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21. Sticky:[Ascension] Tactical Destroyer and Small Artillery balance updat... - in Upcoming Feature and Change Feedback Center [original thread]
Stitch Kaneland wrote: Since when have minmatar ever been an in your face brawling faction? Acs are mid range weapons, blasters are close range. Rifters scram kite (albeit terribly) already with acs. As do arty thrashers (that arent instalock ...
- by TrouserDeagle - at 2016.10.26 18:31:11
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22. Sticky:[Ascension] Tactical Destroyer and Small Artillery balance updat... - in Upcoming Feature and Change Feedback Center [original thread]
Stitch Kaneland wrote: TrouserDeagle wrote: that arty grid change is really odd. we're already playing long range guns online, why more buffs? Because small arty grid was never rebalanced with rest of artillery. Also the grid change to a...
- by TrouserDeagle - at 2016.10.26 17:18:37
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23. Sticky:[Ascension] Tactical Destroyer and Small Artillery balance updat... - in Upcoming Feature and Change Feedback Center [original thread]
I still think the hecate will be kind of trashy and awkward after this. I think its problem is it's only competitive solo. it can't make a buffer tank that benefits from logi or that can have a fight and then not go back to station after. it's lim...
- by TrouserDeagle - at 2016.10.26 16:44:41
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24. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
wait what why are you doing the exact opposite of a jump drive nerf? fml why is everyone terrible
- by TrouserDeagle - at 2016.10.11 13:16:36
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25. Sticky:Dev blog: Mining Foreman Revolution - in EVE Information Portal [original thread]
still no -75% link strength nerf :(
- by TrouserDeagle - at 2016.10.04 18:08:48
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26. Sticky:[November] New Sunesis destroyer - in Upcoming Feature and Change Feedback Center [original thread]
t1 destroyer speed rebalance when
- by TrouserDeagle - at 2016.09.15 21:51:10
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27. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Lugh Crow-Slave wrote: see thats another misconception you don't NEED logistics there are plenty of ways to make your enemies choice to invest pilots into logi hurt them. only time you need logistics is in large fights but you can't balance l...
- by TrouserDeagle - at 2016.09.06 20:39:20
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28. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Lugh Crow-Slave wrote: TrouserDeagle wrote: Lugh Crow-Slave wrote: TrouserDeagle wrote: if ccp reduced link strength to a sensible level, they would be optional and everything would be great i don't think you understand eve mentali...
- by TrouserDeagle - at 2016.09.06 18:24:05
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29. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Lugh Crow-Slave wrote: TrouserDeagle wrote: if ccp reduced link strength to a sensible level, they would be optional and everything would be great i don't think you understand eve mentality where every % counts if they were optional...
- by TrouserDeagle - at 2016.09.06 16:53:17
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30. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
if ccp reduced link strength to a sensible level, they would be optional and everything would be great
- by TrouserDeagle - at 2016.09.06 16:46:54
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31. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
let's all get mad about nothing
- by TrouserDeagle - at 2016.08.31 14:25:44
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32. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Arrendis wrote: Oh, hey, just a crazy thought, but when you say: Team Five 0 wrote: However, Command Burst bonuses do stack on top of bonuses from other sources (such as modules and implants) and this interaction may be subject to diminishi...
- by TrouserDeagle - at 2016.08.29 19:07:00
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33. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
the effects are still just far too strong, you should cut them in half and navy mindlinks should give a smaller bonus than normal mindlinks, maybe cut both of them down to make them less essential. having too much of an implant requirement is bad...
- by TrouserDeagle - at 2016.08.29 17:57:05
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34. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
more like remove all scan res bonuses from sharpshooter modes, and have a long think about what actual value scan res sensor boosting adds to the game
- by TrouserDeagle - at 2016.08.28 00:01:44
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35. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
Moac Tor wrote: It is only really the Svipul, and Confessor to a lesser degree, that need nerfing (mainly due to their high speed and low sig combination). The Jackdaw and Hecate are in a good place IMO. Rather than a massive nerf hammer being...
- by TrouserDeagle - at 2016.08.27 19:19:40
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36. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
the weapon tiericide sounds great. t2 ammo for all weapons, spec skill for all weapons. maybe make t2 ammo way less important and do falloff bonus/penalty on t1 ammo also so there's more than 2 ammo types for falloff weapons
- by TrouserDeagle - at 2016.08.27 17:52:55
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37. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
I skimmed it and thought you were adding neutraliser slots to procurers and skiffs, but I contained my frothy rage and read it again
- by TrouserDeagle - at 2016.08.22 23:39:38
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38. Sticky:Dev blog: Alliance Tournament XIV: Rules and Signups - in EVE Information Portal [original thread]
so it's just another "use AT prize ships to win" this year? wearing pretty thin tbh
- by TrouserDeagle - at 2016.07.08 08:25:18
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39. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: A) Yes. And you can do that now, just at 1000km. You can also do this using Interdictor bubbles (drop a 2nd as ships are landing on the edge), or a Heavy Interdictor fit with both a T1 and T2 bubble (keep the T1 up, put the...
- by TrouserDeagle - at 2016.07.04 20:01:39
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40. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Nasar Vyron wrote: TrouserDeagle wrote: I'm hearing 'nullsec is too hardcore for you, go back to highsec' from a load of camping bads who want to sit on a station in overpowered capitals and F1 on people it was fine before - if you want to...
- by TrouserDeagle - at 2016.07.03 20:42:59
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