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41. Quad Light Beam Lasers - in Player Features and Ideas Discussion [original thread]
Quad Beam Laser are an odd duck. They have the tracking of Pulse Lasers, fire rapidly and do more DPS than a Focused Medium Beam Laser. On an Omen they fire extremely fast (which was cool on the old (working) sound engine), especially for a Beam L...
- by Thenoran - at 2009.09.10 13:54:00
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42. Sisters of EVE - Exploration ships - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden that's fine, but how would it help the Dredge? How do tractors help him, at all? About ninjaing: The Dredge would be a ****ty ninja ship. Tractors do more for convenience, really...And you're talking about e...
- by Thenoran - at 2009.08.18 10:28:00
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43. Sisters of EVE - Exploration ships - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden Edited by: Kahega Amielden on 17/08/2009 23:01:10 Oh look. I posted on an alt. Also...What would you be tractoring? You can't tractor neutral wrecks. What would you be tractoring to help you? Keep in...
- by Thenoran - at 2009.08.17 23:11:00
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44. Sisters of EVE - Exploration ships - in Player Features and Ideas Discussion [original thread]
Originally by: InternetSpaceships Mans ...Why the tractor beam bonus, then? I like the idea of a salvage/loot boat that relies on agility (Makes more sense)...but what does the tractor bonus do for you? Even on a fast ship, it helps ...
- by Thenoran - at 2009.08.17 23:01:00
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45. Sisters of EVE - Exploration ships - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden Yes. My point is that, frmo what I've gathered, you intend the Dredge to sit in a wreck field and tractor in wrecks to grab the loot and salvage. How do you plan for that to work if you can't tractor neutral ...
- by Thenoran - at 2009.08.17 22:57:00
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46. Sisters of EVE - Exploration ships - in Player Features and Ideas Discussion [original thread]
That in itself doesn't have much to do with the Voyager class. (it's a game mechanic) ------------------------ Low-sec is like sailing along the coast of Somalia...
- by Thenoran - at 2009.08.17 22:52:00
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47. Sisters of EVE - Exploration ships - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden Edited by: Kahega Amielden on 17/08/2009 22:37:07 Quote: However, if those skills at V become a requirement as well, I'm inclined to make the Voyager class a T2 class of ship. You already have to tr...
- by Thenoran - at 2009.08.17 22:40:00
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48. Sisters of EVE - Exploration ships - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden You don't really need that many hislots, though. Only the Collier needs a good amount, and that's because it needs gas harvesters + weapons. Even then, you could just give it a larger bonus to gas harvesters ...
- by Thenoran - at 2009.08.17 22:28:00
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49. Sisters of EVE - Exploration ships - in Player Features and Ideas Discussion [original thread]
Edited by: Thenoran on 17/08/2009 22:05:44 They have Cruiser type agility yes. I want them to be Battlecruisers as that type of ship is currently somewhat limited (only eight BCs in total), and the amount of highslots isn't justifyable on a Cr...
- by Thenoran - at 2009.08.17 22:02:00
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50. Sisters of EVE - Exploration ships - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden Require Astrometrics V. Give us a reason to get that. Change noted and added. Although Astrometrics V is needed for Deep Space Probes, I haven't seen the need to train it to V myself. So for now it'll be ...
- by Thenoran - at 2009.08.17 19:09:00
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51. Sisters of EVE - Exploration ships - in Player Features and Ideas Discussion [original thread]
Edited by: Thenoran on 17/08/2009 18:17:09 Originally by: Kahega Amielden And of course...you'd need to move the analyzing bonus to the Dredge, otherwise magnetometric sites would be pointless since you need both salvaging AND analyzin...
- by Thenoran - at 2009.08.17 18:12:00
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52. Sisters of EVE - Exploration ships - in Player Features and Ideas Discussion [original thread]
Edited by: Thenoran on 17/08/2009 18:13:55 Name: Dredge When stable wormholes were found leading to new systems, the Sisters of EVE decided to launch a new class of ship. The Voyager class of ships; vessels designed to explore the vastness ...
- by Thenoran - at 2009.08.17 18:08:00
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53. Sisters of EVE - Exploration ships - in Player Features and Ideas Discussion [original thread]
Edited by: Thenoran on 17/08/2009 18:13:11 Name: Corsair When stable wormholes were found leading to new systems, the Sisters of EVE decided to launch a new class of ship. The Voyager class of ships; vessels designed to explore the vastness...
- by Thenoran - at 2009.08.17 18:08:00
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54. Sisters of EVE - Exploration ships - in Player Features and Ideas Discussion [original thread]
Name: Collier When stable wormholes were found leading to new systems, the Sisters of EVE decided to launch a new class of ship. The Voyager class of ships; vessels designed to explore the vastness of space and exploit all the riches it may hol...
- by Thenoran - at 2009.08.17 18:07:00
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55. Sisters of EVE - Exploration ships - in Player Features and Ideas Discussion [original thread]
Edited by: Thenoran on 17/08/2009 18:10:28 One thing that EVE is currently missing for its salvage and exploration pilots are dedicated ships for just that purpose. A salvage Hurricane or swapping a midslot for a Codebreaker is usually how exp...
- by Thenoran - at 2009.08.17 18:02:00
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56. Bookmarks in overview, Probes on directional - in Player Features and Ideas Discussion [original thread]
Pretty please? It's rather annoying to having to uncheck the directional scan checkbox to see if there's a probe in a list the size of Chribba's Veldspar stock. As for bookmarks, please add them as a pickable object for the overview...maybe also ...
- by Thenoran - at 2009.07.30 17:26:00
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57. How bad AC really are.... Proof inside! - in Player Features and Ideas Discussion [original thread]
Keep in mind Autocannons do NOT use cap. Have you ever seen how much cap an Abbadon needs for 8 large laser turrets? Even 6-7 large blasters consume a heck of a lot of cap. That same cap can be transferred to improve your tank. Projectiles do les...
- by Thenoran - at 2009.07.23 11:57:00
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58. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Armor resist rigs should get their material costs reduced. That way it is offset against the Trimark's 15% armor boost by being cheaper and more expendable. Drone damage mods need to be added, why do only Sentries get them? Several Austronic Rig...
- by Thenoran - at 2009.07.10 23:47:00
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59. Tweaks and Changes û The New Player Experience - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Soundwave ò The current tutorial. Are all the steps relevant? Is anything missing? Making Mountains of Molehills feels fine to me, although you may want to add a little piece of information concerning the fact you ...
- by Thenoran - at 2009.07.05 12:24:00
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60. autopilot low sec jump confirmation - in Player Features and Ideas Discussion [original thread]
Autopilot and low-sec...God just killed a whole Providence full of kittens for that! Just don't do it, autopilot is for going through high-sec when you're getting a drink or loading up a DVD. Anywhere else and you deserve to be shot on sight by ev...
- by Thenoran - at 2009.06.18 17:42:00
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