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baltec1
Bat Country Goonswarm Federation
13670
|
Posted - 2014.10.18 01:51:00 -
[541] - Quote
Byson1 wrote:is there any communication between the guys deciding to screw with mechanics? Is there really a good reason this should even happen. or is it just to screw with people? I think people working for ccp who play the game should not be allowed to make such decisions. I don't believe they are impartial. There needs to be an audit to see who these changes will help the most. Who in CCP?
These changes will mean more ship comps will be viable again. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jaysen Larrisen
18
|
Posted - 2014.10.18 01:58:00 -
[542] - Quote
Gantz Vendetta wrote:Im sure its been said before but TLDR.
I am a fairly poor PvPer trying to get into the role of the solo bomber, and as it stands I have enough troubles just surviving, let along landing a bomb, let alone that bomb doing pathetic damage, let alone warping out after a bomb, let alone etc etc.
Why make something that is so hard to be fully succesful at even harder? Surely there is a way to target mid to large bomber fleets without completely ruining the ship in its entirety.
Nerfing bomb damage, then giving more bombs and faster fire rate is hardly fair. Not to mention the fact that bombs do such pathetic damage already.
I dont know what more to say than if this does go ahead i would like a refund on all bomber related skills, including covert ops and torps.
I do think there is a good point here. You don't want to make the bomber (or any frigate for that matter) so difficult to use that you start to really impinge on it's accessibility to players.
I'm not saying you should be able to hop into a SB after a month and half and smash folks in PVP at all...but you shouldn't set it up that it's a coffin for folks that don't have 2yrs in the game. |

XvXTeacherVxV
Nightmare Machinery
109
|
Posted - 2014.10.18 02:32:00 -
[543] - Quote
CCP Fozzie wrote: This change will add some more complexity to organizing multiple cloaked ships, as well as returning the old gameplay of attempting to decloak other players with your own cloaked ship.
So if I understand you correctly...
Having ships that decloak each other is underpowered. Having ships that don't decloak each other is overpowered.
There's a compromise here between the two extremes: fleet members decloak each other, but they also can see each other. That fixes the real issue that first fix didn't properly address. Don't just revert back to the previous system that you already decided wasn't working. "Returning to the old gameplay" makes your design team look like they don't know what they're doing. Move forward, not back.
And how come you never released that high-slot "reverb target painter"? That would give low-sec bombers some teeth. I'm sure marauder and rapier pilots would appreciate it too. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |

Lugh Crow-Slave
Guardians of the Morrigan
162
|
Posted - 2014.10.18 03:12:00 -
[544] - Quote
Mike Azariah wrote:Seraph IX Basarab wrote:http://go-dl1.eve-files.com/media/1410/IBombers.png
This. Nice graphic, the only issue I have with it is when do they cloak? If (btw has this little gem been confirmed?) they can be decloaked in warp if they are in the same warp bubble would they all have to space out ahead of time or would they cycle in? m
you can set it so there is a delay
bomber one lands at 0 bomber 2 holds to sec warps to 5
so on and so forth
this is something much harder for real players to do quickly as they would need to wait 4+ do to server and voice coms lag
such as you cant go biased of when bomber 1 heads in because bomber two may lag on voice and hear it after bomber 3 bomber 3 still waits to warp based on the time it takes bomber one then bomber 2 to go. do to the lag the spacing is wrong and 3 lands at the same time or just b4 causing bomber 2 to warp through and de-cloak bomber 3
and if you go based on each bomber calling out you now have to wait for the server and voice lag causing the time to take much longer then isboxer.
isboxer can also control ship speed much easier then a group of players to lower the chance of de-cloaking when aligning to target |

Midgen
Viziam Amarr Empire
4
|
Posted - 2014.10.18 04:02:00 -
[545] - Quote
NO CCP...... my god, just NO... you are going too far with all this.... i think you have started to loose site here and are blindly stumbling into a wall |

