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81. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1. Blasters & Range/Tracking: Blasters rarely do the legendary EFT DPS we all know and love. Once you drop below 2-1km you end up gettin 0 damage because of tracking issues. Going outside that range means you won't hit anything due to short range....
- by Thenoran - at 2009.04.20 12:18:00
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82. Can flipping in hi-sec space. - in Player Features and Ideas Discussion [original thread]
The only problem I see with jetcans is that a shuttle with 10m3 cargo can magicly move 27500m3 of cargo between cans. It should only be able to move as much as its cargo can hold. Won't stop the theft, but it gives the Miner a chance to shoot at s...
- by Thenoran - at 2009.04.19 19:30:00
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83. Mining Overhaul - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar Thing with your second point is that our RL asteroid belt is so thinly populated by asteroids that you can fly through it without even hitting one. Considering the speed of the barge, spreading asteroids to mine 10...
- by Thenoran - at 2009.04.08 20:33:00
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84. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread]
Originally by: newdok Originally by: Karentaki Originally by: Thenoran As you are managing your lasers, your client keeps track of how efficient you are with your mining lasers. At the end of the cycle, your client sends a ...
- by Thenoran - at 2009.04.08 20:31:00
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85. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread]
One addition this, Pressurized Gas. You'd micro-manage your Gas Harvesters around a pocket, mining it in a specific way so that the Gas can be compacted into Pressurized Form. As with regular Precision Mining, doing this will significantly reduce ...
- by Thenoran - at 2009.03.22 20:48:00
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86. Mining Overhaul - in Player Features and Ideas Discussion [original thread]
Anything to make mining more interactive gets my vote ------------------------ Low-sec is like sailing along the coast of Somalia...
- by Thenoran - at 2009.03.22 20:44:00
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87. Black Space - in Player Features and Ideas Discussion [original thread]
Originally by: Learol Originally by: Yamato Gasaraki Originally by: Xindi Kraid yes, also take out the twinkling stars, stars only twinkle on a planet due to dust obscuring them, in space, with very little dust per cubic me...
- by Thenoran - at 2009.03.22 18:19:00
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88. Black Space - in Player Features and Ideas Discussion [original thread]
Maybe something for when you do Premium versions of the Planets and Moons, give us the option for space to be black. The amount of nebulae in EVE is highly unrealistic, now I am well aware that EVE Physics != World Physics, but plain simple dark b...
- by Thenoran - at 2009.03.21 10:35:00
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89. Stealthbombers? FIX please! - in Player Features and Ideas Discussion [original thread]
Stealth Bombers indeed need improving, the main points would be: Covert Ops Cloak (it is a Stealth Bomber after all) Bonus to Missile Explosion Velocity to compensate for QR missile changes Bonus to Missile Velocity to compensate for long range...
- by Thenoran - at 2009.03.21 10:24:00
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90. Gas Cloud Mining Ship - in Player Features and Ideas Discussion [original thread]
Originally by: David Grogan perhaps give the covetor a gas cloud mining bonus and 2 extra mid slots to fill that role it would give this ship more use All Mining Barges share the same amount of Midslots and a Covetor has a role, not a...
- by Thenoran - at 2009.03.18 15:30:00
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91. Exploration too easy - in Player Features and Ideas Discussion [original thread]
Before M10, Exploration wasn't for everyone, a lot of people couldn't stand waiting for their scan time to cycle and hope the Quests would find something. Add to this the fact it could take hours to scan down the good sites, many didn't bother, or...
- by Thenoran - at 2009.03.16 09:51:00
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92. Strength -> Duration scanner implants - in Player Features and Ideas Discussion [original thread]
Before Apocrypha I had a 6% scan strength implant which is now a duration scan. 6% on the few seconds that I have to scan is rather worthless currently. Why not keep the strength implants the way they were, giving a bonus to scan strength. You co...
- by Thenoran - at 2009.03.11 11:38:00
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93. Why do T1 frigs & cruisers have rig slots? - in Player Features and Ideas Discussion [original thread]
Originally by: Cedric Diggory Originally by: Thenoran But without rigs on them, we wouldn't have these kinds of kills .... Rigging one of the best cruisers with rigs that cost 4m each? Hell, Full T2 fit and you've already blo...
- by Thenoran - at 2009.02.23 13:39:00
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94. Why do T1 frigs & cruisers have rig slots? - in Player Features and Ideas Discussion [original thread]
But without rigs on them, we wouldn't have these kinds of kills .... ------------------------ Low-sec is like sailing along the coast of Somalia...
- by Thenoran - at 2009.02.23 12:07:00
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95. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread]
Originally by: Karentaki Originally by: Thenoran As you are managing your lasers, your client keeps track of how efficient you are with your mining lasers. At the end of the cycle, your client sends a single message to the server, ...
- by Thenoran - at 2009.02.22 20:17:00
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96. FIX THE DEIMOS!!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Demitria Fernir Originally by: Daan Sai Originally by: Demitria Fernir Learn to fit a tracking enhancer or a web? pulses need it too. Still doesn't work with the new 60% webs, and with web, scram and MWD...
- by Thenoran - at 2009.02.22 11:30:00
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97. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread]
Originally by: VoiceInTheDesert I like the idea. My proposal for yields would be for the veins of ore to be the same as they are now and have the useless rocks be useless rocks with a max of like 10% yeild by volume compared to the ore in ...
- by Thenoran - at 2009.02.21 12:10:00
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98. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread]
I don't think you can overheat mining gear, but it would be rather pointless as you might be able to get a little more yield on one cycle before they overheat completely. ------------------------ Low-sec is like sailing along the coast of Somalia...
- by Thenoran - at 2009.02.20 09:52:00
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99. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread]
Originally by: Sheriff Jones Look here for my idea. Jsut as well, it's similar so we just want same things Well you know what they say about great minds ------------------------ Low-sec is like sailing along the coast of Somalia...
- by Thenoran - at 2009.02.19 14:55:00
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100. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread]
Originally by: Sheriff Jones Same or similar idea i posted a year or two back, so i endorse ofcourse Wasn't in EVE yet two years ago (can't they invent a time machine so I can go back to myself in 2003 and get EVE then) so I wouldn't...
- by Thenoran - at 2009.02.19 14:51:00
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