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1. Players as ship crew - in Player Features and Ideas Discussion [original thread]
Leviathian, perhaps I didn't explain my vision clearly. If I were to hire your REM clones and you were my mortal enemy, you wouldn't be able to access any of my systems/guns/etc. What I envision is something like a youtube video. You would be able...
- by SiliconWolf - at 2012.05.27 00:07:00
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2. Players as ship crew - in Player Features and Ideas Discussion [original thread]
Do you have a link to the original CCP statement? I'd be curious to read it to see if they are addressing the issue of many players making realtime changes to the ship, or if they are also addressing the issue of mirrored streaming video/audio.
- by SiliconWolf - at 2012.05.26 02:46:00
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3. Players as ship crew - in Player Features and Ideas Discussion [original thread]
I want to be able to hire players and pay them isk for them to come aboard my ship and focus their skills on certain areas of my ship. And I want to be able to have other players hire me. Here's how it works: Infomorph Psychology level 5 as a pre...
- by SiliconWolf - at 2012.05.26 02:33:00
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4. formations! - in Player Features and Ideas Discussion [original thread]
I was thinking about my idea, and I realized there's a flaw I need to fix. Formations ARE allowed to dock and are allowed through accell gates and jump gates, but they will be restricted by combined mass. So if two freighters combine into a forma...
- by SiliconWolf - at 2011.04.04 02:21:00
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5. Isk sink - in Player Features and Ideas Discussion [original thread]
What about if you're charged when you have negative standings for that faction? That seems a bit more fair and realistic. Also, I'd love to see player-owned stargates. Then you could slap charges on those too. (I'm also envisioning upgradable gat...
- by SiliconWolf - at 2011.02.24 23:08:00
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6. Implant Ideas - in Player Features and Ideas Discussion [original thread]
Edited by: SiliconWolf on 23/02/2011 23:16:23 It's an interesting idea, but the first problem is: you're having your implants travel with you to the station even though your body was killed. (other problems were listed by others) Now IF ...
- by SiliconWolf - at 2011.02.23 23:16:00
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7. Lemming Blocker Mod - in Player Features and Ideas Discussion [original thread]
I love this idea! I'ts awesomely evil. But I won't vote for it. I'm not quite that much of a sadist.
- by SiliconWolf - at 2011.02.23 23:10:00
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8. formations! - in Player Features and Ideas Discussion [original thread]
One of the things that always bugged me was that lazers and missiles could fly through ships on their way to hit their target. So I came up with a work-around idea: formations. Let's say there's an actual substance - some nano/fleuride/etc compou...
- by SiliconWolf - at 2011.02.20 04:28:00
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9. New PI Feedback...and a question... - in Test Server Feedback [original thread]
Edited by: SiliconWolf on 17/01/2011 05:27:58 Edited by: SiliconWolf on 17/01/2011 05:25:07 Considering the problem this thread has been experiencing for the last couple weeks, I'd like to add a feature to Eve: flame-mail to devs. It would...
- by SiliconWolf - at 2011.01.17 05:19:00
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10. Improve skill point allocation - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari 5 Let me guess, you missed the bit of text that says how many SP to Next Level? I thought that the whole Process was easy. Right Click on Skill, Apply SP, Box with SP total Available comes up and also has the SP to n...
- by SiliconWolf - at 2010.12.16 14:29:00
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11. Improve skill point allocation - in Player Features and Ideas Discussion [original thread]
I managed to mess up when I divided up my skill points. But it's my fault, so I'm not going to complain or petition it. For future use, I would very much like to see the following improvement made to the system that allocates skill points: When...
- by SiliconWolf - at 2010.12.15 23:49:00
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12. Suggestion: Elite Learning Skill - in Player Features and Ideas Discussion [original thread]
As one of the people who had maxed out their learning skills within the first year of the game, I was also a bit unhappy with the loss of the learning skill branch of the SP tree. But it benefits my corp members hugely, so I'm not going to complai...
- by SiliconWolf - at 2010.12.15 23:37:00
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13. PI changes inc. Extractor Control Unit - when are they coming? - in EVE General Discussion [original thread]
Agreed with all above that call PI soul-draining. Don't necessarily agree that PI is automatically supposed to be fun. Mining isn't fun. Grinding a mission isn't fun. Getting podded isn't fun. Getting scammed isn't fun. There's lots of stuff in t...
- by SiliconWolf - at 2010.12.14 22:18:00
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14. Mission Journal right-click decline - in Player Features and Ideas Discussion [original thread]
Update: double-clicking the journal entry actually doesn't open the dialog window. It opens the mission report. Please don't confuse this post and think that the mission report solves the problem I'm addressing in this thread. I'm just correcting ...
- by SiliconWolf - at 2010.09.05 02:24:00
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15. Domesticating the macro monster - in Player Features and Ideas Discussion [original thread]
ShahFluffers, I'm getting mixed messages. First you call me a wuss and/or stupid for not buying a macro program. Then you reverse yourself and call me principled. FYI: I'm principled. Common Origin, I understand that this won't decrease the numbe...
- by SiliconWolf - at 2010.09.05 02:15:00
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16. New features link on www.eve-online.com - in Player Features and Ideas Discussion [original thread]
Thanks, Chaotic Mind, for pointing out that my subject wasn't clear enough. Hopefully it is now. In other words: I want THIS forum to have a direct link on the home page.
- by SiliconWolf - at 2010.09.05 01:56:00
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17. Mission Journal right-click decline - in Player Features and Ideas Discussion [original thread]
Edited by: SiliconWolf on 02/09/2010 03:27:05 Originally by: Bhattran Then couldn't we add a 'complete mission' right click option as well? Uh...I suppose. Won't be useful for missions where you have to bring something back to the...
- by SiliconWolf - at 2010.09.02 03:25:00
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18. Domesticating the macro monster - in Player Features and Ideas Discussion [original thread]
There is alot of hate out there for macro-users. And I'm one of the haters. I play by the rules but still wind up making less than some twit who is cheating. Perhaps I'm wrong, but is CCP's way of identifying macro users: "Somebody else has to ta...
- by SiliconWolf - at 2010.09.02 03:10:00
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19. Some tweaks to Planetary Interaction - in Player Features and Ideas Discussion [original thread]
/signed
- by SiliconWolf - at 2010.09.02 02:20:00
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20. Mission Journal right-click decline - in Player Features and Ideas Discussion [original thread]
Hmm, yes, the journal does list the base time. So my right-click menu addition would only have to show the bonus time Having to reject the second mission is EXACTLY the issue I'm dealing with. Removing the mission only removes it from the journal...
- by SiliconWolf - at 2010.09.02 02:00:00
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