BravoSierra
Common Sense Ltd Nulli Secunda
3
|
Posted - 2014.10.18 07:31:00 -
[546] - Quote
I'm all for these changes. Keep it up CCP!
Cloaking is OP in EVE. Reverting the change gives cloaky blobs more rope to hang themselves as their number grow. Just because T3s/recons aren't as pervasive as bombers doesn't make them good for the game either. The mechanic is bit clunky, but it's EVE after all and somehow we will suck it up.
Changes for bubbles, firewall, etc. are great for tactical aspects of the game. I'm really happy to see them, and hope for more in the future. Stats tweaks don't deepen the game in the same way.
Mike Azariah wrote:Seraph IX Basarab wrote:http://go-dl1.eve-files.com/media/1410/IBombers.png
This. Nice graphic, the only issue I have with it is when do they cloak? If (btw has this little gem been confirmed?) they can be decloaked in warp if they are in the same warp bubble would they all have to space out ahead of time or would they cycle in? m
Like Lugh Crow-Slave said, there has to be a delay. But it takes fifteen seconds total, and anyone not listening will lose their ship anyway.
The key thing this graphic gets wrong is only one bomber, if any, will be within 5-¦ of the warp out and actually insta-warp. It's not easy to set up the bookmarks for any of them to be at the right angle. If the target is exactly between the 15km bomber and warp out, the 10km and 20km bombers are 10-¦ off. To be insta-aligned, bombers have to be 2-2.6 km of each other.
It's no better than fleet warping in except the squad isn't on DScan for that couple seconds. The insta-align workarounds spread damage out. |

Oxide Ammar
171
|
Posted - 2014.10.18 07:40:00 -
[547] - Quote
Quote:Cloaked Ships Decloaking Each Other: The change that allowed cloaked ships to pass through each other without decloaking was made back in 2012 to make bombing easier. With the last few years of evidence to look at, it becomes clear that organizing bombing runs has become a bit too easy. This change will add some more complexity to organizing multiple cloaked ships, as well as returning the old gameplay of attempting to decloak other players with your own cloaked ship. We know that some players are going to be unhappy with the way this makes their gameplay more challenging, but bombing was very viable before the cloaking change and it will continue to be very viable after.
When I started playing EVE I thought cloakies decloaking each other was bug and you were lazy to fix it, but now you are reverting to this **** again? really ? How the hell you can convince someone to play a game saying cloaky ships decloak each other and same time they can't see each other while they are in fleet ?
Pls keep adding invisible walls and barriers to play this game like this stupid fatigue and now nerfing SBs. GG encouraging blobs with no real threat to them. Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |

King Fu Hostile
Imperial Collective Unsettled.
168
|
Posted - 2014.10.18 07:42:00 -
[548] - Quote
baltec1 wrote:Byson1 wrote:is there any communication between the guys deciding to screw with mechanics? Is there really a good reason this should even happen. or is it just to screw with people? I think people working for ccp who play the game should not be allowed to make such decisions. I don't believe they are impartial. There needs to be an audit to see who these changes will help the most. Who in CCP? These changes will mean more ship comps will be viable again.
There are no bombs in lowsec, and BCS aren't viable there. |

Rek Seven
Probe Patrol
1931
|
Posted - 2014.10.18 07:43:00 -
[549] - Quote
Lugh Crow-Slave wrote:Mike Azariah wrote:as said before, 100 bombs will self annihilate
but wing after wing. . . we will darken the skies with our bombers---and you will DIE in the shade
That aside, may I ask if there are any more things I should add to my summary?
m i would like it if the new bomb was looked at in regards to carriers and dreads either by making triage/siege immune(or resistance) to the cap void (thus they can be used to force carriers into triage) or see if anything can be done to batteries to up their nuet resistance to a point that this module is worth using over recharges. but asit stands a small WH group will be to strongly affected by this bomb
This.
Caps need some defence from void bombs otherwise thes bombs are going to be hugly overpowered... caps are aleready rapidly becoming the weakest class of ships in the game; the can't jump far, can't jump a gate if a HIC is around, can't defend them selves against sub caps... +1 |

