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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Rocky Eyebrow
Alastorcorp
6
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Posted - 2014.11.05 12:04:18 -
[181] - Quote
I too am getting a higher distance between escalations.
I started a haunted yard in high sec right after the patch was deployed. On the first escalation I got 9 jumps to the next one and 7 on the one after that. Loot so far was about 200k of drone parts.
If I can be bothered jumping the rest I will record my findings here. |
WurstFlunze
Stardust Heavy Industries SpaceMonkey's Alliance
1
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Posted - 2014.11.05 12:13:17 -
[182] - Quote
While I am completely good with the Jump Fatigue itself I strongly disagree to have it when using a player build jump bridge. If This is completely ridiculous. A JB is mostly a player build stargate. Its kind of essential when owning SOV in order to make logistics happen. Also this is essential to defend the own space, at least your constellation and/or region you live in. Keep in mind it requires a lot to build and keep a JB running. You making it obsolete with that changes!
REMOVE THIS. You nerved it already. Please don't **** it up completely. There are borders how far you can change things without making people completely mad.
Same goes with bombers. You had to step back from your complete 'balance' (you call it that when you break things). Make some adjustments, fix your code, refactor it but dont make people mad by changing everything. Just remember who pays your bill and you do things FOR your customers...
Thank you. |
Malou Hashur
Ministry of War Amarr Empire
41
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Posted - 2014.11.05 12:50:00 -
[183] - Quote
CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
GREYSCALE.....
You really are a special snowflake arenGÇÖt you.
You force caps/super/titans to use gates and then you come up with this condescending answer to the sh!t you introduced. It doesnGÇÖt even have to be that large a number, just a small fleet of these ships cause this issue.
In your original blog you said that you had GÇ£run simulations for capital ships travelling between arbitrary pairs of systemsGÇ¥. I bet said simulations involved just a couple of ships and not a fleet of titans or supers. Also, if you jump any sizeable fleet through a gate you introduce Tidi (heard of it ?), which significantly increases travel time on EVERY gate you take.
So, while the little example you quoted in your blog of 2 minutes per system may be true of a single guy moving on his own, it certainly is not true in actual gameplay.
Play the game. Stop theory crafting. Stop being an ass.
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CCP Greyscale
C C P C C P Alliance
3624
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Posted - 2014.11.05 13:11:26 -
[184] - Quote
WurstFlunze wrote:While I am completely good with the Jump Fatigue itself I strongly disagree to have it when using a player build jump bridge. If This is completely ridiculous. A JB is mostly a player build stargate. Its kind of essential when owning SOV in order to make logistics happen. Also this is essential to defend the own space, at least your constellation and/or region you live in. Keep in mind it requires a lot to build and keep a JB running. You making it obsolete with that changes!
REMOVE THIS. You nerved it already. Please don't **** it up completely. There are borders how far you can change things without making people completely mad.
Same goes with bombers. You had to step back from your complete 'balance' (you call it that when you break things). Make some adjustments, fix your code, refactor it but dont make people mad by changing everything. Just remember who pays your bill and you do things FOR your customers...
Thank you.
Haulers all get a large fatigue reduction bonus, so logistics should not be impacted too strongly. What ship were you trying to haul stuff around in? |
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Dring Dingle
Valar Morghulis. Goonswarm Federation
147
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Posted - 2014.11.05 13:21:08 -
[185] - Quote
CCP Greyscale wrote:Haulers all get a large fatigue reduction bonus, so logistics should not be impacted too strongly. What ship were you trying to haul stuff around in?
I have a feeling hes transporting missiles in their missile bays. In something that goes 'pew pew' xd
Greyscale troll best troll. |
Davina Sienar
The Misinterpretation of Silence Mean Coalition
97
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Posted - 2014.11.05 13:48:59 -
[186] - Quote
sorry but like said before that disco is useless on my UI
and whats the point in seperating the diffrent scanner windows ??
hooray now I have 3 windows instead of 1 with tabs ??
like the corphangar crap ? seperate stuff that belongs together for what ? just because u can ? seriously it was MUCH more usefull to quick switch between probe/ anomaly tab and the directional scan than it is now... should I buy an extra monitor just to be able to open all those extra windows now ? aka have 1 window for the SPACE game and 1 extra just for 25 info windows ?
