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61. Drones OP? ( valid arguement contained) - in Player Features and Ideas Discussion [original thread]
Smartbomb > Drones Wish I could do that to turrets and launchers.
- by Thenoran - at 2009.06.13 22:24:00
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62. Making Omens suck less. - in Player Features and Ideas Discussion [original thread]
Making the Omen a Tier 3 cruiser with these changes only modifies it into an Amarr version of the Thorax. A Thorax with bonuses to lasers would just be a ripoff. Granted, it needs tweaking (little more PG and CPU I can agree with) but it should n...
- by Thenoran - at 2009.06.13 22:22:00
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63. "Warp Core Stabilizer II" is it really Tech 2? - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari 5 Originally by: Lear Hepburn Why not agility? If by Activation 30, Duration 20 you mean it works for 20 secs and doesn't for 10 and can then be switched on again then that sounds reasonable. I'd suggest tha...
- by Thenoran - at 2009.06.04 17:08:00
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64. [Idea!] - Boost the Skiff exhumer. - in Player Features and Ideas Discussion [original thread]
Arkonor, Bistot, Crokite and Spodumain. Mercoxit is 40m3 and needs Deep Core Mining Strips/Crystals, which are less efficient than regular strips (250m3 vs 360m3) for some unknown reason. ------------------------ Low-sec is like sailing along the ...
- by Thenoran - at 2009.05.31 18:27:00
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65. [Idea!] - Boost the Skiff exhumer. - in Player Features and Ideas Discussion [original thread]
Might be better to give the bonus to all 16m3 ores then, give it a bit of variety in what it could ninja mine. Merc and Ark aren't easy to find aside from maybe W-Space and -1.0 systems. ------------------------ Low-sec is like sailing along the c...
- by Thenoran - at 2009.05.31 18:13:00
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66. [Idea!] - Boost the Skiff exhumer. - in Player Features and Ideas Discussion [original thread]
I'd rather see the 60% bonus applied to all ores. That way you could actually use this thing to ninja mine in 0.0 or low-sec and go for the shiny ores. It would need a definite improvement to its agility, but its current cargohold and just having ...
- by Thenoran - at 2009.05.31 17:30:00
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67. "Warp Core Stabilizer II" is it really Tech 2? - in Player Features and Ideas Discussion [original thread]
Maybe a fair counter would be that a different WCS is added with +2 strength. But, it would completely (way more than the current WCS) kill your scan resolution, lock range and worsen your agility. To top it off, your sig radius would be significa...
- by Thenoran - at 2009.05.31 15:51:00
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68. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Edited by: Thenoran on 24/05/2009 10:30:37 Rockets Seriously, Light Missiles are better in every way. Terrible explosion velocity for something so small (it should do full damage to frigates), terrible damage and even crappier ammo capacity...
- by Thenoran - at 2009.05.24 10:26:00
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69. Have option to turn off local chat. - in Player Features and Ideas Discussion [original thread]
Low-sec & 0.0 without local at all? Maybe with a delay, but removal...? ------------------------ Low-sec is like sailing along the coast of Somalia...
- by Thenoran - at 2009.05.21 09:14:00
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70. Eliminate carebear death stars - in Player Features and Ideas Discussion [original thread]
Try putting effort into destroying multi-billion assets instead of whining on the forums demanding CCP to do it for you. ------------------------ Low-sec is like sailing along the coast of Somalia...
- by Thenoran - at 2009.05.20 16:41:00
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71. Purchasable Level 5 Skills - in Player Features and Ideas Discussion [original thread]
The main problem is how it would affect late to endgame gameplay. Anyone with enough money could just fly a Titan. Imagine, dozens of alts all flying Titans. EVE would be restricted to Cap vs Cap fights only, with the alliance with the most real...
- by Thenoran - at 2009.05.05 20:30:00
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72. Purchasable Level 5 Skills - in Player Features and Ideas Discussion [original thread]
Skills != Experience ------------------------ Low-sec is like sailing along the coast of Somalia...
- by Thenoran - at 2009.05.05 15:01:00
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73. Purchasable Level 5 Skills - in Player Features and Ideas Discussion [original thread]
Pilot > Skills Not the other way around. ------------------------ Low-sec is like sailing along the coast of Somalia...
- by Thenoran - at 2009.05.05 12:01:00
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74. Custom Paint Schemes Guys? - in Player Features and Ideas Discussion [original thread]
It would only be viable if you could only view your own skins, as it would not add any lag (being local client only). For custom skins on other players, the server would have to check each time if a custom skin has been used and if so, has to load...
- by Thenoran - at 2009.05.04 20:37:00
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75. NPC Refining Tax & Faction Standing - in Player Features and Ideas Discussion [original thread]
Getting a perfect refine can be difficult, as you need 6.67 corp standing to get 0% tax. That in itself is with most corps not hard to get, but there are quite a few corps out there that have no viable combat agents. Hauling stuff and doing mining...
- by Thenoran - at 2009.05.04 19:51:00
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76. Public ME Research slots - in Player Features and Ideas Discussion [original thread]
More ME slots won't help, you'll just give the ones who fill them more fuel. Just make having a POS less of a pain so anyone who is serious about their Industry/Research can get their hands on ME slots. For one, anchoring a POS for self would be q...
- by Thenoran - at 2009.05.03 00:44:00
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77. Modular Equipment - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Rigs? Currently its only regular modules as rigs have their own unique stats. They could be added later on though. As for killing the database, it's just a concept on how players could create their own wea...
- by Thenoran - at 2009.04.27 17:58:00
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78. Modular Equipment - in Player Features and Ideas Discussion [original thread]
Edited by: Thenoran on 27/04/2009 17:42:23 Creating your own Module - Continued So, we now have our Focused Medium Pulse Laser I, and we only calibrated it to use 20MW more Powergrid. That alone is ofcourse not very smart, as you can use th...
- by Thenoran - at 2009.04.27 17:35:00
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79. Modular Equipment - in Player Features and Ideas Discussion [original thread]
Building the new module Okay, calibrations are done, the statistics look good and we have everything we need, now what? The answer is rather simple, you attempt to invent the module with the new statistics you've just set. It doesn't require an...
- by Thenoran - at 2009.04.27 17:35:00
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80. Modular Equipment - in Player Features and Ideas Discussion [original thread]
Edited by: Thenoran on 27/04/2009 17:38:31 There are plenty of modules in EVE and in many sizes, but often I end up wishing I could tweak one or two of them just a little bit. Not so much making it uber-deadly or effective, but improving A at ...
- by Thenoran - at 2009.04.27 17:34:00
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