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1. Respect where it is due, ASCN - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Nikita Fontaine Edited by: Nikita Fontaine on 01/10/2005 19:05:02 To The Drinker I engaged you 1 vs 1 - 2 days ago (my harpy vs your thorax) and you beat me fair and square ( I think you had 10% armor left ) and I was s...
- by TheDrinker - at 2005.10.01 22:41:00
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2. A proposal to change the way Jumpgates deal with aggression - in Player Features and Ideas Discussion [original thread]
both options would be very welcome, and they could be applyed to NPC stations too... i already lost a ship because of overview bug (mixed with lag), and i shot on gates in 0.0 several times already as for petitions ... yea ... pointless
- by TheDrinker - at 2005.10.01 13:32:00
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3. Respect where it is due, ASCN - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Nikita Fontaine Edited by: Nikita Fontaine on 01/10/2005 10:24:28 Edited by: Nikita Fontaine on 01/10/2005 10:23:52 Whilst respect is due for lack of smack talk.... respect is a little lacking from me except for a fe...
- by TheDrinker - at 2005.10.01 13:14:00
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4. Respect where it is due, ASCN - in Corporation, Alliance and Organization Discussions [original thread]
thx dude , we'be been having load of fun and great fights up there, hope it goes on that way!
- by TheDrinker - at 2005.09.30 14:20:00
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5. Escrow system needs an overhaul - in Player Features and Ideas Discussion [original thread]
i think there are mainly 3 things wrong with escrow: 1) the search function, like you said, is missing and should be implemented 2) the escrow could have categories such as: modules, BPOs/BPCs, ships, minerals/components, implants, other 3) the...
- by TheDrinker - at 2005.09.29 01:25:00
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6. 2 new shipclasses - in Player Features and Ideas Discussion [original thread]
the "artillery" ships would be very welcome ... let's say special cruisers (t2 maybe?), with 200km range, usefull only against BSs (or maybe vs cruisers too, but hardly scoring a hit), locking time very long (something like 20-30s for a BS) with ...
- by TheDrinker - at 2005.09.29 01:18:00
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7. tech 1 ship overhaul - in Ships and Modules [original thread]
Originally by: Kauschovar The main and only purpose of the ships bonuses should be to increase the ships effectivenes at performing their intended role . And that is really the only way to improve the usefulness as well as diversity of t...
- by TheDrinker - at 2005.09.29 01:06:00
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8. tech 1 ship overhaul - in Ships and Modules [original thread]
Ok ... I think that EW (frigs/cruisers) and TACKLING (frigs) classes should have all/both their bonuses oriented in their specific category, and not half combat like ur planning to do. Tacklers could have bonuses, for example, for webber efficenc...
- by TheDrinker - at 2005.09.28 23:31:00
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9. I think we need an AFK indicator - in Player Features and Ideas Discussion [original thread]
signed
- by TheDrinker - at 2005.09.28 12:08:00
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10. Warp Core Stabs... - in EVE General Discussion [original thread]
Originally by: Digiblast Get over it Eyeshadow. It's a nice tactic so stop whining! Agreed. It's an annoying tactic but also very effective, and i really cant understand why many pvpers think its bull****. It's a module like all othe...
- by TheDrinker - at 2005.09.28 12:04:00
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11. tech 1 ship overhaul - in Ships and Modules [original thread]
The thorax nerf/balancing seems quite ok... however i think VEXOR still needs some changes, because of the fact that the "+1 drone per level" bonus is quite useless, because 6 heavy drones (with skill on lvl 1) do more dmg/s than 15 medium drones...
- by TheDrinker - at 2005.09.19 09:16:00
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12. [Video] ATUK - Scum of the Earth - in My EVE [original thread]
Originally by: Omeega OMFG the beach/sun/chilling music/pictures was ... OUTSTANDING! I laughed so much ;) ... same here really nice vid (/me loves megathrons)
- by TheDrinker - at 2005.09.08 12:02:00
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13. MC ends ASCN contract & takes a vacation - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Angelus X The following is a personal opninion, not an [ASCN] one; Those are some awesome stats. MC are obviously (as if people didn't already know) VERY effective at what they do, both in terms of actively hunting and...
- by TheDrinker - at 2005.08.29 17:50:00
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14. Official - ASCN Deploys the first Outpost in EvE! - in Corporation, Alliance and Organization Discussions [original thread]
great job! ASCN 4TW!
- by TheDrinker - at 2005.08.20 21:42:00
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15. ASCENDANT pay the price for sloppyness - in Corporation, Alliance and Organization Discussions [original thread]
I really hope that the devs are smart enough and BAN all of you guys after this. Its unacceptable. Its all documented, frapsed and screenshoted, you knew what you were doing - you were exploiting, which = BAN, PERMANENT. The are no excuses, ccp st...
- by TheDrinker - at 2005.07.22 16:27:00
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16. CCP: could you please confirm about Visibility? - in Skill Discussions [original thread]
Originally by: Herko Kerghans Originally by: TheDrinker ok, let me tell you ... the effects of "marketing" skill and "visibility" skill are exchanged (marketing does what visibility should, and vice versa, despite the info/descript...
- by TheDrinker - at 2005.07.12 23:36:00
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17. CCP: could you please confirm about Visibility? - in Skill Discussions [original thread]
ok, let me tell you ... the effects of "marketing" skill and "visibility" skill are exchanged (marketing does what visibility should, and vice versa, despite the info/description) I figured this out several months ago, and i posted several bug re...
- by TheDrinker - at 2005.07.12 09:03:00
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18. Offline Modules Petition - in Ships and Modules [original thread]
Signed.
- by TheDrinker - at 2005.07.10 12:17:00
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19. kk, who nerfed the freighters? - in Ships and Modules [original thread]
Originally by: Deadzone If noone here remembers, CCP made it a SPECIFIC point that Freighters would be able to transport CAPITAL ships!! THEY SAID IT CLEAR AS DAY!! So CCP...WTH?!?!? TRUE!!! as said many times its not the problem of c...
- by TheDrinker - at 2005.07.07 12:29:00
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20. What the hell? - in EVE General Discussion [original thread]
Originally by: DigitalCommunist Missiles didn't get nerfed, they got balanced. Big difference. A nerf would be a reduction to their damage output. Which by the way, got INCREASED because of new skills and the potential for readily availabl...
- by TheDrinker - at 2005.07.06 09:50:00
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