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1. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
McBorsk wrote: Marcus Tedric wrote: McBorsk wrote: We must have access to a wide selection of moon goo so we can finally be self-sufficient. .............. If everyone was self-sufficient - there would be no reason at all for anything ...
- by Sigras - at 2017.03.25 11:06:46
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2. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
mkint wrote: Rena'Thras wrote: I'll ask the same for this that I've asked all along with all the Upwell Structures: WHEN WILL THERE BE A SMALL SIZE? . It was mentioned earlier by some people, but this means people that run small POSes now...
- by Sigras - at 2017.03.25 10:59:34
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3. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Bill Lane wrote: RIP pure PVP alliances who rely on some passive income. This change literally makes a mining division a requirement for every alliance. On the plus side, refining. Cool. Oh and literally these will be priced in the range of c...
- by Sigras - at 2017.03.23 15:18:10
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4. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
John McCreedy wrote: There are only so many miners in this game and PvPers aren't going to start training for barges so they can have moon income. This means that for every miner that moves away from Ore mining, the amount available will reduce...
- by Sigras - at 2017.03.23 15:11:09
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5. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Aebe Amraen wrote: Captain StringfellowHawk wrote: Andre Vauban wrote: How are you going to prevent a single kiting sniper from applying damage constantly to prolong the repair timer until you have to go to sleep? ...
- by Sigras - at 2015.09.17 19:14:02
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6. Sticky:Dev blog: Summer of Sov - Nullsec PVE and Upgrades - in EVE Information Portal [original thread]
I fully support the idea of group only content in null sec, but I'm not the biggest fan of artificial limits. Couldnt we simply make a type of anom that is unable to be soloed? I'm thinking a gated anom so no carriers, and 1000 DPS omni damage ...
- by Sigras - at 2015.07.09 07:18:25
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7. Sticky:Dev blog: Summer 2015 Nullsec and Sov Status Report - in EVE Information Portal [original thread]
Sgt Ocker wrote: Klyith wrote: Sgt Ocker wrote: Well maybe what CCP Masterplan quoted as to how it will work is wrong.. Quote: B) A link from outside that alliance starts capturing, at which point the accumulated progress must first ...
- by Sigras - at 2015.05.10 20:43:49
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8. Sticky:Dev blog: Summer 2015 Nullsec and Sov Status Report - in EVE Information Portal [original thread]
Sgt Ocker wrote: Yroc Jannseen wrote: Sgt Ocker wrote: I still believe alliance C and alliance B should be counted as individual attackers. Alliance A is then the defender, of 2 individual attacks not 1 combined attack. This could also c...
- by Sigras - at 2015.05.10 20:13:01
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9. Sticky:Dev blog: Summer 2015 Nullsec and Sov Status Report - in EVE Information Portal [original thread]
bigbillthaboss3 wrote: Dr Cedric wrote: I think the incentive for most Null-Sec'ers (me included) is that if I want PvP, I can do it, if I want PvE, I can do it, and for the most part, the people around me want to do it also. Moreover, we wa...
- by Sigras - at 2015.05.07 18:48:03
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10. Announcement:SCYLLA - General Feedback - in EVE Information Portal [original thread]
Bill Lane wrote: Sigras wrote: Consider the alternative... "we know ship x is totally overpowered and breaking the game, but we're just going to leave it, and let it keep crushing stuff until we get around to fixing it" given those two opt...
- by Sigras - at 2015.03.25 20:41:03
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11. Announcement:SCYLLA - General Feedback - in EVE Information Portal [original thread]
Bill Lane wrote: CCP Turtlepower wrote: Siliouba wrote: Reading from patch notes: Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, sam...
- by Sigras - at 2015.03.25 17:54:48
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12. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Logan Revelore wrote: Another note. This whole proposed system smells and reeks of artifical systems for the sole reason of "game design", with few ties to lore or any ingame sensibilities. Implementing some abstract dominion based gameplay '...
- by Sigras - at 2015.03.04 21:36:04
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13. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
My question is what happens if I ninja a new TCU into place after I lose the first one? If i'm faster on the draw than anyone else do i get my system back?
- by Sigras - at 2015.03.04 19:14:43
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14. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Talbrys Narentyr wrote: All they're doing is making it even more aids to take a system, and practically impossible to do anything outside of your own TZ. All you need is a cloud of interceptors with the t2 (250km range one) loaded up with sebo...
- by Sigras - at 2015.03.04 01:02:50
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15. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Cr Turist wrote: Gizznitt Malikite wrote: Brother Mercury wrote: This patch makes it nearly worthless (save for POS BASH) to log in supers or dreads. j .... FYI: Supers can use gates now. FYI: Part of the new Sov System requires being...
- by Sigras - at 2015.03.04 01:00:44
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16. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
The only change I would make at first glance is expanding the "prime time" window to 8 hours. This would allow your alliance to pick US/EU, US/RUS or EU/RUS but not be required to cover all 3.
- by Sigras - at 2015.03.03 23:19:14
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17. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Cheyennes wrote: MiliasColds wrote: a note for out of timezone players (from declared prime time) you still raise indices which makes things easier to defend. you can still help with capture events that are ongoing past prime time. you can ...
- by Sigras - at 2015.03.03 22:50:20
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18. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
t'raq mardon wrote: Sigras wrote: Sgt Ocker wrote: Sigras wrote: how is it that you dont see this change as a buff? for any small fleet operating in a limited area, this change is fantastic news. Now you can deploy your caps in combat ...
- by Sigras - at 2014.10.07 01:01:00
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19. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Sgt Ocker wrote: Sigras wrote: how is it that you dont see this change as a buff? for any small fleet operating in a limited area, this change is fantastic news. Now you can deploy your caps in combat without it being hot drop o'clock 23.5/7...
- by Sigras - at 2014.10.06 23:26:00
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20. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Gwailar wrote: Tairon Usaro wrote: Sov warefare: How about deadspace shielded size limited skirmishes ? Think of two sets of "the maze" type accecel gates allowing size and number limited access to battle fields, where capture the flag games...
- by Sigras - at 2014.10.06 23:06:00
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