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41. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Nasar Vyron wrote: TrouserDeagle wrote: you already had all this with just normal non-broken drag bubbles and no citadels. if this is what you need to defend your space, then I suggest actually you something something highsec It's not ...
- by TrouserDeagle - at 2016.07.03 20:21:00
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42. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Nasar Vyron wrote: You seem lost and quite upset my friend. Might I help point you in the direction of low and high security space where you don't have to face such dangers? Null defense is not about playing nice with small gang. We are here ...
- by TrouserDeagle - at 2016.07.03 17:59:04
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43. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
gatecamper calls roaming solo pvpers lazy
- by TrouserDeagle - at 2016.07.01 14:54:12
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44. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Morrigan LeSante wrote: TrouserDeagle wrote: Morrigan LeSante wrote: You'll still only ever have like a (I can't remember T2 large radius exactly right now) 30km burn max with this proposal. nope, you put a stop bubble that lands you ...
- by TrouserDeagle - at 2016.07.01 13:53:10
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45. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Morrigan LeSante wrote: You'll still only ever have like a (I can't remember T2 large radius exactly right now) 30km burn max with this proposal. nope, you put a stop bubble that lands you 500km short of the gate and surround it with more b...
- by TrouserDeagle - at 2016.07.01 13:39:17
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46. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
giving anchored bubbles a duration of a couple of hours would be good, and would be much easier than thinking up a clever way to stop people spamming 100 of them
- by TrouserDeagle - at 2016.07.01 12:27:00
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47. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Morrigan LeSante wrote: TrouserDeagle wrote: CCP Larrikin wrote: Kahanis Inkunen wrote: The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. Wh...
- by TrouserDeagle - at 2016.07.01 12:14:52
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48. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: Kahanis Inkunen wrote: The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the ed...
- by TrouserDeagle - at 2016.07.01 11:31:33
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49. Sticky:[118.6] Serpentis Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: TrouserDeagle wrote: sure, 90% webs are crazy broken overpowered, but then so are 60% webs They're not even remotely comparable. It takes 4 60% webs to get to *approximately* one 90% web's effect, and it's impossib...
- by TrouserDeagle - at 2016.06.21 20:15:00
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50. Sticky:[118.6] Serpentis Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: I'm really not sure how I feel about a web bonus on a capital ship. It's either going to be *horribly OP* as things get webbed down to almost nothing, or almost useless (probably due to module range), with very little sw...
- by TrouserDeagle - at 2016.06.21 18:50:48
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51. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
the idea that you can just be 'anti-subcap' and apply big damage to all subcaps with one weapon type is crazy. I guess I shouldn't be replying to such obvious bads though.
- by TrouserDeagle - at 2016.06.15 21:49:03
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52. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
remove nsa or make it only for locking fighters pls
- by TrouserDeagle - at 2016.06.15 21:40:22
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53. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
so are we just giving up on having ewar vs capitals? the high resistance with a stacking penalty is no good, it makes the ewar do nothing but get on a killmail, and total immunity makes a bunch of ships pointless. yeah we're all mad at how overpow...
- by TrouserDeagle - at 2016.06.10 16:09:25
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54. Sticky:[June Release] Booster legalization - in Upcoming Feature and Change Feedback Center [original thread]
Galaxxis wrote: TrouserDeagle wrote: I hope the silly expensive skills are staying, since I have them The silly expensive skills have no bearing on the legality of boosters, so why would they change? booster skills and booster legality...
- by TrouserDeagle - at 2016.06.09 22:15:12
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55. Sticky:[June Release] Booster legalization - in Upcoming Feature and Change Feedback Center [original thread]
I hope the silly expensive skills are staying, since I have them
- by TrouserDeagle - at 2016.06.08 15:51:38
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56. Announcement:Old Camera To Be Retired With The 118.5 Release On May 31s... - in Test Server Feedback [original thread]
Scotsman Howard wrote: New camera works well. The only thing I have not been able to figure out is if the old "right click and pan" feature is either not present or is different now. just seconding this with the old camera, I used the right...
- by TrouserDeagle - at 2016.05.17 22:38:07
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57. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
maybe expand this trial period to capitals in all pve, see if the capital changes fix all the broken capital pve already going on
- by TrouserDeagle - at 2016.04.17 18:00:23
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58. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
I'm not a capital pilot or incursion farmer, but every kind of pve that allows capital ships so far has been completely broken by them
- by TrouserDeagle - at 2016.04.05 00:22:12
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59. Capital ship jump-in sphere fix - in Player Features and Ideas Discussion [original thread]
how about blob less you baddie
- by TrouserDeagle - at 2016.03.19 16:41:51
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60. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
are they still going to be instagibbing subcaps? because that's horrible and are there any plans for a 'spool up' on jump drives and cynos, or a fix for mwd warping to skip slow capital align time?
- by TrouserDeagle - at 2016.03.18 16:11:44
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