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21. Ship choice for lvl3 PvE (not BC) - in Ships and Modules [original thread]
Edited by: Xen0phobiak on 27/04/2006 15:06:35 Edited by: Xen0phobiak on 27/04/2006 15:06:06 Edited by: Xen0phobiak on 27/04/2006 15:05:35 If the target is "T", and I am "X", and where I want to start orbit is "Z" I tend to take this pa...
- by Xen0phobiak - at 2006.04.27 15:05:00
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22. Ship choice for lvl3 PvE (not BC) - in Ships and Modules [original thread]
"do not fly in straight line" He means dont fly straight towards a target thats shooting at you with turrets, take a curved path to it, or weave.
- by Xen0phobiak - at 2006.04.27 14:02:00
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23. Ship choice for lvl3 PvE (not BC) - in Ships and Modules [original thread]
Mercenary commanders, they fire lasers too. I tried lots of AF's on level 3's before settling on the retribution being the most suited, its only real resistance hole is the thermal one, and it will kill webbers on its own, the tracking is good en...
- by Xen0phobiak - at 2006.04.27 13:05:00
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24. How would you kill this group? - in Ships and Modules [original thread]
Scare them into a safespot where you've stashed a few domi's with nos + heavy neuts (for cruisers) and drones allready out (for tempests) with a big juicy bubble. Consider a curse/pilgrim with sensor boosters and tracking disruptors to sway their...
- by Xen0phobiak - at 2006.04.27 13:03:00
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25. Sacrilidge vs Zealot - in Ships and Modules [original thread]
Zealot every time, invest in a dark blood/true sansha webber though, it'll give you an edge over a sac, as sacs tend to be setup "on the cheap" Personally I'm a fan of the pulse laser + 1 nos school of thought. Please resize your signature grap...
- by Xen0phobiak - at 2006.04.27 12:52:00
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26. Ship choice for lvl3 PvE (not BC) - in Ships and Modules [original thread]
I use a retribution. 4x heavy pulse II 1x 1mn AB (best you can use/afford) 1x small armor rep (best you can use/afford 1x energized thermal membrane (ditto) 2x cap power relay 1x heatsink II. Enough cap to run everything forever, good damage, so...
- by Xen0phobiak - at 2006.04.27 12:41:00
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27. Prophecy a viable pvp ship - in Ships and Modules [original thread]
5x heavy pulse, 3x medium nos ab, web, scram medium rep, 1600 plate, 2x energized adaptive nano membranes, 3x rcu It can be a little slow to kill, but its a brick. Please resize your signature graphic to be smaller than 24,000 bytes in filesi...
- by Xen0phobiak - at 2006.04.25 11:41:00
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28. Support cruiser - in Ships and Modules [original thread]
For level 3's you shouldnt need a help with your tank, just fit 1 named em hardener, 1 named thermal, and 2 invulerability fields, with a boostamp if you like, and you shouldnt need to switch hardeners between missions. if you want him to use sma...
- by Xen0phobiak - at 2006.04.25 11:32:00
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29. Cyclone Setup - Level 3 Missions - in Ships and Modules [original thread]
drop the web and shield extender for hardeners on the more hardcore missions. On part 2 of the slave trader double-part-mission, get help from a battleship to tank. Please resize your signature graphic to be smaller than 24,000 bytes in filesiz...
- by Xen0phobiak - at 2006.04.05 12:47:00
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30. [WTS] 14 Corpum , Ashimu's and - in Sell Orders [original thread]
Anyone for rumpy bumpy? Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques
- by Xen0phobiak - at 2006.03.24 22:48:00
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31. Cyclone solo pirating setup - in Crime and Punishment [original thread]
with the nos, it sustains long enough for me to kill another bc. Without the nos, you've got around a minute. I've yet to train the skill that saves cap per boost, but have max cap skills. Its not feasable to use Hail M ammo in this setup.
- by Xen0phobiak - at 2006.02.17 17:42:00
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32. Cyclone solo pirating setup - in Crime and Punishment [original thread]
I'm fond of a 5 autocannon, 3 med nos setup mwd, large booster, boostamp, web, scram 3x gyro 1x rcu. Did some testing and it works a treat
- by Xen0phobiak - at 2006.02.17 14:34:00
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33. Rifter: Soloing... er.. how? - in Crime and Punishment [original thread]
I'm fond of: 3x 125mm, nos ab, web, scram OR web 2x scram rep, plate, module of choice. 125mm's take up less than 1pg for me, leaving lots of juicy grid for a decent sized plate, and they track well enough to hit most drones without a web(you'll...
- by Xen0phobiak - at 2006.02.17 14:31:00
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34. And people wonder why pirates never ransom... - in Crime and Punishment [original thread]
Step 1: Get a mate in a buzzard with cloak. get it in range. uncloak. apply the web and 8 points of scramble that the buzzard has fitted, orbit at chosen range. Step 2: Warp in and unleash death.
- by Xen0phobiak - at 2006.02.17 14:26:00
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35. Gate Sentry Gun stats - in Crime and Punishment [original thread]
go to lowsec, shoot a gate. find out.
- by Xen0phobiak - at 2006.02.17 14:00:00
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36. Stabilizing the south - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Turix Dude, atleast we have balls. Hell you even advertise yourself as blob warfare experts in your videos. Surely everyone here knows that alliance warfare IS blobbing, with a few loners hunting the industry guys
- by Xen0phobiak - at 2006.01.31 18:15:00
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37. [24h auction] Dark Blood Heavy Beam - in Sell Orders [original thread]
Do we have a sniper rule on this?
- by Xen0phobiak - at 2006.01.26 23:49:00
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38. [24h auction] Dark Blood Heavy Beam - in Sell Orders [original thread]
7m
- by Xen0phobiak - at 2006.01.26 15:45:00
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39. [24h auction] Dark Blood Heavy Beam - in Sell Orders [original thread]
5m to start you off
- by Xen0phobiak - at 2006.01.26 13:32:00
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40. PC - 13.3M SP Industry/support character - in Price Checks [original thread]
edit: she just needs the exhumers skill for a hulk aswell.
- by Xen0phobiak - at 2006.01.25 04:16:00
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