Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [30] .. 37 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Chance Ravinne
WiNGSPAN Delivery Services
18
|
Posted - 2014.10.29 03:44:34 -
[871] - Quote
In other words:
FREE TORPEDO DELIVERIES FOR EVERYONE Now with increased speed, cap, tank, and CPU!
CCP Fozzie wrote:Hey everyone. Here are our latest updates to the plan.
Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.
We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +10m signature radius and the T2 will add 12m.
We're increasing the capacity of the T2 bomb launcher to 300m3.
The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.
Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.
The new interdiction probe will be delayed slightly as we've run into some graphical issues with it that we'll need more time to properly fix.
We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.
You've just read another amazing post by WiNGSPANTT, the 4th Best Commentator on YouTube! GÇï Follow along with my exploration and stealth bomber adventures on my YouTube channel
|
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
354
|
Posted - 2014.10.29 03:49:20 -
[872] - Quote
Schwa Nuts wrote:In an effort to nerf stealth bombers, and their chilling effect on the fleet meta, we have instead offered up buffs to stealth bombers.
r u scared? you should be. |
Dr Jihad Alhariri
Dr Jihad's Brigade of Interstellar Mujahideen Corrosive.
14
|
Posted - 2014.10.29 04:48:11 -
[873] - Quote
CCP Fozzie wrote:Hey everyone. Here are our latest updates to the plan.
Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.
We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +10m signature radius and the T2 will add 12m.
We're increasing the capacity of the T2 bomb launcher to 300m3.
The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.
Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.
The new interdiction probe will be delayed slightly as we've run into some graphical issues with it that we'll need more time to properly fix.
We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.
This is very good news. The "cloakies can decloak other cloakies" change, by itself, would have been a step backwards in Eve's progression.
To make it really work out, other supportive changes have to be made alongside. For example: Allowing fleet members to see other cloaked ships in fleet. This would allow the fleet's cloakies to be coordinated unlike a cage full of blindfolded squirrels.
I am also glad to see the sig radius increase toned down. The current numbers look more reasonable (they aren't de facto destroyers with the new planned values).
So... ship it! |
Bienator II
madmen of the skies
2933
|
Posted - 2014.10.29 04:55:33 -
[874] - Quote
CCP Fozzie wrote: Explosion Radius: 5000 .. AoE Range: One Meter
physics sais no
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
Nolak Ataru
Incursion Osprey Replacement Fund LLC
237
|
Posted - 2014.10.29 05:07:43 -
[875] - Quote
Easiest way to keep regular bombers happy and kill ISBoxing bombers: Add a random 4-digit code (like the Captcha, but cleaner) that must be entered to arm a bomb before detonation but after launch. Make sure you can still click on overview and warp off before entering code tho. |
BadAssMcKill
ElitistOps
904
|
Posted - 2014.10.29 05:35:13 -
[876] - Quote
Couldn't you just like decrease bomber damage + increase bomb sig radius / decrease BS sig and reduce flight ime somewhat
Seems like a reasonable way of nerfing bombers for now |
WhyYouHeffToBeMad IsOnlyGame
Republic Military School Minmatar Republic
1285
|
Posted - 2014.10.29 05:49:26 -
[877] - Quote
Manfred Sideous wrote:@CCP
For the interim:
Fitting a bomb launcher disables the ability to cloak.
TYTIA this belongs in the OLBI thread.
A.K.A Hodor Von Grootenberg
|
Jonah Bridges
Primordial Chaos
0
|
Posted - 2014.10.29 06:17:47 -
[878] - Quote
Cheers Fozzie
oh %$#@ it
|
Mark Hadden
Sniggerdly Pandemic Legion
38
|
Posted - 2014.10.29 06:45:51 -
[879] - Quote
Rowells wrote: Well, with that logic, so should any type of multi boxing. One player should be able to do the job of more than a single pilot. No cyno alts, no logi alts, etc.
no, not at all. My point are automated clients, not multiboxing as such.
