bright. The only system I remember that gets it correct is New Eden - it's very dark and realistic.
We distinguish the excellent man from the common man by saying that the former is the one who makes great demands upon himself, and the latter who makes no demands on himself.
Jose Ortega y Gasset (1883 - 1955)
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gargars
Cohesion Inc Beyond-Repair
123
|
Posted - 2014.11.04 20:19:15 -
[110] - Quote
Still checking stuff out but props on 'Asset Search' now looking inside containers we have in stations!!!
I know you could use out-of-game options to do this but not having the in-game asset search able to do that has bugged me for years! |

probag Bear
Xiong Offices
62
|
Posted - 2014.11.04 20:30:15 -
[111] - Quote
Tinkerbelle Twinkletoes wrote:These would remove a ton of the tedium of creating new orders, and I don't think it would affect the markets at all.
Removing vast tedium while not affecting the markets? If that's not an oxymoron I don't know what is. |

Sir HyperChrist
Persnickety Pilots
57
|
Posted - 2014.11.04 20:33:13 -
[112] - Quote
Another important thing that got broken by the multisell window: You cannot use the mouse scrollwheel to manipulate the price, unless hovering exactly over the price-box. For selling multiple things this is logical, but for selling only 1 thing, I'd like it to work like it used to again.... |

Sir HyperChrist
Persnickety Pilots
57
|
Posted - 2014.11.04 20:35:43 -
[113] - Quote
CCP Punkturis wrote:Seven Koskanaiken wrote:+1 for bigger text box on market sell window. Also need the spyglass back to show market info. the text box will be made bigger tomorrow the buttons on the far right will give you market details (and as from tomorrow it will open in the background like in the old window)
Thanks for fixing the boxes, now fix the rest too plx :) |
|

CCP Punkturis
C C P C C P Alliance
5499

|
Posted - 2014.11.04 20:43:32 -
[114] - Quote
Sir HyperChrist wrote:Another important thing that got broken by the multisell window: You cannot use the mouse scrollwheel to manipulate the price, unless hovering exactly over the price-box. For selling multiple things this is logical, but for selling only 1 thing, I'd like it to work like it used to again....
good point. will fix.
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
|
|

Vaillene
University of Caille Gallente Federation
0
|
Posted - 2014.11.04 20:52:38 -
[115] - Quote
CCP Punkturis wrote:Sir HyperChrist wrote:Another important thing that got broken by the multisell window: You cannot use the mouse scrollwheel to manipulate the price, unless hovering exactly over the price-box. For selling multiple things this is logical, but for selling only 1 thing, I'd like it to work like it used to again.... good point. will fix.
you could just fix all of it by rolling back to the old single order sell window, literally no one thinks this new window is an improvement when dealing with single items. the back-end functionality and concept is good, but you butchered the core functionality and appearance of the sell window over a minor quality of life improvement. if i recall your teasers had a whole separate option for multiple item selling, i don't think it was very clear you were planning on replacing the core sell window over this. |

Amber Solaire
Imperial Academy Amarr Empire
43
|
Posted - 2014.11.04 20:54:25 -
[116] - Quote
How do you turn off the "bong" sound for every notification someone in your contact list logs in or out?
It`s driving me nuts.... |

baltoxtdl
TheDarkLegion Inc
7
|
Posted - 2014.11.04 20:56:36 -
[117] - Quote
Seven Koskanaiken wrote:+1 for bigger text box on market sell window. Also need the spyglass back to show market info.
CCP, you took away functional sell window and gave us this unfuctional multy sell window.
How hard it is to take all old sell window and add option to expand it by adding additional items to sell?
Congrats CCP |

Medalyn Isis
Rosewood Productions
419
|
Posted - 2014.11.04 21:04:38 -
[118] - Quote
CCP Punkturis wrote:Seven Koskanaiken wrote:+1 for bigger text box on market sell window. Also need the spyglass back to show market info. the text box will be made bigger tomorrow the buttons on the far right will give you market details (and as from tomorrow it will open in the background like in the old window) +1 on the spyglass. Looking at it today I was thinking where the hell could you have hidden it away, until I realised to some degree of disbelief you'd actually removed it. |

stardog Arkaral
Warrior of the One
6
|
Posted - 2014.11.04 21:13:53 -
[119] - Quote
[/quote] Why is space so bright, you try playing Eve for 3 hours in the dark and see how you feel. Playing missions with dust clouds that all blend into 1 light source was bad enough,
How to change the brightness down? or do I have to adjust my game brightness?[/quote]
I agree with this mission's are way to bright and the dust clouds cause lag i usually need to zoom out so I can't see my ship this is not really an improvement.
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gargars
Cohesion Inc Beyond-Repair
123
|
Posted - 2014.11.04 21:14:59 -
[120] - Quote
Amber Solaire wrote:How do you turn off the "bong" sound for every notification someone in your contact list logs in or out?
It`s driving me nuts....
In the setting for notifications. Open your notifications - settings icon below it.....
|

Lost Hamster
Hamster Holding Corp
145
|
Posted - 2014.11.04 21:15:29 -
[121] - Quote
Amber Solaire wrote:How do you turn off the "bong" sound for every notification someone in your contact list logs in or out?
It`s driving me nuts.... I just switched the whole thing OFF. Currently there is no way to to setup what to notify what not. It's just annoying like hell. As usual... idea is good, actual implementation: Terrible.  |

Seven Koskanaiken
The Cult of Personality DARKNESS.
1363
|
Posted - 2014.11.04 21:19:30 -
[122] - Quote
CCP Punkturis wrote:Seven Koskanaiken wrote:+1 for bigger text box on market sell window. Also need the spyglass back to show market info. the text box will be made bigger tomorrow the buttons on the far right will give you market details (and as from tomorrow it will open in the background like in the old window)
Ah. So it does. Not very intuitive that it's a button though. |

Ama Scelesta
89
|
Posted - 2014.11.04 21:24:08 -
[123] - Quote
CCP Punkturis wrote:Seven Koskanaiken wrote:+1 for bigger text box on market sell window. Also need the spyglass back to show market info. the text box will be made bigger tomorrow the buttons on the far right will give you market details (and as from tomorrow it will open in the background like in the old window) Thank you. Currently it feels like I'm peeking at numbers through a keyhole. All those tasty large numbers. I know I shouldn't peek, but I can't help myself.
You see how it can get weird quickly when you don't have boxes of sufficient size.
PS. Your forums are terrible. I tried to post this 11 times before it went through instead of giving me an error page. |

Jackson Apollo
Federal Navy Academy Gallente Federation
2
|
Posted - 2014.11.04 21:24:26 -
[124] - Quote
CCP Punkturis: Any word on my bug? Not trying to be *that* annoying but I'm curious if y'all even have a guess as to whats broken? Let alone if there might be a fix in the morning.
Also I thought that the count that was showing was "my available orders minus total corp orders" but now I have noted that the same numbers show up for all directors (that I could ask at least). No mater how many actual free orders are available.
Hope that helps narrow it down.
|

gargars
Cohesion Inc Beyond-Repair
125
|
Posted - 2014.11.04 21:33:52 -
[125] - Quote
Lost Hamster wrote:Amber Solaire wrote:How do you turn off the "bong" sound for every notification someone in your contact list logs in or out?
It`s driving me nuts.... I just switched the whole thing OFF. Currently there is no way to to setup what to notify what not. It's just annoying like hell. As usual... idea is good, actual implementation: Terrible. 
Actually there are tons of options. Open your notifications - then click the settings icon that appears below. Can turn every type of notification or or off individually. |

Amber Solaire
Imperial Academy Amarr Empire
43
|
Posted - 2014.11.04 21:44:00 -
[126] - Quote
gargars wrote:Lost Hamster wrote:Amber Solaire wrote:How do you turn off the "bong" sound for every notification someone in your contact list logs in or out?
It`s driving me nuts.... I just switched the whole thing OFF. Currently there is no way to to setup what to notify what not. It's just annoying like hell. As usual... idea is good, actual implementation: Terrible.  Actually there are tons of options. Open your notifications - then click the settings icon that appears below. Can turn every type of notification or or off individually.
Where do I find notification settings??
I don`t see any settings icon |

gargars
Cohesion Inc Beyond-Repair
125
|
Posted - 2014.11.04 21:47:14 -
[127] - Quote
Amber Solaire wrote:gargars wrote:Lost Hamster wrote:Amber Solaire wrote:How do you turn off the "bong" sound for every notification someone in your contact list logs in or out?
It`s driving me nuts.... I just switched the whole thing OFF. Currently there is no way to to setup what to notify what not. It's just annoying like hell. As usual... idea is good, actual implementation: Terrible.  Actually there are tons of options. Open your notifications - then click the settings icon that appears below. Can turn every type of notification or or off individually. Where do I find notification settings?? I don`t see any settings icon
Open your notifications. (Lower right corner of screen for me). When open look below the window. A 'cog' icon should appear at the lower left of the window. Click it....
|
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CCP Punkturis
C C P C C P Alliance
5501

|
Posted - 2014.11.04 21:54:38 -
[128] - Quote
Jackson Apollo wrote:CCP Punkturis: Any word on my bug? Not trying to be *that* annoying but I'm curious if y'all even have a guess as to whats broken? Let alone if there might be a fix in the morning.
Also I thought that the count that was showing was "my available orders minus total corp orders" but now I have noted that the same numbers show up for all directors (that I could ask at least). No mater how many actual free orders are available.
Hope that helps narrow it down.
sorry I forgot to let you know but I've fixed it. I was making silly calculations with corp orders ( ). The fix should go out tomorrow and you should be able to sell more things for your corporation. Sorry for the inconvenience <3
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
|
|
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CCP Punkturis
C C P C C P Alliance
5501

|
Posted - 2014.11.04 21:55:46 -
[129] - Quote
Medalyn Isis wrote:CCP Punkturis wrote:Seven Koskanaiken wrote:+1 for bigger text box on market sell window. Also need the spyglass back to show market info. the text box will be made bigger tomorrow the buttons on the far right will give you market details (and as from tomorrow it will open in the background like in the old window) +1 on the spyglass. Looking at it today I was thinking where the hell could you have hidden it away, until I realised to some degree of disbelief you'd actually removed it.
what do you mean? I didn't remove it. you now click the button to the far right of each item (the delta icon, arrow or = sign)
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
|
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Damjan Fox
Fox Industries and Exploration
47
|
Posted - 2014.11.04 21:58:00 -
[130] - Quote
Quote:The number of system jumps required to continue Expeditions has been lowered from 4 to 20 (min / max) down to 2 to 10 (min / max). (Note that the jumps listed in your Journal may exceed 10 but this is due to your Autopilot route settings)
I don't know, if something went wrong with the formula, but the average jumps between escalations have increased for me (yes, i have checked my autopilot settings).
I'm running a lot of highsec combat sites (DEDs and Unrateds) and for the most part, before Phoebe, the Escalations i got, started around 4-5 Jumps from the system they originated and every next part of the escalation would be 4 jumps away.
Now, Escalation spawns and jumps between Escalation parts are between 6-9 jumps.
Before Phoebe, the distances you had cross for a single Escalation were somewhat acceptable, but now... i won't bother running these anymore, if this stays that way. It's not worth the time. 95% of stupid jumping across the map like a braindead idiot for 5% of combat is no fun. I don't want to watch my ship jump gate to gate for 30 minutes to run a combat in 5 minutes, where i might get some loot, if i get lucky.
Quote:Expeditions now search all nearby available systems rather than forcing you into a lower security system.
What do you mean by that? Search all nearby systems for what? The first Escalation i got today did send me through lowsec for the next part (shortest route 6 jumps, safest route 14 jumps), the final part of the Escalaiotn was in lowsec. So i don't even know, what this patchnote is referring to.
Gerneral Feedback on final part of Escalation being in lower sec: Why would you force players to go to lower sec to finish the Escalation? Yes, i'm aware of risk vs. reward and all that. But there are combat sites in high/low/null and if players deliberately choose to minimize risk AND reward by running sites in highsec, why force them into lowsec at the end? |

Jackson Apollo
Federal Navy Academy Gallente Federation
3
|
Posted - 2014.11.04 22:00:18 -
[131] - Quote
CCP Punkturis wrote:sorry I forgot to let you know but I've fixed it. I was making silly calculations with corp orders (  ). The fix should go out tomorrow and you should be able to sell more things for your corporation. Sorry for the inconvenience <3
Thank you!
*drys his tears*
|

Vic Vorlon
Aideron Robotics
23
|
Posted - 2014.11.04 22:06:51 -
[132] - Quote
CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future
I currently have zero orders available (I'm a station trader, busy guy, lots going on!) and I can't sell anything at all, not even immediate sales to buy orders. I like the new screen, but it has changed the rules. Pre-Phoebe, I was able to sell directly to buy orders, even if all my order "slots" were full. Post-Phoebe, I need to keep order slots open in order to make a direct sale to someone' s buy order.
That's...annoying. Just so you know. |

Vic Vorlon
Aideron Robotics
23
|
Posted - 2014.11.04 22:10:12 -
[133] - Quote
CCP Punkturis wrote:Hiasa Kite wrote:Sell interface needs the [check market details] button back. When selling, particularly multiple items, I like to double check what the market's doing before selling.
Can we please have the buttons for each item, pwease? click the icon to the far right  (arrows or = icon)
This is another example of hidden functionality...buttons that don't intuitively look like buttons. Please consider putting an actual button there; don't make your user guess what is, or isn't, a clickable object.
Sorry, hidden functionality is a pet peeve of mine, and it makes your interfaces less easy to use.
|
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CCP Punkturis
C C P C C P Alliance
5503

|
Posted - 2014.11.04 22:19:59 -
[134] - Quote
Vic Vorlon wrote:CCP Punkturis wrote:Hiasa Kite wrote:Sell interface needs the [check market details] button back. When selling, particularly multiple items, I like to double check what the market's doing before selling.
Can we please have the buttons for each item, pwease? click the icon to the far right  (arrows or = icon) This is another example of hidden functionality...buttons that don't intuitively look like buttons. Please consider putting an actual button there; don't make your user guess what is, or isn't, a clickable object. Sorry, hidden functionality is a pet peeve of mine, and it makes your interfaces less easy to use.
the only thing making it not look exactly like a button is the % number, and that was added after player feedback. I think the icon, with the button hover effects looks like a button (because we have the same type of button with various icons in other places in the game)
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
|
|
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CCP Punkturis
C C P C C P Alliance
5503

|
Posted - 2014.11.04 22:20:55 -
[135] - Quote
Vic Vorlon wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future I currently have zero orders available (I'm a station trader, busy guy, lots going on!) and I can't sell anything at all, not even immediate sales to buy orders. I like the new screen, but it has changed the rules. Pre-Phoebe, I was able to sell directly to buy orders, even if all my order "slots" were full. Post-Phoebe, I need to keep order slots open in order to make a direct sale to someone' s buy order. That's...annoying. Just so you know.
I'll look into that, thank you
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
|
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Tipa Riot
Federal Navy Academy Gallente Federation
46
|
Posted - 2014.11.04 22:46:06 -
[136] - Quote
All in all well done, very neat changes, BM in space, Ctrl+B, the compass (I like it), etc. .... only one thing I'm not happy with so far is the bomber's reduced warp speed, it annoys and the change does not make sense to me.
I'm my own NPC alt.
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Blanche Chevalier
The TERRA Guardians of Serenity
0
|
Posted - 2014.11.04 23:09:06 -
[137] - Quote
Am I the only one who feels like Relic Sites in High-sec got way overnerfed? 100k ISK profit per one feels heavily unrewarding compared to afk-mining. I guess young explorer are not having their happiest time in Phoebe. |

Momma Yeti
The Scope Gallente Federation
3
|
Posted - 2014.11.04 23:10:59 -
[138] - Quote
So its interesting watching the CB forums, multiple posts with people selling not just one, but multiple capital pilots in some cases in 1 thread posted today.
Example: https://forums.eveonline.com/default.aspx?g=posts&t=383551&find=unread
|

Dwissi
Imperial Shipment Amarr Empire
82
|
Posted - 2014.11.04 23:39:01 -
[139] - Quote
Lost Hamster wrote:Amber Solaire wrote:How do you turn off the "bong" sound for every notification someone in your contact list logs in or out?
It`s driving me nuts.... I just switched the whole thing OFF. Currently there is no way to to setup what to notify what not. It's just annoying like hell. As usual... idea is good, actual implementation: Terrible. 
There was a long period where we players where allowed to opt-in to beta-test that feature. If you didnt felt like it was important its kind of late to complain now.
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
|

Samuel L Maximus
MissoCorp
0
|
Posted - 2014.11.05 00:00:21 -
[140] - Quote
I seem to be having a bit of a problem when selling using my corp account wallet and regular wallet as well. it claims I have -489/305 market orders. It also claims that the brokers fee is 0.45% and the sales tax is 1.0%. I can cancel orders but I can not place new ones. Anyone else have this problem? |

Jonat Eken
T.A.N.S.T.A.A.F.L.
0
|
Posted - 2014.11.05 00:08:34 -
[141] - Quote
CCP Punkturis wrote:Hiasa Kite wrote:Sell interface needs the [check market details] button back. When selling, particularly multiple items, I like to double check what the market's doing before selling.
Can we please have the buttons for each item, pwease? click the icon to the far right  (arrows or = icon)
How about a magnifying glass background or square border to make it more obvious that it's a lookup button, and not just static information? |

TurAmarth ElRandir
H.E.L.P.e.R Astraeaus
67
|
Posted - 2014.11.05 00:10:55 -
[142] - Quote
Wihes Wart wrote:Hurra , we can now disable some cynochars abos, nice fatique :) More Money for other Games  Hurra you can now unsub, nice whine. Moar space for other players.
TurAmarth ElRandir
Anoikis Merc, Salvager, Logibro
and Unrepentant Blogger
Fly Wreckless and see you in the Sky =/|)=
http://turamarths-evelife.blogspot.com/
|

