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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Better changes for sure, but I'd still prefer if the Pilgrim kept the full 20% neut strength bonus. Keep in mind that most Pilgrim fits can only bring two Medium neuts, the other two slots going to the cloak and a probe launcher. With a 10% bonus ...
- by Thenoran - at 2014.12.23 19:01:56
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2. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Modifying the Pilgrim bonus from strength to range will generally just make it a worse Curse. If the Curse is dscan immune, what is the difference between a Curse in a plex or a cloaked Pilgrim in a plex? The curse will have the additional neut st...
- by Thenoran - at 2014.12.20 19:14:00
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3. Gas Harvesting Ship - in Player Features and Ideas Discussion [original thread]
The Prospect IS the Gas Mining ship. With bonuses it mines mores with two harvesters than any cruiser/BC does with five.
- by Thenoran - at 2014.12.08 20:37:54
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4. [Ship Proposal] Skiff is overpowered & needs a rebalance. - in Player Features and Ideas Discussion [original thread]
Nerfing the yield on the Skiff will make it effectively useless at the one and only thing it is designed to do: Mining. No matter how you see it, it is still an expensive Tech II medium sized ship with quite a few skill requirements. Above all, E...
- by Thenoran - at 2014.11.29 15:20:05
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5. Queueing production jobs - in Player Features and Ideas Discussion [original thread]
A skill could work, one that requires some investment in Production skills to avoid too quick and easy access to it. Say Industry V and Advanced Industry IV. First level gives 5 hours, with 5 hours added for each subsequent level to a maximum of ...
- by Thenoran - at 2014.11.26 23:11:40
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6. Queueing production jobs - in Player Features and Ideas Discussion [original thread]
As mentioned you will still need to get all the materials to start the jobs. Rather than just the material for the 10 jobs, you will need to bring the materials for all 30 and they will be in the queue for the entire duration. At something like a...
- by Thenoran - at 2014.11.26 20:30:16
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7. Queueing production jobs - in Player Features and Ideas Discussion [original thread]
I've been back in EVE since a long while and noticed a lot of industry changes, especially with a lot of T2 module production and Invention times (finding out about Invention only using one run instead of the whole BPC was a big surprise). After ...
- by Thenoran - at 2014.11.24 23:22:37
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8. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
Active tanking rigs would be just fine without any penalty to begin with The one that speeds up the rep/boost cycle already has a penalty in the sense of cap drain, for which the reward is that it is more efficient than the one that increases the...
- by Thenoran - at 2012.04.23 18:11:00
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9. Suggestion: Allow all clothing and hairstyles on all races - in Player Features and Ideas Discussion [original thread]
So I can fly a ship made by a bunch of evil folk who literally drain blood from helpless innocent people on planets in excruciating and vomit inducing ways before smearing it all over said ship, but I can't put on a amarrian colored robe because I...
- by Thenoran - at 2011.07.20 15:39:00
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10. Rokh Improvement - in Player Features and Ideas Discussion [original thread]
Currently the Rokh has significant issues performing a variety of roles. Even for the intended role of fleet sniper it struggles with anything other than raw range. Given the availability of other ships and the cost of the Rokh, a small improvemen...
- by Thenoran - at 2011.07.05 12:47:00
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11. Revisiting the Sacrilege - in Player Features and Ideas Discussion [original thread]
The cap bonus, although nice, is switchable for something else but I'm not sure what that still fits Amarr and HAMs. However, I'd rather not see the Sacrilege become an EM Amarr version of the Cerberus. Instead another low-slot or a bigger droneb...
- by Thenoran - at 2011.06.30 18:22:00
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12. CCP, give us back the old visual effects on stargates from 2008 - in Player Features and Ideas Discussion [original thread]
Some of the new gates look pretty good, the main thing I miss about the old gates are the jump sounds. They actually sounded better IMO than the new ones. ------------------------ Low-sec is like sailing along the coast of Somalia...
- by Thenoran - at 2011.05.28 10:31:00
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13. POS's: Flogging the Dead Horse. - in Player Features and Ideas Discussion [original thread]
This needs to happen, unbelievable how long this has been going on.
- by Thenoran - at 2011.04.07 18:05:00
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14. Ablative armor - in Player Features and Ideas Discussion [original thread]
Originally by: Akita T Edited by: Akita T on 04/04/2011 14:38:02 Originally by: Thenoran Yeah the first time armor tanking was shown in Voyager I was like wtf I mean, seriously, it was all like "whee, we're generating MASS O...
- by Thenoran - at 2011.04.04 19:15:00
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15. Ablative armor - in Player Features and Ideas Discussion [original thread]
Originally by: Akita T Techically, all armor on EVE spaceships IS already ablative armor, not just that, but easily regenerated ablative armor. The idea of a ???module??? that allows you to instantly double armor HP while sacrificing ???so...
- by Thenoran - at 2011.04.04 14:30:00
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16. Pirate Faction Battle Ship - in Player Features and Ideas Discussion [original thread]
The Khanid line of ships does this currently for frigates (Vengeance) and cruisers (Sacrilege), a battleship is all that is missing. I'm guessing a future T2 Abbadon with Khanid colors spewing torps would be the closest bet. ----------------------...
- by Thenoran - at 2011.03.30 21:21:00
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17. Partial move to container - in Player Features and Ideas Discussion [original thread]
A while back it was added so that we could move items into containers by dropping them onto the container icon. That was great, but you can't make a partial move when the items to move take up more space than would fit in the container. This means...
- by Thenoran - at 2011.03.16 16:06:00
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18. Return to Character Selection Screen - in Player Features and Ideas Discussion [original thread]
Can we please have this as an option when logging off? Instead of completely returning to the start-up screen, return the user to the character selection screen. When switching between alts on the same account having to login and logout repeatedly...
- by Thenoran - at 2011.03.15 10:41:00
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19. Remove Stargates - in Player Features and Ideas Discussion [original thread]
The removal of stargates can only happen if something to replace the bottleneck it provides is added. One possibility would be true Interceptors, ships can find and engage other ships in warp and force them out of warp, leaving them in the middle ...
- by Thenoran - at 2011.02.06 15:51:00
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20. An idea to encourage population growth in low sec. - in Player Features and Ideas Discussion [original thread]
The problem isn't people not being able to go to low-sec and do non-PvP stuff there, it's that there are no viable means of actually doing it. Want to mine in low-sec? Obviously can't use a Barge, probably cutting your yield/income by more than ha...
- by Thenoran - at 2011.02.05 15:38:00
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