Adrie Atticus
Shadows of Rebellion The Bastion
443
|
Posted - 2014.10.18 07:47:00 -
[550] - Quote
BravoSierra wrote:I'm all for these changes. Keep it up CCP! Cloaking is OP in EVE. Reverting the change gives cloaky blobs more rope to hang themselves as their number grow. Just because T3s/recons aren't as pervasive as bombers doesn't make them good for the game either. The mechanic is bit clunky, but it's EVE after all and somehow we will suck it up. Changes for bubbles, firewall, etc. are great for tactical aspects of the game. I'm really happy to see them, and hope for more in the future. Stats tweaks don't deepen the game in the same way. Mike Azariah wrote:Seraph IX Basarab wrote:http://go-dl1.eve-files.com/media/1410/IBombers.png
This. Nice graphic, the only issue I have with it is when do they cloak? If (btw has this little gem been confirmed?) they can be decloaked in warp if they are in the same warp bubble would they all have to space out ahead of time or would they cycle in? m Like Lugh Crow-Slave said, there has to be a delay. But it takes fifteen seconds total, and anyone not listening will lose their ship anyway. The key thing this graphic gets wrong is only one bomber, if any, will be within 5-¦ of the warp out and actually insta-warp. It's not easy to set up the bookmarks for any of them to be at the right angle. If the target is exactly between the 15km bomber and warp out, the 10km and 20km bombers are 10-¦ off. To be insta-aligned, bombers have to be 2-2.6 km of each other. It's no better than fleet warping in except the squad isn't on DScan for that couple seconds. The insta-align workarounds spread damage out.
Warpout could be 10AU away, at that point we're talking about 1/1000 000 of degrees. Sure, you'd have the bombs spread a little bit more, but when has the enemy been in a pretty ball which is exactly the radius of the bomb outside of trying to catch them at a warp-in?
The bombers are just tools, expect to lose a few and this tactic becomes even more viable. |
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BROTHER Mullakai
GoD SwarM
0
|
Posted - 2014.10.18 08:44:00 -
[551] - Quote
All is not lost , ( we usually just have a very small group and warp our selves so this is less about de cloaking as we go different times and distances ) i am a little concerned about the 12s on bombs thing but people on the ball will get away any way with 10 secs and numbskulls dont even notice it heading their way and im sure that will continue . The align thing was bugging me then i rememberd
http://community.eveonline.com/news/dev-blogs/sensor-overlay-2.0-bigger-better-bookmarks-in-spacier/
This is happening , bookmarks on overlay in same expansion unless i have this wrong you could literraly set bookmarks on the fly the opposite side to each other of target , get closer (having overlay bookmark on selected item ready ) de cloak / bomb/warp by clicking slected item as usuall ;)
Never have to really align .
Hope i have this right ?
|

Longdrinks
Love Squad Pasta Syndicate
129
|
Posted - 2014.10.18 09:32:00 -
[552] - Quote
BROTHER Mullakai wrote:All is not lost , ( we usually just have a very small group and warp our selves so this is less about de cloaking as we go different times and distances ) i am a little concerned about the 12s on bombs thing but people on the ball will get away any way with 10 secs and numbskulls dont even notice it heading their way and im sure that will continue . The align thing was bugging me then i rememberd http://community.eveonline.com/news/dev-blogs/sensor-overlay-2.0-bigger-better-bookmarks-in-spacier/This is happening , bookmarks on overlay in same expansion unless i have this wrong you could literraly set bookmarks on the fly the opposite side to each other of target , get closer (having overlay bookmark on selected item ready ) de cloak / bomb/warp by clicking slected item as usuall ;) Never have to really align . Hope i have this right ? yes but theres a couple of minutes delay on corp bookmarks updating for everyone so hope your target sits still |

Lugh Crow-Slave
Guardians of the Morrigan
163
|
Posted - 2014.10.18 10:37:00 -
[553] - Quote
Rek Seven wrote:Lugh Crow-Slave wrote:Mike Azariah wrote:as said before, 100 bombs will self annihilate
but wing after wing. . . we will darken the skies with our bombers---and you will DIE in the shade
That aside, may I ask if there are any more things I should add to my summary?
m i would like it if the new bomb was looked at in regards to carriers and dreads either by making triage/siege immune(or resistance) to the cap void (thus they can be used to force carriers into triage) or see if anything can be done to batteries to up their nuet resistance to a point that this module is worth using over recharges. but asit stands a small WH group will be to strongly affected by this bomb This. Caps need some defence from void bombs otherwise thes bombs are going to be hugely overpowered... caps are aleready rapidly becoming the weakest class of ships in the game; the can't jump far, can't jump a gate if a HIC is around, can't defend themselves against sub caps...
Well caps should not be able to defend themselves against subcaps w/o subcaps in their fleet but with this new bomb even with a subcap support fleet they just become a liability rather then a force multiplier.
(not directed at rek) now in the large capital fleets of null this bomb will probably work as intended and in LS you wont be able to use them so it is WH space where this becomes a problem |

