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1. Cloaking Device Costs - in Ships and Modules [original thread]
Originally by: Naeoni So Tech 1 Prototype BPOs do exist, but they were only given out in a special event? I have been checking all the markets trying to find one. Why would they limit a Tech 1 BPO? Are there other Tech 1 BPOs they limit li...
- by WhiteTiger - at 2006.09.14 17:23:00
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2. Small carriers -> happiness X real life money ??? - in Ships and Modules [original thread]
If you are really earning isk fast enough to buy one of these and afford to lose one flying around solo then a second account shouldn't be hard as long as CCP continues to allow isk for time code sales. You might consider using isk to buy a decent...
- by WhiteTiger - at 2005.12.07 04:52:00
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3. Carrier balance? - in Ships and Modules [original thread]
Slightly more important when considering the balance topic. Given that the dev blog claims you can pass control of the fighters off to friendly ship and that the fighters will then warp with the assigned ship - why would you risk puttting the carr...
- by WhiteTiger - at 2005.12.01 00:37:00
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4. Mega vs Domi - in Ships and Modules [original thread]
Originally by: hinta Ok this is just a question, i need your oppinon, who would win 1 vs 1 , if a domi and mega went armor tanking, and they both had there own unique and good setup?If u think this is a stupid question dont respond No...
- by WhiteTiger - at 2005.10.24 22:31:00
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5. HAC Availibility - in Ships and Modules [original thread]
Just to add another reason why the prices is going up. Head over to the missions forums where HACs are now being advertised as the new raven post missile patch. Get enough people to claim they make more isk/hr doing missions in a HAC than a battle...
- by WhiteTiger - at 2005.09.27 18:46:00
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6. HAC Availibility - in Ships and Modules [original thread]
Parts availablity isn't an issue at the prices HACs are currently going for. There are now several suppliers that will even deliver the parts to you. This is would only be a problem with a builder that has DIY syndrome won't buy stuff from other p...
- by WhiteTiger - at 2005.09.27 02:15:00
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7. Fixes to Cloaking Ships? - in Ships and Modules [original thread]
Covert Ops ships are not useless, however giving them a bonus to scan probes without increasing the cpu on most of the ships was a cruel joke. I don't think training covert ops to level 5 should be required just to have a chance to fit both a cloa...
- by WhiteTiger - at 2005.07.08 18:57:00
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8. Arbalest Cruise Launchers - in Ships and Modules [original thread]
This is somewhat late in my opinion. Most the cheap cruise launchers where bought a month ago when the missile changes appeared on the test server. The price may continue to rise even more, but the people that are into cashing in on these type of ...
- by WhiteTiger - at 2005.07.06 17:30:00
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9. Overlooked ? Raven setup - in Ships and Modules [original thread]
Originally by: Neslo Originally by: ELECTR0FREAK The problem is that even 6 heavy drones can't take down one of those scrambling ships in a lvl 4 mission complex fast enough to save your butt should you need to warp out. Those ...
- by WhiteTiger - at 2005.05.22 11:52:00
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10. Passive Armor tank? - in Ships and Modules [original thread]
I don't propose that armor get a natural regneration, just that the module adds regeneration without the need to be actived or consume cap directly. Example - Damage Control - Automated damage control system taps power from the ships capacitor ...
- by WhiteTiger - at 2005.05.19 01:58:00
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11. Passive Armor tank? - in Ships and Modules [original thread]
Ok, I know this isn't possible right now, however I was trying to think of something useful to convert modules that I now consider useless into. My thought is that modules such as damage control and reinforced bulkheads can be convert to passive a...
- by WhiteTiger - at 2005.05.19 00:15:00
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12. Shield Operation skill - in Ships and Modules [original thread]
Originally by: *****en Edited by: *****en on 06/05/2005 05:46:01 If you want them too add a new skill make it rank 1 just like shield ops. And tactical shield manip. is useful ever been nailed by a torp while in a harpy. ever had 80% ...
- by WhiteTiger - at 2005.05.06 12:24:00
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13. Shield Operation skill - in Ships and Modules [original thread]
Leave Shield Operation alone. Either make a new skill or modify Tactical Shield Manipulation.
- by WhiteTiger - at 2005.05.06 03:23:00
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14. Any plans on improving NPC AI? - in Ships and Modules [original thread]
Originally by: Riddari Fight angels and not in a raven Less predictable and more challenging Still predictable, maybe more challenging. Smarter AI would really help the PvE the game. Right now harder just means they put lots of npc...
- by WhiteTiger - at 2005.03.04 15:02:00
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15. Death Of an Apoc - in Ships and Modules [original thread]
Originally by: Kinsy Edited by: Kinsy on 03/03/2005 22:31:47 Ill throw my hat in with the poster on this one. I had a similar problem and also lost my Apoc, with 3x50% Kinetic, Thermal and Explosive hardeners faster than you can say O...
- by WhiteTiger - at 2005.03.03 23:09:00
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16. Laser Nerf: Bye Bye Apoc, Zealot, Sacrilege, Prophecy, Punisher etc - in Ships and Modules [original thread]
Originally by: Lallante Whichever way you look at it, The Apoc with Tachyons WAS balanced with Tempest with 1400s, or if anything the Tempest had the edge. Apocs just got nerfed when they wernt even **** hot to begin with. Ravens are muc...
- by WhiteTiger - at 2005.03.03 16:52:00
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17. Death Of an Apoc - in Ships and Modules [original thread]
Hmmm. lots of theory, some of doesn't really agree with the eve-i data. It is possilbe the eve-i is wrong but how about a quick and dirty estimate using it? Using the normalized damage numbers given for each of the NPCs and figuring for the full ...
- by WhiteTiger - at 2005.03.03 15:39:00
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18. Death Of an Apoc - in Ships and Modules [original thread]
The mercs are fast and the wingmen do lots of explosive damage. With only 1 explosive hardener I would say the wingmen killed you. I believe they are also able to web and warp scramble which will make you a sitting duck. You might want to check th...
- by WhiteTiger - at 2005.03.02 23:45:00
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19. The Priest (Dominix Setup) - in Ships and Modules [original thread]
Depends on who your are trying to boost and how much you want to be dependant on each other. If you are boosting a raven/scorp you might be better off just tranfering cap with good named cap modules. Then it can use shield boost amp(s) with an XL ...
- by WhiteTiger - at 2005.02.22 18:26:00
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20. What are your expectations from an Tech Level 2 Industrial? - in Ships and Modules [original thread]
How about the bonus are different for each race? Give the Amarr a smuggler ship that is fast and can avoid customs.. so they can move their slaves wherever they want. Give the Caldari a Covert Op type ship that can use the covert cloak and warp ...
- by WhiteTiger - at 2005.01.16 03:00:00
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