Cord Binchiette
Laughing Devils
55
|
Posted - 2014.11.05 00:53:56 -
[143] - Quote
I hate the new sell interface. Did anyone think what the selling price field would look like for selling anything over 1 isk? Really, did you only test selling cheap stuff? How are you supposed to see your sell price when the amount is large?
Lets go back to what we had before where we could see the ENTIRE price. If it's not broken, please stop fixing it. |

Sizeof Void
Ninja Suicide Squadron
511
|
Posted - 2014.11.05 01:08:28 -
[144] - Quote
TE on BPOs should also reduce copying time (assuming it does not already do this).
Also, TE on BPCs should also reduce invention time (again, assuming it does not already do this).
This would add more value to the TE research skill bonuses, which have recently (and unpopularly) replaced other bonuses, due to the changes to industry. |

Sizeof Void
Ninja Suicide Squadron
511
|
Posted - 2014.11.05 01:15:02 -
[145] - Quote
Please add a button to disable tooltips.
They are too persistent and often get in the way, particularly when moving a lot of things around in hangers, containers, etc.
Thank you. |

Ein0r Niiminen
The Blues Corporation
12
|
Posted - 2014.11.05 01:16:23 -
[146] - Quote
Please increase the size of the number that shows price difference percentage. It is hard to read. |

Destitute Tehol Beddict
Trygalle Trade Guild Letherii Div
36
|
Posted - 2014.11.05 01:54:13 -
[147] - Quote
Negativity is all good.. but in terms of making bulk sell orders... I made roughly 220 orders in 10 minutes . So the Sell order Window is good ... Thanks
So I think the New Sell Window is good
What I think
In terms of one item only there is alot of wasted space
- A point the button to show details is there... but if you dont know its there... you would never think to press it or that there is a button there in the first place -The Quantity Field is small.. this should be bigger - The Price Field is small ... this should be bigger
Loot Buying service:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=4529397#post4529397
|

Amyclas Amatin
SUNDERING Goonswarm Federation
468
|
Posted - 2014.11.05 03:04:07 -
[148] - Quote
The farking sounds. My ears hurt every time someone bubbles a station and I can't turn it off.
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
New Order Diplomat, contact me for all your New Order enquiries!
|

Primary This Rifter
4S Corporation Goonswarm Federation
158
|
Posted - 2014.11.05 03:10:43 -
[149] - Quote
So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Sandra Sita
ZERO T0LERANCE RAZOR Alliance
0
|
Posted - 2014.11.05 03:34:59 -
[150] - Quote
TurAmarth ElRandir wrote:Wihes Wart wrote:Hurra , we can now disable some cynochars abos, nice fatique :) More Money for other Games  Hurra you can now unsub, nice whine. Moar space for other players.
I'm serious, what you need now so many more cynos? But I can now save money |

Ishmael Clark
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.11.05 03:39:05 -
[151] - Quote
Noticed a couple things related to invention...
When I tried doing invention on a 250mm Railgun BPC, the industry interface still showed that an Incognito Interface was required.
Also the popup window detailing my chance for success listed Quantum Physics Datacores instead of the Quantum Physics skill.
Thanks. |

June Haddock
Perkone Caldari State
0
|
Posted - 2014.11.05 04:01:51 -
[152] - Quote
station trader here o/
got all my orders filled, want to simply sell some random items i have laying around my hangar. it wont let me. i'm restricted by my order limit [skills] even though im simply trying to sell right to buyer
:( poopy pants amirit? [im right]
also, is there anyway we can have the popup which asks when setting up orders, if you really want to sell/buy this item below regional average or whatever it asks, i havnt actually bothered to read it in a long time? it can get frustrating when updating numerous buy orders, with it constantly asking. it doesnt even make sense half the time: [imagined scenario] the sell price is 100mil and im setting up a buy order for 20mil cause that's what everyone else has theirs set to, and it asks if im sure. and then everytime someone .01 isks me i have to go through the same dialogue box again...and again.... this has been bugging me for..well years now >.<
not sure if i got my point across up there^
cheers and good goddamn job with this new release schedule, ever since mrs seagull took the helm, i've actually been playing. which is saying something (excited for the future! keep me inticed ;) ) |

Spank mehard
Deadspace Depot
2
|
Posted - 2014.11.05 04:21:32 -
[153] - Quote
Nerfing the jump range of capitals means lesser alliances can worry less about being blobbed when deploying capitals, not having goons be able to get around the game with 100 titans in less then an hour is amazing
however nerfing the jump range of the rorqual is a bad idea, there aren't many miners left ( we are a dying breed )
my rorq now feels useless as its now 3 jumps to make the journey to high sec to sell minerals and I think ive been punished greatly for no reason.
punish combat caps, not rorq
thx  |

Seraph Essael
Devils Diciples League of Infamy
953
|
Posted - 2014.11.05 05:43:10 -
[154] - Quote
Can we please have a shortcut for Directional Scan back? If there is one, I haven't found it... Alt + D no longer works...
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|

Primary This Rifter
4S Corporation Goonswarm Federation
158
|
Posted - 2014.11.05 06:04:05 -
[155] - Quote
Seraph Essael wrote:Can we please have a shortcut for Directional Scan back? If there is one, I haven't found it... Alt + D no longer works... Set your own. It's not hard.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Seraph Essael
Devils Diciples League of Infamy
954
|
Posted - 2014.11.05 06:17:02 -
[156] - Quote
Primary This Rifter wrote:Seraph Essael wrote:Can we please have a shortcut for Directional Scan back? If there is one, I haven't found it... Alt + D no longer works... Set your own. It's not hard. I tried that, tried setting it to Shift + D but I can't get it to work... 
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|

Tracy Panavia
The Green Machine That Escalated Quickly.
1
|
Posted - 2014.11.05 06:47:00 -
[157] - Quote
+1 the need for opacity value setting for the 'Party Ring' (the official unofficial title now ) in *Display & Graphics* tab.
Also, planets not a selectable item anymore?? |

Tracy Panavia
The Green Machine That Escalated Quickly.
1
|
Posted - 2014.11.05 06:52:26 -
[158] - Quote
failed link |

787 Ultra
Republic Military School Minmatar Republic
0
|
Posted - 2014.11.05 06:53:05 -
[159] - Quote
TurAmarth ElRandir wrote:Primary This Rifter wrote:Multisell is restricted by skills even when making an immediate sale.
This is absurd.
I understand that when you're making it immediate sell you're still, very briefly, placing a sell order on the market. However there's no reason that the game should be trying to create all of these orders simultaneously, and restricting you to how many orders you can make at once. That just smacks of CCP programmers either not having enough time or imagination to figure out how to work around this. Or more likely, you didn't consider it a problem that "multisell all the things" really turns out not to be the case... for me it happens to be "multisell five things at a time" which just brings us back to a slightly improved version of what we had before. Not exactly what I thought was being advertised.
You really should queue it so that each order is placed sequentially, instead of trying to add all orders simultaneously. If I want to sell 100 items immediately, the game should let me do so regardless of my skills. LOL fourth post in and we have a Winner! A butthurt Goon.... go figure. (1) Absurd... CCP gives us an ability to multisell items, a fantastic change no matter how you slice it... and one that, is affected by skills!!! Shocking in EVE of all games I know... -OMG Nooooooo! (2) lambastes and derides CCP programmers... "smacks of CCP programmers... not having enough time or imagination... more likely... didn't consider it a problem that "multisell all the things" really turns out not to be the case... -cause poor me's skills too low... (3) and... poor me's can only "multisell five things at a time" and the pearl of wisdom... "If I want to sell 100 items immediately, the game should let me do so regardless of my skills."-Dear gods above... nope. Try openin that book again > spend some time learning how to sell on the market > take advantage on new abilities! You know... like everything else in the game... It's a skill based game bro, go put on yer big boy pants and HTFU... Lol so much this. Too many special snowflakes in this game. People need to stop expecting features to correlate to what THEY want, and think about how to adapt to the feature instead.
Goon spergies are the worst with this. |

Tracy Panavia
The Green Machine That Escalated Quickly.
1
|
Posted - 2014.11.05 06:54:05 -
[160] - Quote
http://i.telegraph.co.uk/multimedia/archive/01702/bee-29-aug_1702115c.jpg \o/ |

William Ruben
The Greater Goon Clockwork Pineapple
66
|
Posted - 2014.11.05 07:29:00 -
[161] - Quote
So was I supposed to have lost all my +3 attribute implants? And was the 150k I received supposed to compensate for the nearly 60 million they cost? |

787 Ultra
Republic Military School Minmatar Republic
0
|
Posted - 2014.11.05 07:42:27 -
[162] - Quote
TurAmarth ElRandir wrote:Primary This Rifter wrote:Multisell is restricted by skills even when making an immediate sale.
This is absurd.
I understand that when you're making it immediate sell you're still, very briefly, placing a sell order on the market. However there's no reason that the game should be trying to create all of these orders simultaneously, and restricting you to how many orders you can make at once. That just smacks of CCP programmers either not having enough time or imagination to figure out how to work around this. Or more likely, you didn't consider it a problem that "multisell all the things" really turns out not to be the case... for me it happens to be "multisell five things at a time" which just brings us back to a slightly improved version of what we had before. Not exactly what I thought was being advertised.
You really should queue it so that each order is placed sequentially, instead of trying to add all orders simultaneously. If I want to sell 100 items immediately, the game should let me do so regardless of my skills. LOL fourth post in and we have a Winner! A butthurt Goon.... go figure. (1) Absurd... CCP gives us an ability to multisell items, a fantastic change no matter how you slice it... and one that, is affected by skills!!! Shocking in EVE of all games I know... -OMG Nooooooo! (2) lambastes and derides CCP programmers... "smacks of CCP programmers... not having enough time or imagination... more likely... didn't consider it a problem that "multisell all the things" really turns out not to be the case... -cause poor me's skills too low... (3) and... poor me's can only "multisell five things at a time" and the pearl of wisdom... "If I want to sell 100 items immediately, the game should let me do so regardless of my skills."-Dear gods above... nope. Try openin that book again > spend some time learning how to sell on the market > take advantage on new abilities! You know... like everything else in the game... It's a skill based game bro, go put on yer big boy pants and HTFU... lol so much this. too many special snowflakes in this game. People need to stop expecting features to correlate to what THEY want, and think about how to adapt to the feature, instead of whining about it. 'weahhhhh I have to train a skill, how dare you make me train skills to fully take advantage of features ccp!'... boohoo |

do sin
University of Caille Gallente Federation
0
|
Posted - 2014.11.05 09:05:55 -
[163] - Quote
Don't seeing the full unit price is like gambling... we never know exactly what will turn out...
Please release a quick fix: put a larger box
On the overwall, the horizontal layout vs the old vertical one, is understandable for the multisell feature, but is not very friendly for the hub traders, that set individual items per sell order
It needs alot more care!
|

Almethea
Trans Stellar Express
176
|
Posted - 2014.11.05 09:06:51 -
[164] - Quote
Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak.
you have a new rig to avoid bumping, dont if there's a capital size
there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !
CCP Fozzie
> AFK cloaking, however, is an entirely social form of power
|

Terrorfrodo
Renegade Hobbits for Mordor
686
|
Posted - 2014.11.05 09:12:30 -
[165] - Quote
The new bookmarks in space are great.
However, they become annoying when they are next to your ship. For example, I have of course bookmarks of my hangar and SMA in my POS. When I am in the POS, the BMs are quite in the way. How about make these BMs (optionally?) not be shown in space when the player's ship is closer than 5 km to them?
.
|

Dadrom
Twenty Questions RAZOR Alliance
0
|
Posted - 2014.11.05 09:17:11 -
[166] - Quote
Phoebe is great , however the extense of the jump nerf was waaay to big. On carrier i've seen pilots going on 29 days of fatigue after 4 jumps. So are they not suppose to play for whole month?
Trying to fix force projection you guys sucesfully punished capital pilots for choosing their profession. If you want to keep current harsh fatigue settings please restore previous ranges of jump abilities.. that double hit is a bit to much
.. and i was so excited before :P |

Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
307
|
Posted - 2014.11.05 09:25:09 -
[167] - Quote
Sorry, but I'm not a fan of the compass or the new overview at all. It just seems to overlap what the current overview already does.
Would like the option to switch BOTH off. 
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
|

Damjan Fox
Fox Industries and Exploration
48
|
Posted - 2014.11.05 09:45:22 -
[168] - Quote
I'm sure you guys are pretty busy right now fixing stuff and i don't want to be annoying, but could you briefly comment on the issue with "the number of system jumps required to continue Expeditions"?
A short quote from my previous post:
Quote:I don't know, if something went wrong with the formula, but the average jumps between escalations have increased for me
Thank you. |

Dwissi
Imperial Shipment Amarr Empire
82
|
Posted - 2014.11.05 10:13:29 -
[169] - Quote
Sizeof Void wrote:TE on BPOs should also reduce copying time (assuming it does not already do this).
I cant really see that point. The blueprint has values that can be researched and they speed up the production of the listed end product - not the copy of themselves. Thats like expecting copying 10 dollar notes would take less time than 100 dollar notes
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
|
|

CCP RedDawn
C C P C C P Alliance
586

|
Posted - 2014.11.05 10:20:20 -
[170] - Quote
Damjan Fox wrote:I'm sure you guys are pretty busy right now fixing stuff and i don't want to be annoying, but could you briefly comment on the issue with "the number of system jumps required to continue Expeditions"? A short quote from my previous post: Quote:I don't know, if something went wrong with the formula, but the average jumps between escalations have increased for me Thank you.
Hi.
So the changes won't guarantee that you will be making less jumps if you were already getting way below the 20 max jumps range. (You mention 4 to 5 jumps which means you have been rather lucky) They do however guarantee that they won't be over 10 jumps to the next expedition stage.
As for going into low sec for your expedition, this is expected as the code now checks all systems in the nearby radius. The next time you run an expedition, it might be 2 jumps away and into high sec.
Hope that clears it up for you.
Team Space Glitter
|
|

Damjan Fox
Fox Industries and Exploration
48
|
Posted - 2014.11.05 10:51:29 -
[171] - Quote
Thank you for your response. So you are saying, it is working as intended. Well, i have to accept that, but...
Quote:So the changes won't guarantee that you will be making less jumps if you were already getting way below the 20 max jumps range. (You mention 4 to 5 jumps which means you have been rather lucky)
I ran those sites in highsec for months. And 90% of the time, the escalations parts would be 4 or 5 jumps away. Occasionally 6-7 jumps (shortest route). But NEVER in all this time, did i have to do anywhere even close to 20 jumps, to get to the next part. I wouldn't call that luck.
Maybe the jumps distances differ, if you talk about lowsec/nullsec expeditions, can't talk about that.
I just can't comprehend, how you guys can think, that going up to 10 jumps for each escalation part is any fun sort of gameplay? If anything, it's mind-numbing, boring and pretty annoying.
Anyways, i don't want to discuss this topic now, i just wanted to express my point and i really hope, you guys take a second and detailed look at that.
Regards, Damjan |

Indahmawar Fazmarai
3194
|
Posted - 2014.11.05 11:14:58 -
[172] - Quote
Topic: compass in space (sensor overlay 2.0?)
OK, It's taken me a bit to figure how it works (relative to camera, cough, cough), but still I am trying to click the color tabs on the compass to see what they are, or better, actually navigate to them from the compass color tab. The feature totally screams for that.
Ideally, should be like:
You see a blue tab on compass -> click color tab -> "this is your bookmark COOL STUFF 1" -> right click color tab -> jump to COOL STUFF 1
All from the compass itself, if you know what I mean.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
|

OldWolf69
Applied Anarchy SpaceMonkey's Alliance
166
|
Posted - 2014.11.05 11:15:40 -
[173] - Quote
Damjan Fox wrote:Thank you for your response. So you are saying, it is working as intended. Well, i have to accept that, but... Quote:So the changes won't guarantee that you will be making less jumps if you were already getting way below the 20 max jumps range. (You mention 4 to 5 jumps which means you have been rather lucky) I ran those sites in highsec for months. And 90% of the time, the escalations parts would be 4 or 5 jumps away. Occasionally 6-7 jumps (shortest route). But NEVER in all this time, did i have to do anywhere even close to 20 jumps, to get to the next part. I wouldn't call that luck. Maybe the jumps distances differ, if you talk about lowsec/nullsec expeditions, can't talk about that. I just can't comprehend, how you guys can think, that going up to 10 jumps for each escalation part is any fun sort of gameplay? If anything, it's mind-numbing, boring and pretty annoying. Anyways, i don't want to discuss this topic now, i just wanted to express my point and i really hope, you guys take a second and detailed look at that. Regards, Damjan Lol, m8 Y u no fun with jumps? You only need to play 8-10 hours daily to be effective. ....errrr, wait. Or pay. Well. Pay. Then it won't matter how much do you ratt, or where. Still love to see all hypochrisy and the fabricated detailed story about why travelling decently fast is bad. And how Eve won't become a pay-to-win game. But more and more, i love the people biting on that.   
|

King Fu Hostile
Imperial Collective Unsettled.
209
|
Posted - 2014.11.05 11:25:13 -
[174] - Quote
Indahmawar Fazmarai wrote:Topic: compass in space (sensor overlay 2.0?)
OK, It's taken me a bit to figure how it works (relative to camera, cough, cough), but still I am trying to click the color tabs on the compass to see what they are, or better, actually navigate to them from the compass color tab. The feature totally screams for that.
Ideally, should be like:
You see a blue tab on compass -> click color tab -> "this is your bookmark COOL STUFF 1" -> right click color tab -> jump to COOL STUFF 1
All from the compass itself, if you know what I mean.
This would be very useful feature, I'd be happy with a tooltip. |

