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21. Idea to improve drone ships that use sentry drones. - in Player Features and Ideas Discussion [original thread]
maybe the module can be based on tractor beams, then it will drag the sentries at a maximum speed of say 500 . And maybe the secondary function of the module will be to overheat the drones. You can raise all other weapons DPS but drones, which are...
- by Songbird - at 2013.03.15 13:59:00
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22. Idea to improve drone ships that use sentry drones. - in Player Features and Ideas Discussion [original thread]
I suggest a new module - high slot, activating it hooks up your sentry drones to your ship and they move whenever you move. Right now the problem with any drone ship is the vulnerability of it's drones. Whether you send them to die up close and p...
- by Songbird - at 2013.03.11 18:58:00
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23. [proposal]High sec ship carrier - in Player Features and Ideas Discussion [original thread]
The ship will have: huge hp buffer, ala orka, no jump capability and generally the size of an orka. It will not have any mining inclinations, it will be rather a mobile base. The hangar will be huge, all that ore that the orka can carry has bee...
- by Songbird - at 2013.03.11 03:18:00
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24. Vargur. - in Ships and Modules [original thread]
The official projectile fit for incursions is the artillery, which fit just fine on a mach. We're talking distances of about 120 km here. We're also talking massive ammo savings , arties use 5x less ammo than the AC's. Now vargur with it's longer ...
- by Songbird - at 2013.03.05 07:56:00
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25. Megathron a good choice for missions? - in Missions & Complexes [original thread]
I don't know how good or bad your drone skills are, but yeah with the domi you might be more resilient while keeping up your applied DPS. Haha - I actually use a navy domi with a shield tank, just went through angel extravaganza, without the bonu...
- by Songbird - at 2013.03.03 17:20:00
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26. Heavy Missles Now Useless - in Ships and Modules [original thread]
I also would like to point out that HML have 2 other advantages over the other medium lr weapons. 1st they do not use cap to fire , oh fine neither does artillery , still a valid point 2nd they do not have minimal range: good luck hitting anythi...
- by Songbird - at 2013.03.03 17:08:00
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27. Heavy Missles Now Useless - in Ships and Modules [original thread]
So I didn't read through the 4 pages of posts but again: how many tengus do you see that use hybrids? Blasters were buffed , rails got their pg reduced, and all hybrids got their reload time reduced, also as they're turrets they can use TC, TE , h...
- by Songbird - at 2013.03.03 03:57:00
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28. Brutix, Myrmidon and EWF (mission spec) - in Ships and Modules [original thread]
For missions you wanna go directly to BS as fast as possible. You have the BC trained , Bs should be a question of 1 skill raised to 3 or 4 asap. First of all you'll have much more space for drones. Second you can have a flight of heavies to deal ...
- by Songbird - at 2013.03.01 03:38:00
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29. Battleships - Teiricide - in Ships and Modules [original thread]
Quote: 4. Megathron will get tougher, faster Actually if you read the text in it's entirety you'll notice that megathron will become less tough. I'm quoting from memory here but the dev said: The megathron will be less tough but faster. Co...
- by Songbird - at 2013.03.01 03:25:00
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30. Heavy Missles Now Useless - in Ships and Modules [original thread]
Lets just say that if I fly a tengu I'd rather use heavy missiles than railguns. Are you absolutely sure that heavies are useless?
- by Songbird - at 2013.02.26 23:35:00
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31. The BC's - in Ships and Modules [original thread]
[Cyclone, New Setup 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Co-Processor II Damage Control II X-Large Ancillary Shield Booster, Navy Cap Booster 400 Adaptive Invulnerability Field II Experimental 10M...
- by Songbird - at 2013.02.23 18:58:00
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32. Who flies around in Rattlesnakes? - in Ships and Modules [original thread]
Haven't flown 1 in ages, but with the new torps and drone damage mods who knows it might be good for something.
- by Songbird - at 2013.02.13 13:19:00
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33. Myrmidon Overhaul -> 100m³ or 125m³ - in Ships and Modules [original thread]
Maeltstome wrote: Geddon: 125-¦ Dominix: 125-¦ Typhoon: 125-¦ Megathron: 125-¦ + their navy versions + the vindi :) There's 3 races that have drone bonused boats : Gallente , Amarr and Guristas: Guristas have: worm, gila, RS. Gallente hav...
- by Songbird - at 2013.02.08 07:09:00
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34. What the Talwar destroyer should have been - in Ships and Modules [original thread]
that looks more like it's a frigate sized ship, I certainly don't see 7 hardpoints for the turrets
- by Songbird - at 2013.01.20 21:40:00
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35. reactive armor hardener usage - in Ships and Modules [original thread]
It has use in pvp. In PvE everything is too predictable. As for the guy who said my domi tank is crap, IIRC EFT said 645 sustained tank before the charges run out. After that you can still run the tank, as I advised you should turn off auto relo...
- by Songbird - at 2013.01.18 12:51:00
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36. reactive armor hardener usage - in Ships and Modules [original thread]
[Dominix Navy Issue, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Co-Processor II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Damage Control II X-Large Ancillar...
- by Songbird - at 2013.01.18 04:05:00
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37. Destroyers and BC's - in Ships and Modules [original thread]
try shield tanking the cane and stuffing the bottom slots with tracking enhancers and gyrostabilizers.
- by Songbird - at 2013.01.11 00:22:00
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38. Vigilant Counter? - in Ships and Modules [original thread]
Maeltstome wrote: Songbird wrote: a loki, it will hold you at 30 and shoot at you with artillery :P Also - vs a passive fit every active tanker pretty much if I'm not mistaken, ASB's are a ***** , or you're theirs , not sure which one heheh...
- by Songbird - at 2013.01.06 00:47:00
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39. Shield tanking vs Armor tanking (fixs?) - in Ships and Modules [original thread]
armor achieves more raw ehp buffered than shield. Fact. Also fact is shield transfers work in the beginning of the cycle so smaller buffer can still give you the same tanking. And of course there's the shield's passive recharge which a lot of shi...
- by Songbird - at 2013.01.04 02:56:00
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40. Shield tanking vs Armor tanking (fixs?) - in Ships and Modules [original thread]
And here I thought the thread wasn't about buffer tanks but was about active local shield and armor tanking.... silly me.
- by Songbird - at 2013.01.02 21:16:00
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