FunGu Arsten
Fungu .Inc
23
|
Posted - 2014.10.18 11:04:00 -
[554] - Quote
Mike Azariah wrote:Seraph IX Basarab wrote:http://go-dl1.eve-files.com/media/1410/IBombers.png
This. Nice graphic, the only issue I have with it is when do they cloak? If (btw has this little gem been confirmed?) they can be decloaked in warp if they are in the same warp bubble would they all have to space out ahead of time or would they cycle in? m
do you eaven know what you're talking about - the isboxer bomb fleet is already setup to warp at differend ranges .... - warp to random object at their respected distance - cloak - keep at range 30km preset so the fleet moves away from the center ship??
and lets face it - IF you would uncloak eachother in warp when warping from the same grid to another location in system- then there is no need for a covert cloak right??
the changes are shortsighted, ineffective and doing the exact difference what you want them to do.
> people who play this game, know the things that are complained about already given you the exact reasons why this is bad,wrong and utterly dumb... Though we all know it will be ignored and more tears will flow |

Heinrich Rotwang
Caldari Provisions Caldari State
16
|
Posted - 2014.10.18 11:16:00 -
[555] - Quote
baltec1 wrote:Byson1 wrote:is there any communication between the guys deciding to screw with mechanics? Is there really a good reason this should even happen. or is it just to screw with people? I think people working for ccp who play the game should not be allowed to make such decisions. I don't believe they are impartial. There needs to be an audit to see who these changes will help the most. Who in CCP? These changes will mean more ship comps will be viable again.
It's curing the disease by killing the patient. |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
414
|
Posted - 2014.10.18 11:26:00 -
[556] - Quote
Mike Azariah wrote:Seraph IX Basarab wrote:http://go-dl1.eve-files.com/media/1410/IBombers.png
This. Nice graphic, the only issue I have with it is when do they cloak? If (btw has this little gem been confirmed?) they can be decloaked in warp if they are in the same warp bubble would they all have to space out ahead of time or would they cycle in? m
Warp to an off-grid spot at default ranges. All bombers are spaced out by 5km and can cloak.
Warp to the bm at default ranges cloaked. Job's a good'un.
Also, for what it's worth, if you have a smooth damage curve (i.e. higher damage at the center of the bomb detonation, low damage at the edge) and tweak the bomb HP values, ISBoxer gets nerfed into the ground as precision bombing causes all the bombs to land in the same place.... which means the first bomb will destroy all the other bombs and you'll only get a single detonation. Real players spreading out bombs due to natural human inaccuracy and/or rippling bomb release across multiple bombers will be needed, which is far more interesting bomber coordination than blind men trying not to bump into each other. |

FunGu Arsten
Fungu .Inc
23
|
Posted - 2014.10.18 11:35:00 -
[557] - Quote
BROTHER Mullakai wrote:All is not lost , ( we usually just have a very small group and warp our selves so this is less about de cloaking as we go different times and distances ) i am a little concerned about the 12s on bombs thing but people on the ball will get away any way with 10 secs and numbskulls dont even notice it heading their way and im sure that will continue . The align thing was bugging me then i rememberd http://community.eveonline.com/news/dev-blogs/sensor-overlay-2.0-bigger-better-bookmarks-in-spacier/This is happening , bookmarks on overlay in same expansion unless i have this wrong you could literraly set bookmarks on the fly the opposite side to each other of target , get closer (having overlay bookmark on selected item ready ) de cloak / bomb/warp by clicking slected item as usuall ;) Never have to really align . Hope i have this right ?
As always.. great changes beeing overshadowed by that one "wtfwereyouthinking"-change...
"The only lesson we ever learn is that we never learn " Robert Fisk: |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
335
|
Posted - 2014.10.18 12:09:00 -
[558] - Quote
1 Change affects all cloaked ships. 2 It's a knee jerk reaction to a few null tear bears, what happened to HTFU in this game, guessing all the good players left, couldn't deal with crying little girls. 3 There are far fewer ships that get blown up in null care bear space than anywhere else on the map, yet a few null tear bears cry and the game needs to be changed. F them. 4 Covert Ops, yea we wouldn't want to have anything getting in the way of the null tear bears RMT operations. 5 Changes in no way effects what they are crying about, HTFU.
Fact is null space is the safest on the map, yet they are the biggest cry babies.
http://evemaps.dotlan.net/stats
They do have the most NPC kills though. Farmers. |

