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141. Modules Ordered from Crap to Best - in Ships and Modules [original thread]
show info -> variations -> sort by whichever attribute you're interesed in.
- by Toolivus - at 2007.02.05 02:30:00
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142. My Dominix, trying to do level 4s. - in Ships and Modules [original thread]
With two rep amount rigs I can normally do with just a single LARII, I have two fitted for those time I forget to turn the tank on for a while and only realise at 30% armour. What I run at the moment: 5 dual 250mm railguns(kinda ineffective compa...
- by Toolivus - at 2007.02.05 02:28:00
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143. Hurricane PvE/PvP - in Ships and Modules [original thread]
Originally by: goodby4u I dont fly the thing but ill give you a general outlook.For pvp anyways. highs:autos nos Mids:cap booster mwd web etc. Lows:duel rep tank eanms and gyro 2s(atleast 2). Some people shield tank these,i cant really s...
- by Toolivus - at 2007.02.04 11:04:00
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144. Nidhoggur fix - in Ships and Modules [original thread]
Target Painter drone bonus!
- by Toolivus - at 2007.02.04 11:00:00
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145. RoF on machariel - in Ships and Modules [original thread]
If you've got minmatar battleship V that wouldn't surprise me at all. All those ships get large projectile rof bonuses.
- by Toolivus - at 2007.02.04 08:07:00
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146. Passive Shield Resist W and X, Y, Z Shield Compensation Skills - in Ships and Modules [original thread]
The skills only affect modules that resist that damage type already.
- by Toolivus - at 2007.02.04 08:03:00
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147. Ashimmu - in Ships and Modules [original thread]
That's because ac ruptures rock hard. I'd switch the lows for marII, eanm, eanm, dcu, instab and use it as a heavy tackler. Maybe leaning to more nos then acs if they fit. Don't avoid fitting the dual 180's to free up extra grid since you'll proba...
- by Toolivus - at 2007.02.02 04:03:00
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148. Hidden feature, mass addition with the MWD? - in Ships and Modules [original thread]
Edited by: Toolivus on 01/02/2007 11:51:18 Stealth nano whine! actually I don't know what his agenda is with that bit... Stealth nano rant!
- by Toolivus - at 2007.02.01 11:54:00
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149. Any list of tough missions for lvl 4 newbs that should be avoided? - in Missions & Complexes [original thread]
I hear a lot of people say that rogue slaver 2 of 2 is a hard one, but my (crappy skilled) domi does it with just one rep (<3 damage types). Reckon it's a fair extrapolation that some of ones with reputations for being hard in a raven would be ...
- by Toolivus - at 2007.01.31 06:22:00
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150. Vexor Navy Issue help please. - in Ships and Modules [original thread]
I run some 3's (ones I know I can do with the setup) in a vexor fitted thus: 3x 250mm rails (best named because I can't use t2) 2x drone link augmentor 1x named 10mn ab 1x sensor booster 1x medium shield extender 2x overdrives 1x nanofiber 1x tr...
- by Toolivus - at 2007.01.28 09:10:00
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151. Level 3 Domi Setup - in Ships and Modules [original thread]
highs: whatever, a drone link or two is (for me) a must mids: 100mn ab, 4 cap rechargers lows: large rep, damage control, 4 rat specific hardeners, cpr/1600mm plate(which you'll never need)/damage mod if you're using your guns/sensor upgrades (too...
- by Toolivus - at 2007.01.26 09:57:00
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152. egress port maximizer - effect on shield emmision? - in Ships and Modules [original thread]
Can't think of a reason why they would.
- by Toolivus - at 2007.01.26 09:53:00
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153. Lvl 3 in Caracal and low skills? - in Missions & Complexes [original thread]
Edited by: Toolivus on 24/01/2007 11:33:31 With 5 heavies, 3 hardeners, 2lse's (one might have been medium), and 2 pdses (no tech 2, no terribly great named) and less than 400k in missiles or engineering and cruiser 2 or 3 I soloed missing rep...
- by Toolivus - at 2007.01.24 11:35:00
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154. nosferatu thought and change - Tux/TomB? We(irda) here to help!!! - in Ships and Modules [original thread]
Great idea, provided neuts arent messed with Im behind this 100%. LOL at the eve forums not letting my type in this text-box the first time I tried, now its just apostrophes which dont work.
- by Toolivus - at 2007.01.19 02:58:00
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155. The invulnerable Mastodon? - in Ships and Modules [original thread]
Why all the hate?
- by Toolivus - at 2006.12.23 07:38:00
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156. Domi killing Geddon setup - in Ships and Modules [original thread]
6 big acs, 2 heavy nos 20km, injector, gallente racial big ****off dual lar tank, couple gyros. Except base it off an abaddon. Fighting a ship that'll most likely eat your cap in a cap burning ship just isn't gonna be effective. alternatively: s...
- by Toolivus - at 2006.12.15 12:35:00
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157. 3200mm plates, and 1600 Cap Boosters - in Ships and Modules [original thread]
Edited by: Toolivus on 13/12/2006 13:20:23 Originally by: Ishina Fel Battleship sized armor plate? Sure, there's long been a need for one. Believe it or not, 800s and 1600s are the battleship ones. It's just that plates are only re...
- by Toolivus - at 2006.12.13 13:19:00
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158. Screw cap injectors. Boycot them - in Ships and Modules [original thread]
Originally by: Kojiami 1) make charges 0.1-1.5 M3. This way, they will be ISK dependant only. Nothing is as stupid as running out of charges midfight, losing only because YOUR CARGO ISN'T BIG ENOUGH. What, should we start fitting expanders...
- by Toolivus - at 2006.12.06 03:00:00
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159. Thorax: Return to 2005? - in Ships and Modules [original thread]
Thorax: Return to last fortnight?
- by Toolivus - at 2006.12.04 06:52:00
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160. Federate Issue Megathron - in Ships and Modules [original thread]
The thing I love most: when people who say 'there's always a price, really' cant get what they want.
- by Toolivus - at 2006.11.27 11:45:00
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