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Vic Vorlon
Aideron Robotics
23
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Posted - 2014.11.05 13:57:54 -
[187] - Quote
CCP Punkturis wrote:Vic Vorlon wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future I currently have zero orders available (I'm a station trader, busy guy, lots going on!) and I can't sell anything at all, not even immediate sales to buy orders. I like the new screen, but it has changed the rules. Pre-Phoebe, I was able to sell directly to buy orders, even if all my order "slots" were full. Post-Phoebe, I need to keep order slots open in order to make a direct sale to someone' s buy order. That's...annoying. Just so you know. I'll look into that, thank you
Thanks Punkturis :) I thought about this some more and I think I have a solution - but it's not going to be a trivial fix.
The new multisell window should be allowed to have as many items loaded into it as the player wants, with no check on the number of orders. BUT they should be limited in how many non-Immediate orders they can make, the limit being how many free order slots they have.
So if I have 10 slots, but only 2 free, and I want to sell 20 things, the window should let me list all twenty. BUT 18 of them must be Immediate, and I can pick 2 (or less, if I want) to make actual sell orders.
--
I think the current problem is that the window is checking on the number of available orders slots BEFORE I have indicated whether I'm doing an immediate, or non-immediate order. I understand that the underlying code may treat these both as "orders", but in practice, pre-Phoebe, that has not been how the user experiences it. Even with zero order slots available, I could always do immediate sales.
Thank you for the reply, and for your continued improvements to Eve! |
ISD Ezwal
ISD Community Communications Liaisons
2594
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Posted - 2014.11.05 15:04:41 -
[188] - Quote
I have removed a rule breaking post.
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Vala Ancalagon
Aideron Robotics
0
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Posted - 2014.11.05 15:07:26 -
[189] - Quote
Unsure if this was mentioned here, but the price input box in the sell dialog is too small. It won't show a number over around 9 digits in it's entirety. This will lead to unintended pricing! Can we get it made larger? Or maybe variable width by expanding that window?
I like the compass (space north!), but the colors around the compass seem to end up being non-functional. There are usually too many things showing up in the system so it's loaded up. Could showing items in space vs on the compass wheel be two different selections? Right now they're linked together. So if you wanted to show everything in space, but only bookmarks on the compass face, you could have that option. |
Invisusira
The Rising Stars Tactical Narcotics Team
272
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Posted - 2014.11.05 15:10:04 -
[190] - Quote
CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future This and the "can't que skills you don't meet the pre-reqs for even though you're training them" are both coding oversights. Please fix them ASAP, not just "some time in the future" - there's absolutely no reason for these limitations, and they are confusing and frustrating to new and old players alike.
Keep up the good work!
EVE Music
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Rocky Eyebrow
Alastorcorp
6
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Posted - 2014.11.05 15:24:55 -
[191] - Quote
Just did a desolate site and got no feedback whatsoever, No escalation, am I supposed to get some feedback now or is it just sometimes?
I also just did a Sansha Lookout and got no feedback too.
Also thanks for making things brighter, as you can see space is quite dark already. Thanks CCP for killing my eyes. [img]http://s24.postimg.org/ky2lmfrup/2014_11_05_15_03_29.jpg[/img]
[img]http://s24.postimg.org/ujw62qj0h/2014_11_05_15_03_46.jpg[/img]
[img]http://s24.postimg.org/jycaqqcox/2014_11_05_15_04_18.jpg[/img] |
Vila eNorvic
49
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Posted - 2014.11.05 15:27:40 -
[192] - Quote
CCP Greyscale wrote:William Ruben wrote:So was I supposed to have lost all my +3 attribute implants? And was the 150k I received supposed to compensate for the nearly 60 million they cost? I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition. If it is intended then it isn't working very well.
I've lost all +3's on one character but still have them on the other two (all on same account).
Petition filed. |
Velarra
325
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Posted - 2014.11.05 15:51:00 -
[193] - Quote
Thank you CCP and in particular the people in the UI / UX teams.
Over all, patch seems good.
FWIW, the notifications feature while in beta prior to Phoebe seemed to cause some annoying login-lag (or lengthy black screens) and was subsequently turned off. Looks like you fixed it before final release. Nice. The initial option to turn it off while in TQ beta? Excellent. Options to turn things off are important. Please never forget this.
Otherwise, looking forward to more good things in future patches.
o7 |
Dwissi
Imperial Shipment Amarr Empire
84
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Posted - 2014.11.05 16:18:08 -
[194] - Quote
Davina Sienar wrote:sorry but like said before that disco is useless on my UI
and whats the point in seperating the diffrent scanner windows ??
hooray now I have 3 windows instead of 1 with tabs ??
like the corphangar crap ? seperate stuff that belongs together for what ? just because u can ? seriously it was MUCH more usefull to quick switch between probe/ anomaly tab and the directional scan than it is now... should I buy an extra monitor just to be able to open all those extra windows now ? aka have 1 window for the SPACE game and 1 extra just for 25 info windows ?