Sieonigh
Vengance Inc.
23
|
Posted - 2014.10.18 12:35:00 -
[559] - Quote
Mike Azariah wrote:Seraph IX Basarab wrote:http://go-dl1.eve-files.com/media/1410/IBombers.png
This. Nice graphic, the only issue I have with it is when do they cloak? If (btw has this little gem been confirmed?) they can be decloaked in warp if they are in the same warp bubble would they all have to space out ahead of time or would they cycle in? m
quite simple really set a unique BMs for each bomber at off grids name them the same thing but not be at the exact spot, but in the same vicinity, cloak up and get set.
ISbox bombing in this regard revolves around prior set up, camping a gate of JB ect. which in turn will be more viable with jump fatigue changes forcing pilots to use gates more.
im on team "don't do cloak change" i do feel it will be destructive to other cloak classes. |

Sieonigh
Vengance Inc.
23
|
Posted - 2014.10.18 12:40:00 -
[560] - Quote
Capqu wrote:Mike Azariah wrote:Capqu wrote: 3) i appreciate that you did that, but after the devblog has come out is often too late, which i pretty much am resigned into believing this time around too. i am aware that is not your fault and not in your control. as for speaking from a position of inexperience, maybe you don't, but you are not the only csm and its not unheard of for people to push their own agendas at a detriment to the greater good.
basically im depressed and disappointed as heck because this isn't the first time ccp has ignored minority player base when they destroy some niche of the game. first they came for the rat ai changes, mission flipping etc. etc.
Well, the NDA kind of forbids me from asking folks ahead of dev blogs. Sometimes I try to find a way around it but most times I try to be fast on the response and see how well I can shift the position from the original. That is why you see me asking for input and top two things you would like chenged. Sorry to hear about the depression but weren't you normal bomber folk depressed if all the bombing in your corp was being handed to the isbox guy? or did I misread that? m nah i understand about the nda, i'm not blaming you. main priority for change would be ANYTHING that makes bombs apply damage equally to shield/armor doctrines instead of a soley a power-level nerf, and secondary priority would be something to discourage isboxer yea we hate it, that's life it's like knowing you're on a team with 7 of your bestest pals, but if you ditch all of them and just play by yourself instead you'll amount to more than you could ever achieve together. a couple of those pals i used to bomb with / fc bombers with decided to go down that route, and i can't blame them for it. the power of friendship doesn't work in video games, only anime. when you have 3/4 squads of isboxed bombers, there really isnt any point in adding more human bombers - the combination of diminishing returns and massively increased effort takes away any illusion of enjoyment
you know smart bombs don't take sig into account right? why not make bombs do the same and reduce damage?
|
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Ghaustyl Kathix
Rising Thunder
30
|
Posted - 2014.10.18 12:47:00 -
[561] - Quote
Oxide Ammar wrote:Pls keep adding invisible walls and barriers to play this game like this stupid fatigue Fatigue is a barrier to new players getting into the game, when it'll take over a year for a new player to get into a ship that's actually affected by fatigue?
Arsine Mayhem wrote:Protect the farmers, they are crying. This change in no way affects the AFK null-bear ratters. It's aimed at stealth bomber wings wiping out null-sec subcap fleets (which aren't made up of the risk-averse ratters you mention, otherwise they wouldn't fleet up; they'd just sit and rat). At the moment, every major sov entity is using stealth bomber fleets, so you can't complain it's one group wanting to nerf another, since they would get the nerf as well. The CSM, almost all of which have been on different sides of these wars, pretty much all agreed to nerfing stealth bombers because of how they're affecting fleet compositions.
Arsine Mayhem wrote:Change affects all cloaked ships. This is the only reason I agree with you. Your reasoning behind it is flawed, but you're correct about that. Use the right argument to support your assertion and people might take you seriously.
Taking a real stance on ISBoxer, alongside the changes to the bombs themselves, would be the exact nerf to stealth bombing that CCP wants. The cloaking change is going to make ISBoxer the only viable way to make bombing runs. |

