Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
141. "doomsday" for POS - in Player Features and Ideas Discussion [original thread]
Oh great.... another reason for me not to undock my dread. NO!
- by Wolodymyr - at 2012.03.06 21:32:00
|
142. RI - 'Roid Interaction - in Player Features and Ideas Discussion [original thread]
Yeah if you compare PI to old school roid mining, PI is definately less excruciating. If you do this you'll have to completely redo the entire mining profession, and all of the mining ships.
- by Wolodymyr - at 2012.03.06 07:31:00
|
143. What exactly is >>>THE<<< problem with SCs? - in Assembly Hall [original thread]
I think when talking about super caps we need to address super carriers and titans separately. Super carriers are getting a lot better. But titans are still waaaaaaaay too overpowered. As far as game design goes I think that dreads should be re...
- by Wolodymyr - at 2012.03.05 08:12:00
|
144. CSM Candidates - What should the income level be in various locations (0.0, Low ... - in Assembly Hall [original thread]
ShadowandLight wrote: Incursions are, in a well run group, 75m per hour + ? (correct me if I am way off base). I have been in fleets of all machs, logi, and an off grid booster that can bang out a site in under 3 minutes. And that's just joi...
- by Wolodymyr - at 2012.03.05 07:39:00
|
145. Make probes destructable - in Player Features and Ideas Discussion [original thread]
mxzf wrote: The problem is that any decent prober will be able to move his probes off grid before you'll be able to get a good lock on them. But what if you could probe down his probes!
- by Wolodymyr - at 2012.03.05 07:24:00
|
146. Nerf AFK cloakers - in EVE General Discussion [original thread]
Gerrick Palivorn wrote: Lets change your metaphor around a bit because I don't think that it's entirely fitting for the situation of AFK Cloaking. First Example: Snipers are deployed to combat zones to sit and wait, motionless. Alright let's...
- by Wolodymyr - at 2012.03.05 07:16:00
|
147. Crucible Big Time POS NERF - in Science and Industry [original thread]
The only reason you are getting away with running an undefended POS in highsec is because you know for a fact it won't get shot, and then have a 24 hour window to put up guns when a wardeck happens. It's not eh fuel blocks that are the problem, i...
- by Wolodymyr - at 2012.03.04 19:52:00
|
148. PI taxes out of control? - in Science and Industry [original thread]
Krixtal Icefluxor wrote: Since the Goons take over pretty much every planet in Low and Null, it was just another way for CCP to put easy RISK FREE ISK into the hands of the Goons and NullBears YET AGAIN. This is just wrong. Every plane...
- by Wolodymyr - at 2012.03.04 19:45:00
|
149. Semi-Automatic Route Specification to reduce mindless setup clicking - in Science and Industry [original thread]
Hey what if you had a factory control unit and factory heads just like the extractor control unit and it's extractor heads. Lets say you wanted to set up 10 factories making construction blocks. You plop down one factory control unit and set it t...
- by Wolodymyr - at 2012.03.04 19:39:00
|
150. Cloak Fuel - A cure to afk cloaking - in Player Features and Ideas Discussion [original thread]
Tanya Powers wrote: If you want to get rid of cloacker just be on top after DT, ready to probe and cloacky characters on your watch list. So your solution is to wake up at 3 in the morning every day (if you live in the US) then hope that you ...
- by Wolodymyr - at 2012.03.02 22:36:00
|
151. Introduction of taxes on manufacturing slots based ond security status (like poc... - in Assembly Hall [original thread]
Velicitia wrote: OK, so you throw a [S|M|L]SAA into a pos to skip the tax? if yes, then CCP FIX THE GODDAMN POS FIRST Actually yeah. After going through a few wardecks the only people who actually fight back are people with stuff to lose in ...
- by Wolodymyr - at 2012.03.02 22:27:00
|
152. Feature Requests - UI Improvement - PI - in Player Features and Ideas Discussion [original thread]
Hey what if you had a factory control unit and factory heads just like the extractor control unit and it's extractor heads. Lets say you wanted to set up 10 factories making construction blocks. You plop down one factory control unit and set it t...
- by Wolodymyr - at 2012.03.02 06:07:00
|
153. Cargo Pilots Unite!!!! - in Player Features and Ideas Discussion [original thread]
corvus acanum wrote: I don't haul but I agree with you on this. If someone is going to ask a billion or more isk in collateral to move something and then only offer ten million isk that is stupid. In the real world that would never happen. That...
- by Wolodymyr - at 2012.03.02 05:59:00
|
154. Moon Interaction - in Player Features and Ideas Discussion [original thread]
Kitt JT wrote: Firstly, alliances as a whole would have a harder time justifying the assault of a tech moon. Yeah I guess it comes down to what kind of taxes an alliance can expect to get out of their moon offices. I used to think that settin...
- by Wolodymyr - at 2012.03.01 23:29:00
|
155. Implants - CCP's anti-PvP feature? - in Player Features and Ideas Discussion [original thread]
L4ST wrote: a) have a PvP Alt Too expensive when I can just pewpew on my main L4ST wrote: b) have a PvP Jumpclone I only do that on CTAs where I know I am going to get podded home. L4ST wrote: c) get your implants blown every once and...
- by Wolodymyr - at 2012.03.01 23:17:00
|
156. Moon Interaction - in Player Features and Ideas Discussion [original thread]
OK living out in lowsec I have been really impressed with PI. As a corp you can plop down some customs offices and get money off of the taxes from random dudes coming by and using your stuff. And the actual mining itself is a nice little trickle o...
- by Wolodymyr - at 2012.03.01 23:09:00
|
157. Sticky:New dev blog: Corporation Forums on the EVE Forums! - in EVE Information Portal [original thread]
So why aren't the corp forums done yet? If the answer is something like, "We are having trouble handling user permissions from the game database to the website database. The problem is being worked on." Then i can be patient and wait. But if the...
- by Wolodymyr - at 2012.02.26 22:51:00
|
158. Marauders: Underwhelming. Fix Ideas - in Player Features and Ideas Discussion [original thread]
Right now marauders are just solo pve grinding machines for people too lazy to dock up and warp back to their site in a noctis. I'd like to see marauders playing a front line role in pvp, especially since the only other T2 battleship (Black Ops) ...
- by Wolodymyr - at 2012.02.16 16:16:00
|
159. [Issue] Titans and Tracking. - in Assembly Hall [original thread]
Lord Drokoth wrote: 1) Weapon uses same physycal mechanic that missiles use... 2) Weapon has a graphic of its own (E.G the ragnarok could maybe fire a small group of missiles and the avatar some kind of laser weapon etc). Well if they behave ...
- by Wolodymyr - at 2012.02.13 20:16:00
|
160. Idea: Replace Super Cap Immunity to Ewar with "Ewar Resistances" - in Player Features and Ideas Discussion [original thread]
Psssssh Titans already have uber tracking, just let em get tracking disrupted like everyone else. I'd also worry about sensor dampening without giving supers an insta lock scan resolution.
- by Wolodymyr - at 2012.02.13 20:10:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
First page | Previous page | Next page | Last page |