Fonac
Imperial Academy Amarr Empire
87
|
Posted - 2014.11.05 11:29:02 -
[175] - Quote
Damjan Fox wrote:Thank you for your response. So you are saying, it is working as intended. Well, i have to accept that, but... Quote:So the changes won't guarantee that you will be making less jumps if you were already getting way below the 20 max jumps range. (You mention 4 to 5 jumps which means you have been rather lucky) I ran those sites in highsec for months. And 90% of the time, the escalations parts would be 4 or 5 jumps away. Occasionally 6-7 jumps (shortest route). But NEVER in all this time, did i have to do anywhere even close to 20 jumps, to get to the next part. I wouldn't call that luck. Maybe the jumps distances differ, if you talk about lowsec/nullsec expeditions, can't talk about that. I just can't comprehend, how you guys can think, that going up to 10 jumps for each escalation part is any fun sort of gameplay? If anything, it's mind-numbing, boring and pretty annoying. Anyways, i don't want to discuss this topic now, i just wanted to express my point and i really hope, you guys take a second and detailed look at that. Regards, Damjan
I fullhearthy agree on this topic. Some escalations has 4-5 Chains... 5*10 = 50 jumps! 50!! And then you kill the boss, and get a meta 4 item, and 1000 units of ammo. Yay.. time perfectly wasted. Ofc, you might not get this far, maybe you've done 35 jumps and the chain ended.
Non-ded sites, are still not worth the time they take, unfortunaly!
|
|

CCP Affinity
C C P C C P Alliance
1647

|
Posted - 2014.11.05 11:31:22 -
[176] - Quote
Fonac wrote:Damjan Fox wrote:Thank you for your response. So you are saying, it is working as intended. Well, i have to accept that, but... Quote:So the changes won't guarantee that you will be making less jumps if you were already getting way below the 20 max jumps range. (You mention 4 to 5 jumps which means you have been rather lucky) I ran those sites in highsec for months. And 90% of the time, the escalations parts would be 4 or 5 jumps away. Occasionally 6-7 jumps (shortest route). But NEVER in all this time, did i have to do anywhere even close to 20 jumps, to get to the next part. I wouldn't call that luck. Maybe the jumps distances differ, if you talk about lowsec/nullsec expeditions, can't talk about that. I just can't comprehend, how you guys can think, that going up to 10 jumps for each escalation part is any fun sort of gameplay? If anything, it's mind-numbing, boring and pretty annoying. Anyways, i don't want to discuss this topic now, i just wanted to express my point and i really hope, you guys take a second and detailed look at that. Regards, Damjan I fullhearthy agree on this topic. Some escalations has 4-5 Chains... 5*10 = 50 jumps! 50!! And then you kill the boss, and get a meta 4 item, and 1000 units of ammo. Yay.. time perfectly wasted. Ofc, you might not get this far, maybe you've done 35 jumps and the chain ended. Non-ded sites, are still not worth the time they take, unfortunaly!
Just in case anyone misunderstands... the max number of jumps used to be 20, not the average jumps.. the MAX. We thought this was a bit much, so REDUCED this to 10 as the max. Also, to go with this change, we increased the boss loot :)
Overall, this should lead to a much better experience, but we will monitor escalations.
GÖÑ CCP Affinity GÖÑ
Follow me on Twitter
Content Designer for EVE Online
Team Space Glitter
|
|

Fonac
Imperial Academy Amarr Empire
87
|
Posted - 2014.11.05 11:35:03 -
[177] - Quote
CCP Affinity wrote:Fonac wrote:Damjan Fox wrote:Thank you for your response. So you are saying, it is working as intended. Well, i have to accept that, but... Quote:So the changes won't guarantee that you will be making less jumps if you were already getting way below the 20 max jumps range. (You mention 4 to 5 jumps which means you have been rather lucky) I ran those sites in highsec for months. And 90% of the time, the escalations parts would be 4 or 5 jumps away. Occasionally 6-7 jumps (shortest route). But NEVER in all this time, did i have to do anywhere even close to 20 jumps, to get to the next part. I wouldn't call that luck. Maybe the jumps distances differ, if you talk about lowsec/nullsec expeditions, can't talk about that. I just can't comprehend, how you guys can think, that going up to 10 jumps for each escalation part is any fun sort of gameplay? If anything, it's mind-numbing, boring and pretty annoying. Anyways, i don't want to discuss this topic now, i just wanted to express my point and i really hope, you guys take a second and detailed look at that. Regards, Damjan I fullhearthy agree on this topic. Some escalations has 4-5 Chains... 5*10 = 50 jumps! 50!! And then you kill the boss, and get a meta 4 item, and 1000 units of ammo. Yay.. time perfectly wasted. Ofc, you might not get this far, maybe you've done 35 jumps and the chain ended. Non-ded sites, are still not worth the time they take, unfortunaly! Just in case anyone misunderstands... the max number of jumps used to be 20, not the average jumps.. the MAX. We thought this was a bit much, so REDUCED this to 10 as the max. Also, to go with this change, we increased the boss loot :) Overall, this should lead to a much better experience, but we will monitor escalations.
Thanks Affinity for the reply :)
- I must confess, i still think it's to much. Remember, you scan down a ded site, and do it in 30-45 mins, you know there's a reward at the end no matter what, and you know that it wont "end" .. You also know that the risk is much reduced, because you dont have to jump through a number of systems. All those factors, just make the ded's way more attractive.
Btw. I think the serpentis military complex is bugged, the control tower you shot for it to escalate, is no longer there. I did it yesterday, and not only was it not there, i did not get any popup saying that this site has not escalated.
|
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CCP Greyscale
C C P C C P Alliance
3624

|
Posted - 2014.11.05 11:36:43 -
[178] - Quote
Milla Goodpussy wrote:CCP Greyscale wrote:Mr Omniblivion wrote:That must have been some serious data in favor of drone usage on Rorquals to keep that drone bonus instead of a 10ly max range.
Right, Greyscale? Been busy, will revisit when I have time. busy with what? you have rorqual fatigue now?
Shipping Phoebe, mainly, and also further nullsec-related planning.
Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak.
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
William Ruben wrote:So was I supposed to have lost all my +3 attribute implants? And was the 150k I received supposed to compensate for the nearly 60 million they cost?
I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition. |
|

Indahmawar Fazmarai
3194
|
Posted - 2014.11.05 11:51:04 -
[179] - Quote
Topic: brighter nebulas coming with Phoebe
Can we dim them somehow? I am at The Forge and the nebula there is burning through my eyes. It's as bad as Amarr was pre-Phoebe... 
I creep to think how will be Amarr now...
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
|

Damjan Fox
Fox Industries and Exploration
49
|
Posted - 2014.11.05 11:52:00 -
[180] - Quote
Quote:Just in case anyone misunderstands... the max number of jumps used to be 20, not the average jumps.. the MAX. I understand that. What you seem to misunderstand though, is following:
The old theoretical jump count of 20 was not that big of a deal, because i NEVER had to really jump that many times, to get to the new escalation part. Like mentioned above it was 4-5 jumps for the most part. And i'm not talking about a few Escalations there, i've done hundreds of them, so i would say it's a big enough sample size.
With the new max. jump count of 10 i had to travel 6-8 jumps in average, for the exact same escalations i've done so many times before.
So, effectively, i have to do more jumps now (maybe due to some formula calculating changes). And i think that contradicts your intention of minimizing jump counts.
Quote:Also, to go with this change, we increased the boss loot :) Which doesn't matter at all, because most people won't run the final parts, if they are sent to lower sec (high->low, low->null).
See this:
Quote:Why would you force players to go to lower sec to finish the Escalation? Yes, i'm aware of risk vs. reward and all that. But there are combat sites in high/low/null and if players deliberately choose to minimize risk AND reward by running sites in highsec, why force them into lowsec at the end?
Quote:but we will monitor escalations. Please do that. And look at the percentage of players, who actually finish their escalations in lower sec.
Regards, Damjan |

Rocky Eyebrow
Alastorcorp
6
|
Posted - 2014.11.05 12:04:18 -
[181] - Quote
I too am getting a higher distance between escalations.
I started a haunted yard in high sec right after the patch was deployed. On the first escalation I got 9 jumps to the next one and 7 on the one after that. Loot so far was about 200k of drone parts.
If I can be bothered jumping the rest I will record my findings here. |

WurstFlunze
Stardust Heavy Industries SpaceMonkey's Alliance
1
|
Posted - 2014.11.05 12:13:17 -
[182] - Quote
While I am completely good with the Jump Fatigue itself I strongly disagree to have it when using a player build jump bridge. If This is completely ridiculous. A JB is mostly a player build stargate. Its kind of essential when owning SOV in order to make logistics happen. Also this is essential to defend the own space, at least your constellation and/or region you live in. Keep in mind it requires a lot to build and keep a JB running. You making it obsolete with that changes!
REMOVE THIS. You nerved it already. Please don't **** it up completely. There are borders how far you can change things without making people completely mad.
Same goes with bombers. You had to step back from your complete 'balance' (you call it that when you break things). Make some adjustments, fix your code, refactor it but dont make people mad by changing everything. Just remember who pays your bill and you do things FOR your customers...
Thank you. |

Malou Hashur
Ministry of War Amarr Empire
41
|
Posted - 2014.11.05 12:50:00 -
[183] - Quote
CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
GREYSCALE.....
You really are a special snowflake arenGÇÖt you.
You force caps/super/titans to use gates and then you come up with this condescending answer to the sh!t you introduced. It doesnGÇÖt even have to be that large a number, just a small fleet of these ships cause this issue.
In your original blog you said that you had GÇ£run simulations for capital ships travelling between arbitrary pairs of systemsGÇ¥. I bet said simulations involved just a couple of ships and not a fleet of titans or supers. Also, if you jump any sizeable fleet through a gate you introduce Tidi (heard of it ?), which significantly increases travel time on EVERY gate you take.
So, while the little example you quoted in your blog of 2 minutes per system may be true of a single guy moving on his own, it certainly is not true in actual gameplay.
Play the game. Stop theory crafting. Stop being an ass.
|
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CCP Greyscale
C C P C C P Alliance
3624

|
Posted - 2014.11.05 13:11:26 -
[184] - Quote
WurstFlunze wrote:While I am completely good with the Jump Fatigue itself I strongly disagree to have it when using a player build jump bridge. If This is completely ridiculous. A JB is mostly a player build stargate. Its kind of essential when owning SOV in order to make logistics happen. Also this is essential to defend the own space, at least your constellation and/or region you live in. Keep in mind it requires a lot to build and keep a JB running. You making it obsolete with that changes!
REMOVE THIS. You nerved it already. Please don't **** it up completely. There are borders how far you can change things without making people completely mad.
Same goes with bombers. You had to step back from your complete 'balance' (you call it that when you break things). Make some adjustments, fix your code, refactor it but dont make people mad by changing everything. Just remember who pays your bill and you do things FOR your customers...
Thank you.
Haulers all get a large fatigue reduction bonus, so logistics should not be impacted too strongly. What ship were you trying to haul stuff around in? |
|

Dring Dingle
Valar Morghulis. Goonswarm Federation
147
|
Posted - 2014.11.05 13:21:08 -
[185] - Quote
CCP Greyscale wrote:Haulers all get a large fatigue reduction bonus, so logistics should not be impacted too strongly. What ship were you trying to haul stuff around in?
I have a feeling hes transporting missiles in their missile bays. In something that goes 'pew pew' xd
Greyscale troll best troll. |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
97
|
Posted - 2014.11.05 13:48:59 -
[186] - Quote
sorry but like said before that disco is useless on my UI
and whats the point in seperating the diffrent scanner windows ??
hooray now I have 3 windows instead of 1 with tabs ??
like the corphangar crap ? seperate stuff that belongs together for what ? just because u can ? seriously it was MUCH more usefull to quick switch between probe/ anomaly tab and the directional scan than it is now... should I buy an extra monitor just to be able to open all those extra windows now ? aka have 1 window for the SPACE game and 1 extra just for 25 info windows ?
|

Vic Vorlon
Aideron Robotics
23
|
Posted - 2014.11.05 13:57:54 -
[187] - Quote
CCP Punkturis wrote:Vic Vorlon wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future I currently have zero orders available (I'm a station trader, busy guy, lots going on!) and I can't sell anything at all, not even immediate sales to buy orders. I like the new screen, but it has changed the rules. Pre-Phoebe, I was able to sell directly to buy orders, even if all my order "slots" were full. Post-Phoebe, I need to keep order slots open in order to make a direct sale to someone' s buy order. That's...annoying. Just so you know. I'll look into that, thank you
Thanks Punkturis :) I thought about this some more and I think I have a solution - but it's not going to be a trivial fix.
The new multisell window should be allowed to have as many items loaded into it as the player wants, with no check on the number of orders. BUT they should be limited in how many non-Immediate orders they can make, the limit being how many free order slots they have.
So if I have 10 slots, but only 2 free, and I want to sell 20 things, the window should let me list all twenty. BUT 18 of them must be Immediate, and I can pick 2 (or less, if I want) to make actual sell orders.
--
I think the current problem is that the window is checking on the number of available orders slots BEFORE I have indicated whether I'm doing an immediate, or non-immediate order. I understand that the underlying code may treat these both as "orders", but in practice, pre-Phoebe, that has not been how the user experiences it. Even with zero order slots available, I could always do immediate sales.
Thank you for the reply, and for your continued improvements to Eve! |

ISD Ezwal
ISD Community Communications Liaisons
2594
|
Posted - 2014.11.05 15:04:41 -
[188] - Quote
I have removed a rule breaking post.
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|

Vala Ancalagon
Aideron Robotics
0
|
Posted - 2014.11.05 15:07:26 -
[189] - Quote
Unsure if this was mentioned here, but the price input box in the sell dialog is too small. It won't show a number over around 9 digits in it's entirety. This will lead to unintended pricing! Can we get it made larger? Or maybe variable width by expanding that window?
I like the compass (space north!), but the colors around the compass seem to end up being non-functional. There are usually too many things showing up in the system so it's loaded up. Could showing items in space vs on the compass wheel be two different selections? Right now they're linked together. So if you wanted to show everything in space, but only bookmarks on the compass face, you could have that option. |

Invisusira
The Rising Stars Tactical Narcotics Team
272
|
Posted - 2014.11.05 15:10:04 -
[190] - Quote
CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future This and the "can't que skills you don't meet the pre-reqs for even though you're training them" are both coding oversights. Please fix them ASAP, not just "some time in the future" - there's absolutely no reason for these limitations, and they are confusing and frustrating to new and old players alike.
Keep up the good work!
EVE Music
|

Rocky Eyebrow
Alastorcorp
6
|
Posted - 2014.11.05 15:24:55 -
[191] - Quote
Just did a desolate site and got no feedback whatsoever, No escalation, am I supposed to get some feedback now or is it just sometimes?
I also just did a Sansha Lookout and got no feedback too.
Also thanks for making things brighter, as you can see space is quite dark already. Thanks CCP for killing my eyes. [img]http://s24.postimg.org/ky2lmfrup/2014_11_05_15_03_29.jpg[/img]
[img]http://s24.postimg.org/ujw62qj0h/2014_11_05_15_03_46.jpg[/img]
[img]http://s24.postimg.org/jycaqqcox/2014_11_05_15_04_18.jpg[/img] |

Vila eNorvic
49
|
Posted - 2014.11.05 15:27:40 -
[192] - Quote
CCP Greyscale wrote:William Ruben wrote:So was I supposed to have lost all my +3 attribute implants? And was the 150k I received supposed to compensate for the nearly 60 million they cost? I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition. If it is intended then it isn't working very well.
I've lost all +3's on one character but still have them on the other two (all on same account).
Petition filed. |

Velarra
325
|
Posted - 2014.11.05 15:51:00 -
[193] - Quote
Thank you CCP and in particular the people in the UI / UX teams.
Over all, patch seems good.
FWIW, the notifications feature while in beta prior to Phoebe seemed to cause some annoying login-lag (or lengthy black screens) and was subsequently turned off. Looks like you fixed it before final release. Nice. The initial option to turn it off while in TQ beta? Excellent. Options to turn things off are important. Please never forget this.
Otherwise, looking forward to more good things in future patches.
o7 |

Dwissi
Imperial Shipment Amarr Empire
84
|
Posted - 2014.11.05 16:18:08 -
[194] - Quote
Davina Sienar wrote:sorry but like said before that disco is useless on my UI
and whats the point in seperating the diffrent scanner windows ??
hooray now I have 3 windows instead of 1 with tabs ??
like the corphangar crap ? seperate stuff that belongs together for what ? just because u can ? seriously it was MUCH more usefull to quick switch between probe/ anomaly tab and the directional scan than it is now... should I buy an extra monitor just to be able to open all those extra windows now ? aka have 1 window for the SPACE game and 1 extra just for 25 info windows ?
The point is that it gives pilots more freedom to create their personalized UI setup. There are many pilots who prefer to stick d-scan and local and have them on top at all times. Whenever we looked at the probe tab d-scan would be hidden and putting us at risk. Especially in w-space you dont want your d-scan to be covered up.
If you personally dont like them seperate - just merge them into one window again
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
|

Galmas
united system's commonwealth
181
|
Posted - 2014.11.05 16:29:43 -
[195] - Quote
Harvey James wrote: i wonder if it shows the ships located with combat scanners? .. a corpie just said too me and its actually a good idea CCP .. get on it..
we were hopeful regarding this as well. Unfortunately testing showed it reallye only is Cosmic Signatures and not Signatures which you aquired via probing.
we are living in w-space and our first impression of this "pink pony range" was... well i turned it off already at least as far as possible. the compass with very reduced content might be usefull occasionally but the missing ship/structure sigs are really disappointing.
|