CCP Fozzie wrote: Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely.
so no meaningful bomber neft anymore? Ban isbotters at least then. |
CW Itovuo
The Executioners Capital Punishment.
44
|
Posted - 2014.10.29 07:04:35 -
[880] - Quote
Chance Ravinne wrote:In other words:
FREE TORPEDO DELIVERIES FOR EVERYONE Now with increased speed, cap, tank, and CPU!
LOL. Funny videos. |
|
Ame Umida
Quovis The Bastion
17
|
Posted - 2014.10.29 07:06:52 -
[881] - Quote
If you intend on bring in 1 meter cap void bombs, bring back mines please (for low and nullsec space of course). |
CW Itovuo
The Executioners Capital Punishment.
44
|
Posted - 2014.10.29 07:13:57 -
[882] - Quote
Rowells wrote:lol at the rorq loot E: I'm not really seeing the problem on this one. it seems like something a regular gang of bombers could pull off themselves. Th bombers only killed a rorqual. Terrible fit (imo) at that. E2: that being said thisis probably a more reasonable example.
Pretty hard to divorce ISBOXER from stealth bomber "rebalance" when you see KM's like that. |
Delt0r Garsk
Brutor Tribe Minmatar Republic
186
|
Posted - 2014.10.29 07:17:02 -
[883] - Quote
Seriously what is wrong with everyone? Bombers are suppose to be good against BS. That is the POINT. Nerf them so BS are safe again? Fly in high-sec if you want no risk.
Show me all these fleets of BS being wiped from the battle field all the time. I just don't see it. Bombers are not that high on the kills list. (Ishtars are!). As for bomb runs are easy to set up (yea right). A quick look at your killboard show that you know nothing about it, and the "its my alt account that does bombing" is not going to cut it. Put up, and show the data of all this rampant bomb runs or shut up.
As for "only amour doctrines are viable". That is sort of true. But its not just because of bombers. It is how sig radius work with tracking as well. Oh and the fact that shield mods use mids and therefore you lose valuable ewar slots etc.
Death and Glory!
Well fun is also good.
|
Delt0r Garsk
Brutor Tribe Minmatar Republic
186
|
Posted - 2014.10.29 07:22:03 -
[884] - Quote
CW Itovuo wrote:Rowells wrote:lol at the rorq loot E: I'm not really seeing the problem on this one. it seems like something a regular gang of bombers could pull off themselves. Th bombers only killed a rorqual. Terrible fit (imo) at that. E2: that being said thisis probably a more reasonable example. Pretty hard to divorce ISBOXER from stealth bomber "rebalance" when you see KM's like that. That kill is with torps. Have an escort and stop expecting to be safe alone. A few AF around and they never would have uncloaked, or as you can see from the kill boards, he loses every bomber and most of the pods. Also the de cloak thing would have changed nothing.
Death and Glory!
Well fun is also good.
|
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
249
|
Posted - 2014.10.29 07:32:21 -
[885] - Quote
Thanks for rolling back the decloak change! :) |
The Ironfist
Nordbot Capitals Northern Associates.
70
|
Posted - 2014.10.29 07:36:46 -
[886] - Quote
CCP Fozzie wrote:Hey everyone. Here are our latest updates to the plan.
Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.
We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +10m signature radius and the T2 will add 12m.
We're increasing the capacity of the T2 bomb launcher to 300m3.
The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.
Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.
The new interdiction probe will be delayed slightly as we've run into some graphical issues with it that we'll need more time to properly fix.
We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.
So everything stays as is slowcat online and T3 online good job. |
Grave Digger Eriker
Grave Diggers Guild
26
|
Posted - 2014.10.29 07:51:16 -
[887] - Quote
Great so with the roll--back that is only really beneficial to ISKBoxer players you are ruining the game for any large fleet and expect the introduction of 2 virtually useless bombs to compensate.
Are you are intentionally trying to get rid of all large fleets or just aiming at clearing out Nullsec so that yo don't need to fix the problems because no-one lives there.
