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1. Doomday POS - in Player Features and Ideas Discussion [original thread]
it almost seems no more imbalanced than the titans doomsday, but the damage outputs exceeding 1 mil seams a little outrageous. 100k dmg tops maybe.. Its at least in scale with the unit powering it.
- by Silentblue1987 - at 2008.12.15 06:50:00
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2. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
/signed I just want to be able to ship a BS and it'd make Eve more complete by filling in the gap between the Industrial ships and Freighters.. It just doesn't make sense, the only way to transport more cargo is by dishing out 1 or 2 BILLION isk. ...
- by Silentblue1987 - at 2007.04.10 23:37:00
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3. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
/signed
- by Silentblue1987 - at 2006.04.19 21:51:00
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4. Need a new mass transport ship - in Player Features and Ideas Discussion [original thread]
As you all should know, we have currently 2 types of hauling ships. One for MASSIVE items (Freighters), and one for small items..(industrial/transport ships) what the public needs is a ship to handle the inbetween.. (Heavy transport ship maybe?)...
- by Silentblue1987 - at 2006.04.19 03:48:00
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5. Refitting idea - in Player Features and Ideas Discussion [original thread]
i find myself needing to switch parts from ship to ship since i'm poor like that.. but thats beside the point...... I'd like to switch parts without having to jump into the ship or repack them and unload ALL the modules/cargo/ammo as well as void ...
- by Silentblue1987 - at 2006.04.19 03:21:00
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6. New ship class, fleet barrier. - in Player Features and Ideas Discussion [original thread]
it would be awesome to see it, but they have ships for that.. they are Logistics ships.. They don't have the splender and awe of a massive shield but they can give you shields on the fly when you have none, same for cap and armor.. Even if they d...
- by Silentblue1987 - at 2006.01.19 08:40:00
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7. Die Cast or Plastic Ship Models ? - in Player Features and Ideas Discussion [original thread]
there are models and figurines from videos, shows, and some games.. Why not.. I'd kinda like seeing a Navy Raven sitting on the desk beside me..
- by Silentblue1987 - at 2006.01.19 08:29:00
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8. Option for those not enamored with PvP - in Player Features and Ideas Discussion [original thread]
sorry, but having a system that repels pirates just isnt feasable in eve. It would take away the rights of the pirate, the right to do what they want. Eve was made to give the players freedom to do what they want. If you don't want to get blown u...
- by Silentblue1987 - at 2006.01.19 08:07:00
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9. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
Edited by: Silentblue1987 on 19/01/2006 08:02:50 I don't klnow about a roid, but i'd like to see some larger secure containers. secure containers cant be stolen from unless you have the password, but only have 3900m of space inside.. i'd like ...
- by Silentblue1987 - at 2006.01.19 07:59:00
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10. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
I agree that eve needs a new ship for transporting.. Look at the size of a packaged battleship.. its 50,000m3 There is no way to ship that thing unless you iether have a frieghter or get the skills to pilot them. The frieghter is too expensive ...
- by Silentblue1987 - at 2006.01.19 05:59:00
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11. Multi skilling and skill Times - in Player Features and Ideas Discussion [original thread]
I like naate's idea.. at least this would be more feasable than having 2 alts training skills while you use one main character.. And quite frankly i'd like to see a student in college learning 6 subjects at once at full speed.. it just doesn't hap...
- by Silentblue1987 - at 2006.01.19 05:43:00
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12. weapons exploding off shields - in Player Features and Ideas Discussion [original thread]
great suggestion.. it would add to the overall look and feel of the game, i too would like to see the shield effect used more.
- by Silentblue1987 - at 2006.01.19 05:29:00
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13. Drone and Cargo bay improvements - in Player Features and Ideas Discussion [original thread]
Every now and then i come across a situation where i need to launch my drones out for combat or mining, but i get frustrated when my bay sends out a damaged drone when there is a perfectly healthy one right beside it.. And i have also come across ...
- by Silentblue1987 - at 2005.10.05 09:35:00
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14. Collector Drones - in Player Features and Ideas Discussion [original thread]
lol, if only indy's had drone space..
- by Silentblue1987 - at 2005.09.23 09:36:00
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15. Travel mods - in Player Features and Ideas Discussion [original thread]
how dare you threaten my 20+ BMs to pirate spawn locations!?!?!? But yes, travel modules would help out with making things go faster..
- by Silentblue1987 - at 2005.09.23 09:31:00
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16. Definition of Auto-targetting... - in Player Features and Ideas Discussion [original thread]
indeed.. Auto lock should only be associated with objects that are a possible threat or should auto lock only those who lock you in..
- by Silentblue1987 - at 2005.09.23 09:10:00
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17. eve-winamp idea - in Player Features and Ideas Discussion [original thread]
we can already play our MP3s ingame as the background music, found it at battleclinics.com with one of thier guides.... but i'd like to see EVE allow your own playlist ingame and not cause too much fuss.
- by Silentblue1987 - at 2005.09.23 08:48:00
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18. Waypoint Indicator - in Player Features and Ideas Discussion [original thread]
agreed..
- by Silentblue1987 - at 2005.09.23 08:42:00
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19. Customizable Ship Construction - in Player Features and Ideas Discussion [original thread]
customizable ships seems interesting, but everything needs balance, they can only be so powerful and have so many slots available, and quite frankly, it'd sure confuse a person really badly if a Raven had the same powergrid as an Apoc due to a cus...
- by Silentblue1987 - at 2005.09.23 08:39:00
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20. Launchers should be seen in the ship - in Player Features and Ideas Discussion [original thread]
agreed, it just doesn't look right when you see a missile launch from the middle of your ship like it's straight from the cargohold when you specifically fitted the ship with a launcher. Turrets are visible, why not any launchers? Signed!!
- by Silentblue1987 - at 2005.09.23 08:29:00
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