Nostromo Fidanza
Science and Trade Institute Caldari State
9
|
Posted - 2014.11.05 16:46:11 -
[196] - Quote
This may have been covered but I'm not seeing it in a quick review of the sell order feedback. I was able to find the "view market details" which are now the up/down arrows instead of the magnifying glass. But now the market window opens in front of your sell screen blocking it when before it opened up behind it so that you can see other orders and can type in your sell order price accordingly. Is it possible to change it back to how it used to be? Thanks. |

inta Vakaria
Orbital Offence
1
|
Posted - 2014.11.05 16:52:51 -
[197] - Quote
While it's already been said I would also like to add the nebula's are way too bright. I was running missions last night and in one I could barely see my module icons or my ship. |

Soldarius
Deadman W0nderland The 99 Percent
869
|
Posted - 2014.11.05 16:53:24 -
[198] - Quote
Dadrom wrote:Phoebe is great , however the extense of the jump nerf was waaay to big. On carrier i've seen pilots going on 29 days of fatigue after 4 jumps. So are they not suppose to play for whole month?
Trying to fix force projection you guys sucesfully punished capital pilots for choosing their profession. If you want to keep current harsh fatigue settings please restore previous ranges of jump abilities.. that double hit is a bit to much
.. and i was so excited before :P
lolololololol.
Shoulda read the devblogs, forum posts, et al. If you didn't and your corp didn't even tell your capital pilots about it, time for a new toon and a new corp.
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
|
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CCP Punkturis
C C P C C P Alliance
5530

|
Posted - 2014.11.05 17:11:37 -
[199] - Quote
Nostromo Fidanza wrote:This may have been covered but I'm not seeing it in a quick review of the sell order feedback. I was able to find the "view market details" which are now the up/down arrows instead of the magnifying glass. But now the market window opens in front of your sell screen blocking it when before it opened up behind it so that you can see other orders and can type in your sell order price accordingly. Is it possible to change it back to how it used to be? Thanks.
Does this happen for you after the update today? Because I already fixed it.. (or so I thought, and it works for me on Tranquility)
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
|
|

Galmas
united system's commonwealth
181
|
Posted - 2014.11.05 17:11:57 -
[200] - Quote
Davina Sienar wrote:sorry but like said before that disco is useless on my UI
and whats the point in seperating the diffrent scanner windows ??
hooray now I have 3 windows instead of 1 with tabs ??
like the corphangar crap ? seperate stuff that belongs together for what ? just because u can ? seriously it was MUCH more usefull to quick switch between probe/ anomaly tab and the directional scan than it is now... should I buy an extra monitor just to be able to open all those extra windows now ? aka have 1 window for the SPACE game and 1 extra just for 25 info windows ?
1. turn brain on 2. shift drag one of the two windows on top of the other 3. release mouse button 4. problem solved
:) |

Rocky Eyebrow
Alastorcorp
6
|
Posted - 2014.11.05 17:21:38 -
[201] - Quote
Galmas wrote:
1. turn brain on 2. shift drag one of the two windows on top of the other 3. release mouse button 4. problem solved
:)
1. Turn brain on, don't change it in the first place or make a button called "group all scanners together" 2. Problem solved where there wasnt a problem before.
\ |

Jackson Apollo
Federal Navy Academy Gallente Federation
5
|
Posted - 2014.11.05 17:31:50 -
[202] - Quote
Rocky Eyebrow wrote: 2. Problem solved where there wasnt a problem before.
Actually the problem was that *I* couldn't take them apart.
Now I can have 3 windows and you can have just one.
*passes a tissue*
|

Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
33
|
Posted - 2014.11.05 17:54:27 -
[203] - Quote
First of all thanks CCP Punkturis for the quickfix of the market order input arrays and for actually caring about our feedback.
However i think there is lots of potential for improvement of the multi sell window. I have talked to fellow traders and industrials and i have condensed the most important suggestions in the following picture:
http://i.imgur.com/6iQojtR.png
With the added suggestions the window fits much better into the rest of the eve clients layout. Especially the now left adjusted numbers are very different from all other market related windows. The current windows also wastes quite some precious space. |
|

CCP Punkturis
C C P C C P Alliance
5531

|
Posted - 2014.11.05 17:56:53 -
[204] - Quote
Mara Kell wrote:First of all thanks CCP Punkturis for the quickfix of the market order input arrays and for actually caring about our feedback. However i think there is lots of potential for improvement of the multi sell window. I have talked to fellow traders and industrials and i have condensed the most important suggestions in the following window: http://i.imgur.com/6iQojtR.png
With the added suggestions the window fits much better into the rest of the eve clients layout. Especially the now left adjusted numbers are very different from all other market related windows. The current windows also wastes quite some precious space.
you know your button suggestion is already in there 
(as for your other suggestions we have to keep consistency in the client)
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
|
|

Malou Hashur
Ministry of War Amarr Empire
41
|
Posted - 2014.11.05 18:15:18 -
[205] - Quote
ISD Ezwal wrote:I have removed a rule breaking post. The Rules:4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
lawl |

William Ruben
The Greater Goon Clockwork Pineapple
66
|
Posted - 2014.11.05 18:19:05 -
[206] - Quote
CCP Greyscale wrote: I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.
Thanks for the reply. It might be an API issue with EVEMon; I'm on the road at present but will check when I get home. |

Lost Hamster
Hamster Holding Corp
146
|
Posted - 2014.11.05 18:24:33 -
[207] - Quote
CCP Punkturis wrote:you know your button suggestion is already in there  (as for your other suggestions we have to keep consistency in the client)
Can you please make the quantity number field more WIDE? When you try to sell items in the 10 000 000 range (example tritanium), it's just to small. |

SeSca Vanger
Arctic Light Inc. Arctic Light
0
|
Posted - 2014.11.05 18:25:10 -
[208] - Quote
Hi
A BUG (perhaps) i encountered with one of my alts.
NEW PI base links cost around 20 more CPU then before the patch TODAY (quickpatch). I know this due to making identical PI planet with same character but falling short heavily on CPU.
IF it is not a bug, please enforce the new rule to old planets also, thx.
|

Nostromo Fidanza
Science and Trade Institute Caldari State
9
|
Posted - 2014.11.05 18:33:29 -
[209] - Quote
CCP Punkturis wrote:Mara Kell wrote:First of all thanks CCP Punkturis for the quickfix of the market order input arrays and for actually caring about our feedback. However i think there is lots of potential for improvement of the multi sell window. I have talked to fellow traders and industrials and i have condensed the most important suggestions in the following window: http://i.imgur.com/6iQojtR.png
With the added suggestions the window fits much better into the rest of the eve clients layout. Especially the now left adjusted numbers are very different from all other market related windows. The current windows also wastes quite some precious space. you know your button suggestion is already in there  (as for your other suggestions we have to keep consistency in the client)
It's seems counter-intuitive for players figure out that they needed to click on the up/down arrow to get to the market detail window. Is it possible to return to the magnifying glass? Or do I need to just get with the times. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
189
|
Posted - 2014.11.05 18:34:21 -
[210] - Quote
CCP Greyscale wrote:Haulers all get a large fatigue reduction bonus, so logistics should not be impacted too strongly. What ship were you trying to haul stuff around in?
Perhaps jump bridges can get another look come rhea-
-Remove fatigue on jump bridges -Triple or quadruple the fuel cost of a jump -prevent caps from using them (i don't think it would hold enough fuel for caps anyways).
The idea behind this being that one small logistics team couldn't keep an entire network fuelled for fleets to pass through. If a fleet wanted to move a large distance to defend territory, each member of the fleet would have to carry enough fuel to jump through multiple jump bridges, which would not be likely.
This would have the effect of allowing casual use to be easy and allow jump bridges to be a major benefit to holding sov space. This would also allow faster response from defenders in the immediate area of your space. This change would prevent large fleets from being able to freely bounce from Deklein to Delve via jump bridges because of the amount of logistics that would be required to keep the jump bridges fueled. This would also save ice from the inevitable crash that is coming.
Rather than just taking the axe to jump bridges, which is basically what is happening now, you are giving the player a choice- spend more isk on fuel and carry it around with them, or take gates and save 4x the fuel cost.
(Also, I'm available for hire if you want to bring on someone with more Good Ideas to CCP ) |

SeSca Vanger
Arctic Light Inc. Arctic Light
0
|
Posted - 2014.11.05 18:38:42 -
[211] - Quote
SeSca Vanger wrote:Hi
A BUG (perhaps) i encountered with one of my alts.
NEW PI base links cost around 20 more CPU then before the patch TODAY (quickpatch). I know this due to making identical PI planet earlier today, with same character but falling short heavily on CPU after the patch.
IF it is not a bug, please enforce the new rule to old planets also for the whole game, thx.
**************IT Seems the bigger radius of planets make a setup take more CPU and Power. This is a BUG as the distances are identical in every planet.******************
also if one argues that the radius makes the distances longer, then it would also mean the buildings built in the planets would be 10 times bigger, this also means the cost of building the bigger radius planets should cost 10 times more.
but even so, this smells like lazy ass coding. |

Erin Crawford
332
|
Posted - 2014.11.05 19:18:43 -
[212] - Quote
Agreed. It's the only issue I have - it seems that the previously bright areas, which were perfectly fine, have now been brightened even more due to the darker areas of the nebula being brightened - a compounding effect that may be a bit too much.
The darkest areas(shadow areas) needed brightening, but the brightest were fine.
It's a bit retina-burning at times.
 |

Primary This Rifter
4S Corporation Goonswarm Federation
161
|
Posted - 2014.11.05 19:41:24 -
[213] - Quote
Seraph Essael wrote:Primary This Rifter wrote:Seraph Essael wrote:Can we please have a shortcut for Directional Scan back? If there is one, I haven't found it... Alt + D no longer works... Set your own. It's not hard. I tried that, tried setting it to Shift + D but I can't get it to work...  Are you sure that's not already a keybind for something else? If it is you'll have to clear it.
Alt + D should, as of Phoebe, be the keybind for the probe scanner. I don't know why they chose to do it that way, but they did. I cleared that keybind, set Alt + D for dscan, and set Alt + P for probe scanner.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Jackson Apollo
Federal Navy Academy Gallente Federation
5
|
Posted - 2014.11.05 19:49:25 -
[214] - Quote
Feedback:
If its not crazy hard to code can we get a "remember sell price for this item" checkbox?
Its not as good as if i could multisell the same thing in multistations but it would help me (and I assume at least the shuttle scam folks).
Mainly with not accidentally selling to the daggum 0.01 isk buy orders because I didnt CTRL-A, CTRL+V hard enough and my stupid finger hit enter. (On order 216 of the day)
Secondly I currently have to open corp asset delivery's, right click -> deliver to member -> double click myself -> repeat 40 times in some regions -> then open personal assets in region -> right click sell one item-> ctrl-a -> ctrl-v -> sell -> repeat until I've set sell orders for all the things.
If it at least let me save prices I could change my process a bit and save a lot of frustration and a few seconds of time.
*hugs and promises of peanut-butter cookies*
I'll never ask for anything else again. |

Primary This Rifter
4S Corporation Goonswarm Federation
161
|
Posted - 2014.11.05 19:52:29 -
[215] - Quote
CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate.
You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Stop being lazy.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|
|

CCP Greyscale
C C P C C P Alliance
3632

|
Posted - 2014.11.05 20:06:54 -
[216] - Quote
Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is.
Yes there is. |
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|

CCP Greyscale
C C P C C P Alliance
3632

|
Posted - 2014.11.05 20:13:28 -
[217] - Quote
William Ruben wrote:CCP Greyscale wrote: I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.
Thanks for the reply. It might be an API issue with EVEMon; I'm on the road at present but will check when I get home.
Oh, right. Yeah, that's probably broken, we changed the implant API format so everything that's not been updated won't read implants properly. I thought you meant they were actually missing ingame, rather than in a 3rd party app :) |
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
327
|
Posted - 2014.11.05 20:36:03 -
[218] - Quote
CCP Greyscale wrote:Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Yes there is. I must say, "well, we know it sucks, but we expect our players to muddle through anyway" is the sort of design decision that leads people to think ccp is deliberately sadistic at times :v: |

Sergej Petrow
Aperture Space Genesis Unveiled
0
|
Posted - 2014.11.05 20:47:41 -
[219] - Quote
Greetings,
first: my english isn't good. I hope you understand my text.
Now a green marker on the mainscreen tells me the Mission success.
It's a great new Feature.
But there is a mistake. If I need a questitem and I get it with a MTU, it is reported no success.
It also does not work when I bring the item matter of the MTU in the inventory .
When I go into mission-detail , the success is displayed correctly .
|

Vila eNorvic
49
|
Posted - 2014.11.05 20:51:11 -
[220] - Quote
Vila eNorvic wrote:I've lost all +3's on one character but still have them on the other two (all on same account).
Petition filed.
CCP Greyscale wrote:William Ruben wrote:CCP Greyscale wrote: I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.
Thanks for the reply. It might be an API issue with EVEMon; I'm on the road at present but will check when I get home. Oh, right. Yeah, that's probably broken, we changed the implant API format so everything that's not been updated won't read implants properly. I thought you meant they were actually missing ingame, rather than in a 3rd party app :) Just to clarify, mine are missing in game. |

Primary This Rifter
4S Corporation Goonswarm Federation
161
|
Posted - 2014.11.05 20:53:07 -
[221] - Quote
EvilweaselFinance wrote:I must say, "well, we know it sucks, but we expect our players to muddle through anyway" is the sort of design decision that leads people to think ccp is deliberately sadistic at times :v: It's more like "we're not going to fix the problems that we created with this patch, deal with it."
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Mr Omniblivion
GoonWaffe Goonswarm Federation
189
|
Posted - 2014.11.05 21:21:34 -
[222] - Quote
EvilweaselFinance wrote:Eve Online: Well, we know it sucks, but we expect our players to muddle through anyway~~~
:v: |

Momma Yeti
The Scope Gallente Federation
3
|
Posted - 2014.11.05 22:25:25 -
[223] - Quote
Quote:
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue.
This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response.... |

William Ruben
The Greater Goon Clockwork Pineapple
66
|
Posted - 2014.11.05 22:41:39 -
[224] - Quote
CCP Greyscale wrote:William Ruben wrote:CCP Greyscale wrote: I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.
Thanks for the reply. It might be an API issue with EVEMon; I'm on the road at present but will check when I get home. Oh, right. Yeah, that's probably broken, we changed the implant API format so everything that's not been updated won't read implants properly. I thought you meant they were actually missing ingame, rather than in a 3rd party app :) I can see how I was misleading in that. I jumped to conclusions when I didn't see the attributes in EVEMon, nor my spares in my cargo. I blame the mai tais.
Speaking of which...its after noon now |

William Ruben
The Greater Goon Clockwork Pineapple
66
|
Posted - 2014.11.05 22:43:45 -
[225] - Quote
Vila eNorvic wrote:Vila eNorvic wrote:I've lost all +3's on one character but still have them on the other two (all on same account).
Petition filed. CCP Greyscale wrote:William Ruben wrote:CCP Greyscale wrote: I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.
Thanks for the reply. It might be an API issue with EVEMon; I'm on the road at present but will check when I get home. Oh, right. Yeah, that's probably broken, we changed the implant API format so everything that's not been updated won't read implants properly. I thought you meant they were actually missing ingame, rather than in a 3rd party app :) Just to clarify, mine are missing in game. Hmm. Please keep me informed how this turns out.
I will not install EVE on my vacation to check. I will not install... |

DaReaper
Net 7
1200
|
Posted - 2014.11.05 23:12:42 -
[226] - Quote
Momma Yeti wrote:Quote:
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue. This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response....
they did notice, they can't fix it without it being silly. your FC should be able to figure how the hells to move a mass ammont of caps, once they figure out the number that won't bounce to bad, its not that difficult to stagger large ships without forcing the game to do it. Adapt, you has a brain, use it.
OMG Comet Mining idea!!! Comet Mining!
|

Arthur Aihaken
X A X
3904
|
Posted - 2014.11.06 00:15:50 -
[227] - Quote
So what happened to all the new ship skins?
I am currently away, traveling through time and will be returning last week.
|

Lyxes Antileon
Phronesis.
0
|
Posted - 2014.11.06 01:00:15 -
[228] - Quote
There should be an option to turn off that scan sweep graphic in space, without losing the (awesome) functionality of bookmarks in space. That sweep ... every 60 seconds ... is driving me insane (and serves no purpose anyway). If you can possibly de-couple it from the sensor overlay and provide an option to disable it, that would be lovely. |

Lexton Craybourne
Drunk-n-Irate
0
|
Posted - 2014.11.06 01:00:31 -
[229] - Quote
Successful??? Don't make me laugh!! Every time there's an expansion, I spend too much time re-patching for days later. Here's an idea....just leave it alone and quit breaking it!! |

Primary This Rifter
4S Corporation Goonswarm Federation
161
|
Posted - 2014.11.06 01:10:54 -
[230] - Quote
CCP Greyscale wrote:Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Yes there is. So did you test it, or do you just think there's a solution?
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Alrike
Planetary Geophysics Inc
1
|
Posted - 2014.11.06 01:35:57 -
[231] - Quote
Ya. I'm not sure if this was brought up yet. I only read 6 pages.
I don't really dig the separation of the probe and dscan windows. I am already running out of space for these windows as it is. It would be cool if they could be merged into tabbed windows as an option.
Cheers |

Endo Saissore
Asteroid Bluez S I L E N T.
86
|
Posted - 2014.11.06 01:46:15 -
[232] - Quote
Bookmarks in space, multisell, unlimited skill queues, and FINALLY LIMITING FORCE PROJECTION. After the crying stops I think people will look back at this as the best mini expansion. |

Momma Yeti
The Scope Gallente Federation
3
|
Posted - 2014.11.06 02:21:34 -
[233] - Quote
DaReaper wrote:Momma Yeti wrote:Quote:
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue. This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response.... they did notice, they can't fix it without it being silly. your FC should be able to figure how the hells to move a mass ammont of caps, once they figure out the number that won't bounce to bad, its not that difficult to stagger large ships without forcing the game to do it. Adapt, you has a brain, use it.
Well, no where in my statement did I say we couldn't adapt or shouldn't , I even said "I get fleet commanders need some skill in organizing their squadrons" which means yeah the FCs will need to adapt and learn to play the new way. The point I made that you either did not get or just ignored was the response was a lame one.... |

