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81. About trajectory Analasys - in Skill Discussions [original thread]
Against moving targets close by only tracking improves the to hit chance. Fall off is basicly a range area behind your optimal where your guns can still hit "decent" hits, now what is interesting for projectile users is that if your tracking is ho...
- by Shevar - at 2004.09.25 00:45:00
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82. More Cpu - in Skill Discussions [original thread]
Originally by: Larno Engineering is the *ONLY* skill that effects powergrid afaik. Shield upgrades or something affects pg useage by shield extenders. Pretty pointless though, even if you would shield tank instad of armor tank. -------...
- by Shevar - at 2004.09.18 19:03:00
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83. More Cpu - in Skill Discussions [original thread]
Originally by: Larno Engineering is the *ONLY* skill that effects powergrid afaik. Shield upgrades or something affects pg useage by shield extenders. Pretty pointless though, even if you would shield tank instad of armor tank. -------...
- by Shevar - at 2004.09.18 19:03:00
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84. Advanced Learning Skills - 28th - in Skill Discussions [original thread]
Originally by: Tripoli Well, since I wrote that post, I suppose I should put in my 2 cents... Let's assume attributes of 17 primary and 15 secondary. Training a Rank(1) skill from level 4 to level 5 would take 5 days 23 hours 21 minutes...
- by Shevar - at 2004.09.18 11:31:00
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85. Advanced Learning Skills - 28th - in Skill Discussions [original thread]
Originally by: Tripoli Well, since I wrote that post, I suppose I should put in my 2 cents... Let's assume attributes of 17 primary and 15 secondary. Training a Rank(1) skill from level 4 to level 5 would take 5 days 23 hours 21 minutes...
- by Shevar - at 2004.09.18 11:31:00
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86. Combat Agent Runner, What Attributes? - in Skill Discussions [original thread]
Sebiestor with a high perc/int seems best for what you want. -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.09.07 12:48:00
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87. Combat Agent Runner, What Attributes? - in Skill Discussions [original thread]
Sebiestor with a high perc/int seems best for what you want. -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.09.07 12:48:00
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88. Shield Operation - in Skill Discussions [original thread]
Propulsion jamming and electronic warfare are more annoying, in alot of circuimstances you actually dont want to train em up after lvl1 even :/ -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.09.05 09:10:00
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89. Shield Operation - in Skill Discussions [original thread]
Propulsion jamming and electronic warfare are more annoying, in alot of circuimstances you actually dont want to train em up after lvl1 even :/ -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.09.05 09:10:00
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90. Social Skill: Fast talk - in Skill Discussions [original thread]
Im not sure, I know its borked in terms of extra sec gain status. But I believe it lowers the ammount of sec loss with a sec hit, but in general diplomacy is better for sec status i think. -------- -The only real drug problem is scoring real good ...
- by Shevar - at 2004.09.03 23:39:00
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91. Social Skill: Fast talk - in Skill Discussions [original thread]
Im not sure, I know its borked in terms of extra sec gain status. But I believe it lowers the ammount of sec loss with a sec hit, but in general diplomacy is better for sec status i think. -------- -The only real drug problem is scoring real good ...
- by Shevar - at 2004.09.03 23:39:00
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92. Is 'Learning' level 1 & 2 always useless? - in Skill Discussions [original thread]
The display is truncated, training times are calculated with the "raw" data (ie. 15.8 instead of 15). -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.09.02 16:28:00
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93. Is 'Learning' level 1 & 2 always useless? - in Skill Discussions [original thread]
The display is truncated, training times are calculated with the "raw" data (ie. 15.8 instead of 15). -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.09.02 16:28:00
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94. Skills distribution. - in Skill Discussions [original thread]
Skills get restocked every downtime. -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.09.02 10:49:00
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95. Skills distribution. - in Skill Discussions [original thread]
Skills get restocked every downtime. -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.09.02 10:49:00
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96. Needed: skill requirements for Elite cruisers - in Skill Discussions [original thread]
Originally by: AtoningUnifex So not next week... 4 weeks from now, and only on the new Singularity server. Yawnage, I know it's hard to keep up with date changes and all that stuff but please try to before actually trying to comment ...
- by Shevar - at 2004.08.31 21:15:00
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97. Needed: skill requirements for Elite cruisers - in Skill Discussions [original thread]
Originally by: AtoningUnifex So not next week... 4 weeks from now, and only on the new Singularity server. Yawnage, I know it's hard to keep up with date changes and all that stuff but please try to before actually trying to comment ...
- by Shevar - at 2004.08.31 21:15:00
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98. Needed: skill requirements for Elite cruisers - in Skill Discussions [original thread]
Edited by: Shevar on 31/08/2004 11:54:00 Edited by: Shevar on 31/08/2004 11:52:03 Originally by: rowbin hod I think some people are under the illusion that at some point there will be Tech 2 thoraxes and bb's etc, the same as the o...
- by Shevar - at 2004.08.31 11:48:00
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99. Needed: skill requirements for Elite cruisers - in Skill Discussions [original thread]
Edited by: Shevar on 31/08/2004 11:54:00 Edited by: Shevar on 31/08/2004 11:52:03 Originally by: rowbin hod I think some people are under the illusion that at some point there will be Tech 2 thoraxes and bb's etc, the same as the o...
- by Shevar - at 2004.08.31 11:48:00
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100. Willpower and Perception Switch - in Skill Discussions [original thread]
Originally by: Nafri Originally by: Dami All the previous gunnery skills were perception based so its nothing new. I really dont know why there are such characters as your self available when its obviously that fighter != willpower...
- by Shevar - at 2004.08.30 22:31:00
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