Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. Sticky:Dev Blog: Delivering The Industry New Eden Deserves! - in EVE Information Portal [original thread]
Dibble Dabble wrote: You have done nothing to make my friends and I re-consider our decision to cease empire industry. At the last count 15 accounts had been mothballed a few more will go in the coming weeks. We have one POS remaining to fini...
- by Sigras - at 2014.05.30 09:18:00
|
62. Sticky:Dev Blog: Delivering The Industry New Eden Deserves! - in EVE Information Portal [original thread]
Rapscallion Jones wrote: Gospadin wrote: Dibble Dabble wrote: Then you have the need to move BPO's to different system to build so unlock the BPO, undock, pop your BPO is gone. No thanks. Instant undocks are instant. Even an orca leavi...
- by Sigras - at 2014.05.30 09:16:00
|
63. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
LHA Tarawa wrote: This may sound naive, but the whole BPO->copy->BPC->invent->T2 BPC seems like this "not good" complexity thing. IF already planning massive changes to invention, why not BPO->intent->T2 BPC. Click fest re...
- by Sigras - at 2014.05.21 08:16:00
|
64. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
they specifically said theyre not releasing exactly how its calculated to prevent potential exploits
- by Sigras - at 2014.05.21 02:07:00
|
65. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Logan Revelore wrote: Querns wrote: NOTE: "I had to suffer for it so others should also have to either suffer or pay me" is not a valid reason. What makes this invalid? That is exactly how I feel. If I worked my ass off in missions getti...
- by Sigras - at 2014.05.17 10:04:00
|
66. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Rollaz wrote: @ CCP Your blueprint changes will ruin my net worth. (sorry it's hard for me to focus on how anyone else in the game is going to be affected when the personal effect for my play style is getting crushed) You win. Mom always said...
- by Sigras - at 2014.05.16 19:45:00
|
67. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Elysiana Karasniz wrote: These invention changes sound both risky and unnecessary. From this thread it seems like the proposal is to introduce massive changes into the T2 market (over and above what was already planned) in order to partially ad...
- by Sigras - at 2014.05.16 05:36:00
|
68. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
LHA Tarawa wrote: Greyscale says "minor tweaks rather than tossing FUBAR ideas". My response: "Glad I'm already unsubbed. Saves the effort of logging in all my accounts and unsubbing them all." Sit back with the popcorn and watch the disaste...
- by Sigras - at 2014.05.14 08:04:00
|
69. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Darin Vanar wrote: Sigras wrote: You would have a point if the game required your character to actively research the BPO, but it's just something you can passively do in the background while your character does other stuff. See when you're...
- by Sigras - at 2014.05.12 17:02:00
|
70. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Darin Vanar wrote: Sigras wrote: ME 9 is all that's required to get a perfect archon, and ME 9 only takes 28 months. I understand that 28 months is quite a bit more than the 16 it took to get perfect before, but getting a perfect archon BPO...
- by Sigras - at 2014.05.12 07:57:00
|
71. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
LHA Tarawa wrote: Sigras wrote: by this logic, eve-central shouldnt exist ... in fact they shouldnt even make the API available by that logic. WHAT? You can use EVE Central to figure out where the enemy is building super capitals? you w...
- by Sigras - at 2014.05.11 02:31:00
|
72. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
LHA Tarawa wrote: Actually I'm using POS boosted research times in both cases. To get to 9, you have to go through all the other levels first, so 108K + 45K + 20K + 8K + 3K + rounding errors. 184K seconds. A capital BPO will have a multiplyin...
- by Sigras - at 2014.05.11 02:26:00
|
73. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Saeth Thara wrote: Job Cost Scaling I worry that larger groups will just pick a system, hire good teams and raise the price enough that others wont deem it worth going there, however this will likely be down to player trends so its hard to pre...
- by Sigras - at 2014.05.11 02:06:00
|
74. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Saeth Thara wrote: Manufacturing The slot changes I guess on the whole are a good thing, however I've always got the impression that CCP wanted players to interact more, not less. With this change coupled with the change to remote research I w...
- by Sigras - at 2014.05.11 01:55:00
|
75. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
LHA Tarawa wrote: Sigras wrote: [ LHA Tarawa wrote: I hate the implementation of infinite slots that bases cost on total solar system wide usage rather than activity inside a specific facility that would allow all components for a titan to...
- by Sigras - at 2014.05.11 00:48:00
|
76. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
LHA Tarawa wrote: Sigras wrote: LHA Tarawa wrote: I hate the idea of teams, because it is only going to make the large, rich corporations larger and richer at the expense of the casual player. WAT? teams are actually going to benefit ...
- by Sigras - at 2014.05.11 00:47:00
|
77. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
LHA Tarawa wrote: Sigras wrote: LHA Tarawa wrote: Sigras wrote: Im beginning to agree with CCP on this one. The only complaint I still maintain is moving to a 100 level system instead of a 10 level system. Did you read my post on ca...
- by Sigras - at 2014.05.11 00:27:00
|
78. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
LHA Tarawa wrote: Teams: Large, rich, powerful corps become ever larger, richer and more powerful and new, small, casual corps get crushed. And if you try to move materials into a system that they've loaded up with all the best teams expect to...
- by Sigras - at 2014.05.11 00:11:00
|
79. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Corraidhin Farsaidh wrote: Just a thought but isn;t null industry already clumped around very few outposts? Doesn't this make it very easy for the industrialists there to chip in small amounts that aggregate and guarantee the best teams (theref...
- by Sigras - at 2014.05.10 23:59:00
|
80. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
LHA Tarawa wrote: Sigras wrote: Im beginning to agree with CCP on this one. The only complaint I still maintain is moving to a 100 level system instead of a 10 level system. Did you read my post on carrier construction, where the move to ...
- by Sigras - at 2014.05.10 19:42:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |