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141. Guristas ratting with Amarr - in Ships and Modules [original thread]
You are well aware that it's not a good idea to fight guristas with lasers for they have high base resists against you, and you have low against them?
- by Weeka - at 2008.05.25 21:05:00
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142. Drake: kinetic or faction specific missiles - in Ships and Modules [original thread]
Just DO the mission and you will SEE which mission call fpr specific missiles, or which will do more damage with kinetic damage bonus. It's not exactly rocket science, is it.. rather obvious.
- by Weeka - at 2008.05.22 18:26:00
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143. Drake or Nighthawk - in Ships and Modules [original thread]
The nighthawk has better tank and more damage .. what was the question again?
- by Weeka - at 2008.05.22 18:23:00
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144. An overview of Empyrean Age, new Dev Blog by Greyscale - in EVE Information Portal [original thread]
Question : What effect, if any, will factional warfare have on current faction ships, taking into account that those were'nt touched for a couple of months?
- by Weeka - at 2008.05.15 20:32:00
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145. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Olmaris 80% - base risistаnce, 25% from 80% = 80/100*25=20%. Result resistance = 80+20=100% or I not right? Ehm no .. resistance is always calculated from the remaining percentage that is not resisted yet. If you ...
- by Weeka - at 2008.05.14 18:45:00
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146. (#131SE) BIG Lottery 5 year annivesary. 10B first prize. - in Player Gatherings and Events [original thread]
50M sent, cheers
- by Weeka - at 2008.05.09 05:05:00
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147. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Olmaris No - so the ship has Shield Resistance Thermal: 80 %, at Caldari Cruiser Skill V bonus on shield risistance should be on 25 % more, in EFT we see only 85% - this is not 25% bonus. it IS 25% per .. it's the 25% of...
- by Weeka - at 2008.05.08 05:09:00
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148. Top 3 PvP Ships To Train For - in Ships and Modules [original thread]
Edited by: Weeka on 07/05/2008 15:08:17 [Generic nostalgic comment from times before stacking penalties] 1. Curse 2. Rapier 3. Astarte
- by Weeka - at 2008.05.07 15:08:00
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149. Harbinger vs. Drake lvl 3 missions - in Ships and Modules [original thread]
Edited by: Weeka on 03/05/2008 15:47:42 Originally by: Bytaless What do u mean they suck, i put all skills that affect launchers to lvl 4 ! Linkage I used T1 where you used it
- by Weeka - at 2008.05.03 15:47:00
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150. Harbinger vs. Drake lvl 3 missions - in Ships and Modules [original thread]
Edited by: Weeka on 03/05/2008 15:33:51 Originally by: Bytaless U mean it doesn't deal enpugh damage for lvl 3 missions ? It doesnt deal enough damage "at all" .. there is no such thing as "enough damage" tbh Originally by...
- by Weeka - at 2008.05.03 15:33:00
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151. inconsistent CCC & SMC rig effects?? - in Ships and Modules [original thread]
Originally by: Akita T Extenders and SMCs both grant 15% maximum (shield and capacitor, respectively), which translates into the same +15% recharge rate. Purgers however give +25% (shield) recharge rate while CCCs only give around +17.647%...
- by Weeka - at 2008.05.03 15:28:00
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152. T2 Prophecy 2008 - in Ships and Modules [original thread]
Originally by: ositogrande Was wondering if Harbinger setup for L3 and L4 is similar to the Prophecys. Come on, it's not exactly rocket science, is it? Both ships do the same, and have roughly the same slot layout ...
- by Weeka - at 2008.04.27 09:11:00
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153. Nerf Pods! - in Ships and Modules [original thread]
you should be able to release your pod from your ship, without you in it
- by Weeka - at 2008.04.25 15:21:00
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154. Capacitor Rigs a short lesson - in Ships and Modules [original thread]
Originally by: Ksidyn So you can perma run for longer with semi's but ... Please - there is no such thing as "longer" or "shorter" perma running a tank
- by Weeka - at 2008.04.25 15:17:00
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155. Damnation Setup - in Ships and Modules [original thread]
What do you want to do with it?
- by Weeka - at 2008.04.24 20:14:00
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156. Capacitor Rigs a short lesson - in Ships and Modules [original thread]
Originally by: Pwett off-topic: multiply by 2.4 for optimal numbers. on-topic : Doesn't matter, dude .. you can multiply by 2.4 or 2.5 .. or 2500 .. the higher base rate will stay the higher base rate, so what's the point?
- by Weeka - at 2008.04.23 19:53:00
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157. drake set up - in Ships and Modules [original thread]
Exchange extender rigs for purger rigs, 3 LSE, get rid of the shield rechargers entirely and use the last med slot for an additional hardener. improves your tank enough to use some BCSs, which are badly needed tbh
- by Weeka - at 2008.04.23 19:51:00
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158. Lasers and the 0 meters fail - in Ships and Modules [original thread]
Transversal is based on distance and movement of the target .. the closer the target, the more transversal speed it has, unless it's standing still or moving towards you. If the distance is 0, then transversal velocity is unspecified. Best to im...
- by Weeka - at 2008.04.23 19:08:00
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159. Capacitor Rigs a short lesson - in Ships and Modules [original thread]
Edited by: Weeka on 23/04/2008 18:57:27 Originally by: Durzel Base ship cap: 7422 1 x SMC II, 2 x SMC I - Total cap: 11779 , Recharge time: 866.2 secs , Peak recharge: 38.2 1 x CCC II, 2 x CCC I - Total cap: 7422 , Recharge time...
- by Weeka - at 2008.04.23 18:54:00
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160. Mission ganking, just a caution in Irjunen - in Missions & Complexes [original thread]
Why didn't you make the gang leader?
- by Weeka - at 2008.04.14 15:06:00
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