per
Terpene Conglomerate
23
|
Posted - 2014.10.18 15:34:00 -
[562] - Quote
Wandering Squirl wrote:Hello CCP,
..... how about giving fleets a fighting chance against bombs them selves by making defender missiles work against bombs.....
S
have you ever used defender missiles? do you actually know how they work? missiles =! bombs + u can use the smartbombs now
not saying im happy with those changes though
|

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
337
|
Posted - 2014.10.18 15:40:00 -
[563] - Quote
Ghaustyl Kathix wrote:This is the only reason I agree with you. Your reasoning behind it is flawed, but you're correct about that. Use the right argument to support your assertion and people might take you seriously.
Taking a real stance on ISBoxer, alongside the changes to the bombs themselves, would be the exact nerf to stealth bombing that CCP wants. The cloaking change is going to make ISBoxer the only viable way to make bombing runs.
Because there is no way to limit how many accounts can log in from the same machine.
They don't need to eliminate isboxing, just reduce the number of clients. |

Lugh Crow-Slave
Guardians of the Morrigan
163
|
Posted - 2014.10.18 15:43:00 -
[564] - Quote
per wrote:Wandering Squirl wrote:Hello CCP,
..... how about giving fleets a fighting chance against bombs them selves by making defender missiles work against bombs.....
S have you ever used defender missiles? do you actually know how they work? missiles =! bombs not saying im happy with those changes though
i think that's why he was asking for them to be changed so they do work
however i would much rather the bombs be target able lower their sig(and resists accordingly) so that only destroyers/frigs have a chance to lock them in time
this would give a new reason to have smaller ships in the fleets and give a reason to launch more then 7 bombs in a wave as most will probably get intercepted.
at the same time make it so even if the bomber dies the bomb can still go off so you have to chose "do i try and go for the bomber to prevent him from launching anymore? or do i go after the bombs to keep these ones from landing" |

Faren Shalni
Future Corps Sleeper Social Club
69
|
Posted - 2014.10.18 16:44:00 -
[565] - Quote
Lugh Crow-Slave wrote:Rek Seven wrote:Lugh Crow-Slave wrote:Mike Azariah wrote:as said before, 100 bombs will self annihilate
but wing after wing. . . we will darken the skies with our bombers---and you will DIE in the shade
That aside, may I ask if there are any more things I should add to my summary?
m i would like it if the new bomb was looked at in regards to carriers and dreads either by making triage/siege immune(or resistance) to the cap void (thus they can be used to force carriers into triage) or see if anything can be done to batteries to up their nuet resistance to a point that this module is worth using over recharges. but asit stands a small WH group will be to strongly affected by this bomb This. Caps need some defence from void bombs otherwise thes bombs are going to be hugely overpowered... caps are aleready rapidly becoming the weakest class of ships in the game; the can't jump far, can't jump a gate if a HIC is around, can't defend themselves against sub caps... Well caps should not be able to defend themselves against subcaps w/o subcaps in their fleet but with this new bomb even with a subcap support fleet they just become a liability rather then a force multiplier. (not directed at rek) now in the large capital fleets of null this bomb will probably work as intended and in LS you wont be able to use them so it is WH space where this becomes a problem
It will only affect W-space if its is deemed worth sacrificing a vital pilot for the bomber. That being said capacitor warfare in Wspace is extremely powerful and this bomb may be overpowered in that regard. CCP needs to look at this before the release
That being said CCP don't care about Wspace so who knows what they will do So Much Space |

