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981. Sticky:[Future Rubicon Point Release] Hull Repair Drones - in Player Features and Ideas Discussion [original thread]
Batelle wrote: add t2 ewar drones unsubbing all accounts
- by TrouserDeagle - at 2014.01.30 17:54:00
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982. Sticky:[Future Rubicon Point Release] Hull Repair Drones - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Grarr Dexx wrote: Talking about drones, when are lowsec residents going to be able to use drone assist again? The issues surrounding clearly communicating the crimewatch implications of that capability makes it more trou...
- by TrouserDeagle - at 2014.01.30 16:58:00
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983. Sticky:[Future Rubicon Point Release] Hull Repair Drones - in Player Features and Ideas Discussion [original thread]
CCP, have you thought about doing cap transfer drones? I think they'd be pretty cool.
- by TrouserDeagle - at 2014.01.30 15:30:00
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984. DEV's why no missile dps bonused pirate? - in Player Features and Ideas Discussion [original thread]
Silivar Karkun wrote: gonna paste this here for discussion https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=310194 you don't need a new faction for a new line of ships, and if it happens your way, there won't be a bl...
- by TrouserDeagle - at 2014.01.30 15:12:00
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985. DEV's why no missile dps bonused pirate? - in Player Features and Ideas Discussion [original thread]
more like proper split weapons guristas: proper number of launchers, full dronebay, missile damage, drone damage, shield resists.
- by TrouserDeagle - at 2014.01.30 14:28:00
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986. DEV's why no missile dps bonused pirate? - in Player Features and Ideas Discussion [original thread]
proper amarr/gallente would be nice, since soe is trash
- by TrouserDeagle - at 2014.01.30 14:13:00
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987. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: TrouserDeagle wrote: because the fact that it's called a missile launcher and that it's a medium-sized one isn't a good reason balance-wise for you to get a load of bonuses for it. Balance-wise, rapid light missile la...
- by TrouserDeagle - at 2014.01.26 22:27:00
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988. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Morwennon wrote: TrouserDeagle wrote: (I think it's necessary to point out that light missiles are ridiculously overpowered themselves in almost all attributes). Based on the gallente frigate lineup, which represent a sort of middle ground...
- by TrouserDeagle - at 2014.01.26 22:06:00
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989. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: TrouserDeagle wrote: cool semantics. if you can explain why they should even exist, it'll be easier to explain why they should get bonuses. you could group rapid launchers in with smartbombs, neutralisers and salvagers ...
- by TrouserDeagle - at 2014.01.26 21:41:00
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990. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: TrouserDeagle wrote: what? no turret ship has generic all-size bonuses. drones do, but as we all know, combat drones are awful, and CCP have been putting a few size-specific tracking/speed bonuses in, for some reason th...
- by TrouserDeagle - at 2014.01.26 20:47:00
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991. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: An RLML Drake with a 10% per level light missile kinetic damage bonus would do: C. Navy Scorge: Sustained: 300 dps (+ 99 dps from Hob II's) Burst: 450 dps (+ 99 dps from Hob II's) Scorge Fury: Sustained: 350 dps (+drones)...
- by TrouserDeagle - at 2014.01.26 19:51:00
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992. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: I don't think anyone should hold out any hope that missiles will get addressed anytime in the near future. With the mess that is drones and drone assist, I think priorities have shifted. As many have pointed out, there are...
- by TrouserDeagle - at 2014.01.26 18:13:00
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993. Sticky:Dev blog: HED-GP Technical Retrospective - in EVE Information Portal [original thread]
when is drone assist being removed
- by TrouserDeagle - at 2014.01.25 11:32:00
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994. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Morwennon wrote: TrouserDeagle wrote: Spugg Galdon wrote: A dual paint single rigor HML Caracal using faction missiles applies damage just fine to cruisers it applies damage just fine without any of that A ...
- by TrouserDeagle - at 2014.01.24 17:53:00
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995. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: A dual paint single rigor HML Caracal using faction missiles applies damage just fine to cruisers it applies damage just fine without any of that
- by TrouserDeagle - at 2014.01.24 15:59:00
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996. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
If CCP are onto doing little 5% tweaks, that means they probably aren't going to do a total rethink or whatever you're expecting, unfortunately.
- by TrouserDeagle - at 2014.01.24 14:11:00
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997. Sticky:Dev blog: Tracking Camera UI Improvements - in EVE Information Portal [original thread]
Could the hotkey become a global thing, rather than something that only works when you've clicked something on overview first?
- by TrouserDeagle - at 2014.01.22 14:32:00
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998. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Please focus on the part of the post where I said we considered bigger changes because of how people felt about the extended reload in general, but decided to make a tweak and wait for more data and feedback rather than reversin...
- by TrouserDeagle - at 2014.01.21 16:46:00
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999. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
light missile nerf when
- by TrouserDeagle - at 2014.01.21 11:53:00
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1000. Sticky:[Rubicon 1.1] Overheating Iterations - in Player Features and Ideas Discussion [original thread]
Is heat damage ever going to wrap around? Pretty sure that was how it was supposed to work, years back when it was introduced.
- by TrouserDeagle - at 2014.01.18 17:57:00
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