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1441. The Scorpion after the patch - in Ships and Modules [original thread]
With a signal booster I tried locking on to small Sansha NPCs using a Scorpion, and I get pretty much the same time "feel" as that of a Gallente cruiser. It makes quite a difference with and without the booster. The one I have is an Alumnel name...
- by Slithereen - at 2003.12.18 02:05:00
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1442. SHIPS LOST - in EVE General Discussion [original thread]
Quote: But the knockon effect stretches to other branches of construction like weapons, modules, crusiers and frigates, they need megacyte too. At least now with the swarms of NPC's we are getting now you can make a decent profit from killi...
- by Slithereen - at 2003.12.18 00:33:00
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1443. The Scorpion after the patch - in Ships and Modules [original thread]
How did the Raven get better? All missile launchers just lost 25% of its ROF. Looks to me its the Megathron who improved the most---increased hybrid damage plus damage bonus, along with faster capacitor recharge rate. ______________________...
- by Slithereen - at 2003.12.17 11:12:00
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1444. Awesome Job CCP - in EVE General Discussion [original thread]
I'm a freelancer and I love the potential and the challenge. As a single person I don't think it would be wise for freelancers to go it along in hostile space unless with friends and I do believe even without a corp, small corps or groups of ind...
- by Slithereen - at 2003.12.17 07:30:00
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1445. SHIPS LOST - in EVE General Discussion [original thread]
I like it I really like it. Time for NPCs to kick some serious butt. Time for their REVENGE!! I think we have all become very soft and had it easy. Success is paved by the same low risk, repetitious activity. I think it's time to put out all t...
- by Slithereen - at 2003.12.17 06:39:00
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1446. New Patch a Bomb? - in EVE General Discussion [original thread]
I thought I would be tepid about the patch. Starting to explore again, and it feels like a brand new world out there. Maybe travel time is longer now, since you have to be 2.5km from a gate rather than 8km. But I don't have to travel 20 to 40 ju...
- by Slithereen - at 2003.12.17 06:18:00
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1447. The Scorpion after the patch - in Ships and Modules [original thread]
Bads: It will be slightly slower, heavier, less agile. More likely to take a speed hit due to its mass with mass driven ABs and MWDs around. Missile launchers will take a 25% ROF reduction. Ultimately its ECM will be nerfed in range in later ...
- by Slithereen - at 2003.12.17 00:53:00
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1448. Removal of Ammo Loot (hybrid, Proj, Missiles) - in Player Features and Ideas Discussion [original thread]
This idea may sound bad to some people, but it's actually a win and win situation. Why? First, ammo loot competes with ammo manufacturers, reducing demand and thus sales. This removes incentive to manufacture, and with that, player driven min...
- by Slithereen - at 2003.12.17 00:23:00
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1449. Increase NPC rats presence in empire space - in Player Features and Ideas Discussion [original thread]
I've reposted this topic before at least twice. I'm glad that it's already being implemented in the Castor patch. It's either CCP is already thinking in parallel, or they do actually use some ideas in this forum, at least those that are rela...
- by Slithereen - at 2003.12.17 00:01:00
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1450. Slith's Cheap Loot Shop - in Market Discussions [original thread]
Edited by: Slithereen on 16/12/2003 16:10:00 Extruded heat sink - 5 mil Partial Expanders 24% - 4 mil Alpha Expanders 21% - 2.5 mil Skadi heat sink - 2 mil C4S Coiled - 750k Thermal Exhaust - 300k Malkuth Incursion - 300k Rare: Mining Drone ...
- by Slithereen - at 2003.12.16 16:09:00
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1451. Introducing Junk...yes...junk - in Player Features and Ideas Discussion [original thread]
Edited by: Slithereen on 16/12/2003 07:23:26 What is Junk? Junk is loot that you can't use as a module and whose value is only for recycling. The reason why junk should be introduced is that module loot itself needs to be nerfed. You get ...
- by Slithereen - at 2003.12.16 07:19:00
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1452. Increase NPC rats presence in empire space - in Player Features and Ideas Discussion [original thread]
I believe this is the best and easiest way to "nerf" empire space mining. Increasing NPC presence would force miners to dedicate more resources towards their own protection, and thus lessen their yield. Ships would have to use more combat drones ...
- by Slithereen - at 2003.12.16 06:52:00
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1453. Mineral vs Ore refinment Skill - in Player Features and Ideas Discussion [original thread]
Instead of the proposed Ore Refinement Efficiency Skill, why not a Mineral Refinement Efficiency Skill? The Ore skills would take a humongous 17 of them. The Mineral Refinement skills on the other hand, will only take 7, and won't be as "ore" s...
- by Slithereen - at 2003.12.16 06:41:00
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1454. Changes to reprocessing and refining - in Test Server Feedback [original thread]
Instead of an Ore Refining Skills (17), I propose a simpler and more direct subsitute. Mineral Refining Skills Tritium Pyerite Mexallon Isogen Noxcium Zydrine Megacyte So instead of 17 skills, you only have seven. The purpose of these skills...
- by Slithereen - at 2003.12.16 06:32:00
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1455. Tech II rares? - in EVE General Discussion [original thread]
Edited by: Slithereen on 16/12/2003 04:05:16 I got Tech 2 overdrives, dropped from NPCs. My Bestower is equipped with four of them, and it goes through space like a Minnie frigate. The overdrives are called Overdrive Injector 1, and they gi...
- by Slithereen - at 2003.12.16 04:02:00
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1456. Jove encounter in Kisogo - in Intergalactic Summit [original thread]
It's not an Angel Impaler, but it's based on one of the Angels (probably the 6K bounty one I forgot what it's called). Angels do not however appear in Caldari space, neither are they in red color. They usually are gold or metallic. However r...
- by Slithereen - at 2003.12.16 03:46:00
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1457. Death passes by me once more.... - in Intergalactic Summit [original thread]
Awcron, to have been spared is a cowardly fate worst than death. May that memory taint you for the rest of your life. Malakah, looks like the Amarr Navy finally got "some". _______________________________________________ "Is it me or the bad ...
- by Slithereen - at 2003.12.16 02:14:00
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1458. Hunting Enemies Of The Amarr Empire - in Intergalactic Summit [original thread]
I see this and I am PROUD to be Amarr. The sheer sight of gilded Amarr battleships patrolling space brings tears to my eyes, and fear to the hearts of the bandit terrorist dogs. _______________________________________________ "Is it me or the...
- by Slithereen - at 2003.12.16 02:08:00
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1459. Slith's Cheap Loot Shop - in Market Discussions [original thread]
Someone evemail me on the small missile launchers but I'm away from the machine due to schoolwork and yesterday I was in a prolonged hunting trip. For that person you know who you are I will be in 2 to 3 hours before dt, and if you're not in at ...
- by Slithereen - at 2003.12.16 01:45:00
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1460. PVP, now we are talking:) - in Ships and Modules [original thread]
Yeah, enjoy pirating with a game of no players (dropping their subscriptions after this). I got a bad feeling the changes, especially the travel time, will be the game killer. _______________________________________________ "Is it me or the...
- by Slithereen - at 2003.12.15 07:19:00
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