That's not a very bright way of keeping/increasing your player base. |
Cyaron wars
My Little Pony Industries Inc. Out of Sight.
85
|
Posted - 2014.10.29 08:01:32 -
[888] - Quote
CCP Fozzie wrote:Hey everyone. Here are our latest updates to the plan.
Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.
We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +10m signature radius and the T2 will add 12m.
We're increasing the capacity of the T2 bomb launcher to 300m3.
The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.
Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.
The new interdiction probe will be delayed slightly as we've run into some graphical issues with it that we'll need more time to properly fix.
We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.
Just when I thought ISBoxer will be useless for bombers CCP saves the day. Thank you CCP Fozzie :) |
Sans Nome
Martyr's Vengence Nulli Secunda
0
|
Posted - 2014.10.29 08:09:44 -
[889] - Quote
To end the choke hold bombers have om the current meta i suggestie the following: A Make defender missiles an anti bomb weapon B make it zo that a bomb upon launching locks the bomber that launched it. If this lock is broken due to any reason, the bomb Will fail to explode give the bomb a lock range of 250km but no relock ability. |
Dave Stark
7073
|
Posted - 2014.10.29 08:12:18 -
[890] - Quote
Grave Digger Eriker wrote:Great so with the roll--back that is only really beneficial to ISKBoxer players you are ruining the game for any large fleet and expect the introduction of 2 virtually useless bombs to compensate.
Are you are intentionally trying to get rid of all large fleets or just aiming at clearing out Nullsec so that yo don't need to fix the problems because no-one lives there.
That's not a very bright way of keeping/increasing your player base.
funfact; you don't need isboxer to bomb fleets and make BS doctrines irrelevant. |
|
Dave Stark
7073
|
Posted - 2014.10.29 08:14:18 -
[891] - Quote
Nolak Ataru wrote:Easiest way to keep regular bombers happy and kill ISBoxing bombers: Add a random 4-digit code (like the Captcha, but cleaner) that must be entered to arm a bomb before detonation but after launch. Make sure you can still click on overview and warp off before entering code tho.
this is literally the dumbest thing i've ever seen suggested. it's on par with every other captcha suggestion, and is just as bad for the same reasons. |
Saisin
State War Academy Caldari State
163
|
Posted - 2014.10.29 08:16:23 -
[892] - Quote
I am kind of neutral about backtracking on the decloaking but despite CCP saying it was not done to target sb isboxing, I still believe it t would have curved it a bit...
The fact is that isboxed SB fleet are going to gain even more visibility with the addition of polarized torpedoes and the reduction of structures HP with Phoebe If only a handful of very rich players can impact the game that much, it will reflect badly on the game, and the perceived impact on newer and casual, players can be really bad.
Drop the decloaking thing, yes, but change your EULA to clearly ban isboxing as botting. The risk of losing all these accounts will be enough to deter their usage on a wider scale., and keep his issue under control
"surrender your ego, be free". innuendo.
solo? There is a new hope
http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html
|
Sbrodor
Oscura Simmetria Yulai Federation
34
|
Posted - 2014.10.29 08:21:00 -
[893] - Quote
CCP Fozzie wrote:Hey everyone. Here are our latest updates to the plan.
Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.
We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +10m signature radius and the T2 will add 12m.
We're increasing the capacity of the T2 bomb launcher to 300m3.
The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.
Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.
The new interdiction probe will be delayed slightly as we've run into some graphical issues with it that we'll need more time to properly fix.
We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.
TNX CCP. This is good. we accept 12 sec flight and other nerfs but my corp can still continue exist. ^^^^ |
Viribus
Love Squad Confederation of xXPIZZAXx
269
|
Posted - 2014.10.29 08:22:49 -
[894] - Quote
how about activating a bomb launcher immediately reduces your velocity by 50% (or some other arbitrary number). you can no longer bomb aligned and be 100% safe so long as you're not bubbled.