Dradis Aulmais
Ignite Llc. V.L.A.S.T
11
|
Posted - 2014.11.06 02:36:54 -
[234] - Quote
Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Yes there is. So did you test it, or do you just think there's a solution? Also I didn't even mention "an arbitrarily large number of titans". You start having some pretty major problems with even a small number (20-30) regular capitals. Your code is **** and you need to fix it. You should just make it so that capitals in fleet together don't bump each other, and that capitals don't bump off gates. Problem solved.
your tears are sooo yummy |

Jackson Apollo
Federal Navy Academy Gallente Federation
6
|
Posted - 2014.11.06 03:07:43 -
[235] - Quote
Alrike wrote:It would be cool if they could be merged into tabbed windows as an option.
shift+drag on top. i think thats the thing
|

Primary This Rifter
4S Corporation Goonswarm Federation
161
|
Posted - 2014.11.06 03:46:54 -
[236] - Quote
It's not tears you idiot, it's that the game doesn't work as intended.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Mark O'Helm
Fam. Zimin von Reizgenschwendt
6
|
Posted - 2014.11.06 04:04:19 -
[237] - Quote
Primary This Rifter wrote:It's not tears you idiot, it's that the game doesn't work as intended. I think it does. Bumping helps avoiding damage when ships are in danger to collide. Solution: You can not jump all titans at the same time. Just figure out, how many seconds 2 titans have to wait to jump smoothly through a system. Like a caravan in a desert. One camel after another.(I mean it not offensive, just an example) |

Kaliba Mort
Dark-Rising Executive Outcomes
0
|
Posted - 2014.11.06 04:11:19 -
[238] - Quote
Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Yes there is. So did you test it, or do you just think there's a solution? Also I didn't even mention "an arbitrarily large number of titans". You start having some pretty major problems with even a small number (20-30) regular capitals. Your code is **** and you need to fix it. You should just make it so that capitals in fleet together don't bump each other, and that capitals don't bump off gates. Problem solved.
To be honest, this is already in place in certain situations, so it should probably be extended to gates as well. Previously caps didn't use gates, so this was not an issue.
If Greyscale needs examples, look at station undock. There is a timer before any bumping happens. This could be applied to fleet warps (people in the same fleet warp, don't bump for 60s or whatever) and same-fleet-decloaks.
Anyway, the point of the patch was to reduce speed of force projection, not to make cap fleet movements impossible.
|

Almethea
Trans Stellar Express
176
|
Posted - 2014.11.06 07:54:04 -
[239] - Quote
Momma Yeti wrote:Quote:
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue. This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response....
it's ccp ... http://www.quickmeme.com/meme/3s4nl1
there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !
CCP Fozzie
> AFK cloaking, however, is an entirely social form of power
|

Malou Hashur
Ministry of War Amarr Empire
41
|
Posted - 2014.11.06 10:23:21 -
[240] - Quote
CCP Greyscale wrote:Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Yes there is. GREYSCALE.....
You force caps/super/titans to use gates and then you are so condescending towards players raising issues caused by the sh!t you introduced. This attitude doesnGÇÖt make you look clever, it doesnGÇÖt make you look smart, it just smacks of arrogance.
In your original blog you said that you had GÇ£run simulations for capital ships travelling between arbitrary pairs of systemsGÇ¥. I bet said simulations involved just a couple of ships and not a fleet of titans or supers.
It doesnGÇÖt even have to be that large a number, just a small fleet of these ships cause this problem.
In your original blog, you quoted a perfect little example of the travel time of capital ships being 2 minutes per system. If you jump any sizeable fleet through a gate you introduce Tidi (heard of it ?), which significantly increases travel time after EVERY jump. Add this to the time lost by bumping when landing on a gate, and again after jumping, you are looking at travel times far longer than 2 minutes per system. If you are going to run simulations, make them real, and not just some Dev poncing around with a carrier on his own on SISI.
Play the game. Stop theory crafting. Stop being so disrespectful and condescending to the people who pay your wages.
|

OldWolf69
Applied Anarchy SpaceMonkey's Alliance
167
|
Posted - 2014.11.06 11:04:47 -
[241] - Quote
Malou Hashur wrote:CCP Greyscale wrote:Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Yes there is. GREYSCALE..... You force caps/super/titans to use gates and then you are so condescending towards players raising issues caused by the sh!t you introduced. This attitude doesnGÇÖt make you look clever, it doesnGÇÖt make you look smart, it just smacks of arrogance. In your original blog you said that you had GÇ£run simulations for capital ships travelling between arbitrary pairs of systemsGÇ¥. I bet said simulations involved just a couple of ships and not a fleet of titans or supers. It doesnGÇÖt even have to be that large a number, just a small fleet of these ships cause this problem. In your original blog, you quoted a perfect little example of the travel time of capital ships being 2 minutes per system. If you jump any sizeable fleet through a gate you introduce Tidi (heard of it ?), which significantly increases travel time after EVERY jump. Add this to the time lost by bumping when landing on a gate, and again after jumping, you are looking at travel times far longer than 2 minutes per system. If you are going to run simulations, make them real, and not just some Dev poncing around with a carrier on his own on SISI. Play the game. Stop theory crafting. Stop being so disrespectful and condescending to the people who pay your wages. He will remember your words prolly at his next job, at McDonalds, where he will try to introduce Fatigue to Burger delivery. ;)
  
|

Primary This Rifter
4S Corporation Goonswarm Federation
164
|
Posted - 2014.11.06 11:53:20 -
[242] - Quote
CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future Just now noticed that you fixed this. MUCH appreciated.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
562
|
Posted - 2014.11.06 12:05:17 -
[243] - Quote
Malou Hashur wrote:CCP Greyscale wrote:Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Yes there is. GREYSCALE..... You force caps/super/titans to use gates and then you are so condescending towards players raising issues caused by the sh!t you introduced. This attitude doesnGÇÖt make you look clever, it doesnGÇÖt make you look smart, it just smacks of arrogance. In your original blog you said that you had GÇ£run simulations for capital ships travelling between arbitrary pairs of systemsGÇ¥. I bet said simulations involved just a couple of ships and not a fleet of titans or supers. It doesnGÇÖt even have to be that large a number, just a small fleet of these ships cause this problem. In your original blog, you quoted a perfect little example of the travel time of capital ships being 2 minutes per system. If you jump any sizeable fleet through a gate you introduce Tidi (heard of it ?), which significantly increases travel time after EVERY jump. Add this to the time lost by bumping when landing on a gate, and again after jumping, you are looking at travel times far longer than 2 minutes per system. If you are going to run simulations, make them real, and not just some Dev poncing around with a carrier on his own on SISI. Play the game. Stop theory crafting. Stop being so disrespectful and condescending to the people who pay your wages.
I couldn't find any sugar to put in my coffee just now so I used your tears. It's like drinking honey now
Oh soooooo sweet! |

Damjan Fox
Fox Industries and Exploration
50
|
Posted - 2014.11.06 12:06:23 -
[244] - Quote
Quote:...Fatigue to Burger delivery... Best idea ever.  "I'm sorry, Sir. You already had 3 burgers. You have to wait at least for 6 hours, before you can get another one."
No, but seriously...
Quote:Play the game. Stop theory crafting. ^This. I'm surely not, what is considered an Eve veteran, but even in my short (3/4 year) eve career, i have seen changes coming to the game, that create the assumption, the Devs are changing parts of the game, they have no idea about. |
|

CCP Punkturis
C C P C C P Alliance
5536

|
Posted - 2014.11.06 12:52:22 -
[245] - Quote
Primary This Rifter wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future Just now noticed that you fixed this. MUCH appreciated.
it's capped at 100 at a time for now 
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
|
|

Dwissi
Imperial Shipment Amarr Empire
84
|
Posted - 2014.11.06 12:54:01 -
[246] - Quote
CCP Punkturis wrote:Primary This Rifter wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future Just now noticed that you fixed this. MUCH appreciated. it's capped at 100 at a time for now 
You certainly know how to flip people from hate to love with just a number - awsome!
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
|

Floyd Farnsworth
24th Imperial Crusade Amarr Empire
20
|
Posted - 2014.11.06 12:57:20 -
[247] - Quote
CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future
Wow, The Future comes fast at CCP :)
Thank you for iterating so quickly on the multisell window and for taking into account all of the player feedback from this thread. I just tried it after today's patch and it is perfect now! |
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CCP Punkturis
C C P C C P Alliance
5537

|
Posted - 2014.11.06 13:18:57 -
[248] - Quote
Floyd Farnsworth wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future Wow, The Future comes fast at CCP :) Thank you for iterating so quickly on the multisell window and for taking into account all of the player feedback from this thread. I just tried it after today's patch and it is perfect now!
thanks <3
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
|
|
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CCP Legion
132

|
Posted - 2014.11.06 13:36:19 -
[249] - Quote
Erin Crawford wrote:Agreed. It's the only issue I have - it seems that the previously bright areas, which were perfectly fine, have now been brightened even more due to the darker areas of the nebula being brightened - a compounding effect that may be a bit too much. The darkest areas(shadow areas) needed brightening, but the brightest were fine. It's a bit retina-burning at times. 
This is due to the interaction with the new brighter nebulas and the clouds in the dungeons. You can turn off HDR and that might alleviate the problem a bit. Alternatively you can turn off the clouds completely by unticking the 'Effects' box under Effects in the ESC menu. A fix from our end isn't simple and there is no eta of any sort for it.
@CCP_Legion-á| Associate Producer-á
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Malou Hashur
Ministry of War Amarr Empire
42
|
Posted - 2014.11.06 13:45:43 -
[250] - Quote
Spugg Galdon wrote:
I couldn't find any sugar to put in my coffee just now so I used your tears. It's like drinking honey now
Oh soooooo sweet!
There are no tears dude. Its just obvious that the Devs (Greyscale) have no clue how the game is played, and are condecending to those that do.
|

Nostromo Fidanza
Science and Trade Institute Caldari State
10
|
Posted - 2014.11.06 14:04:28 -
[251] - Quote
CCP Punkturis wrote:Nostromo Fidanza wrote:This may have been covered but I'm not seeing it in a quick review of the sell order feedback. I was able to find the "view market details" which are now the up/down arrows instead of the magnifying glass. But now the market window opens in front of your sell screen blocking it when before it opened up behind it so that you can see other orders and can type in your sell order price accordingly. Is it possible to change it back to how it used to be? Thanks. Does this happen for you after the update today? Because I already fixed it.. (or so I thought, and it works for me on Tranquility)
Ok, thank you! It is working now after the update. I have another question: when I'm selling 10 or 20 items using multisell, and I click on the show market details button, is it possible to highlight that particular item in the multisell screen? I ask this as I am a trader and would help things go faster. If we can't do that that's fine. Just thought I'd throw it out there. |

Altrue
Exploration Frontier inc Brave Collective
1366
|
Posted - 2014.11.06 14:40:16 -
[252] - Quote
Confirming that space is too bright! Even without clouds, I can feel my eyes being blinded by the bright parts of the nebulae in regions like The Forge or especially Lonetrek. They were already very light grey before...
Signature Tanking - Best Tanking
|

marly cortez
Mercurialis Inc. RAZOR Alliance
55
|
Posted - 2014.11.06 15:20:08 -
[253] - Quote
Ta much for making solo travel around a region an utter pain in the ass. I predict a rise in the sale of turtle shells here.
As expected even more 'Blingy Rubbish' being polite for once but seriously Dev's when you dream up these mind blowing ideas start every page with these words.
I MUST INSERT AN OFF BUTTON.
Not everyone wants or even needs all this rubbish cluttering up there screen, I mean look at it currently, Overlays, in space flashy objects, tool tips popping up every where you point, brackets oh how I love BRACKETS!!!!!!, and now this load of BS on top.
Again please give players what they really need if you want them to engage with what your trying to do, an off switch, not that hard really is it.
Still don't believe this is going to get you what your aiming for, player choice see boyo! has the edge every time. |

Damjan Fox
Fox Industries and Exploration
51
|
Posted - 2014.11.06 15:31:30 -
[254] - Quote
About the new "unlimited" skill queue: Would be nice, if we could inject skills and put them into queue, if the prerequisites are not fullfilled yet, but already queued up.
Edit: And the "Cannot be trained on trial accounts" message should be removed on activated full accounts. |

Soden Rah
Rapier Industry and Technology Second Sun Rising
19
|
Posted - 2014.11.06 15:33:19 -
[255] - Quote
CCP Punkturis wrote:Primary This Rifter wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future Just now noticed that you fixed this. MUCH appreciated. it's capped at 100 at a time for now 
Awesome!
Thanks for the quick response.
Looking forward to seeing you on 'Salute' tonight. [o7] |

Erin Crawford
333
|
Posted - 2014.11.06 16:38:50 -
[256] - Quote
CCP Legion wrote:Erin Crawford wrote:... ...It's a bit retina-burning at times.  This is due to the interaction with the new brighter nebulas and the clouds in the dungeons. You can turn off HDR and that might alleviate the problem a bit. Alternatively you can turn off the clouds completely by unticking the 'Effects' box under Effects in the ESC menu. A fix from our end isn't simple and there is no eta of any sort for it.
I imagine fixing something like this, if possible at all, won't be an easy task. And thanks for responding.
 |

Bienator II
madmen of the skies
2960
|
Posted - 2014.11.06 17:55:12 -
[257] - Quote
CCP Legion wrote:
This is due to the interaction with the new brighter nebulas and the clouds in the dungeons. You can turn off HDR and that might alleviate the problem a bit. Alternatively you can turn off the clouds completely by unticking the 'Effects' box under Effects in the ESC menu. A fix from our end isn't simple and there is no eta of any sort for it.
even without the clouds the nebulas are far to bright. It really does hurt my eyes to fly in amar space now. I instinctively try to find a darker spot on the nebula and turn the cam towards it when i am in highsec.
now we need the gamma slider more than ever before. I don't want to change my display settings when i play eve.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Dradis Aulmais
Ignite Llc. V.L.A.S.T
11
|
Posted - 2014.11.06 18:28:45 -
[258] - Quote
Malou Hashur wrote:Spugg Galdon wrote:
I couldn't find any sugar to put in my coffee just now so I used your tears. It's like drinking honey now
Oh soooooo sweet!
There are no tears dude. Its just obvious that the Devs (Greyscale) have no clue how the game is played, and are condecending to those that do. ItGÇÖs quite amusing that some of you guys are so obsessed with tears, that you see them where there arenGÇÖt any. Keep looking, IGÇÖm sure that your some will turn up and satisfy your desperation for them.
Your tears are soo yummy.
|

Rhyme Bittern
Royal Amarr Institute Amarr Empire
1
|
Posted - 2014.11.06 18:34:18 -
[259] - Quote
Bienator II wrote:
even without the clouds the nebulas are far to bright. It really does hurt my eyes to fly in amar space now. I instinctively try to find a darker spot on the nebula and turn the cam towards it when i am in highsec.
now we need the gamma slider more than ever before. I don't want to change my display settings when i play eve.
What he said. I have to make serious efforts to make sure I see something when I fly missions in Amarr space. Turning off HDR does not help, and turning off all effects is silly. We have one major problem here: clouds in Amarr space are too bright and interfere with gameplay. This must be solvable somehow, either by fixing the lighting issue or by using fonts that are readable on bright background. |

Milla Goodpussy
Federal Navy Academy
90
|
Posted - 2014.11.06 18:40:21 -
[260] - Quote
CCP Legion wrote:Erin Crawford wrote:Agreed. It's the only issue I have - it seems that the previously bright areas, which were perfectly fine, have now been brightened even more due to the darker areas of the nebula being brightened - a compounding effect that may be a bit too much. The darkest areas(shadow areas) needed brightening, but the brightest were fine. It's a bit retina-burning at times.  This is due to the interaction with the new brighter nebulas and the clouds in the dungeons. You can turn off HDR and that might alleviate the problem a bit. Alternatively you can turn off the clouds completely by unticking the 'Effects' box under Effects in the ESC menu. A fix from our end isn't simple and there is no eta of any sort for it.
dude forgive me. but this is just terrible game designing to the complete fullest degree.. if the player must "turn off" in order to obtain comfort visually. then you guys really do fail at your jobs.. this was put in with full on tunnel vision thinking everyone is like you and may not have visual limitations.. this was one of the worst "enhancements" ever going live. they're all laughing at you cause of the epic levels of denial you guys seem to have. its funny how you can put something into the game. yet if there's a problem you run to the "it will take a long time to fix or sort it out".. that's nothing but laziness and throwing customer's money out the window..
ccp needs new talent that wants to actually do their job. PERIOD |

Jackson Apollo
Federal Navy Academy Gallente Federation
8
|
Posted - 2014.11.06 18:52:42 -
[261] - Quote
Milla Goodpussy wrote: ...this was put in with full on tunnel vision thinking everyone is like you and may not have visual limitations.. this was one of the worst "enhancements" ever going live. they're all laughing at you cause of the epic levels of denial you guys seem to have.
so its ok if its *you* with "tunnel vision thinking everyone is like you" but when CCP does it, they are the debil?
*I* don't see a problem so what makes your opinion (that you also have the ability to turn off it seems?) more important than mine?
*I* say make it brighter and remove the ability to turn it off.
Good thing for all of us that neither of us are actually in charge.
*sips on the yummy tears*
|