The point is that it gives pilots more freedom to create their personalized UI setup. There are many pilots who prefer to stick d-scan and local and have them on top at all times. Whenever we looked at the probe tab d-scan would be hidden and putting us at risk. Especially in w-space you dont want your d-scan to be covered up.
If you personally dont like them seperate - just merge them into one window again
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
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Galmas
united system's commonwealth
181
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Posted - 2014.11.05 16:29:43 -
[195] - Quote
Harvey James wrote: i wonder if it shows the ships located with combat scanners? .. a corpie just said too me and its actually a good idea CCP .. get on it..
we were hopeful regarding this as well. Unfortunately testing showed it reallye only is Cosmic Signatures and not Signatures which you aquired via probing.
we are living in w-space and our first impression of this "pink pony range" was... well i turned it off already at least as far as possible. the compass with very reduced content might be usefull occasionally but the missing ship/structure sigs are really disappointing.
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Nostromo Fidanza
Science and Trade Institute Caldari State
9
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Posted - 2014.11.05 16:46:11 -
[196] - Quote
This may have been covered but I'm not seeing it in a quick review of the sell order feedback. I was able to find the "view market details" which are now the up/down arrows instead of the magnifying glass. But now the market window opens in front of your sell screen blocking it when before it opened up behind it so that you can see other orders and can type in your sell order price accordingly. Is it possible to change it back to how it used to be? Thanks. |
inta Vakaria
Orbital Offence
1
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Posted - 2014.11.05 16:52:51 -
[197] - Quote
While it's already been said I would also like to add the nebula's are way too bright. I was running missions last night and in one I could barely see my module icons or my ship. |
Soldarius
Deadman W0nderland The 99 Percent
869
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Posted - 2014.11.05 16:53:24 -
[198] - Quote
Dadrom wrote:Phoebe is great , however the extense of the jump nerf was waaay to big. On carrier i've seen pilots going on 29 days of fatigue after 4 jumps. So are they not suppose to play for whole month?
Trying to fix force projection you guys sucesfully punished capital pilots for choosing their profession. If you want to keep current harsh fatigue settings please restore previous ranges of jump abilities.. that double hit is a bit to much
.. and i was so excited before :P
lolololololol.
Shoulda read the devblogs, forum posts, et al. If you didn't and your corp didn't even tell your capital pilots about it, time for a new toon and a new corp.
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
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CCP Punkturis
C C P C C P Alliance
5530
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Posted - 2014.11.05 17:11:37 -
[199] - Quote
Nostromo Fidanza wrote:This may have been covered but I'm not seeing it in a quick review of the sell order feedback. I was able to find the "view market details" which are now the up/down arrows instead of the magnifying glass. But now the market window opens in front of your sell screen blocking it when before it opened up behind it so that you can see other orders and can type in your sell order price accordingly. Is it possible to change it back to how it used to be? Thanks.
Does this happen for you after the update today? Because I already fixed it.. (or so I thought, and it works for me on Tranquility)
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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Galmas
united system's commonwealth
181
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Posted - 2014.11.05 17:11:57 -
[200] - Quote
Davina Sienar wrote:sorry but like said before that disco is useless on my UI
and whats the point in seperating the diffrent scanner windows ??
hooray now I have 3 windows instead of 1 with tabs ??
like the corphangar crap ? seperate stuff that belongs together for what ? just because u can ? seriously it was MUCH more usefull to quick switch between probe/ anomaly tab and the directional scan than it is now... should I buy an extra monitor just to be able to open all those extra windows now ? aka have 1 window for the SPACE game and 1 extra just for 25 info windows ?
1. turn brain on 2. shift drag one of the two windows on top of the other 3. release mouse button 4. problem solved
:) |
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Rocky Eyebrow
Alastorcorp
6
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Posted - 2014.11.05 17:21:38 -
[201] - Quote
Galmas wrote:
1. turn brain on 2. shift drag one of the two windows on top of the other 3. release mouse button 4. problem solved
:)
1. Turn brain on, don't change it in the first place or make a button called "group all scanners together" 2. Problem solved where there wasnt a problem before.
\ |
Jackson Apollo
Federal Navy Academy Gallente Federation
5
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Posted - 2014.11.05 17:31:50 -
[202] - Quote
Rocky Eyebrow wrote: 2. Problem solved where there wasnt a problem before.
Actually the problem was that *I* couldn't take them apart.
Now I can have 3 windows and you can have just one.
*passes a tissue*
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Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
33
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Posted - 2014.11.05 17:54:27 -
[203] - Quote
First of all thanks CCP Punkturis for the quickfix of the market order input arrays and for actually caring about our feedback.
