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1. Rage Torps Bugged? - in Ships and Modules [original thread]
Edited by: Shadowthrone on 03/01/2006 13:09:15 thanks for the replys never really paid much attention to explosion radius in the past Seems Tech2 ammo has pretty limited roles and the draw backs seem to outweigh its usefullness tbh. However...
- by Shadowthrone - at 2006.01.03 13:04:00
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2. Rage Torps Bugged? - in Ships and Modules [original thread]
Edited by: Shadowthrone on 03/01/2006 12:25:09 I get less damage when i fire rage torps than normal ones what gives? Fired from a raven with top missle skills and tech2 seige,with a tech 2 bc, fired on unhardened megathron sheilds 2006.01...
- by Shadowthrone - at 2006.01.03 12:24:00
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3. Raven set up - in Ships and Modules [original thread]
Originally by: Blacklight 6 x Siege Launcher 2 x Medium Nosferatu 1 x Sensor Booster II 1 x Warp Disruptor 4 x Dampeners 5 x Ballistic Control Mods I'll take your shield tanks on anyday of the week. I tried this set-up on entropy a...
- by Shadowthrone - at 2004.11.11 10:37:00
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4. Raven set up - in Ships and Modules [original thread]
Originally by: Blacklight 6 x Siege Launcher 2 x Medium Nosferatu 1 x Sensor Booster II 1 x Warp Disruptor 4 x Dampeners 5 x Ballistic Control Mods I'll take your shield tanks on anyday of the week. I tried this set-up on entropy a...
- by Shadowthrone - at 2004.11.11 10:37:00
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5. Missiles vs Turrets, an Objective comparison - in Ships and Modules [original thread]
I think people are underestimating the effect of missle "time to hit target". In many large fights, the turret users simply kill the first target as they are instant damage and so the missles u fire are completely wasted, rinse and repeat. Havi...
- by Shadowthrone - at 2004.09.08 13:10:00
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6. Missiles vs Turrets, an Objective comparison - in Ships and Modules [original thread]
I think people are underestimating the effect of missle "time to hit target". In many large fights, the turret users simply kill the first target as they are instant damage and so the missles u fire are completely wasted, rinse and repeat. Havi...
- by Shadowthrone - at 2004.09.08 13:10:00
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7. Missiles, and tech 2 - in Ships and Modules [original thread]
well it doesnt sound like we are missing much to be honest with minor improvements that the tech 2 guns give, judging by the reactions of most. And their cost will make them not worth PVPing in, judging by the prices on named bs loot already. As ...
- by Shadowthrone - at 2004.08.18 15:13:00
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8. Missiles, and tech 2 - in Ships and Modules [original thread]
well it doesnt sound like we are missing much to be honest with minor improvements that the tech 2 guns give, judging by the reactions of most. And their cost will make them not worth PVPing in, judging by the prices on named bs loot already. As ...
- by Shadowthrone - at 2004.08.18 15:13:00
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9. CCP FIX NOW!! - in Ships and Modules [original thread]
I think its some sort of lag delay in the warp scramblers activateing properly , i have noticed this bug too Celes Kill Board "Show them no mercy, for you will receive none"
- by Shadowthrone - at 2004.07.19 20:28:00
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10. CCP FIX NOW!! - in Ships and Modules [original thread]
I think its some sort of lag delay in the warp scramblers activateing properly , i have noticed this bug too Celes Kill Board "Show them no mercy, for you will receive none"
- by Shadowthrone - at 2004.07.19 20:28:00
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11. Shield boosting/hardening became invalid. - in Ships and Modules [original thread]
TOP TIP for sheild boosting....DONT fit cap power relays :) Celes Kill Board "Show them no mercy, for you will receive none"
- by Shadowthrone - at 2004.06.22 11:22:00
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12. Xlarge shield booster.. - in Ships and Modules [original thread]
Edited by: Shadowthrone on 23/01/2004 15:26:14 On a Raven, if u use h50 malkuth lauchers u can save some cpu as these have the lowest cpu reqs. With good skill u can fit 2 1400s, 2 seiges and 4 malkuth h50s + hardners + xlarge booster and shie...
- by Shadowthrone - at 2004.01.23 15:25:00
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13. XLarge Shield Booster - in Ships and Modules [original thread]
Edited by: Shadowthrone on 13/01/2004 14:50:22 U can fit a xlarge shiled booster and 2 amps on a raven with 6 launchers ( 2 seige) and 2 1600s backed up with hardners. Its a tuff set-up , u can tank 3 bss shooting at you on chaos. Make sure u...
- by Shadowthrone - at 2004.01.13 14:49:00
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14. Kestrel vs BS - in Ships and Modules [original thread]
Kestrels are good indy killers. But U would need a swarm of them to kill a battleship. Be prepared to fire your cruises and run away, monty python style Celes Kill Board "Show them no mercy, for you will receive none"
- by Shadowthrone - at 2004.01.06 12:37:00
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15. 40-50k pirates r they any in 0.1 or above - in Ships and Modules [original thread]
There are some 40k spawns in empire space at secret locations but not any 50ks. If u are interested in buying these location drop me a eve mail. Celes Kill Board "Show them no mercy, for you will receive none"
- by Shadowthrone - at 2003.09.25 11:39:00
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16. medium or large hybrids? - in Ships and Modules [original thread]
Edited by: Shadowthrone on 24/09/2003 13:13:48 dual 250s are better and cheaper than 250mm protoss guass since the latest patch, i would use these for PVP, best hybrid for 20km range. Celes Kill Board "Show them no mercy, for you will rece...
- by Shadowthrone - at 2003.09.24 13:13:00
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17. best ECM defence - in Ships and Modules [original thread]
A thorax realy isnt much use as a EW ship as it only has 3 medium slots. What your set up should be, depends a lot on what u want to do in your thorax. Are u wanting to safely run blockades or do you want to escape while mining at belts or spawns....
- by Shadowthrone - at 2003.09.23 11:37:00
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18. 425mm Hybrids - in Ships and Modules [original thread]
Try fitting 3 425mms to a megathron, u get nice damage and tracking bonuses per gallente BS level. They are cheaper and do more DOT than 250mm protos guass IMO. On other non-gallente BSs i dont think they are worth it. Celes Kill Board "Show t...
- by Shadowthrone - at 2003.09.12 12:17:00
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