This way bombers are still able to punish unsupported battleship fleets as Allah intended but are vulnerable to instalocking hurricanes/SFIs/legions/whatever people use these days. It would also make it far more dangerous to bomb frigates and destroyers, which is probably an unintended use of the bombing mechanic from CCP's point of view
PS nerf ishtars and ceptors, buff BCs and HMLs please
watch me be a scurb and get owned
|
Rain6637
GoonWaffe Goonswarm Federation
23352
|
Posted - 2014.10.29 08:27:17 -
[895] - Quote
CCP Rattati balancing things based on graphs
is this how stuff is balanced, with a 10,000 foot view based on usage?
Quote:Case: The Rail Rifle
KPI's: Kills, Spawns and K/S Sample: Prototype Rifles in Public Contracts since May 2014 (post 1.8 through all hotfixes) Data Insights: The Rail Rifle has the highest K/S in the sample, gets the most kills and is the most used Rifle currently Main Theory: The Rail Rifle is too effective Forum Support: Yes Secondary Theory: The following Rifles are not effective enough, Assault Scrambler, Burst Assault, Tactical Assault, and Assault Rail. Forum Support: Yes
just curious
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Delt0r Garsk
Brutor Tribe Minmatar Republic
187
|
Posted - 2014.10.29 08:37:39 -
[896] - Quote
Grave Digger Eriker wrote:Great so with the roll--back that is only really beneficial to ISKBoxer players you are ruining the game for any large fleet and expect the introduction of 2 virtually useless bombs to compensate.
Citation required. Seriously. Everyone says this is happening all the time. Yet the best anyone comes up with is the odd kill here and there *with torps* against un escorted ships. 30 bombers takes quite a while to kill a properly fitted Roqual. A few AF would have torn the bombers apart. And a isboxer fleet even more so and faster.
This is eve. Everytime you undock there is a real risk you can lose a ship, your BS only fleets are not invulnerable and they are never suppose to be. You don't like it. Play WoW.
Ironically the very few isboxer kills posted would work just as well with plenty of other ship types as well.
Death and Glory!
Well fun is also good.
|
Perseus Hagakure
Oscura Simmetria Yulai Federation
0
|
Posted - 2014.10.29 08:41:06 -
[897] - Quote
CCP Fozzie wrote:Hey everyone. Here are our latest updates to the plan.
Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.
Thank you |
Yi Hyori
University of Caille Gallente Federation
14
|
Posted - 2014.10.29 08:41:58 -
[898] - Quote
Oh my, this may be a long post...
Firstly, I'm sorry in advanced, but this is going to be slightly off-topic, people need to stop looking at bombers in the form of multiboxer or not. There is an inherent lack of good judgement when there are 40 people in local and you decide to jump into a beacon. Regardless of whether the 40 in local is a single multiboxer or 40 individuals, it doesn't change the fact that jumping into a system with that many hostiles is a stupid decision. So please stop pointing at ISBoxer for that, but point at the victims for doing something stupid. This community is great at mocking people who make poor decisions, but the anti ISBoxer bandwagon is a little much.
To the main point of this thread, Fozzie, thank you for taking these stealth changes by not reintroducing a bug that was fixed years ago. With that said, these changes still don't nerf bombers nearly enough. In actuality, these changes are actually slight buffs to torpedo bombers while slightly nerfing actual bombs. While these are steps in the right direction, bomb effectiveness needs to be lowered. As stated by other players, the bomb application is heavily skewed towards one type of tank type and there is no reliable method of mitigating the damage. The introduction of new ways to avoid the damage completely is a great step, but binary combat system of 100% dmg or 0% dmg isn't very interesting gameplay. This argument was used when introducing the new invention changes by yourselves.
Introduction of damage modifier via explosion velocity would be a great help for allowing that sort of interesting non binary gameplay. However, the drawback to something like this is that it may increase the calculations required by the server and thus might not be a desirable fix.