Jean Luc Lemmont
Federal Navy Academy Gallente Federation
180
|
Posted - 2014.11.06 19:07:14 -
[262] - Quote
Altrue wrote:Confirming that space is too bright! Even without clouds, I can feel my eyes being blinded by the bright parts of the nebulae in regions like The Forge or especially Lonetrek. They were already very light grey before...
I don't get this. I spend about 90% of my time in the Forge and the nebulae don't bother me at all. I can't honestly say I'm even noticing a difference before Phoebe and after, and I have all my graphics setting turned on/high.
A bitter vet trying to start anew.
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DaReaper
Net 7
1211
|
Posted - 2014.11.06 19:12:13 -
[263] - Quote
Momma Yeti wrote:DaReaper wrote:Momma Yeti wrote:Quote:
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue. This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response.... they did notice, they can't fix it without it being silly. your FC should be able to figure how the hells to move a mass ammont of caps, once they figure out the number that won't bounce to bad, its not that difficult to stagger large ships without forcing the game to do it. Adapt, you has a brain, use it. Well, no where in my statement did I say we couldn't adapt or shouldn't , I even said "I get fleet commanders need some skill in organizing their squadrons" which means yeah the FCs will need to adapt and learn to play the new way. The point I made that you either did not get or just ignored was the response was a lame one....
No its a valid argument, there solution would be to have you stagger warp, or change mechanics into something that will look silly, or stupid. When the simplest solution is to stagger your warp. Its you who just doesn't like his answer. Its like the kid who ask his parents for all his Halloween candy, and the parents say no it will make you sick. The kid doesn't comprehend this, you don't comprehend what ccp is saying because you don't have access to the code. My guess is that yes they saw this issue, and had ideas of fixing it, but they either a made it worse, or b just was ridiculous. Clearly you know the solution, so implement it and stop asking ccp to fix something.. otherwise you might get what you want and hate it. Just like everyone who bitched for months about force projection flipps out when ccp fixed it.
OMG Comet Mining idea!!! Comet Mining!
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DaReaper
Net 7
1211
|
Posted - 2014.11.06 19:13:57 -
[264] - Quote
Primary This Rifter wrote:It's not tears you idiot, it's that the game doesn't work as intended.
Except that ccp said 'yes its working as intended' Because if they acknowledge your issue but don't fix it, then its getting the result they want it to get. Adapt.
OMG Comet Mining idea!!! Comet Mining!
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DaReaper
Net 7
1211
|
Posted - 2014.11.06 19:17:02 -
[265] - Quote
Damjan Fox wrote:Quote:...Fatigue to Burger delivery... Best idea ever.  "I'm sorry, Sir. You already had 3 burgers. You have to wait at least for 6 hours, before you can get another one." No, but seriously... Quote:Play the game. Stop theory crafting. ^This. I'm surely not, what is considered an Eve veteran, but even in my short (3/4 year) eve career, i have seen changes coming to the game, that create the assumption, the Devs are changing parts of the game, they have no idea about.
Except they do play the game.. all the time in fact.
And I am guessing you did not see the hundreds of threads for the past idk 3-4 years, and numerious blags and news articals begging for ccp to 'fix force projection' so they did what people want. Once again.. adapt.
OMG Comet Mining idea!!! Comet Mining!
|

DaReaper
Net 7
1211
|
Posted - 2014.11.06 19:20:42 -
[266] - Quote
Malou Hashur wrote:Spugg Galdon wrote:
I couldn't find any sugar to put in my coffee just now so I used your tears. It's like drinking honey now
Oh soooooo sweet!
There are no tears dude. Its just obvious that the Devs (Greyscale) have no clue how the game is played, and are condecending to those that do. ItGÇÖs quite amusing that some of you guys are so obsessed with tears, that you see them where there arenGÇÖt any. Keep looking, IGÇÖm sure that your some will turn up and satisfy your desperation for them.
Or maybe they do know how the game is played, and decided that the way it is being played is not good for the health and longesivity of the game.
From where I sit, the amount of whining, name calling, and bashing proves that the fix is perfect. And FFS don't be a whimp, post with your main. Its funny how all the whining post about jump fatigue are from npc corp alts. Go figure
OMG Comet Mining idea!!! Comet Mining!
|

Damjan Fox
Fox Industries and Exploration
51
|
Posted - 2014.11.06 20:15:16 -
[267] - Quote
Quote:And I am guessing you did not see the hundreds of threads for the past idk 3-4 years, and numerious blags and news articals begging for ccp to 'fix force projection' so they did what people want. Once again.. adapt. Implying i talked about force projection... Nowhere did i mention that specific topic. |

Tass Caffington
North Brigade
3
|
Posted - 2014.11.06 20:58:02 -
[268] - Quote
CCP Punkturis wrote:
(as for your other suggestions we have to keep consistency in the client)
btw, the radial menu does not work on the Probe Scanner - consistently.
See you in hell...!
\m/
|

Flandre ScarIet
Section 8. Fatal Ascension
1
|
Posted - 2014.11.06 21:27:29 -
[269] - Quote
Dear CCP, it hasn't taken long at all to See the effects that Jump fatigue has done to residents of Null sec, Fatigue builds up extremely quickly after 2 or 3 jumps, what is the point of building Jump bridges and having a "Highway" system if we are currently being penalized for using such a thing. The number of fleets that i normally seen has dropped 10 fold.
I offer these suggestions.
1, Making Jump fatigue into an Attrition system, where hot dropping into Enemy Sov will increase your fatigue, this will still limit force projection but make our Highways Still usable for General Usage. So Fatigue will only be generated for jumping into Enemy territory, can have Sov upgrades that can increase Fatigue generated to enemies.
2, Using a Stability modifier, Stability could be increase in several ways, For cyno's it could be skill and/or Modules, Reducing the fatigue generated due to a more stable Connection. For Jump Bridges it could also have a Base Stability because of it being a structure, it could be increased further with POS Structures, This would force us into making Dedicated Highways vulnerable to attack but necessary to us as a means to our own space.
|

Primary This Rifter
4S Corporation Goonswarm Federation
169
|
Posted - 2014.11.06 22:41:50 -
[270] - Quote
DaReaper wrote:Or maybe they do know how the game is played, and decided that the way it is being played is not good for the health and longesivity of the game. You clearly have no idea what we're talking about. This isn't about about the force projection changes, at least not directly. It's about the fact that the movement method they expect us to use doesn't even work the way it should. The game mechanics are obstructing us from moving the way they want us to move.
Next time you want to smugly reply about tears or whatever other irrelevant **** pops into your head you should at least have some semblance of an idea about what's being discussed.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Primary This Rifter
4S Corporation Goonswarm Federation
169
|
Posted - 2014.11.06 22:44:58 -
[271] - Quote
"Oh no the mechanics will look stupid!"
Have any of you ever undocked a Naglfar? You can't really top that. This is not an excuse to avoid making changes to the game that are necessary for us to play it.
I'm not asking for you to get rid of jump fatigue. I'm not asking for you to increase jump ranges. I'm asking for you to make it a little bit more plausible for us to use gates regularly without having to jump through some ******* ridiculous hoops. It's not even as if I'm talking about fleets of 200+ titans here. You start having some major problems with about 20 capital ships. That's not a large capital fleet by any measure.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Seven Koskanaiken
The Cult of Personality DARKNESS.
1363
|
Posted - 2014.11.06 22:54:21 -
[272] - Quote
Did the warning box for market order mistakes dissapear, and if so, is it coming back. |

Momma Yeti
The Scope Gallente Federation
3
|
Posted - 2014.11.06 22:55:14 -
[273] - Quote
Almethea wrote:Momma Yeti wrote:Quote:
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue. This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response.... it's ccp ... http://www.quickmeme.com/meme/3s4nl1
Now this is a response I can accept 
|

Momma Yeti
The Scope Gallente Federation
3
|
Posted - 2014.11.06 23:11:39 -
[274] - Quote
DaReaper wrote:Momma Yeti wrote:DaReaper wrote:Momma Yeti wrote:Quote:
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue. This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response.... they did notice, they can't fix it without it being silly. your FC should be able to figure how the hells to move a mass ammont of caps, once they figure out the number that won't bounce to bad, its not that difficult to stagger large ships without forcing the game to do it. Adapt, you has a brain, use it. Well, no where in my statement did I say we couldn't adapt or shouldn't , I even said "I get fleet commanders need some skill in organizing their squadrons" which means yeah the FCs will need to adapt and learn to play the new way. The point I made that you either did not get or just ignored was the response was a lame one.... No its a valid argument, there solution would be to have you stagger warp, or change mechanics into something that will look silly, or stupid. When the simplest solution is to stagger your warp. Its you who just doesn't like his answer. Its like the kid who ask his parents for all his Halloween candy, and the parents say no it will make you sick. The kid doesn't comprehend this, you don't comprehend what ccp is saying because you don't have access to the code. My guess is that yes they saw this issue, and had ideas of fixing it, but they either a made it worse, or b just was ridiculous. Clearly you know the solution, so implement it and stop asking ccp to fix something.. otherwise you might get what you want and hate it. Just like everyone who bitched for months about force projection flipps out when ccp fixed it.
*sigh*
Your right, I'm that kid and I don't have a point...lol...
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
565
|
Posted - 2014.11.07 07:38:58 -
[275] - Quote
Who do I complain to about my tear collecting buckets being full and having no way to stop the tears from overflowing!
I blame CCP for making sweeping game changes that make sense to the adults in the room but comletely ruin the kid's lives.
Poor poor children. Some day you will realise life sucks. |

Dwissi
Imperial Shipment Amarr Empire
86
|
Posted - 2014.11.07 07:52:58 -
[276] - Quote
Unfortunately 'feedback' can be interpreted in 2 ways: the regular way to just deliver some info how a given topic is received. And then there is the somewhat more tricky 'therapeutic' way which delivers information on someone's behaviour in a group. These threads tend to divert very quickly into the latter form - i highly doubt that's the purpose.
If people would restrain from just mindless complaining these threads could be of real value for everyone involved. I do not agree to the style of name calling etc - but i do agree that just sticking to what once was isnt working either. Every person that took a break of whatever length can follow me here - you come back and get a big surprise - every time! Do you see these people sitting down and spamming every possible thread with complaints? NO - they silently try to adopt. And if they are really unhappy they post proper suggestions in the ideas forum - so can you.
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
|

Dwissi
Imperial Shipment Amarr Empire
86
|
Posted - 2014.11.07 08:05:22 -
[277] - Quote
Jean Luc Lemmont wrote:Altrue wrote:Confirming that space is too bright! Even without clouds, I can feel my eyes being blinded by the bright parts of the nebulae in regions like The Forge or especially Lonetrek. They were already very light grey before... I don't get this. I spend about 90% of my time in the Forge and the nebulae don't bother me at all. I can't honestly say I'm even noticing a difference before Phoebe and after, and I have all my graphics setting turned on/high.
Let me first quote an important fact about nebulae: Nebulae come in a variety of shapes. But their appearance is usually due to the type of energy source which is lighting them up. There is lot of gas that we can't see in the Galaxy. Something must happen for the nebulae to reveal themselves. So, what happens to make nebulae glow? It depends on the type of nebulae. Some are involved in the formation of new stars. These are stellar nurseries called HII regions. The young stars found in HII regions are extremely hot and provide a lot of energy for lighting up nebulae.
So the current implementation makes each and every nebulae a very bright shining thing - in many systems the nebulae compete in brightness with the sun actually. Which is plain out wrong. Most pictures we know from nebulae have nothing to do with visible light - their pictures have been made in a certain spectrum of radiation to make them visible for us at all.
When it comes to usability inside Eve it becomes a real bugger when you have windows pinned to see more space. Because the text barely stays visible now with the very bright nebulae all over the places.
Edit: I even disabled HDR as offered as a solution to try to make it look different - with no effect at all really
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
|

Quadima
Steam Powered Spaceships
0
|
Posted - 2014.11.07 09:52:18 -
[278] - Quote
Suggestion:
"This skill cannot be trained on Trail Accounts" ... should NOT be shown on full accounts ! Especially as a bright orange text....
Looks like an unnecessary and distracting warning which keeps popping up to people not affected by it. 98% of EvE don't care about it !
Thank you. |

Primary This Rifter
4S Corporation Goonswarm Federation
174
|
Posted - 2014.11.07 10:12:21 -
[279] - Quote
Spugg Galdon wrote:I blame CCP for making sweeping game changes that make sense to the adults in the room but comletely ruin the kid's lives.
Poor poor children. Some day you will realise life sucks. I'll say it again: this isn't about the force projection changes themselves. This is about the fact that antiquated game mechanics are making it unreasonably difficult to use the mode of travel they want us to use.
If your fleets bumped all over the place every time you tried to use a gate you'd be upset too, don't even pretend otherwise.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Bob Bedala
55
|
Posted - 2014.11.07 10:32:08 -
[280] - Quote
Multisell;
- It's now slower to compare revenue when selling to top buy order vs setting up a sell order. You have to change the price you are selling for manually, rather than the old Basic vs Advanced switching which set it for you.
- It's now slower to set up sell orders. You have to click the pulldown to show either immediate or 3 months. You then have to interact with it as these 2 most common options are not both visible on-screen at the same time. Basic/Advanced was much quicker for individual orders.
- If selling lots of expensive items I would not multisell because of the fear of a mis-click -- no sane person can leave the warning up if you spend any time trading. Also it sums all the taxes so I can't see the margin per item, and puttng the taxes on each list item would be visually complex.
- It's unclear that clicking the % up/down arrow shows market details.
In short, unless you are actually multiselling it's now slower and more clicky to set up orders. The only time it's beneficial is selling piles of crap, but then I reprocess anyway, so this has made my life harder for zero benefit. |

Bob Bedala
55
|
Posted - 2014.11.07 11:13:44 -
[281] - Quote
On the upside, was that a 9 minute reboot just then? woop woop :D |

Bob Bedala
55
|
Posted - 2014.11.07 11:17:53 -
[282] - Quote
Notifications: I'd like to be able to rclick the icon then clear notifications. Also on the cog icon. Rather than open, click cog, find Clear button. |

Amrunil
Balkan Mafia Circle-Of-Two
0
|
Posted - 2014.11.07 11:55:57 -
[283] - Quote
Overall impressions are good.
Some people were talking about that if you use JB with a small ship, u get more fatigue, than if u use bigger class ship. Dont know if that is the case, or maybe some glitch.
About fatigue, I think its a good thing. Especially for carriers, titans (and their bridges), supers. However, maybe its not that good (as it is right now) for JBs use. If you use "standard" JB in null u get around 40 mins fatigue. Use another one, and you get over 4 hours of fatigue. In my opinion, this pretty much cripples average null-sec sov-dweller in their normal day routine. This way, you "punish" people for using JB ( which is "sov perk") and negate one of reasons (however small, but still a reason) to hold a sov in null. Instead of the today's mechanic, CCP could scale down fatigue generated from using JBs, to some level that does not effect that much everyday life in sov null. |

Vala Ancalagon
Aideron Robotics
0
|
Posted - 2014.11.07 13:26:42 -
[284] - Quote
After using it a bit, I have to agree with some posters here that the sell menu was easier before in terms of switching between immediate and other (who would use anything but 3 months anyway?), if only because the price automatically changed to the highest buy order when swapping to "simple" previously. If the price swapped when choosing immediate that might provide some benefit, but the best thing about advanced/simple tab before was it kept your settings (3mo for example). I also agree that multi-sell is really only useful when selling "immediate", or else what would be the benefit? Too much risk of a mistake if you used multi-sell for sell orders (putting price in wrong box). |

Wilhelm Ormand
Brave Newbies Inc. Brave Collective
15
|
Posted - 2014.11.07 14:05:40 -
[285] - Quote
Some things that I have noticed:
- Some bookmarks appear twice in space (right besides eachother)
- The skill tooltips in the skillqueue still mention when something can't be trained on a trial account (I am fully subscribed)
Suggestions:
- The option to have planets and celestials on the compass would be quite helpfull
- Having corp and player bookmarks differentiated by color
- The option to turn off all fancy animations (industry window, overlay, etc.) would help a lot in reducing the lag (even on a fast computer the performance is subpar)
|

Nyjil Lizaru
Aideron Robotics
34
|
Posted - 2014.11.07 14:23:20 -
[286] - Quote
Repeating from the industry feedback thread:
I have a couple questions:
-Overdrive injector systems are 'propulsion upgrades' but did not have their required invention skill/DC changed to Rocket science as it indicated in the Devblog. Error or unannounced late change (e: or do I need my eyes checked)? (I think there are some other cases of this, but CBA to check)
-Making a Stiletto (as an example) uses one science skill for the invention and a different science skill for the manufacture, why? Or why not do it for the other cases?
These are niggling little things, but they seem 'odd' to me.
In other news I have some Rocket Science DCs to sell cheap, PM me!
Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."
|

Lifelongnoob
The Motley Crew Reborn
25
|
Posted - 2014.11.07 15:43:47 -
[287] - Quote
nevermind |

AK Shaman
Death Watch Guards
0
|
Posted - 2014.11.07 16:04:54 -
[288] - Quote
So where is Exploration improvements ? Data site still drop trash items ..... (after about 50 cleaned in nul sec) |

Sam Spock
The Scope Gallente Federation
14
|
Posted - 2014.11.07 16:35:42 -
[289] - Quote
Not sure if the change to Expeditions to decrease the number of jumps between sites is working right. Did the Sooth Sayer one last night. The first site was 7 jumps away. Second was 8 from there. Third, 8 more, fourth still 8 more. All of them were in Amarr space which is odd since this is a Guristas expedition. Not too worried about what region since I have been send there before for this one.
Previous to Phoebe I was seeing 4-5 jumps between sites as typical. |

SFM Hobb3s
Wrecking Shots Black Legion.
217
|
Posted - 2014.11.07 18:05:19 -
[290] - Quote
Amrunil wrote:
This way, you "punish" people for using JB ( which is "sov perk") and negate one of reasons (however small, but still a reason) to hold a sov in null.
Pretty sure that was the intent. If you can't defend your sov without the reliance of old power projection meta, well, then it shouldn't be your sov. |

