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321. New Amarrian Industrial - in Ships and Modules [original thread]
Originally by: Marnix Originally by: CCP Hammer Originally by: Maya Rkell Ah nuts Hammer, it's cool and unique and all that :/ Btw, are you going to boost the skill req for the Bessie to say Amarr Indy 3 then? There was ...
- by Slithereen - at 2005.02.04 14:09:00
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322. Loyalty Points Agent Offers - in Missions & Complexes [original thread]
I think people are getting to be bored and insulted by these offers, and are ignoring them. This makes the entire LP offering system a major waste. The devs didn't bother to figure out that making the offers actually worth while makes the offer...
- by Slithereen - at 2005.01.31 07:46:00
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323. Assualt Frigates - in Ships and Modules [original thread]
Retribution. It simply got more firepower, grid, cap, low slots and HP than anything out there. Gatlings, Dual and Med Pulses have a flexibility in range and tracking that no autocannon, blaster, howitizer, and rail can match, while dishing out ...
- by Slithereen - at 2005.01.30 01:43:00
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324. !!! MY FIRST HAC KILL!!! - in Crime and Punishment [original thread]
So, did you pay him back for the loss of the Zealot? _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies , "Hope is wasted on the Hopeless."---Mandy, The Grim Adven...
- by Slithereen - at 2005.01.29 06:14:00
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325. Will it ever end? - in Intergalactic Summit [original thread]
Congratulations to all Holy Warriors. Praise be to the Emperor. Once again, those who stand against the Empire have met their just fate in the burning wreckage of their ships. _______________________________________________ "Is it me or the b...
- by Slithereen - at 2005.01.26 04:14:00
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326. The mega pulse - in Ships and Modules [original thread]
Originally by: mahhy Originally by: Slithereen This is not an RTS game. This is still a Role Playing Game. RPGs have inherent inbalances that can never be fixed in the attempt to create uniqueness. "Inherent imbalances" are ok...
- by Slithereen - at 2005.01.25 12:09:00
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327. The mega pulse - in Ships and Modules [original thread]
Originally by: Arud I'm really starting to think that the problem is not just the megapulses but the whole combat system in general It's the whole idea you can create a systematically balanced combat game from a game that was created w...
- by Slithereen - at 2005.01.25 12:01:00
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328. The mega pulse - in Ships and Modules [original thread]
Originally by: mahhy Originally by: Slithereen Megapulse is fine. Lasers are meant as the highest damaging weapons due to the highest use of cap. Many Amarr ships do not have damage bonuses and the inherent damage of lasers have to...
- by Slithereen - at 2005.01.25 11:58:00
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329. The mega pulse - in Ships and Modules [original thread]
Megapulse is fine. Lasers are meant as the highest damaging weapons due to the highest use of cap. Many Amarr ships do not have damage bonuses and the inherent damage of lasers have to compensate. Also CCP is trending the game towards factions ...
- by Slithereen - at 2005.01.25 02:16:00
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330. Inty vs AF - in Ships and Modules [original thread]
AFs are particularly designed to kill a race frigate or inty mounting its preferred race weapons. For example Wolf/Jaguar against Crusader/Malediction or Retribution/Vengeance against Claw/Stilleto. I'm not sure how a Harpy would deal with a Tar...
- by Slithereen - at 2005.01.25 02:05:00
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331. The mega pulse - in Ships and Modules [original thread]
The guns are factored against the ships. You cannot simply use a dry graph. Even if you say megapulse is close to having the tracking of blasters, blasters have a tracking bonus on the Megathron, not to mention a damage bonus. While an Apoc has ...
- by Slithereen - at 2005.01.22 02:33:00
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332. The never ending Matari ship debate. - in Ships and Modules [original thread]
Edited by: Slithereen on 21/01/2005 15:02:45 The problem of the Minnie ships and the Gallente ships goes right from the beginning in their conception. Amarr and Caldari ships tend to specialize, while the Gallente and Minmatar, especially th...
- by Slithereen - at 2005.01.21 14:59:00
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333. The mega pulse - in Ships and Modules [original thread]
Edited by: Slithereen on 21/01/2005 11:29:30 At farther ranges the megapulse only does EM damage with radio crystals. Not very impressive against armor tanking. Blasters have a more varied damage type, especially kinetic, which is good again...
- by Slithereen - at 2005.01.21 11:28:00
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334. The never ending Matari ship debate. - in Ships and Modules [original thread]
They also need to work on the "Matari" avatar portraits too as they really look ugly. _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies , "Hope is wasted on the H...
- by Slithereen - at 2005.01.21 10:38:00
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335. The mega pulse - in Ships and Modules [original thread]
Edited by: Slithereen on 21/01/2005 03:49:11 Originally by: Marcus Aurelius Did you even read the thread ? Megapulses are NOT fine, and no boosting the other guns is not going to help. The problem is not only that my rails do less da...
- by Slithereen - at 2005.01.21 03:44:00
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336. The mega pulse - in Ships and Modules [original thread]
Edited by: Slithereen on 20/01/2005 16:24:02 Too much whining in this thread. The legacy of this forum is to keep whining until you get what you want. The solutions are obvious. Fix hybrids--- Reduce neutron grid requirements. Reduce blast...
- by Slithereen - at 2005.01.20 16:21:00
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337. A Carebear's thanks to CCP - in Missions & Complexes [original thread]
There are many versions of the Mordu. Mordu Pre-nerf Mordu post-nerf Rare Mordu with Raid Leader. Comes up once in a while and is more difficult than regular Mordu. Mordu post Exodus. Beefed up a bit. Has two Bounty Hunters now instead of on...
- by Slithereen - at 2005.01.09 10:19:00
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338. Ships, ships and more ships! New Dev Blog - in EVE General Discussion [original thread]
Dear CCP, For some reason I am not as exited as other people are. The reason for this is that you have failed or has yet to properly implement previous plans. Now you are jumping into this, and to me and for some players as well, you are again,...
- by Slithereen - at 2005.01.09 10:12:00
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339. Titans - in Ships and Modules [original thread]
Kadesh mothership, for comparison http://well-of-souls.com/homeworld/hws/kadesh/index.html _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies , "Hope is wasted on t...
- by Slithereen - at 2005.01.07 12:31:00
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340. Titans - in Ships and Modules [original thread]
Edited by: Slithereen on 07/01/2005 11:22:29 The Garden of Kadesh missions. You're referring to the Kadeshi Protector Mothership. The one that spews forth the Swarmers, Fuel Podders and Advance Swarmers. The Swarmers look a bit like Incursus ...
- by Slithereen - at 2005.01.07 11:21:00
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