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181. Rokh - Pointless. - in Ships and Modules [original thread]
Originally by: Zhon Then again the damage bonus on the Abandon and extra turrets with the already high damage projectiles balance that out. I still say it will get out damaged and from what I have seen from the the 2 ships I am right. :D ...
- by Siakel - at 2006.12.10 06:16:00
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182. Harbinger PVP settups? - in Ships and Modules [original thread]
Originally by: Cmdr Sy Originally by: God forbid 7 FMP T2 1 Medium Diminishing Nos 1 10MN MWD T2 1 Fleeting Web 1 Faint Scrambler 1 Medium Electrohemical 1 Medium Armor Repair T2 2 Adaptive Nano T2 1 Internal Force Field 1 1600mm...
- by Siakel - at 2006.12.10 06:05:00
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183. The Amarr fix - in Ships and Modules [original thread]
Originally by: Almarez Originally by: Imechal Ravpeim Amarr ships are fine. You guys are looking for a solo I-win mobile. That's not what the Amarrians are like. They have numbers. A lot of numbers. Get a large number of Abaddons a...
- by Siakel - at 2006.12.10 06:02:00
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184. Rokh - Pointless. - in Ships and Modules [original thread]
Err... what ammo? Is that a joke? Now, maybe I'm not much for sniping fights, but I'm going to hazard a guess that it'd be using Spike, the T2 +80% range, decent damage ammo. Just like.. well, every other sniper. Yeah, the other ships outdamage ...
- by Siakel - at 2006.12.10 05:50:00
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185. Harbinger PVP settups? - in Ships and Modules [original thread]
Yeah, the 7x Heavypulse II AB/Web/Scram/Injector Medrep 2x EANM 3x HS II setup fits with AWU4. Depending on named mods and hardwirings, it's very, very tight, though. (Mine has full CPU use and 5 free grid)
- by Siakel - at 2006.12.10 02:13:00
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186. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Originally by: NeoGeist Lasers do REALLY good against shields, but don't do that well against armor tankers. Hybrids do OKAY (not omg pwnage) against both shield tankers and armor tankers. So, if lasers do REALLY good in one area, but don...
- by Siakel - at 2006.12.09 17:51:00
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187. The Amarr fix - in Ships and Modules [original thread]
Originally by: Deschenus Maximus I didn't mean just level 1 and 2 missions (and even on those, you need a good tank to get through i.e. Worlds Collide). The same problems are going to plague you once you start doing level 3s and 4s in a BC...
- by Siakel - at 2006.12.09 06:32:00
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188. The Amarr fix - in Ships and Modules [original thread]
No ship in EVE(Well, maybe the Raven) is newb friendly. Mixing around the stats so instead of using more cap you get less damage doesn't change anything. You go from needing more cap to kill things because your lasers take more cap per shot, to n...
- by Siakel - at 2006.12.09 06:02:00
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189. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Originally by: Vincent Almasy E/AMN Armor tank: 80%EM 60%TH 65E%X 60%KN -Multifrequency M: 14EM 10TH [Total After Resist] 2.8+4.0=6.8 Heavy Pulse Laser II: x3.6/5.25sec [Base Total] 24.48/5.25 = 4.66 Heavy Beam Laser II: x3.6/6.00sec [Ba...
- by Siakel - at 2006.12.09 05:59:00
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190. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Originally by: Dillius Archania Just give us high thermal damage crystals and all these posts would stop. It's really not that hard to do and as some crystals already deal partial thermal damage it shouldn't be unreasonable. No, they w...
- by Siakel - at 2006.12.08 23:22:00
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191. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Originally by: Mikel Crenshaw I think the big reason no Devs have replied to these complaints is that no one is giving any hard numbers. Devs have expressed in the past that if you want to get their attention that you should come up with a...
- by Siakel - at 2006.12.08 23:21:00
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192. The Amarr fix - in Ships and Modules [original thread]
No, AWU does not fix the fitting issues. If one ship has 1400 grid and weapons that use 90-100 Grid, and one ship has 1500 grid and weapons that use 200-250 grid, dropping 10 % grid use from both turrets isn't going to change the fact that one is...
- by Siakel - at 2006.12.08 23:16:00
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193. The Amarr fix - in Ships and Modules [original thread]
No. Amarr has problems. Cap use is one of them. Harshest penalties for downgrading turrets is another one. Damage types is another. Fitting issues is yet another. EM damage is a biggy. Absolute lack of versatility is a big one, too. The Abaddon's...
- by Siakel - at 2006.12.08 21:39:00
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194. Which Race is Better - AF, HACs, Recon, Interceptors - in Ships and Modules [original thread]
Originally by: Exogene Originally by: MECTO Edited by: MECTO on 08/12/2006 11:38:14 AF - Enyo, Ishkur vs Wolf/Jaguar - choose, both good HACs - Deimos suck, Domi > Ishtar so? better have minmatar HACs if u did not would lik...
- by Siakel - at 2006.12.08 17:37:00
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195. Game balance, insurance issues with ships and modules - in Ships and Modules [original thread]
Here's what will happen if you give T2 ships high insurance prices. T2 producer builds ship. T2 producer insures ship. T2 producer self-destructs ship. T2 producer profits. T2 market dies. T2 consumer who wanted insurance whines
- by Siakel - at 2006.12.08 17:28:00
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196. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Edited by: Siakel on 08/12/2006 17:24:13 Originally by: Zar Dim Edited by: Zar Dim on 08/12/2006 16:00:48 Edited by: Zar Dim on 08/12/2006 15:57:27 Originally by: Siakel This situation would be valid, if the ships that ...
- by Siakel - at 2006.12.08 17:21:00
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197. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Originally by: Zar Dim Ehm, are you sure? Why not to use Invul II on Cladari ships? Especially given the fact that OMG AMARRS ARE SUCK YOU SHOULD USE HYBRIDS/PROJECTILS. The situation with Amarrs and armor exactly the same as Minmatars and...
- by Siakel - at 2006.12.08 15:26:00
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198. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Ah... Heavy Neutrons are Cruiser guns. You want Neuton Blaster Cannons. Anyway, last I did the math Lasers use more cap than Blasters, but not that much more. IMO the Grid requirements combined with the harshest loss of DPS when downgrading tu...
- by Siakel - at 2006.12.08 06:58:00
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199. Dream ship - in Ships and Modules [original thread]
Well, of the existing ships, my Pilgrim is my favorite, easily. My dream ship..? a T2 Abaddon with Pilgrim bonuses and Domi-size dronebay.
- by Siakel - at 2006.12.08 06:01:00
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200. People complaining about Jammers - have you ever used Minmatar Ewar? - in Ships and Modules [original thread]
Originally by: Dephma Ill admit, TPs are a lame specialization, but amar are hardly laughable. Last i checked, NOS is pretty good right now.... Yes, and the two ships that actually have a bonus to it work quite well. However, TD is th...
- by Siakel - at 2006.12.07 19:53:00
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