Johnny Jackasss
Dutch East Querious Company Phoebe Freeport Republic
0
|
Posted - 2014.11.07 19:15:06 -
[291] - Quote
Just jumping in here to add another complaint about the crazy bright nebulae.
I am not one to complain, but these new bright nebulae are killing me. I have a new task when jumping systems to always rotate camera to a dark patch of space. Please apply some tweaking.
After you adjust the brightness, and are tweaking it to get it right, please sit in a dark room, and be at least half drunk to simulate the average EVE player experience. That should give you the right perspective.
|

Primary This Rifter
4S Corporation Goonswarm Federation
178
|
Posted - 2014.11.07 19:29:35 -
[292] - Quote
Amrunil wrote:Some people were talking about that if you use JB with a small ship, u get more fatigue, than if u use bigger class ship. Dont know if that is the case, or maybe some glitch. It shouldn't be the case. Fatigue accumulation, barring modifiers that reduce it like the hauler bonus or the covert jump portal, should be the same for all ships given the same jump distance and fatigue amount at the time of the jump.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

SFM Hobb3s
Wrecking Shots Black Legion.
217
|
Posted - 2014.11.07 21:08:45 -
[293] - Quote
Primary This Rifter wrote:Amrunil wrote:Some people were talking about that if you use JB with a small ship, u get more fatigue, than if u use bigger class ship. Dont know if that is the case, or maybe some glitch. It shouldn't be the case. Fatigue accumulation, barring modifiers that reduce it like the hauler bonus or the covert jump portal, should be the same for all ships given the same jump distance and fatigue amount at the time of the jump. SFM Hobb3s wrote:Amrunil wrote:
This way, you "punish" people for using JB ( which is "sov perk") and negate one of reasons (however small, but still a reason) to hold a sov in null.
Pretty sure that was the intent. If you can't defend your sov without the reliance of old power projection meta, well, then it shouldn't be your sov. He's not talking about defending sov. He's talking about having the jump bridge network as a perk of having sov - ease of movement within your own space is definitely one of them.
...and that's precisely why CCP implemented fatigue on JB, to address the 'ease of movement within your own space'.
|

Primary This Rifter
4S Corporation Goonswarm Federation
182
|
Posted - 2014.11.08 03:10:50 -
[294] - Quote
.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Earadriede Callisto
The Scope Gallente Federation
1
|
Posted - 2014.11.08 05:58:29 -
[295] - Quote
Thank you thank you thank you thank you.... can't thank you enough for this particular update.
Everything else works great (Mac client).
Much love to all of the CCP Devs. |

Amrunil
Balkan Mafia Circle-Of-Two
0
|
Posted - 2014.11.08 09:34:00 -
[296] - Quote
Primary This Rifter wrote:SFM Hobb3s wrote:Amrunil wrote:
This way, you "punish" people for using JB ( which is "sov perk") and negate one of reasons (however small, but still a reason) to hold a sov in null.
Pretty sure that was the intent. If you can't defend your sov without the reliance of old power projection meta, well, then it shouldn't be your sov. He's not talking about defending sov. He's talking about having the jump bridge network as a perk of having sov - ease of movement within your own space is definitely one of them.
This. :)
And BTW.. BL you wont get Tribute, no matter what you do, or how much you whine to nerf JB network. No hard feeling though... :D |

Sbrodor
Oscura Simmetria Yulai Federation
36
|
Posted - 2014.11.08 13:11:29 -
[297] - Quote
is possible think to link fatigue in JB to mass of the ship ? or class? is awful the same fatigue for a erebus and a shuttle!
|

IlIIlIIIlllIlIllIIIIll
Imperial Shipment Amarr Empire
6
|
Posted - 2014.11.08 13:43:03 -
[298] - Quote
Jump fatigue is the worst idea ever since this game exist. Nerfing cap power projection is one thing, but having a blue timer of 5day after a few JB in tengu is another. You mix everything up and **** thing up even more than WIS.
|

Abrazzar
Vardaugas Family
5100
|
Posted - 2014.11.08 16:55:10 -
[299] - Quote
I just noticed that salvage drones are now using the continuous salvager effect instead of shooting wrecks. This come with Phoebe? I love it! Small things that improve immersion.
Sovereignty and Population
New Mining Mechanics
|

Draahk Chimera
0ne Percent. Odin's Call
35
|
Posted - 2014.11.08 17:00:44 -
[300] - Quote
I would like to point to the fact that the Data Site rebalance was a complete failure, no offence.
Exploration is my bread and butter. During my corp's off hours I hunt various sites in my wh or in ns around it. Before Phoebe I did not even bother with fitting a Data Analyzer. Having some hope I have subsequently fitted one and ran about 10-15 sites so far. The average value of the entire site, in nullsec, was around 500-1000 isk as seen in the cargo window + around 1-2 million in items that can only be contracted. This is not a joke 500 isk! from nullsec sites. The entire site! This is in sharp comparrison to the poorest relic site I ever found witch netted around 12 million.
404 - Image not found
|

Phlummi
Star-Destroying-Warlords Codex Aevum
0
|
Posted - 2014.11.08 20:26:42 -
[301] - Quote
Jump fatigue,
damn folks, Devs and Game designer. wtf is with you?
This is the bad thing ever. It slows the Game down. The JB-¦s are Important for the Game Dynamic and are Strategic valuable. After a few Days i have now a 4 hours Delay.
That kills the Dynamic for fleet events, supply and so one...
sry this is lame |

Credacom
Aperture Harmonics No Holes Barred
19
|
Posted - 2014.11.09 04:25:04 -
[302] - Quote
Draahk Chimera wrote:I would like to point to the fact that the Data Site rebalance was a complete failure, no offence.
Exploration is my bread and butter. During my corp's off hours I hunt various sites in my wh or in ns around it. Before Phoebe I did not even bother with fitting a Data Analyzer. Having some hope I have subsequently fitted one and ran about 10-15 sites so far. The average value of the entire site, in nullsec, was around 500-1000 isk as seen in the cargo window + around 1-2 million in items that can only be contracted. This is not a joke 500 isk! from nullsec sites. The entire site! This is in sharp comparrison to the poorest relic site I ever found witch netted around 12 million.
Exactly this - its even worse after clearing a C6/C5 data site for nothing of value in the cans.....LITERALLY the only items in the data site cans are datacores, and...........carbon.
Please....I really hate playing other games.... |

Abrazzar
Vardaugas Family
5110
|
Posted - 2014.11.09 11:39:18 -
[303] - Quote
Credacom wrote:Draahk Chimera wrote:I would like to point to the fact that the Data Site rebalance was a complete failure, no offence.
Exploration is my bread and butter. During my corp's off hours I hunt various sites in my wh or in ns around it. Before Phoebe I did not even bother with fitting a Data Analyzer. Having some hope I have subsequently fitted one and ran about 10-15 sites so far. The average value of the entire site, in nullsec, was around 500-1000 isk as seen in the cargo window + around 1-2 million in items that can only be contracted. This is not a joke 500 isk! from nullsec sites. The entire site! This is in sharp comparrison to the poorest relic site I ever found witch netted around 12 million. Exactly this - its even worse after clearing a C6/C5 data site for nothing of value in the cans.....LITERALLY the only items in the data site cans are datacores, and...........carbon. Please....I really hate playing other games.... Do you go by the estimated value in your cargo? Because the new decryptors have no market value yet.
Sovereignty and Population
New Mining Mechanics
|

Draahk Chimera
0ne Percent. Odin's Call
36
|
Posted - 2014.11.09 12:51:46 -
[304] - Quote
Abrazzar wrote:Credacom wrote:Draahk Chimera wrote:I would like to point to the fact that the Data Site rebalance was a complete failure, no offence.
Exploration is my bread and butter. During my corp's off hours I hunt various sites in my wh or in ns around it. Before Phoebe I did not even bother with fitting a Data Analyzer. Having some hope I have subsequently fitted one and ran about 10-15 sites so far. The average value of the entire site, in nullsec, was around 500-1000 isk as seen in the cargo window + around 1-2 million in items that can only be contracted. This is not a joke 500 isk! from nullsec sites. The entire site! This is in sharp comparrison to the poorest relic site I ever found witch netted around 12 million. Exactly this - its even worse after clearing a C6/C5 data site for nothing of value in the cans.....LITERALLY the only items in the data site cans are datacores, and...........carbon. Please....I really hate playing other games.... Do you go by the estimated value in your cargo? Because the new decryptors have no market value yet.
*Facepalm* Yes of course. Please ignore my previous statement. Empire war since patch so havent actually sold anything.
I will go be quiet in a corner now.
404 - Image not found
|

Rocky Eyebrow
Alastorcorp
7
|
Posted - 2014.11.09 14:53:42 -
[305] - Quote
Sam Spock wrote:Not sure if the change to Expeditions to decrease the number of jumps between sites is working right. Did the Sooth Sayer one last night. The first site was 7 jumps away. Second was 8 from there. Third, 8 more, fourth still 8 more. All of them were in Amarr space which is odd since this is a Guristas expedition. Not too worried about what region since I have been send there before for this one.
Previous to Phoebe I was seeing 4-5 jumps between sites as typical.
Can confirm, done about 6 expeditions since patch, I'm getting jumps of 5-9 between all sites. |

Aineko Macx
316
|
Posted - 2014.11.09 15:14:14 -
[306] - Quote
So after my first couple of post Phoebe fleets I must say that in usual CCP fashion, after many years of not addressing force projection it has been over-nerfed. I think in it's current state it will just cause fewer 0.0 people to login. It became much more difficult for fleets to achieve meaningful things in just 1-2h, hurting more casual players and increases the strain on enablers and FCs.
- The jump fatigue cap needs to be reduced significantly to something like 12-16h so that players can actually use their caps on the next day no matter what they did the day before. - Use of dreads and triage was hurt beyond what was necessary - Warping caps to gates causes problems when there is a Titan in the warp bubble, as all other ships don't land at 0. - Severe bumping occurs when warping caps to gates and not immediately jumping.
Now that force projection is practically dead, all the nerfs to supers and titans, which were originally done in the name of reducing force projection, should be looked at and undone. Comitting a char to a space coffin was bad enough and now the pain of using them was greatly upped so unless CCP wants to lose a lot of super accounts, something good needs to come out of this for them too.
CCP Greyscale wrote:Making something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it Exactly this is happening, as now there is the option of putting in EVEN MORE preparatory effort to get an edge. This means that the proportion of non-fun things to fun things an alliance has to do to be successful just became worse.
iveeCore: PHP library for calculation of industrial activities, now with Phoebe support.
|

Sam Spock
The Scope Gallente Federation
16
|
Posted - 2014.11.09 17:19:37 -
[307] - Quote
Was the restriction on T3 cruisers in High Sec DED sites removed? I saw a Tengu running a Guristas Scout Outpost in a .5 system.
|

Ragnar STS
Minmatar Ship Construction Services Ushra'Khan
70
|
Posted - 2014.11.09 18:30:53 -
[308] - Quote
After being redirected to the proper forum by ISD Ezwal, I repost my issue with very slight tweaks:
I have systematically worked my way through potential dillweeds on comms, failing speakers, failing audio chip onboard computer, cell phone emanations into the amplifier of speakers, and not found the problem until just now.
Anomaly sounds when the mouse passes over them in space. These sounds either need to go away completely, add a volume slider to the advanced sound panel, or -- the most obvious solution: Put a 2 second delay on it to differentiate between intentional mouse overs and unintentional mouse overs.
Grabbing a point in space and dragging to move the camera around should not induce craptastic 1/10 of a second sound clips of anomaly pirate buzz. Moving my mouse from the overview to my modules should not make sound. This is not a user interface enhancement.
CCP please fix.
Also...I originally dumped my complaint in 'general' since I wasn't quite sure what to do with Phoebe Issues and Phoebe Feedback. This isn't a failure of a feature not working the way it was designed. It is working exactly as it was supposed to and therefore not an 'issue'. It isn't plain trolling 'Feedback' about how I hate jump changes. Under other topics it is most similar to a feature request. Unfortunately there are 9000 stickied feature request topics...so this UI tweak probably wouldn't get much notice. |

Credacom
Aperture Harmonics No Holes Barred
19
|
Posted - 2014.11.09 22:56:00 -
[309] - Quote
Abrazzar wrote:Credacom wrote:Draahk Chimera wrote:I would like to point to the fact that the Data Site rebalance was a complete failure, no offence.
Exploration is my bread and butter. During my corp's off hours I hunt various sites in my wh or in ns around it. Before Phoebe I did not even bother with fitting a Data Analyzer. Having some hope I have subsequently fitted one and ran about 10-15 sites so far. The average value of the entire site, in nullsec, was around 500-1000 isk as seen in the cargo window + around 1-2 million in items that can only be contracted. This is not a joke 500 isk! from nullsec sites. The entire site! This is in sharp comparrison to the poorest relic site I ever found witch netted around 12 million. Exactly this - its even worse after clearing a C6/C5 data site for nothing of value in the cans.....LITERALLY the only items in the data site cans are datacores, and...........carbon. Please....I really hate playing other games.... Do you go by the estimated value in your cargo? Because the new decryptors have no market value yet.
Those don't drop in the c4-5-6 data sites. Literally the only thing in the cans is datacores and carbon. So yea somthing needs to be done. |

Sam Spock
The Scope Gallente Federation
16
|
Posted - 2014.11.10 01:02:13 -
[310] - Quote
Just got the escalation for the Guristas Scout Outpost from a Refuge site. It was 8 jumps away and two deep in low sec. Not. Gonna. Happen.
Got another one using my alt from a Hideaway and it was also 8 jumps away but at least it was in high sec. Going to be odd running that in Amarr space but I guess I can deal.
|

Shon Anzomi
Science and Trade Institute Caldari State
0
|
Posted - 2014.11.10 08:03:15 -
[311] - Quote
Those data sites. I have been doing like 5-10 sites each evening pre-patch and now with the decryptor prices plummeting they are not worth doing. I thought: Hell, it must be balance thing, they added nullsec sites to w-space, so it makes sense the loot is lower value.
Well, I found J152941 yesterday and that system had loads of anomalies an only nullsec sites = 1 relic and three data.
I ran them all and the total loot I've got is valued at 16 million - thats mostly power circuts from the one relic site. I've done my maths on decryptors, and they add 5 million on top at most.
Also the loot is still the same things as before plus a lot of high-tech crap. Still the same useless blueprints for jump drives, shield and armor repairers and thats it.
Majority of my income comes from exploration. If the sites continue to give out worhtless crap, I will stop playing. This patch looks and feels like something coming from Wargaming.net
|

marly cortez
Mercurialis Inc. RAZOR Alliance
56
|
Posted - 2014.11.10 14:24:24 -
[312] - Quote
CCP Greyscale wrote:Making something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it
Sorry to cherry pick one line of a comment made by a senior Dev at CCP but I do feel it needs highlighting.
To take issue with this premise, 'What best option' are you making here because I see a number of options open to players not least of which as we have recently found out is the '**** that factor', which is what most Cap pilots did at the time, simply looked at these so called options and said screw that idea and logged off.
Crippling force projection for Combat Capitals was a laudable idea in many ways but to the extent that players find there use so tedious and as you put it, hateful, they feel little or no enthusiasm to even log in there accounts let alone use them, so in essence your idea falls at the first hurdle, that of player choice, they had one, looked at the options available and simply choose not to engage with this new idea from CCP, one wonders how many will still be subbed in three months time, was this your intention??.
The use of Jump bridges, normally a localized function of travel around an owned region also nerfed almost to extinction making simple movements from system to system so tedious that for the most part as we saw last time you touched this subject, people are choosing to remain in there current locations rather than undergo the problems of gate travel, Risk Aversion + Player choice = even less movement., again was this your intended goal??.
Game development gave a prediction that CCP was to return EVE to a sandbox environment, instead all indications are there efforts are creating a Desert, The incentive has to be worth consideration, the risk involved in achieving goals managable, but not to the extent that tedium forces players to consider there subscriptions worthless. Player choice you wanted, I predict that is exactly what your going to achieve if you keep on this road.
|

Sorgenbinder
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.11.10 17:13:34 -
[313] - Quote
TLDR, but to change market selling parameters from Immediate to three months now takes three clicks instead of one. Bravo on that piece of genius. What next? Are you going to try adding to the clickfest that is PI? |

Leonard Nimoy II
Dark Force Protectorate Special Operators Federation Alliance
80
|
Posted - 2014.11.10 18:38:09 -
[314] - Quote
Rocky Eyebrow wrote:Sam Spock wrote:Not sure if the change to Expeditions to decrease the number of jumps between sites is working right. Did the Sooth Sayer one last night. The first site was 7 jumps away. Second was 8 from there. Third, 8 more, fourth still 8 more. All of them were in Amarr space which is odd since this is a Guristas expedition. Not too worried about what region since I have been send there before for this one.
Previous to Phoebe I was seeing 4-5 jumps between sites as typical. Can confirm, done about 6 expeditions since patch, I'm getting jumps of 5-9 between all sites.
Also can confirm, the average number of jumps for expeditions has increased substantially. Not so much fun going 9 jumps every time. |

Kasia Kash
Landeschutzen
0
|
Posted - 2014.11.11 00:26:37 -
[315] - Quote
You want to nerf bombers? Lets delete them from the game!! You wanto to nerf capitals? Lets prevent every kind of jump out there!!
A group of Neanderthals would have been less rude, really. The best thing is CCP couldnt have done all of this alone, they needed CSM for their great counseling work
|

Shon Anzomi
Science and Trade Institute Caldari State
0
|
Posted - 2014.11.11 09:05:52 -
[316] - Quote
I had couple of escalations yesterday and they were 3-4 jumps away. |

