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41. Zealot Extra gun Slot! - in Ships and Modules [original thread]
Originally by: Waxau I fly a cerb as my main ship nowdays, and i use t2 hams. The dps is mediocre at best, and i use a nano setup. No tank at all. So if the Cerbs DPS is 'mediocre at best' and it still outDPSs the Zealot, what does t...
- by Siakel - at 2007.09.06 01:28:00
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42. Zealot Extra gun Slot! - in Ships and Modules [original thread]
Originally by: Ferocious FeAr Originally by: Siakel Originally by: Ferocious FeAr Ummm... Faction ammo missiles only go 23km, your figures are wrong. Wrong. 20km*1.5*1.5 =/= 23km. Your figures are wrong. Origina...
- by Siakel - at 2007.09.05 23:29:00
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43. Zealot Extra gun Slot! - in Ships and Modules [original thread]
Originally by: Ferocious FeAr Ummm... Faction ammo missiles only go 23km, your figures are wrong. Wrong. 20km*1.5*1.5 =/= 23km. Your figures are wrong. Originally by: Ferocious FeAr The DPS part is right, however, good luck...
- by Siakel - at 2007.09.05 22:44:00
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44. Zealot Extra gun Slot! - in Ships and Modules [original thread]
Originally by: iiOs cerb, 5xhamII 2bcII, 30km range? 440 dps and 0 possebility for tank with hams Wrong. Cerb, 5x HAM II, 3x BCU II, 45km (Faction) to 185km (Javs) range, huge HP buffer, capless weapons, 525 DPS, better DPS ta...
- by Siakel - at 2007.09.05 19:13:00
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45. Zealot Extra gun Slot! - in Ships and Modules [original thread]
Originally by: iiOs zealot does 500 dps with 4 turrets and 3 HS, how much will it do with 5turrets? take a gues Now I know you're just a troll and you're going to ignore any facts or evidence thrown at you... but here's to hoping othe...
- by Siakel - at 2007.09.05 18:11:00
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46. Can somebody at CCP please ALREADY make the Drake ganky not tanky ? - in Ships and Modules [original thread]
Originally by: Goumindong Originally by: Akita T First off, how do you fit a gang Drake ? Do you : A) go for a fit similar to PvE (heavy passive tank, mediocre long-range damage) and act as a minor fire-support vessel B) go for an...
- by Siakel - at 2007.08.31 04:29:00
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47. Can somebody at CCP please ALREADY make the Drake ganky not tanky ? - in Ships and Modules [original thread]
Originally by: Fager To Bad Drake cant cant move to **** up turret tracking ey... And with passive tank, youll get a constant huge sig radious... so even if it DID go fast... yeah.. imaginge mwd sig + passive tank sig... id bet Dread pi...
- by Siakel - at 2007.08.30 05:31:00
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48. Can somebody at CCP please ALREADY make the Drake ganky not tanky ? - in Ships and Modules [original thread]
Originally by: Akita T Originally by: Siakel So no, I'm not seeing any reason that it needs to be 'more ganky' than it already is. But you do see a reason to make it "less tanky", isn't it ? As for the "more ganky" part, it me...
- by Siakel - at 2007.08.29 19:46:00
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49. Can somebody at CCP please ALREADY make the Drake ganky not tanky ? - in Ships and Modules [original thread]
Not entirely sure what the problem with the Drake is, really. No, it won't get the raw DPS of a Harbinger/Hurricane/Brutix/Myrmidon, but realistically it's going to be doing as much/more damage in a shortrange setup, while tanking far better than ...
- by Siakel - at 2007.08.29 18:24:00
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50. Simple fix for a lot of the Amarr ships. - in Ships and Modules [original thread]
Originally by: Deschenus Maximus Originally by: Liang Nuren Originally by: Deschenus Maximus Originally by: Deva Blackfire 2x mar + thermic + 2x BCU. Its win in HAC class. Meh. Might as well go all gank with a...
- by Siakel - at 2007.08.29 02:56:00
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51. Your thoughts on the Sacrilege MKII - in Ships and Modules [original thread]
Originally by: J'Mkarr Soban Originally by: Siakel Originally by: Dalanoria Ok to add to this post... On paper the Sac II would/could slug it out and win vs any hac or recon assuming you had fof on board. Ive heared possi...
- by Siakel - at 2007.08.28 08:06:00
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52. Your thoughts on the Sacrilege MKII - in Ships and Modules [original thread]
Originally by: Dalanoria Ok to add to this post... On paper the Sac II would/could slug it out and win vs any hac or recon assuming you had fof on board. Ive heared possible speed setups, but no way id give up the best tanking hac + medi...
- by Siakel - at 2007.08.28 00:26:00
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53. Respective post on Gallente - in Ships and Modules [original thread]
Originally by: madaluap 8* ion II (fed navy charge) 1* 100mn mwd II 1* warp disrupter II 1* Fleeting web 1* Heavy capbooster II (5*800) 1* Sensorbooster II 2* Large armor rep II 1* Energized adaptive II 1* Faction plating 1* Damage cont...
- by Siakel - at 2007.08.26 06:22:00
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54. Devs- Still gotta love... - in Ships and Modules [original thread]
Originally by: Zaethiel Where a Myrmidon can kill a maxed out Absolution with little problem. Honestly, if you get killed by a Myrmidon in an Absolution, you're doing something wrong. Originally by: Zaethiel Curse being nerfed...
- by Siakel - at 2007.08.21 16:18:00
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55. NOS Nerf - in Ships and Modules [original thread]
Originally by: Drazin DawnTreader Ok, so say your gang has 3 RSD's to nerf down the lock range and lock time of your target. thats 3 modules + a ranged interceptor in order to combat ONE module. Actually, those three modules+a rang...
- by Siakel - at 2007.08.19 16:43:00
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56. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: KD.Fluffy zealot is great. 46km optimal on pulse lasers and 358 dps is no joke! the tracking on those things is great too. its really just not true to say the range bonus doesnt work well with pulse lasers becuase it works f...
- by Siakel - at 2007.08.19 00:06:00
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57. sacrilege - in Ships and Modules [original thread]
Originally by: Ogdru Jahad Originally by: Siakel The Zealot being a DPS monster is a myth, however, and hasn't been true for some time. IMO the ship needs a fifth turret and the CPU/Grid to fit it, to become a good HAC again. ...
- by Siakel - at 2007.08.18 19:01:00
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58. Fixing speed in eve the easy way. - in Ships and Modules [original thread]
Originally by: NoNah How come it's so impossible to prove a point on these forums? I don't suppose that setup was just there to show how fast you can go with a vaga? An actual setup just might... I dunno.. guns? tank? scram? Seriously. An...
- by Siakel - at 2007.08.17 16:57:00
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59. Fixing speed in eve the easy way. - in Ships and Modules [original thread]
Originally by: iiOs Originally by: Siakel Originally by: iiOs lol, you fail dude Indeed. Your logic, reasoning, and argumentation clearly defeat me. I am obviously outclassed, and will withdraw from this thread in sham...
- by Siakel - at 2007.08.17 05:53:00
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60. Fixing speed in eve the easy way. - in Ships and Modules [original thread]
Originally by: iiOs lol, you fail dude Indeed. Your logic, reasoning, and argumentation clearly defeat me. I am obviously outclassed, and will withdraw from this thread in shame. Oh, on a side note, did you care to actually refute an...
- by Siakel - at 2007.08.17 05:50:00
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