Lugh Crow-Slave
Guardians of the Morrigan
163
|
Posted - 2014.10.18 16:52:00 -
[566] - Quote
Faren Shalni wrote:
It will only affect W-space if its is deemed worth sacrificing a vital pilot for the bomber. That being said capacitor warfare in Wspace is extremely powerful and this bomb may be overpowered in that regard. CCP needs to look at this before the release
That being said CCP don't care about Wspace so who knows what they will do
if you are defending bring in bombers just long enough to send out a volly and shut down an archon is something most groups would find worth the loss of dps if they can't beat the reps as is but yeah i wish they would so us some love in WH |

Faren Shalni
Future Corps Sleeper Social Club
69
|
Posted - 2014.10.18 17:17:00 -
[567] - Quote
Lugh Crow-Slave wrote:Faren Shalni wrote:
It will only affect W-space if its is deemed worth sacrificing a vital pilot for the bomber. That being said capacitor warfare in Wspace is extremely powerful and this bomb may be overpowered in that regard. CCP needs to look at this before the release
That being said CCP don't care about Wspace so who knows what they will do
if you are defending bring in bombers just long enough to send out a volly and shut down an archon is something most groups would find worth the loss of dps if they can't beat the reps as is but yeah i wish they would so us some love in WH EDIT: I do really like the idea behind this bomb and feel it fits WH style bombing amazingly but i'm just worried it may be a touch to strong if capitals have no other way then smart bombs to counter them
Well I am looking at Dreads mainly. The meta has moved to shield dreads meaning their capacitor is life..... and these bombs take that away in one run.
Also it seems CCP want us to use the frig holes more..........
Edit: Just checked. That just over 2 bhaal's of neuting alpha in one bomb.... thats insanely powerful in fact thats overpowered So Much Space |

Lugh Crow-Slave
Guardians of the Morrigan
163
|
Posted - 2014.10.18 17:53:00 -
[568] - Quote
Faren Shalni wrote:Lugh Crow-Slave wrote:Faren Shalni wrote:
It will only affect W-space if its is deemed worth sacrificing a vital pilot for the bomber. That being said capacitor warfare in Wspace is extremely powerful and this bomb may be overpowered in that regard. CCP needs to look at this before the release
That being said CCP don't care about Wspace so who knows what they will do
if you are defending bring in bombers just long enough to send out a volly and shut down an archon is something most groups would find worth the loss of dps if they can't beat the reps as is but yeah i wish they would so us some love in WH EDIT: I do really like the idea behind this bomb and feel it fits WH style bombing amazingly but i'm just worried it may be a touch to strong if capitals have no other way then smart bombs to counter them Well I am looking at Dreads mainly. The meta has moved to shield dreads meaning their capacitor is life..... and these bombs take that away in one run. Also it seems CCP want us to use the frig holes more.......... Edit: Just checked. That just over 2 bhaal's of neuting alpha in one bomb.... thats insanely powerful in fact thats overpowered....goodbye triage and siege in wspace
This will certainly affect dreads as well why i think a resistance should be tied to siege and triage mods this would still play hell with a slow cats cap chain (if you have enough bombers) but would lessen the effect on single carrier or dread fleets.
I'm not saying it has to be a 100% resist but i do think that some resist for T1 siege/triage and a bit more for T2 wouldn't be to bad (unless these bombs are meant to shut down small cap fleets?) |

Doddy
Esoteric Operations
903
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Posted - 2014.10.18 19:03:00 -
[569] - Quote
RIP bombing.
Anti capital bomb will be useless against anyone who brings more than one smartbomb in their fleet...
But hey at least solo hunters get a hp boost. If only they hadn't been nerfed by rats preferentially shooting them that might be usefull. |

Lugh Crow-Slave
Guardians of the Morrigan
163
|
Posted - 2014.10.18 19:09:00 -
[570] - Quote
Doddy wrote:RIP bombing.
Anti capital bomb will be useless against anyone who brings more than one smartbomb in their fleet...
But hey at least solo hunters get a hp boost. If only they hadn't been nerfed by rats preferentially shooting them that might be usefull.
no if you stagger several of the anti cap bomb it can still pass through a few smart bombs |
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