However i think there is lots of potential for improvement of the multi sell window. I have talked to fellow traders and industrials and i have condensed the most important suggestions in the following picture:
http://i.imgur.com/6iQojtR.png
With the added suggestions the window fits much better into the rest of the eve clients layout. Especially the now left adjusted numbers are very different from all other market related windows. The current windows also wastes quite some precious space. |
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CCP Punkturis
C C P C C P Alliance
5531
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Posted - 2014.11.05 17:56:53 -
[204] - Quote
Mara Kell wrote:First of all thanks CCP Punkturis for the quickfix of the market order input arrays and for actually caring about our feedback. However i think there is lots of potential for improvement of the multi sell window. I have talked to fellow traders and industrials and i have condensed the most important suggestions in the following window: http://i.imgur.com/6iQojtR.png With the added suggestions the window fits much better into the rest of the eve clients layout. Especially the now left adjusted numbers are very different from all other market related windows. The current windows also wastes quite some precious space.
you know your button suggestion is already in there
(as for your other suggestions we have to keep consistency in the client)
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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Malou Hashur
Ministry of War Amarr Empire
41
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Posted - 2014.11.05 18:15:18 -
[205] - Quote
ISD Ezwal wrote:I have removed a rule breaking post. The Rules:4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
lawl |
William Ruben
The Greater Goon Clockwork Pineapple
66
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Posted - 2014.11.05 18:19:05 -
[206] - Quote
CCP Greyscale wrote: I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.
Thanks for the reply. It might be an API issue with EVEMon; I'm on the road at present but will check when I get home. |
Lost Hamster
Hamster Holding Corp
146
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Posted - 2014.11.05 18:24:33 -
[207] - Quote
CCP Punkturis wrote:you know your button suggestion is already in there (as for your other suggestions we have to keep consistency in the client)
Can you please make the quantity number field more WIDE? When you try to sell items in the 10 000 000 range (example tritanium), it's just to small. |
SeSca Vanger
Arctic Light Inc. Arctic Light
0
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Posted - 2014.11.05 18:25:10 -
[208] - Quote
Hi
A BUG (perhaps) i encountered with one of my alts.
NEW PI base links cost around 20 more CPU then before the patch TODAY (quickpatch). I know this due to making identical PI planet with same character but falling short heavily on CPU.
IF it is not a bug, please enforce the new rule to old planets also, thx.
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Nostromo Fidanza
Science and Trade Institute Caldari State
9
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Posted - 2014.11.05 18:33:29 -
[209] - Quote
CCP Punkturis wrote:Mara Kell wrote:First of all thanks CCP Punkturis for the quickfix of the market order input arrays and for actually caring about our feedback. However i think there is lots of potential for improvement of the multi sell window. I have talked to fellow traders and industrials and i have condensed the most important suggestions in the following window: http://i.imgur.com/6iQojtR.png With the added suggestions the window fits much better into the rest of the eve clients layout. Especially the now left adjusted numbers are very different from all other market related windows. The current windows also wastes quite some precious space. you know your button suggestion is already in there (as for your other suggestions we have to keep consistency in the client)
It's seems counter-intuitive for players figure out that they needed to click on the up/down arrow to get to the market detail window. Is it possible to return to the magnifying glass? Or do I need to just get with the times. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
189
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Posted - 2014.11.05 18:34:21 -
[210] - Quote
CCP Greyscale wrote:Haulers all get a large fatigue reduction bonus, so logistics should not be impacted too strongly. What ship were you trying to haul stuff around in?
Perhaps jump bridges can get another look come rhea-
-Remove fatigue on jump bridges -Triple or quadruple the fuel cost of a jump -prevent caps from using them (i don't think it would hold enough fuel for caps anyways).
The idea behind this being that one small logistics team couldn't keep an entire network fuelled for fleets to pass through. If a fleet wanted to move a large distance to defend territory, each member of the fleet would have to carry enough fuel to jump through multiple jump bridges, which would not be likely.
This would have the effect of allowing casual use to be easy and allow jump bridges to be a major benefit to holding sov space. This would also allow faster response from defenders in the immediate area of your space. This change would prevent large fleets from being able to freely bounce from Deklein to Delve via jump bridges because of the amount of logistics that would be required to keep the jump bridges fueled. This would also save ice from the inevitable crash that is coming.
Rather than just taking the axe to jump bridges, which is basically what is happening now, you are giving the player a choice- spend more isk on fuel and carry it around with them, or take gates and save 4x the fuel cost.
(Also, I'm available for hire if you want to bring on someone with more Good Ideas to CCP ) |
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