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1. Proteus vs Tengu - in Ships and Modules [original thread]
Depends on what you're doing/who with. You can brick the hell out of a prot, also makes the best cloak gank ship. Also prots weren't really regarded all to well until the hybrid changes.
- by SpaceSquirrels - at 2012.05.07 21:12:00
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2. Why do the Abaddon and Nightmare have such a weak cap? - in Ships and Modules [original thread]
Jorma Morkkis wrote: Lunkwill Khashour wrote: Lasers require huge amount of cap. It's not the ship's fault. Artybaddon was fleet doctrine when lag made the first shot in a fight the only shot on in a fight. They still use those. Now even ...
- by SpaceSquirrels - at 2012.05.05 13:22:00
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3. Help me put the finishing touch to the perfect (pilgrim) explorer ship - in Ships and Modules [original thread]
Drone range to high? Why did you go dual prop? (curious) For the low stick an EAMN or another battery.
- by SpaceSquirrels - at 2012.05.04 12:38:00
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4. Missile ships...We have come full circle and... - in Ships and Modules [original thread]
Temper tantrum...
- by SpaceSquirrels - at 2012.05.03 18:37:00
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5. Tengu can use Covert Ops Cloak? - in Ships and Modules [original thread]
Nope, all t3's, black ops, recons, cov ops. Think thats just about it.
- by SpaceSquirrels - at 2012.05.01 02:49:00
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6. Rokh or Hyperion - in Ships and Modules [original thread]
I found the rohk to be rather useful with a prop mod. Honestly popping things out at 120km...With guns. Ok ROF (Better than arty for sure) and then with the defense bonus decent tank. I hate warping out in missions so I prefer more tank over damag...
- by SpaceSquirrels - at 2012.03.22 13:43:00
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7. arty versus auto sleipnir a comparable question - in Ships and Modules [original thread]
Ewww dont mission with AC's until you get to BS guns. This depends on your drone skills as the problem now becomes popping frigs more than anything.
- by SpaceSquirrels - at 2012.03.20 21:27:00
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8. Nice Going CCP - Goons will rule for ever with your help - in Ships and Modules [original thread]
Um I dont see how small alliances can afford to blob supers...yet major ones can't?,,, Or dont? Assuming this were true wouldnt they just figure it out stop using massive small fleets and just blob supers or dreads to counter? They certainly have ...
- by SpaceSquirrels - at 2012.03.15 01:30:00
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9. Repair Drones Need Fixed - in Ships and Modules [original thread]
OOC seems fair. To the guy who said repair bills as an isk sink... Um people just use a single repper as is. Just keep an armor and hull up in dock. I dont count a single hull and armor repper as an isk sink...
- by SpaceSquirrels - at 2012.02.16 21:22:00
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10. High Sec Mission Runner Killer? - in Ships and Modules [original thread]
Can flip em... You'll get a few noobs. Just use a cane with a WD or a HAC. Chances are they wont have props or webs on so... Some might have a MWD... but doubt it.
- by SpaceSquirrels - at 2012.02.15 03:57:00
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11. Lvl 4 missions: Upgrade from Tengu? - in Ships and Modules [original thread]
mach
- by SpaceSquirrels - at 2012.02.11 15:47:00
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12. Why buffs and nerfs are a complete waste of time - in Ships and Modules [original thread]
Except the non practicality if something never gets fixed and can always win in X situation or say all situations the only option (if you're smart) would be to use same said overpowered (whatever). If it never gets fixed or there's never something...
- by SpaceSquirrels - at 2012.02.07 20:08:00
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13. Alpha torando for ganking, what can it kill? - in Ships and Modules [original thread]
Because im curious... What's a good plan? probe out in covops, scan ship for shinies... warp in Alpha? Or warp in a dessie to tackle and alpha? Or just hangout side a station after finding a target and attempt to pop em? Or maybe incursions? I...
- by SpaceSquirrels - at 2012.02.07 15:57:00
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14. Blingion fitting halp and advice. (Legion help thread.) - in Ships and Modules [original thread]
For fucks sake train AWU so you can drop the power mods/rigs...
- by SpaceSquirrels - at 2012.02.06 19:09:00
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15. Spike & Javelin, which is which? - in Ships and Modules [original thread]
Why is it difficult to remember x= 1 and y = 2? Naming be damned just read the description and remember...
- by SpaceSquirrels - at 2012.02.06 19:07:00
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16. I would like a cheap Tengu PVE fit... - in Ships and Modules [original thread]
Quick question as I'm thinking of having an alt train up a tengu. If you use the cap regen sub can you perma boost? Thus not worrying about having to jump out less? (Yes yes I'm aware you loose the 6th launcher.) I just hate having to warp in an...
- by SpaceSquirrels - at 2012.02.06 04:30:00
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17. Lock breaker Bombs and Void Bombs - in Ships and Modules [original thread]
http://wiki.eveonline.com/en/wiki/Guardian according to this has 19... So run that through the ECM formula and see what the chance is... Also not sure if ECM skills impact those or not.
- by SpaceSquirrels - at 2012.02.04 00:30:00
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18. Lets talk about the Legions Subsystems. - in Ships and Modules [original thread]
Malleos Eisenhorn wrote: I see, that sounds a bit more promising. My fleets are Armor Tank based, plus we do run into WH action... Maybe it will work out. EDIT: I recognize that the Tengu is very good. I just really dislike Missiles, and didn...
- by SpaceSquirrels - at 2012.01.30 20:29:00
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19. Dust already built for PS4? - in Ships and Modules [original thread]
Backwards compatibility...? When the PS3 was announced the cell processor was touted. It's architecture was/is highly different from other platforms. If the same were true this go around they'd have said or let developers know. (assuming rumors ar...
- by SpaceSquirrels - at 2012.01.24 17:41:00
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20. Why not a passive armor tank? - in Ships and Modules [original thread]
fair enough, but those I see as two separate issues. More options more variety v. poor implementation. Anything could have crappy implementation no? There are crappy modules or mechanics regardless. The fact that someone "Might" **** it up should ...
- by SpaceSquirrels - at 2012.01.24 17:18:00
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