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1. Top 10 things I'd like to see in Shiva as a corporation - in Player Features and Ideas Discussion [original thread]
Simple. A shield that can run 12 hours a day on a set of deployables. And it takes 24 hours for changes to its program to activate (you program it for a specific range of times). So that people who aren't on 24 hours a day can defend their statio...
- by Silverlancer - at 2004.05.21 10:20:00
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2. Missile Splash Damage - in Player Features and Ideas Discussion [original thread]
There is no splash damage except on torpedoes. However, if some moron runs in the path of your missile, it blows up, they get hit, and you die. Which, IMO, is stupid.
- by Silverlancer - at 2004.05.17 16:17:00
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3. Simple idea for player owned structures. - in Player Features and Ideas Discussion [original thread]
It would have to be done so that if you changed the shield settings, they wouldn't be applies for 24 hours. Plus, the settings should be completely public, for obvious reasons.
- by Silverlancer - at 2004.05.17 16:16:00
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4. Simple idea for player owned structures. - in Player Features and Ideas Discussion [original thread]
Edited by: Silverlancer on 17/05/2004 10:35:05 We've all seen that at certain times of day, 2 people are on. And other times, 50 people are on in the same corp. A corp attempting to take down a group of deployables (Shiva) could just wait unt...
- by Silverlancer - at 2004.05.17 10:33:00
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5. A simple solution to corp-hangar stealers - in Player Features and Ideas Discussion [original thread]
YES!!!! Noobs now feel a bit unwelcome in my corp as due to thefts (not valuable stuff but craploads of low end skills and noob items) as they can't even access the hangars. This would solve all the problems easily
- by Silverlancer - at 2004.04.23 12:28:00
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6. NPC Miners? - in Player Features and Ideas Discussion [original thread]
Make the game like Freelancer--trading ships flying through gates, patrol ships flying through belts, NPC miners... make it ALIVE
- by Silverlancer - at 2004.04.23 12:27:00
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7. Letting Players Take Care of Themselves - in Player Features and Ideas Discussion [original thread]
Quote: *sigh* Ore that you throw away by jettisoning it into space, does not belong to you. Now read it again. Now read it again. Maybe after another 3,000 times of reading it, it might sink in. IT DOES NOT BELONG TO YOU. So no, you do...
- by Silverlancer - at 2004.04.19 20:10:00
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8. Mining lasers cause serious lag - in Player Features and Ideas Discussion [original thread]
Strange... I've been in mining ops recently in 0.0 where we have at least 40-50 mining lasers running... no lag
- by Silverlancer - at 2004.04.19 13:21:00
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9. Why don't you just simply and easily fix the battleships? - in Player Features and Ideas Discussion [original thread]
Quote: Quote: You seem to be saying the 500k Frigate should be able to go toe to toe with the 100m BS hhhmmmmmmmmmm, that doesnt seem right to me, if anything frigates are over powered, brining the turret nerf into game will only make...
- by Silverlancer - at 2004.04.18 06:00:00
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10. Newtonian Flight Model - in Player Features and Ideas Discussion [original thread]
Actually, you would not speed up to the speed of light over time. According to Newtonian physics, a spaceship cannot travel more than twice as fast as the fuel speeds out of its rocket. Thats why, for example, a fusion ramjet can only reach 12% th...
- by Silverlancer - at 2004.04.16 12:28:00
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11. "FREE WARPING" how it could work - in Player Features and Ideas Discussion [original thread]
The max scanner range is about 15 AUs. And there are ways of creating safespots 100s of AUs away from someone...
- by Silverlancer - at 2004.04.13 16:06:00
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12. Clone Insurrence - in Player Features and Ideas Discussion [original thread]
WARNING: Daniel Jackson is an idiot Met him in EC-P8R. He claims he's been here since beta, but he's either lying (eBay account he bought maybe?) or stupid. He locked a guy from Reikoku corp, and they shot him. Then he's in his pod and claims t...
- by Silverlancer - at 2004.04.12 13:08:00
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13. Poll: How much HP increase would you like to see ... - in Player Features and Ideas Discussion [original thread]
Give frigates 3x HP. Give cruisers 1.5x. And don't give anything to battleships.
- by Silverlancer - at 2004.04.03 10:38:00
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14. Laced Crystals & Concave Beams - in Player Features and Ideas Discussion [original thread]
Laser users need a blaster-like weapon, or a crystal that emulates that. Regular lasers don't do enough damage and don't track fast enough to be even close to a blaster. What we need is a laser blaster.
- by Silverlancer - at 2004.03.29 19:24:00
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15. Corp management stuff ! (soon one year over due) - in Player Features and Ideas Discussion [original thread]
Quote: Make the corp wallets work so the divisions can have their own budgets and work as a real corporation instead of just having ONE big box of isk Yes, please CCP
- by Silverlancer - at 2004.03.29 17:14:00
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16. New to EVE - what comes to mind immediatly - in Player Features and Ideas Discussion [original thread]
CCP! Where are you? You should really read this thread
- by Silverlancer - at 2004.03.29 17:13:00
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17. Ending the great canister-mining debate. - in Player Features and Ideas Discussion [original thread]
Edited by: Silverlancer on 27/03/2004 21:49:12 Quote: Solution: mine to your hold, like we're all supposed to do. There was never meant to be a 27500m3 container available, and there still isn't supposed to be one. Solution: Spend th...
- by Silverlancer - at 2004.03.27 21:47:00
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18. What should CCP learn from E&B? - in Player Features and Ideas Discussion [original thread]
For example, you know the serpentis logs? Make a MUCH rarer version that is a combination log/bookmark (you can set waypoints and warp). It leads to an epic encounter vs a uberpowerful enemy fleet
- by Silverlancer - at 2004.03.27 21:42:00
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19. What should CCP learn from E&B? - in Player Features and Ideas Discussion [original thread]
Quote: Quote: Yes, but why should players care about Transcranial Microcontrollers? Make it affect the PLAYERS, not just the little news story up there every day Maybe one day you log in and you're overjoyed to see that you have ...
- by Silverlancer - at 2004.03.27 15:25:00
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20. What should CCP learn from E&B? - in Player Features and Ideas Discussion [original thread]
Quote: Eve already has a storyline. According to rumours, a rather inflexible storyline, but still, they're working on ways to remedy it Yes, but why should players care about Transcranial Microcontrollers? Make it affect the PLAYERS,...
- by Silverlancer - at 2004.03.27 13:56:00
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