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21. EW ships?! - in Ships and Modules [original thread]
TZeer is right - EAS are excellent at fulfilling their particular roles, but dealing damage isn't one of them. They are basically around to cripple enemy ships so that the damage dealer in your group can wipe the floor with the baddies.
- by Xavok - at 2008.02.11 14:47:00
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22. How does the Hyena stack up against the other Electronic attack ships? - in Ships and Modules [original thread]
Originally by: Monticore D'Muertos you know getting inside 20km of a vag a with frig thats not sporting a med extender/plates is gonna get instapopped You are correct, but you are also addressing a problem I already addressed. The Hye...
- by Xavok - at 2008.02.11 14:30:00
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23. How does the Hyena stack up against the other Electronic attack ships? - in Ships and Modules [original thread]
Originally by: Bahhs Deep Edited by: Bahhs Deep on 09/02/2008 15:39:55 Bonus to web range... but no bonus to warp disruption range...plus non-existant tank...Not sure how dps is, low I would guess. Means it pretty much is useless unle...
- by Xavok - at 2008.02.09 17:58:00
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24. eXceed Announcement - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Sha Dar Originally by: Slayton Ford Any truth to the rumor Exceed set BoB blue? Short of a drastic and complete management change, and replacing half the corps members after they desert in disgust, BoD being blue...
- by Xavok - at 2008.02.03 03:45:00
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25. Jaguar Spec' Head look inside. - in Ships and Modules [original thread]
Edited by: Xavok on 21/01/2008 01:58:09 See above. I went to the turret guide and crunched the numbers. Here were my scenarios: Scenario 1 Weapon : 'Scout' 280mm Small Arty. I didn't use T2 so the numbers would be applicable to a wider r...
- by Xavok - at 2008.01.21 01:58:00
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26. Opinions on Stealth bombers - in Ships and Modules [original thread]
Stealth bombers are freaking AWESOME if you're a PvPer (If you're a carebear, who cares about you.) 5 SB, 2 interceptors, 1 rapier/huggin That's only 8 people...not a big squad - but that gang right there is more than enuogh to interrupt supply ...
- by Xavok - at 2008.01.17 14:32:00
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27. Out of curiosity: Hurricane PvP fitting. - in Ships and Modules [original thread]
Originally by: Aqua Ice Edited by: Aqua Ice on 03/12/2007 01:39:20 *curious* normally use a cyclone, and not much PVP, but I now want a cane for pvp :D I normally have a ewar friend, so i was thinking on taking tanking to the extreme....
- by Xavok - at 2007.12.03 04:34:00
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28. Out of curiosity: Hurricane PvP fitting. - in Ships and Modules [original thread]
Originally by: Mortuus Take the dual rep or plated one and make its t1, should work. I agree whole-heartedly.
- by Xavok - at 2007.11.27 03:39:00
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29. Out of curiosity: Hurricane PvP fitting. - in Ships and Modules [original thread]
Originally by: Tollefso Kyanus Can hurricane take a bs or no? It's a challenge, but yes. Especially if you can find a BS fitted for missions, since they're usually designed for long range engagements and will lose to an AC boat. Typic...
- by Xavok - at 2007.11.26 02:51:00
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30. Out of curiosity: Hurricane PvP fitting. - in Ships and Modules [original thread]
Originally by: Sconitta Edited by: Sconitta on 26/11/2007 00:09:12 there is only 1 fitt for cane High 6x 220 2x med nos Med mwd,disruptor,web,capbooster Low 2x MAR,hardys,damage control People who believe there is only one way to ...
- by Xavok - at 2007.11.26 02:49:00
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31. Interceptors - in Ships and Modules [original thread]
Originally by: Ice Queen1 I am training this diferently..i am getting all the T2 stuff trained first(rails or blasters, ab's ,webs, hardeners etc), then i'm training for interceptor. Whats the point flying a T2 ship with T1 fittings ...
- by Xavok - at 2007.11.25 17:01:00
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32. Out of Curiosity: Unstoppable - in Ships and Modules [original thread]
Edited by: Xavok on 25/11/2007 16:59:05 Orin Fatch really nailed it - you NEED a cloak. It is possible to survive in 0.0 w/o a cloak, but your survival rate shoots up dramatically with a cloak fitted. One suggestion I have to start moving wou...
- by Xavok - at 2007.11.25 16:56:00
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33. Interceptors - in Ships and Modules [original thread]
Originally by: Brea Lafail Let's see... Ideally, you'd have all the following skills at 5, but more realistically: Interceptors 4 Prop. Jamming 4 (less important after Trinity) Navigation 4-5 Accel. Control 4 Evasive Man. 5 (prereq? I for...
- by Xavok - at 2007.11.25 16:34:00
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34. Apoc Nuet/Nos freak - in Ships and Modules [original thread]
Originally by: Lyria Skydancer Yeah you can make it suck in several different ways. Good variety, yep. Im glad you find it fun to fly though but I get bored after a while with flying a sub par ship instead of flying a balanced one. My ...
- by Xavok - at 2007.11.25 16:31:00
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35. Apoc Nuet/Nos freak - in Ships and Modules [original thread]
Excellent use of creativity - you will find that your set-up will be in demand in larger gangs, especially in fights against carriers and dreads where you can kill their cap quickly. I do think you'll need an MWD so you can get in range quickly. A...
- by Xavok - at 2007.11.25 16:29:00
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36. A more constructive "nerf the vagabond" thread - in Ships and Modules [original thread]
There is no such thing as a nerf the <whatever> thread. Nerfs are for beef curtains.
- by Xavok - at 2007.11.25 16:23:00
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37. Recons - in Ships and Modules [original thread]
Originally by: AngelHawk looking through the info I blantantly missed that fact......ty for pointing out my mistake Someone who admitted they made a mistake?! Humility ftw. Now go own people in your recor (after you discover them)....
- by Xavok - at 2007.11.25 16:21:00
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38. A more constructive "nerf the vagabond" thread - in Ships and Modules [original thread]
Man, at this point I just think everyone whining about nerfing something (anything) is a totally incompetent and un-creative wuss. If there was only one ship in type - everyone had to fly the exact same ship - these people would still be owned, a...
- by Xavok - at 2007.11.25 16:14:00
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39. Out of Curiosity: Unstoppable - in Ships and Modules [original thread]
This is a very good way to make money, despite the naysayers. There isn't much variety in 0.0 market-wise, and the prices fluctuate wildly. It's lucrative to move items from a cheap area in empire and the re-sell them at 1800% mark-up in 0.0
- by Xavok - at 2007.11.24 23:45:00
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40. Dampner nerf what will it mean to the dedicated ships? - in Ships and Modules [original thread]
Originally by: Kel Solaar Quote: Sensor damps, NOS, and jammers were overpowered, and you can tell that when everyone is fitting the next "must-have" module, like they used to do with multispec jammers, NOS, and sensor damps, rather ...
- by Xavok - at 2007.11.24 18:06:00
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