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21. Deimos: The Ugly Duckling - in Ships and Modules [original thread]
Originally by: KilROCK Edited by: KilROCK on 20/03/2006 19:49:04 Reminds me about something the dev said at the Vegas gathering 'Oh what's that? A topic that has 30 pages of something a guy doesn't like, WE GOT TO CHANGE THAT!' But ye...
- by Techyon - at 2006.03.21 10:19:00
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22. Command ships: Nighthawk or Astarte - in Ships and Modules [original thread]
Edited by: Techyon on 17/03/2006 23:41:17 The Astarte is able to put out damage that exceeds 1000 DPS with a full rack of Ion II's and drones. Which means that you can fit a mwd, med cap booster, 2x MAR II, and more. Making it an insane dam...
- by Techyon - at 2006.03.17 23:41:00
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23. Deimos: The Ugly Duckling - in Ships and Modules [original thread]
You might actually not be far off the truth... although Tux mentioned they were looking at 'fitting req and cap usage of blasters' in Sarmaul's thread. Now lets hope they slightly boost the damage output aswell, to make fitting blasters more rewar...
- by Techyon - at 2006.03.16 21:53:00
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24. Deimos: The Ugly Duckling - in Ships and Modules [original thread]
Edited by: Techyon on 14/03/2006 20:07:02 *laksjfgkjka is me, something went wrong there :P* With this fitting change you would be able to fit (only with AWU 4 or higher) : -5x Ion II -Med Nos -MWD -Med Rep II and fill up the other slots...
- by Techyon - at 2006.03.14 20:06:00
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25. Deimos: The Ugly Duckling - in Ships and Modules [original thread]
According to the Item Database the Sacrilege even has a 140mm sig. Interesting how all other HACs have such a significantly lower sig radius especially when looking at each HACs roles I'll make a post here about the Deimos tonight, I was working ...
- by Techyon - at 2006.03.14 17:23:00
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26. Deimos: The Ugly Duckling - in Ships and Modules [original thread]
Nothing to add to Dash's campaign to get the deimos fixed.. except that I support it fully, he's spot on. ------
- by Techyon - at 2006.03.06 18:26:00
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27. HAC's vs Battleships! - in Ships and Modules [original thread]
It depends entirely upon the circumstances. A properly setup close range BS will kill a hac in any engagement unless the hac is specificly equiped with racial ecm or something. There are HACs with a high enough damage output to break a BS tank...
- by Techyon - at 2006.03.03 13:34:00
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28. Status on Large Blaster Adjustment - in Ships and Modules [original thread]
Lets not forget med blasters.. ------
- by Techyon - at 2006.01.05 14:54:00
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29. CCP: Carrier bonuses are not balanced - in Ships and Modules [original thread]
Originally by: Ante Originally by: Jim Raynor WHY DOES TEH MANTICORE HAVE 3 LAUNCHERS? =( More to a stealth bomber than the number of launchers? More to a carrier than the amount of dmg the fighters do ? ------
- by Techyon - at 2005.12.19 07:54:00
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30. Explain this: Blasters. - in Ships and Modules [original thread]
Originally by: TomB Sorry I havn't given response until now It's been known issue for quite some time that large blasters have had issues, mostly fitting and tracking as well ... and cap. Will sort this out soon after RMR. It's not...
- by Techyon - at 2005.12.14 08:34:00
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31. Which HAC to train for next (except amarr)? - in Ships and Modules [original thread]
Ishtar tanks pretty damn good, the deimos can be made to tank good but that does gimp the damage a bit.. ------
- by Techyon - at 2005.11.05 17:53:00
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32. CCP - A considerate request for information regarding missiles - in Ships and Modules [original thread]
Although I don't fly Caldari ships myself it does seems like something is wrong Caldari should have the bonus atleast changed to 2 damage types but more importantly missiles need to be looked at again. What happened : the missiles got 'changed', ...
- by Techyon - at 2005.11.01 23:43:00
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33. Domi plex setup - in Ships and Modules [original thread]
If you run 5x cap recharger II and 2x cap relay those 2 large reps will easily maintain and you won't need to stagger. You can probably fire your guns with it without trouble, assuming you have good cap skills. ------
- by Techyon - at 2005.10.31 12:48:00
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34. Why two BC sized Leadership vessels? - in Ships and Modules [original thread]
Just wait until they are available and judge then.. Perhaps they're very tankable hmm ? bc's can already take quite a beating when completely tanked ------
- by Techyon - at 2005.10.29 10:18:00
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35. mk2 - a fresh start - in Ships and Modules [original thread]
Originally by: Maya Rkell Originally by: Techyon ... You can't examine that alone. You have to look at ALL the factors involved in the ship setup. I don't think the Ishtar needs a boost (atm anyway...if Heavy Drones get a nerf ...
- by Techyon - at 2005.10.23 17:31:00
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36. mk2 - a fresh start - in Ships and Modules [original thread]
The guys that whine about the Deimos are right to do so... You cannot balance a T1 ship without looking at the T2 counterpart.. now if the T1 variant doesn't have enough grid and it gets boosted and suddenly you see that the mk2 version of the T1 ...
- by Techyon - at 2005.10.23 11:58:00
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37. Drone Ranges - in Ships and Modules [original thread]
Droneranges : Without skills : 20km With Scout Drone V : 45km Ishtar with HAC V : 70km ------
- by Techyon - at 2005.10.09 11:30:00
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38. Rattlesnake BPCs? - in Ships and Modules [original thread]
Well, more and more Rattlesnake bpc's are appearing in the Sell forum so they're available. You'll need something from 1 to 1,5 bil to acquire one though. The price is dropping slowly ------
- by Techyon - at 2005.10.07 10:25:00
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39. tech 1 ship overhaul - in Ships and Modules [original thread]
Edited by: Techyon on 20/09/2005 22:38:06 Can everybody stop crying about the Rax' dronebay nerf now? It's supposed to be a damn blasterboat, this is a nice step in the direction of making it one. It is NOT a drone carrier. However it does ne...
- by Techyon - at 2005.09.20 22:31:00
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40. tech 1 ship overhaul - in Ships and Modules [original thread]
------
- by Techyon - at 2005.09.16 08:43:00
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