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161. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Rowells wrote: What ever happened to the 5% heavy missile buff mentioned in the o7 show did you read the post
- by TrouserDeagle - at 2015.06.19 14:23:10
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162. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
god, can you get to the actual relevant modules like turrets, tackle mods, ewar? who actually cares about these. or forget the whole thing and do some ship rebalancing, stuff that'll actually fix the game.
- by TrouserDeagle - at 2015.06.19 14:13:05
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163. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: TrouserDeagle wrote: rockets could do with lower volume torps need better fitting and range (rockets 10km, hams 20km, torps 20km, what?) and as always, missiles will always be garbage while skirmish links are around. m...
- by TrouserDeagle - at 2015.06.19 14:10:39
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164. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
rockets could do with lower volume torps need better fitting and range (rockets 10km, hams 20km, torps 20km, what?) and as always, missiles will always be garbage while skirmish links are around. missile damage is basically determined by speed:s...
- by TrouserDeagle - at 2015.06.19 13:09:51
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165. How to kill a Garmur - in Warfare & Tactics [original thread]
Crosi Wesdo wrote: These clowns that choose the 'trusolo' route with empty clones because its hard and they want e-respect. Then they complain that its too hard lol. Ive killed snaked, linked garmurs, some of the easiest fights ive had. The on...
- by TrouserDeagle - at 2015.06.13 18:20:59
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166. How to kill a Garmur - in Warfare & Tactics [original thread]
It gets nuts with the links snakes and faction. The #1 counter to garmurs becomes useless against them, like an AB frig snagged by whatever kiter you choose. The difference in speed and range is crazy huge. I don't go after garmurs with as much ch...
- by TrouserDeagle - at 2015.06.13 12:00:45
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167. How to kill a Garmur - in Warfare & Tactics [original thread]
Lol crosi I knew you actually think you're good you risk-averse baddie. To the thread though, the answer is you just need to be a good pilot and engage a bad garmur. Flying a garmur is doing something very easy. Fighting a garmur is doing somethi...
- by TrouserDeagle - at 2015.06.13 08:43:46
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168. scythe fleet issue nerf - in EVE General Discussion [original thread]
why? this is outrageous
- by TrouserDeagle - at 2015.06.02 20:00:09
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169. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
swap back to faction ammo if you want to actually hit
- by TrouserDeagle - at 2015.05.30 16:00:24
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170. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
yeah and I'd argue that the mass penalty is tiny, so who cares
- by TrouserDeagle - at 2015.05.26 16:08:42
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171. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Vlad has a good point there. Speed is by far the most valuable, meaningful stat, and Armor is penalized in that category too severely. The meta is already too kitey, this will make it worse. rigs give you most of th...
- by TrouserDeagle - at 2015.05.26 13:57:51
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172. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
my eft says currently with 3 ddas, an omni mid and an omni low: gardes 585 dps, 47+27 km, 0.049 rad/sec curators 551 dps, 82+18 km, 0.038 rad/sec if these numbers are correct, I really don't get why gardes would be getting significant nerfing rel...
- by TrouserDeagle - at 2015.05.22 14:35:10
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173. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Fredric Wolf wrote: Has there ever been talk at CCP about Creating S,M,L, and XL sentries? If so what is preventing these from coming into game and making this a better fix by removing L weapons from cruiser hulls? a better solution would be...
- by TrouserDeagle - at 2015.05.21 15:10:50
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174. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
where are the ongoing changes to combat drones to make them viable
- by TrouserDeagle - at 2015.05.21 14:32:26
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175. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Obidiah Kane wrote: I learn the Ishtar then... I learn the Loki then... I learn the Svipul then... I learn the Domi then... you are nerfing a lot of ships that new players set as desire targets...is there anyway you could advise us of your reb...
- by TrouserDeagle - at 2015.05.21 14:08:10
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176. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Quote: -25% Optimal, +33% Falloff why? because of sentry drone optimal bonuses being too good?
- by TrouserDeagle - at 2015.05.21 13:51:15
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177. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
I'd drop 100mm plates, they're never worth a slot. it's hard enough finding a use for 200mms (and 800mms). instead of fitting a small plate with tank rigs, it's often better and faster to use ACRs and a big plate. small plate gank fits probably wi...
- by TrouserDeagle - at 2015.05.20 23:48:50
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178. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Harvey James wrote: i think this thread and D3's in general really demonstrate how much prop mods need too be class limited, you know how people will exploit everything. I've been saying that for over 3 months but p...
- by TrouserDeagle - at 2015.05.19 16:58:52
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179. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: CCP Fozzie wrote: Hey everyone. Thanks to those of you who have provided feedback so far. We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload tim...
- by TrouserDeagle - at 2015.05.19 16:30:13
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180. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
so are you actually honestly out of ideas and just picking stuff? this new one is still really strange. can't you just cut a launcher and slot, then give it double damage? or drop its agility and give it an agility bonus? maybe the shield bonus br...
- by TrouserDeagle - at 2015.05.19 16:23:28
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