Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 70 |
581. Transport ships why are so USELESS - in Ships and Modules [original thread]
Edited by: Shirei on 22/06/2005 09:45:40 They are great, because they can survive most suicide attacks (unless you get BS suiciding on you ). So their main purpose is shipping large amounts of expensive goods around. I definitely don't want t...
- by Shirei - at 2005.06.22 09:45:00
|
582. Tempest - in Ships and Modules [original thread]
Edited by: Shirei on 22/06/2005 09:42:27 Quote: The thing with 5 guns is the better ROF and DMG and a more complete fitting. Let's say with 5 guns u hit n average of 750 with a TP II + the little extra ROF u get and with 6 u hit for 50...
- by Shirei - at 2005.06.22 09:42:00
|
583. sniping for t3h lose - in Ships and Modules [original thread]
Edited by: Shirei on 22/06/2005 00:01:55 Originally by: FalloutBoy while I agree that thier are fewer close range fleet battles than before I can tell you they still happen. warping a close range fleet ontop of a long range one means t...
- by Shirei - at 2005.06.21 23:59:00
|
584. Sniper Idea - in Ships and Modules [original thread]
Originally by: Zaintiraris I think its good. I think it'd get a lot of complaints, but I still think its good. You should have to work your ass off for a gankageddon or sniperpoc or snipest or whatever you want to use. You mean 'wait yo...
- by Shirei - at 2005.06.21 17:44:00
|
585. sniping for t3h lose - in Ships and Modules [original thread]
Originally by: Noriath Originally by: Shirei Dampers 4tw. While I do agree that dampers should be the weapon of choice against snipers, the fact that their range is much shorter then that of a snipership makes them completly us...
- by Shirei - at 2005.06.21 16:42:00
|
586. sniping for t3h lose - in Ships and Modules [original thread]
Dampers 4tw.
- by Shirei - at 2005.06.21 16:03:00
|
587. Role of AF - in Ships and Modules [original thread]
Originally by: DrunkenOne A target painter makes it much easier. Oh and how about 1 ceptor vs 2 assaults? God I want to post my video... stop me meri. How exactly are you going to keep 2 long range AFs from omgwtfpwning you in like 3-4...
- by Shirei - at 2005.06.21 15:16:00
|
588. Role of AF - in Ships and Modules [original thread]
Originally by: DrunkenOne Yeah, but if you cant kill an inty, then why are you flying an assault? Unless its to 1v1 other assaults, which is understandable. And a crow is still the most common inty and does pwn damage to a wolf at long ran...
- by Shirei - at 2005.06.21 15:12:00
|
589. Role of AF - in Ships and Modules [original thread]
Originally by: DrunkenOne I used to fly a wolf and enyo til i realize they suck. A close range assault frigate is worthless because it will die to a long range inty. Doubt that.. A long range ceptor is certainly untouchable by a close r...
- by Shirei - at 2005.06.21 14:57:00
|
590. how to gank a gank raven...alone :S - in Ships and Modules [original thread]
If you know what ship you are going to be up against.. almost any of the classic gank-setup ships with 2 racial jammers + a 20k scrambler and close range guns (Mega, Tempest, Apoc) should do the job quite nicely. A Geddon won't be able to fit the ...
- by Shirei - at 2005.06.21 07:47:00
|
591. ASCN v IRON... - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Hast humm, this thread morphed from a ascn vs iron to a coalition vs fix. If I rear my ugly mug un hear wonder if we can turn it into a [5] VS whatever *waiting for the 'this one time at band camp, when G didn't jump i...
- by Shirei - at 2005.06.20 18:11:00
|
592. focusing fire is the problem in pvp - in Ships and Modules [original thread]
Something like that might happen if you increased the cost of a BS loss to 300-500 mil, which is impossible due to the amount of BS already in game. But as it is, even without insurance replacing a BS or three is within the reach of most older pla...
- by Shirei - at 2005.06.20 14:46:00
|
593. focusing fire is the problem in pvp - in Ships and Modules [original thread]
Removing insurance won't mean people will fly any less BS. They will still be the most effective ships against cruisers as long as you stay at 30k+ range. What it will accomplish is that people would become even more paranoid than they are today...
- by Shirei - at 2005.06.20 14:38:00
|
594. Rendering a movie? - in My EVE [original thread]
Edited by: Shirei on 20/06/2005 14:16:03 If you want to be able to keep both text readable and good quality video, you could try recording at 1280x768 full size. That's not been done in too many movies, but the ones that were at that res alway...
- by Shirei - at 2005.06.20 14:15:00
|
595. Comparison of all BSes for PVP? - in Ships and Modules [original thread]
Edited by: Shirei on 20/06/2005 13:54:50 That is exactly what I said.. Unless you tailor your tank towards the ship you are fighting against (as you are doing with 1 EM + 2 thermal hardeners), you have no chance. But with prior knowledge about...
- by Shirei - at 2005.06.20 13:54:00
|
596. Comparison of all BSes for PVP? - in Ships and Modules [original thread]
Edited by: Shirei on 20/06/2005 13:49:15 Originally by: Eyeshadow After about 20-30 seconds u got no cap, all the time his 13-15 hvy drones have been tearing u up 30 seconds is plenty of time for a gankageddon with t2 guns to kill a...
- by Shirei - at 2005.06.20 13:48:00
|
597. focusing fire is the problem in pvp - in Ships and Modules [original thread]
Originally by: Angelus X Originally by: Dan Grobag the problem in large scale battle is that puting every guns on the same target will mean insta death without having any chance to react. Sorry but that just ain't true. It's no...
- by Shirei - at 2005.06.20 13:43:00
|
598. [Auction] 1400mm Howitzer II BPO - in Sell Orders [original thread]
A roughly 1-year return on investment seems to be the standard pricing on higher value t2 BPOs nowadays though...
- by Shirei - at 2005.06.20 11:40:00
|
599. amarr navy apoc setup - in Ships and Modules [original thread]
Originally by: yankee killer 2) PVP (not that anyone is dumb enough to pvp with it) I actually saw someone PvP in one of those once. From what I remember, he had 8 425mm Prototypes, 2 sensor boosters, 2 tracking comps and 8 mag stab II...
- by Shirei - at 2005.06.20 09:04:00
|
600. focusing fire is the problem in pvp - in Ships and Modules [original thread]
Edited by: Shirei on 20/06/2005 09:00:37 BS losses aren't quite as cheap as you make them out to be though. A typical tier 2 fleet BS will usually be a loss on the order of 75-100 mil (30-35 mil insurance, 10-15 mil ship cost not covered by i...
- by Shirei - at 2005.06.20 08:57:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 70 |
First page | Previous page | Next page | Last page |