Reduction of the explosion radius from 15km to 10km may help to alleviate this problem as well. 10km along with the 12 second flight time would give ample time for most ships to completely evade the bomb damage. This would also allow non multiboxing bombers to become more effective as they can align and carpet bomb an area for more effectively than a single ISBoxer aligning to a single point. Mayhaps even nerfing down to 8km may have the same effect, but this would require testing.
The changes to move the sig penalty to bomb launchers is actually a pretty good change. I would however like to point out that at this time, there is no reason to train bomb deployment past 1 unless youre looking to drop void bombs. at this point you would train up to 4. The increased rearm time on the bomber is a nice touch, but still doesn't give enough of a benefit to train the skill to 5. Swapping the penalty to 12m to t1 launchers and 10m to t2 launchers would make bomb deployment 5 far more desirable. The current feature makes it so that t1 launchers are far more desirable than a t2 launcher. The increased bay is nice, but a bomb truck for multibomb run would be present and the increased sig ont he t2 launcher would make it more of a hinderace than a benefit.
Another argument that players are making is to introduce a captcha system into bomb launchers. This is a silly idea as it would only act to over complicate gameplay for no real discernible reason than to make it more complicated for a single type of player. Introducing overly clunky and cluttered mechanics as a fix a perceived problem are usually poor ideas.
Common "fixes" the players are suggesting in this thread to fix bombers are -disable warp after dropping a bomb -disable cloak on bombers -ban isboxer
For the first 2 suggestions, the bomber would have to be completely reworked to fit into that line of thought. The main frustration against bombers is that if they are bombed properly, they have no change of fighting back. That frustration is translated into their suggestion of being able to actually lock and fight these targets. If these changes were to be applied, the bomber would have to be reborn as a 20-30k ehp cruiser with large weapons. In essence a cruiser sized attack battlecruiser. Or whatever the naga, nado, oracle, talos are now called.
This is because the current stats on the bombers make them extremely vulnerable to damage. To the point that t1 drones from any frigate can kill a bomber in short order. Throwing in these types of changes would surely make bombers obsolete and I doubt CCP would want to completely delete an entire class of ships.
As for the ISBoxer issue, I stand with CCP that multiboxing is a niche style of gameplay that is accepted by the developers.
I understand that this is a sticky topic, but I think it would be prudent to address this issue. The ISBoxer community has been grown and nurtured in the eve community due to CCP's willingness to accept this niche community to play in this sandbox over the years. The outcry against ISBoxer seems to be relatively recent due to public figures such as amnzi and wheniaminspace. The hypocritical playerbase is completely fine when ISBoxers do mundane things such as mining or hauling to provide them with cheaper ships, but when it threatens their own safety, they cry bloody murder. Regardless, CCP's legal team may need to reword the EULA to allow CCP to state that software multiboxing via key broadcast is 100% allowed while still maintaining their stance against automated botting. The player outcry comes from CCP's "well, the EULA says no, but we say yes because we have that jurisdiction".
Thank you Fozzie for taking the time to swim through the mess in these threads and introducing changes and revisions via player feedback.
|
Peter Powers
Terrorists of Dimensions Free 2 Play
246
|
Posted - 2014.10.29 08:49:46 -
[899] - Quote
Mrs Comfortable wrote:Bombers remain OP, nothing to see here.
That 15 players can basically remove BS from fleet fights is lame.
Might as well bring tracking titans back its that level of lame.
hum.. bombers OP? i don't think so.
Also, maybe rather than whining about bombers being a threat to your blob-ball-of-doom, you could start thinking about tactics in which a fleet is moving differently than the "orbit anchor" approach that everyone has adopted. you know, back in the days we didn't all do the same thing.
3rdPartyEve.net - your catalogue for 3rd party applications
|
Scatim Helicon
Deep Core Mining Inc. Caldari State
3061
|
Posted - 2014.10.29 08:56:52 -
[900] - Quote
I guess expecting CCP to go through with a change which encouraged skill and co-ordination to succeed was too much.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [30] .. 37 :: one page |
First page | Previous page | Next page | Last page |