Kasia Kash
Landeschutzen
0
|
Posted - 2014.11.11 12:24:57 -
[317] - Quote
Apart from joking, PLEASE put back a shortcut (like the magnifier glass) in the window that opens when you right click an item and select sell.
http://vvcap.net/db/q77EEpeFbXMBQ1xvSazu.htp
Thanks God you resized the price space but its still a pain without the shortcut there |

thowlimer
Roprocor Ltd
17
|
Posted - 2014.11.11 15:20:41 -
[318] - Quote
Kasia Kash wrote:Apart from joking, PLEASE put back a shortcut (like the magnifier glass) in the window that opens when you right click an item and select sell. http://vvcap.net/db/q77EEpeFbXMBQ1xvSazu.htp
Thanks God you resized the price space but its still a pain without the shortcut there
Try clicking on the red/green arrow to the right of the price |

Kasia Kash
Landeschutzen
0
|
Posted - 2014.11.11 18:02:29 -
[319] - Quote
thowlimer wrote:Try clicking on the red/green arrow to the right of the price
Thanks mate still it needs visibility, give us back the magnifier! |

William Ruben
The Greater Goon Clockwork Pineapple
66
|
Posted - 2014.11.12 22:08:40 -
[320] - Quote
William Ruben wrote:CCP Greyscale wrote:William Ruben wrote:CCP Greyscale wrote: I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.
Thanks for the reply. It might be an API issue with EVEMon; I'm on the road at present but will check when I get home. Oh, right. Yeah, that's probably broken, we changed the implant API format so everything that's not been updated won't read implants properly. I thought you meant they were actually missing ingame, rather than in a 3rd party app :) I can see how I was misleading in that. I jumped to conclusions when I didn't see the attributes in EVEMon, nor my spares in my cargo. I blame the mai tais. Speaking of which...its after noon now Just wanted to touch base on this. Got back in game and all implants, including those mysteriously not showing in my inventory, were present. All is well on this front. |

SFM Hobb3s
Wrecking Shots Black Legion.
226
|
Posted - 2014.11.13 15:01:28 -
[321] - Quote
Have to say I'm loving Phoebe so far. Haven't gotten an opportunity to really try out sov warfware, but in the last few 'big' ops I haven't seen an archon blob, so that is definitely a huge improvement.
Roaming is still good, with the added benefit of all kinds of expensive AFK scrubs sitting decloaked off gates in enemy space (free kills!!!). I'm suspecting this is due to getting decloaked by the huge cap ships that now warp to gates. Another bonus. |

Jenny Lou
Fleur Adamantique
0
|
Posted - 2014.11.14 22:16:39 -
[322] - Quote
I do a bit of buying & selling in the marktplace.
Overall I like the changes with the window, including multisell.
Except - every time I want to change from creating a sell order with duration to selling immediate, or back to a duration, I have to choose the option off that little dropdown menu. For me this is quite often and annoying. And, I've lost millions when I accidentally immediate-sell stuff for pennies. Sometimes I pay an unnecessary brokerage fee when intending an immediate sale by leaving a duration in but selling at immediate price.
Possible solution? An "Immediate Sell" button next to the "Sell" button which makes the distinction between the two sell modes very apparent. The "Immediate Sell" button would override all contractual parameters and execute the sale at highest bid. The "Sell" button would remain unchanged. |

Utremi Fasolasi
La Dolce Vita
434
|
Posted - 2014.11.15 05:20:52 -
[323] - Quote
Can we get Notifications for Industry and Science job completions? |

Akira Sulu
Oberon Incorporated Forged of Fire
0
|
Posted - 2014.11.15 10:37:27 -
[324] - Quote
Never have I seen so much damage done in one patch. Members are dropping corps in nul-sec by the hundreds now. I wonder how many old time cap pilots will quit eve over this. The players who pay the developers salaries should have been given the choice. You really don't care about us at all I think. |

Berianck Buch
ICE is Coming to EVE Goonswarm Federation
3
|
Posted - 2014.11.16 08:26:32 -
[325] - Quote
marly cortez wrote:CCP Greyscale wrote:Making something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it Sorry to cherry pick one line of a comment made by a senior Dev at CCP but I do feel it needs highlighting. To take issue with this premise, 'What best option' are you making here because I see a number of options open to players not least of which as we have recently found out is the '**** that factor', which is what most Cap pilots did at the time, simply looked at these so called options and said screw that idea and logged off. Crippling force projection for Combat Capitals was a laudable idea in many ways but to the extent that players find there use so tedious and as you put it, hateful, they feel little or no enthusiasm to even log in there accounts let alone use them, so in essence your idea falls at the first hurdle, that of player choice, they had one, looked at the options available and simply choose not to engage with this new idea from CCP, one wonders how many will still be subbed in three months time, was this your intention??. The use of Jump bridges, normally a localized function of travel around an owned region also nerfed almost to extinction making simple movements from system to system so tedious that for the most part as we saw last time you touched this subject, people are choosing to remain in there current locations rather than undergo the problems of gate travel, Risk Aversion + Player choice = even less movement., again was this your intended goal??. Game development gave a prediction that CCP was to return EVE to a sandbox environment, instead all indications are there efforts are creating a Desert, The incentive has to be worth consideration, the risk involved in achieving goals managable, but not to the extent that tedium forces players to consider there subscriptions worthless. Player choice you wanted, I predict that is exactly what your going to achieve if you keep on this road.
+1
At first, i though everyone was complaining just because they had to change their habits. Then i experienced that fatigue by myself...
First of all, the fatigue timer is way too big making intra-region moves fastidious, this combined with the light-years jump capabilities nerf is really too much. The timer on jump bridges should decrease with the strategic level of sovereignty, having to move in industrial ships is just ridiculous. Many players who trained carrier only for the ability of moving stuff and **** are disappointed and regret such investment.
Stuff have to be done here, you can't just frak all null-sec just to give new-players the possibility to take sov. |

Miaw Ow
ICE is Coming to EVE Goonswarm Federation
0
|
Posted - 2014.11.16 23:04:57 -
[326] - Quote
IlIIlIIIlllIlIllIIIIll wrote:Jump fatigue is the worst idea ever since this game exist. Nerfing cap power projection is one thing, but having a blue timer of 5day after a few JB in tengu is another. You mix everything up and **** thing up even more than WIS.
+1 |

Saga Grimhildr
Serious Errors Wonder Kids
4
|
Posted - 2014.11.17 00:39:14 -
[327] - Quote
Question.... Where are the +6 and +7 implants for training time that we see now but cannot get at the moment? They would be nice for some of us to make it easier to get into some of the ships and modules a lot easier. Thank you! |

DUBLYUR
G0P-ST0P P I R A T
36
|
Posted - 2014.11.17 13:13:27 -
[328] - Quote
Why the Russian-language topic patched appeared a week later.
https://forums.eveonline.com/default.aspx?g=posts&t=384698
Why am I being harassed by CCP Leeloo for this post.
I ask for help from Senor GM because of this. |

Mamma Mia Magnifico
Ma'am Mia Vice PVC
0
|
Posted - 2014.11.18 13:14:55 -
[329] - Quote
Ok, it's been two weeks. You've had your fun. Can we please have the brightness put back to normal. I'm tired of having to constantly spin the starfield around just to try and find a darkish bit of space where I can see the UI properly. Knowing stuff like 'is my cloak on or off?' is quite useful a lot of the time, but currently a massive pita.
When I saw there was a patch today, I hoped this would be the end of the matter, but I'm disappointed again. I know it must be difficult to admit this mistake, since you made exactly the same mistake on a previous expansion, but it needs to happen. Fix this please CCP. |

Foxfire 0031
Repercussus Goonswarm Federation
5
|
Posted - 2014.11.18 19:35:44 -
[330] - Quote
Since Phoebe's release I find myself staring at loading screens constantly... Gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects then gate effects again... okay now i have to go back. Is this fun? I'd rather pay for a game that I can actually play not stare at a monitor for half an hour before being able to click a dock button. Maybe next time i'll just take a jumpbridge.
Jump fatigue could have been applied to several other game mechanics, ie Ships, bridges, clones, implementing it to your character is the worst possible way of going about trying to achieve the force projection issues ccp is trying to address. I still have 7 days fatigue cool down from the initial night of the release, I used a jumpbridge 3 times in a covops. Get your hands out of my sandbox I'M PAYING FOR CCP Greyscale. As a result, i and several others I know have reduced there subs to one account from several, good call ccp you fixed force projection alright.  |

Mr Omniblivion
GoonWaffe Goonswarm Federation
205
|
Posted - 2014.11.19 23:11:56 -
[331] - Quote
Daily "Jump Fatigue is Dumb" comment here. Please see many of my other posts on other ideas on how to change it to not suck.
To be fair, caps are even more powerful than they were before. That said, Jump Fatigue is only a frustration to the majority of players. There are many other ways to enforce power projection without a really, really, dumb timer. People are getting omitted from ops because they took one jump bridge within the past 50 minutes.
It should not be a question of "do I want to have [up to 29 days] of jump fatigue to be able to join this op", it should be a question of "Do I want to [spend this many resources] to join this fleet or move to this system".
I don't understand the lack of foresight and creativity coming from CCP developers in charge of this change. Power projection via increased costs should have been a no brainer*. Our sandbox game should be "is it worth X wealth to do Y action", not "do I want to not jump again for x hours or days to do Y action".
Note*: assuming the brain was utilized in the decision to implement this, especially with limited input from any outside source prior to release
Note*: Substantial rework of the jump drive and jump bridge fuel usage formula, making costs significantly more costly (10x or more as an example). |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2539
|
Posted - 2014.11.19 23:15:56 -
[332] - Quote
Mr Omniblivion wrote:"Do I want to [spend this many resources] to join this fleet or move to this system".
Cost (either in isk or resources) has never been a limiting factor for anything. Your alliance mates have always been the first to point that out. |

Earadriede Callisto
The Scope Gallente Federation
1
|
Posted - 2014.11.20 05:47:35 -
[333] - Quote
Oh another request for the Developers..
can we get an option to change to other character on the same account?
So instead of exiting the client completely....there's another button to log out to characters screen.
Overall no complaints for the patch. Jump fatique is not a problem. Brightness... it's ok. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
207
|
Posted - 2014.11.21 18:49:16 -
[334] - Quote
PotatoOverdose wrote:Mr Omniblivion wrote:"Do I want to [spend this many resources] to join this fleet or move to this system".
Cost (either in isk or resources) has never been a limiting factor for anything. Your alliance mates have always been the first to point that out.
Cost is always a limiting factor. Random people that post on here, even from Goons, might say that we can just "throw more money at it" without realizing that alliances just don't have endless piles of isk lying around.
My suggestion would not be a mere 25 or 50% increase in already cheap fuel usage. It would be a major (see 10x) cost increase, that would make it unfeasible to "throw money" at it to hold space outside of our immediate reach (Such as Delve). |

Sizeof Void
Ninja Suicide Squadron
522
|
Posted - 2014.11.22 00:46:35 -
[335] - Quote
Akira Sulu wrote:I wonder how many old time cap pilots will quit eve over this. Very few... or none.
You might not realize how long it takes and how much it costs to train up a cap pilot to max skills. No one who has invested that much into the game is going to quit EVE over a single patch feature. They all know that the game regularly swings between nerfs and buffs.
Personally, I miss the old AOE doomsday weapons, although pipe-bombing is almost as good. |

Akira Sulu
Oberon Incorporated Forged of Fire
0
|
Posted - 2014.11.22 23:06:10 -
[336] - Quote
Sizeof Void wrote:Akira Sulu wrote:I wonder how many old time cap pilots will quit eve over this. Very few... or none. You might not realize how long it takes and how much it costs to train up a cap pilot to max skills. No one who has invested that much into the game is going to quit EVE over a single patch feature. They all know that the game regularly swings between nerfs and buffs. Personally, I miss the old AOE doomsday weapons, although pipe-bombing is almost as good.
I hope you are right SOV.
I have invested too much time in training capital ship operation and production to throw it all away over this. I hope others will show the same patience and wait and see how this plays out.
P.S. I miss the old DD as well. I caught one in Providence once. I ninja salvaged for hours after it, lol.
|

Sbrodor
Oscura Simmetria Yulai Federation
36
|
Posted - 2014.11.23 13:50:53 -
[337] - Quote
my friend and enemy, dear CCP,
my corp is litterally collapsing because we was the most active in small\medium gang defensive pvp gang italian corp but now with the JB nerf is a time wasting try to catch someone and the great part of the evening is only loading jump and warp.
We had over 60 real people with age over 30\40 and major of them have high wallet (40+ b) and now we unsubscribed in mass , we can continue with plex and we can stay at the window to see if something chance or simpli switch the community in other mmorpg.
The capital and power projection nerf is one thing. Destroy the small roam in frig t2 and cruiser t1 or bc t1 is another. Without the use of JB network we cannot keep Providence "clean" and give good fight to the enormous number of hostile travelled in our land in last 3 years.
The Regional, defensive, subcapital, use of JB network is one of the MAIN thing allowing pvp in small scale in nullsec.
We have all family and work and childs. We cannot use 90% of the evening warping and jumping back to some hostile (they are searching engage too but we cannot reach them ;D lol ).
Reshipping is a nightmare. Real nightmare.
We can adapt? Yeah maybe.
I will quit? not at moment. i will check what happen in next 2 weeks.
Nerf 110b of titan and the account i trained for that (can u count how many euro cost 1 full titan account trained from 0)? ok we can handle.
Nerf bomber and we are one great bomber bar made by human ? We saved proviblock many time with my bomber wing and was fun, and the voice of your video are like ours (but our are more recent than renegade squadron). We can handle.
Nerfing the fun in small scale fight i cannot handle anymore.
I make my 2 (titan and main ) one-year subscription to have even some fun, sometimes and at moment i'm only enjoyng the jump effect. We can storm in low sec but we are around 40 people in major cta, do u think low sec can give enough gameplay for that storm?
We can siege daily GE or something else staging system? yeah but how long we can do this ******** gameplay style?
Many many corp are keeping this old game alive doing small scale engage intercepting the roam (offensive) fast with a defensive patrol (JB defense).
This is a shame. the worst error ever seen from ccp. NERFING CAPITAL was the name and u headshotted cruiser t1. Missed the target greatly.
The plex over 1b is the matematical answer to a massive unsubscription wave. Please cancel regional fatigue asap.
|

marly cortez
Mercurialis Inc. RAZOR Alliance
57
|
Posted - 2014.11.25 12:05:54 -
[338] - Quote
Cleaned out after the cat today and looking at this rather large turd sitting there the thought crossed my mind that this is exactly what most EVE regions must now look like....a large Turd sitting in a desert of Sand, Occasional splatters of crap scattered around but otherwise unused.
ENJOY YOUR FPS MUPPETS. |

Leonard Nimoy II
Dark Force Protectorate Special Operators Federation Alliance
95
|
Posted - 2014.11.29 20:51:36 -
[339] - Quote
Quote:Nerfing the fun in small scale fight i cannot handle anymore.
This, this, THIS. |

Deryk Kyeld
DarkSide Industries Test Alliance Please Ignore
88
|
Posted - 2014.12.02 17:35:35 -
[340] - Quote
Burning jump fatigue once you get 30 days is extremely hard for sov holders that need to use JBs for fleet movements regularly. I understand the deterrence factor of fatigue but it amounts to cruel punishment and torture at the moment. Does CCP expect those who acquire 30 days of fatigue to take industrial ships and jump clones to move around while in a fleet?
If that's the case then anyone with large amounts of fatigue is going to need to have fitted ships stocked in every station under their control, just in case. The black sheep with fatigue are being screwed on fleets that require the use of JBs, and it amounts to a never ending hell of jump fatigue. You can use an interceptor to get around quickly but there's still the burden of having to get into the ship that your fleet requires. You're pretty much pigeon holed into a role unless you have a fitted ship or a market to fit the required ship at your destination.
If jumping is so stressful on the mind, how can anyone endure 30 days of fatigue? It sounds like the pilot should be comatose. |

Hyperion O'Coeus
Long Pig Luncheon Meat
13
|
Posted - 2014.12.02 23:11:39 -
[341] - Quote
Still not happy about he Carrier jump drive being nerfed. How the hell does a black ops ship have greater jump range than a carrier? One of the main purposes of a "Carrier" is to transport ships from point to point and get them to the front line. You have once again punished those of us who have put in the time to max out capital ships. Carriers should have at least the same range as black ops ships currently do. |

War Kitten
Panda McLegion
5563
|
Posted - 2014.12.03 20:47:28 -
[342] - Quote
The brighter nebula idea was bad - please take it away.
I don't know if you changed Kor-Azor or not, but it is painfully bad if your camera is facing into the light and always has been.
Outer space is dark - every region doesn't need to be jaw-droppingly beautiful no matter where you look. This is ridiculous - I can't even see my brackets or if modules are activated.
UNDO!
I find that without a good mob to provide one for them, most people would have no mentality at all.
|

Deryk Kyeld
DarkSide Industries Test Alliance Please Ignore
90
|
Posted - 2014.12.17 21:05:53 -
[343] - Quote
The jump fatigue mechanic is so infuriating. I was 8 days away from clearing my 30 day jump fatigue. I had waited patiently all this time, but the prospect of a potential Titan kill necessitated the use of a JB. So I gave in to temptation. Lo and behold, 22 days of more jump fatigue. **** this mechanic! I might as well stop playing this character for a month and focus on an in-account alt. |

Seth Wyrd
Republic Military School Minmatar Republic
0
|
Posted - 2015.02.14 18:19:26 -
[344] - Quote
All jump fatigue has done is destroy meaningful combat.
Casual players are now excluded from ops, simply as we dont have the time to fly 3 hours somewhere instead of using JB networks.
Capitals are now pointless beyond ratting carriers.
One thing to nerf bat something, its another to Nerf-Bomb it. Nerfing the frequency and distance is infuriating. Nullsec Logistics is suffering. Market seeding down there is considerably more sparse.
Anyone who uses a jump bridge is now black sheep, excluded from ops where a JB is needed.
Nerfing Capitals is one thing, nerfing small scale combat is just silly.
All the jump fatigue and distance limit is doing is discriminating against casual players whom simply do not have the time to play all day due to actually having a real life isnt fair either.
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