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1. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Really loving the latest changes! I find the cargo tab to be especially useful. Thank you so much for the great application <3 Some feature requests: Would it be possible to add a few right-click menu functions to the fit view tabs? Like... ...
- by Texty - at 2014.06.08 02:49:00
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2. Stratios, good fits for exploring, missioning and PvP? - in Ships and Modules [original thread]
Niclas Solo wrote: Batelle wrote: Niclas Solo wrote: So it is a myrm that can warp cloaked? maybe a little better agility? Sounds like a fun ship but paying close to 1 bil for that? "little better agility???" Its extremely agile. Its...
- by Texty - at 2013.11.11 16:29:00
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3. Dear CCP please dont nerf the machariel - in Ships and Modules [original thread]
Onictus wrote: Hell I haven't even used my Mach in over a year, its to much of a pain in the ass to haul around so I just leave it in low sec. (I actually lost it and spent an hour trying to figure out which toon had it). Its SO overpowered th...
- by Texty - at 2013.09.15 18:26:00
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4. Drake PVE Build Help - in Ships and Modules [original thread]
It's important to keep in mind that passive shield regen is strongest when it's at 25%ish. So if your passive tanked Drake never gets below say 80% shield, that means it's overtanked. It's perfectly natural for a passive Drake to go under 50% shie...
- by Texty - at 2013.09.02 13:24:00
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5. What is keeping CCP from adding hotkeys to D-Scan? - in Ships and Modules [original thread]
I'd like to see a range slider as well.
- by Texty - at 2013.05.11 19:23:00
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6. Ultimate Solo Navy Raven L4 Fit? - in Ships and Modules [original thread]
[Raven Navy Issue] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II Gist B-Type X-Large Shield Booster Domination Target Pa...
- by Texty - at 2013.04.24 05:08:00
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7. Suggest gurista ratting ship, please - in Ships and Modules [original thread]
Asmodai Xodai wrote: I've run some numbers, and 5% better missle here and 5% better shield or grid there isn't gonna do much against what I'm currently going against. Remember that the rats regenerate their HP quite a lot. The longer it take...
- by Texty - at 2013.04.22 12:27:00
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8. Stealth Nerf Much? - in Ships and Modules [original thread]
Tsai Ashitaka wrote: EM footprint means sig radius. It does NOTHING to your EM resist. It makes you 5 times bigger, that's all. Isn't that 6 times?
- by Texty - at 2013.03.05 06:04:00
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9. Drone's AI PVE (What is wrong with these AI "update"!?) - in Ships and Modules [original thread]
The NPC's love for drones seems to differ from mission to mission. You see a couple of elite frigs in AE4 for example, but in that mission, they just don't seem to be interested in my light drones, but in some missions NPCs really love drones and ...
- by Texty - at 2013.01.26 17:36:00
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10. Heavy assault or heavy launcher? - in Ships and Modules [original thread]
If your "PvE"s are level 2 missions (ignore the rest of this post it isn't), I recommend considering Rapid Light Missile Launchers. It fires light missiles, at a fast rate :) A launcher for cruiser+ hulls. The rats in level 2s are still mainly fri...
- by Texty - at 2013.01.10 05:59:00
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11. Ejecting from ships - in Ships and Modules [original thread]
Jorma Morkkis wrote: Runningwithwolfs wrote: Whilst killmails are still generated this could have an effect on those attempting to eject from Strat cruisers in an effort to avoid sp loss. If they would be OK with people exploiting the mec...
- by Texty - at 2013.01.06 22:26:00
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12. FoF Missile AI worse than that of drones!? - in Ships and Modules [original thread]
bbb2020 wrote: So i had an hour or less to spare and decided to log in to Eve to do a quick mission. I found myself in a station with only 2 lv3 agents. The station where I keep all my stuff and not my normal agent station. Didn't want to jump ...
- by Texty - at 2013.01.03 15:39:00
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13. @CCP - Renaming Large Autocannons.. - in Ships and Modules [original thread]
Colonel Xaven wrote: EvE is hard to learn and hard to master. I like that. I generally agree, but disguising something to appear complex and confusing, when it actually isn't like that at all, doesn't necessarily fit in with that category IMO.
- by Texty - at 2012.06.02 05:02:00
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14. drake nerf? - in Ships and Modules [original thread]
EOLOS TRYUA wrote: drake is gonna be nerf or it just be a gossip? i heard " drake's shiled buff will take and drake will not usefull for lv4 or lv3 mission ". can anybody tell me is that true, im newbie drake pilot and training drake's certific...
- by Texty - at 2012.04.25 11:34:00
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15. Going to buy a CNR for Level 4s, would this fit be decent? - in Ships and Modules [original thread]
I flew both greengimps and Liangs fit and they are both very good. Greens fit is expensive but you can do pretty much any mission in super easy mode. Liangs fit requires more attention and management, especially for the harder missions but it's ...
- by Texty - at 2012.04.21 18:26:00
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16. Tengu and my DPS - in Ships and Modules [original thread]
Hi. If you like killing every rat in your mission, I recommend sticking to your gank fit CNR. Your numbers aren't that bad imo but when it comes to killing everything as fast as possible, a rigor rigged CNR with good drone skills will probably be...
- by Texty - at 2012.02.16 14:06:00
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17. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Thank you for the winnet error fix :)
- by Texty - at 2012.01.21 18:29:00
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18. [PVE] Golem or Tengu? - in Ships and Modules [original thread]
stoicfaux wrote: Vargur is better than the Golem against Angels. The Golem tends to lose a lot of time due to juggling TPs, reloading often, limited range, volley counting, and wasted overkill. For example, AE4: 5 TP Golem: 34m 30s. (29:50 mis...
- by Texty - at 2011.10.17 19:47:00
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