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1. Ideas to make game play more fun...CCP listen UP!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Phsycotic Maniac casino, gambling games to come with incarna. they talked about this at fanfest 2 years ago... Yeah, and if they say it at fanfest then it must be true. Just like when they were talking about Planetary In...
- by Scurvy Pestilential - at 2010.07.27 23:57:00
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2. Any reason why Smart Bombs can't have larger radius? - in Player Features and Ideas Discussion [original thread]
I'm sure there is one, but I can't think what it is. This way Smart Bombs might be slightly more useful then the current status of 'hardly at all'. Just wondering.
- by Scurvy Pestilential - at 2009.05.11 16:55:00
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3. Towing Rig - in Player Features and Ideas Discussion [original thread]
Originally by: Cedric Diggory Edited by: Cedric Diggory on 16/02/2009 12:14:34 Simple: Any ship can tow any ship, but the mass of the towed ship is added to your own for the purposes of acceleration etc. That way a frigate can quite ha...
- by Scurvy Pestilential - at 2009.02.16 12:18:00
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4. ECM ECCM Is just ****ed - in Player Features and Ideas Discussion [original thread]
Originally by: Murina Edited by: Murina on 25/01/2009 23:38:45 Originally by: Scurvy Pestilential My corp just got blobbed by an all too regular style of fleet that we see now. So you got owned by a blob suck it up noob....
- by Scurvy Pestilential - at 2009.01.26 17:30:00
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5. ECM ECCM Is just ****ed - in Player Features and Ideas Discussion [original thread]
Originally by: Raven Timoshenko Oh for heavens sake! There IS an effective counter to ECM. Its called REMOTE ECCM! Here is what you do: Take a drake, which is dirt cheap and doesnt need much in the way of skills, stick in as many remote...
- by Scurvy Pestilential - at 2009.01.26 17:29:00
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6. ECM ECCM Is just ****ed - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Edited by: Robert Caldera on 25/01/2009 22:08:13 Originally by: Scurvy Pestilential In fact, the only viable solution is to have an equally strong force of Falcons. Again, the point is that fights ...
- by Scurvy Pestilential - at 2009.01.25 22:45:00
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7. ECM ECCM Is just ****ed - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Originally by: Scurvy Pestilential Fix overpowerd ECM ships by adding more overpowered ECM ships? Yeah, possibly the stupidest idea I've seen yet. the aren't overpowered. The whiners just refusing ...
- by Scurvy Pestilential - at 2009.01.25 21:52:00
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8. Ambulation: Casinos - in Player Features and Ideas Discussion [original thread]
Originally by: Chris Austin I just wanted to bring this up since i hadn't heard about it in any of the walking in stations videos i've watched or dev blogs ive read. I think once walking in stations is made, player should be able to make ...
- by Scurvy Pestilential - at 2009.01.25 21:47:00
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9. ECM ECCM Is just ****ed - in Player Features and Ideas Discussion [original thread]
Originally by: Kel Nissa Just to be curious - how many of you fitted an eccm? I talk about exactly one eccm not about the option to fit more then one. Or should i interprete your post like: you had an equal number of pilots (21) and every...
- by Scurvy Pestilential - at 2009.01.25 21:44:00
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10. ECM ECCM Is just ****ed - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Edited by: Robert Caldera on 25/01/2009 21:34:55 ECM whiners look stupid generally... ECM is for the purpose there to lock down nmy forces, which is not prepared deserves to die. Maybe CCP should add some ...
- by Scurvy Pestilential - at 2009.01.25 21:40:00
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11. ECM ECCM Is just ****ed - in Player Features and Ideas Discussion [original thread]
Originally by: Colonel Xaven You make yourself looking stupid. Sorry, no cookie. Don't want to make myself looking stupid! ROFL
- by Scurvy Pestilential - at 2009.01.25 21:12:00
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12. ECM ECCM Is just ****ed - in Player Features and Ideas Discussion [original thread]
Edited by: Scurvy Pestilential on 25/01/2009 21:10:49 Originally by: Colonel Xaven I'm so retared I think the entire game should be based around Falcons. I don't have anything intelligent or constructive to add, but I can change your q...
- by Scurvy Pestilential - at 2009.01.25 21:09:00
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13. ECM ECCM Is just ****ed - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera if there are support ships like ECM just take some anti-support-ships in your fleet. ECM threads are for dogs Do you honestly believe it's right that every fleet no matter how small or big has to base its...
- by Scurvy Pestilential - at 2009.01.25 20:40:00
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14. ECM ECCM Is just ****ed - in Player Features and Ideas Discussion [original thread]
Edited by: Scurvy Pestilential on 25/01/2009 20:23:06 AS many as it takes to ****ing sort it out! It's not even in the list of things to be considered, so I'd say A LOT ****ING MORE!
- by Scurvy Pestilential - at 2009.01.25 20:22:00
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15. true insurance - in Player Features and Ideas Discussion [original thread]
Insurance is a joke! It should cover the cost of RIGS as well, I don't give a crap about mods being insured, they are cheap to replace. But when rigs can cost several times what the actual ship costs, then it's ridiculous that you can't insure you...
- by Scurvy Pestilential - at 2009.01.25 20:21:00
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16. ECM ECCM Is just ****ed - in Player Features and Ideas Discussion [original thread]
It sickens me as a Minmatar that webbing so nerfed to the point of near uselessness, and yet ECMs were not even considered to be overpowered in any way. My corp just got blobbed by an all too regular style of fleet that we see now. 21 gang member...
- by Scurvy Pestilential - at 2009.01.25 20:10:00
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17. Long term idea to improve data base performance... deleteing inactive - in Player Features and Ideas Discussion [original thread]
Deleting old accounts is just a bad idea from a business point of view. There's no real need for it, and there always the chance an old player will return. I know at least one person who quit for a year then came back.
- by Scurvy Pestilential - at 2009.01.23 14:45:00
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18. Anti AFK cloakers - in Player Features and Ideas Discussion [original thread]
Originally by: Astria Tiphareth Originally by: MisTeree i don't want a cloak nerf i want a solution against afk players Disconnect players after a certain idle time. AFK problem solved. Macro to change ship direction every n...
- by Scurvy Pestilential - at 2009.01.23 14:35:00
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19. Shuttles as escape pods - in Player Features and Ideas Discussion [original thread]
Originally by: Lord Wamphyri Originally by: Scurvy Pestilential I'd rather be a in pod over a shuttle any day if I wanted to escape quickly. It's not how fast a pod warps, it's the fact that it has instant warp. You'd be more likle...
- by Scurvy Pestilential - at 2009.01.23 14:17:00
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20. Shuttles as escape pods - in Player Features and Ideas Discussion [original thread]
Edited by: Scurvy Pestilential on 23/01/2009 14:16:02 Originally by: taekwandokid Why not make it so their is no pod, just a shuttle. You dont see your pod in your cargo bay now anyways so do the same for the shuttle. (personally I don...
- by Scurvy Pestilential - at 2009.01.23 14:15:00
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