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1381. [Rev 2.2] Curse - in Ships and Modules [original thread]
It'll work on cruisers and down, and might work on BCs if they don't have maxxed cap skills. However, this is unlikely ever since Energy Management V became a prereq for overloading. BSes will never die to this. They regen over three times as mu...
- by Xequecal - at 2007.08.20 06:34:00
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1382. Dealing With Vagas in 0.0 - in Ships and Modules [original thread]
Overloaded web + sensor dampener (even one is enough) = dead Vagabond. A single dampener will force him into overloaded web range if he wants to lock you at all, then web him and kill him.
- by Xequecal - at 2007.08.20 06:07:00
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1383. Amarr Ship Bonuses (Not Khanid) - in Ships and Modules [original thread]
Edited by: Xequecal on 20/08/2007 06:03:26 Originally by: Leandro Salazar Imho this would only make Amarr suck differently. Not less. Gimped 2.5% bonuses don't help much anyway, Armor HP bonus is pretty much worthless at 5% per level (...
- by Xequecal - at 2007.08.20 06:03:00
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1384. Navy Apoc vs Abaddon for lvl 4's - in Ships and Modules [original thread]
Edited by: Xequecal on 20/08/2007 05:55:30 They are very similar. Navy Apoc is generally better, Abaddon gains on it as your Amarr Battleship skill increases. The Navy Apoc has an extra low slot to fit a second Heat Sink, so the damage is very...
- by Xequecal - at 2007.08.20 05:54:00
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1385. Hyperion lvl 4 mission running setup - in Ships and Modules [original thread]
Note that you will have serious tracking problems in a railboat on many missions. Even some battleships. Also, one repper simply won't cut it for the hard missions, you need to get a Core or Centus X-type, or fit two reppers. Damsel in Distress ...
- by Xequecal - at 2007.08.19 05:43:00
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1386. scanning for cloak = silly - in Test Server Feedback [original thread]
Originally by: Aramendel Edited by: Aramendel on 17/08/2007 19:13:44 Originally by: Blargle Scan probing a cloaked ship will not help in the least way. All the cloaker must do is insure that his ship is moving in any direction...
- by Xequecal - at 2007.08.18 12:26:00
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1387. Give the Khanid Mk2 Vengeance a small 10 m^3 drone bay - in Test Server Feedback [original thread]
Small autocannons with Hail have an optimal + falloff of 3750m, (4125m on Jaguar) that's quite difficult to orbit at even in a frigate. The optimal on the Jaguar will be 1125m, good luck getting that close for your 147 DPS. Rage rockets, on the ot...
- by Xequecal - at 2007.08.18 12:16:00
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1388. WonĘt the Rorqual make drones overpowered? - in Ships and Modules [original thread]
The time this ship will take to lock anything gives you plenty of time to aligh and warp out. If they have a tackler, yeah, you're probably dead, but so what? It's like a gate camp with a tackler and two sniper battleships, only ten times as expen...
- by Xequecal - at 2007.08.18 10:47:00
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1389. 1600dps Astarte in Quickfit - Fantasy or Reality? - in Ships and Modules [original thread]
You are messing something up. Dominix with 4x faction Magstab, 6 LARGE neutrons, and 5 heavy drones with maxxed skills won't hit 1600 DPS.
- by Xequecal - at 2007.08.16 09:00:00
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1390. Apocalypse change on Testserver (and Vagabond) - in Ships and Modules [original thread]
Edited by: Xequecal on 16/08/2007 08:47:44 The funny thing is all the morons that will appear on the forums whining about how much it sucks. Most of them with utterly-hilarious canned "OMG NOOOOOOO MY PRECIOUS LAZOOOOOOOORZ!!!!" responses.
- by Xequecal - at 2007.08.16 08:47:00
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1391. Please do NOT nerf the Myrmidon - in Ships and Modules [original thread]
Originally by: Liang Nuren I like how Goumingdong says that 25 m^3 of drone space = 1 slot. I'm sure glad he isn't the one balancing eve, because his ideas for balance are even worse than Benn Helmsman's original ideas =/ Liang A sing...
- by Xequecal - at 2007.08.14 23:22:00
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1392. Please do NOT nerf the Myrmidon - in Ships and Modules [original thread]
The Myrm itself isn't overpowered. Drones are. Ever notice how every single ship with a drone bonus is regarded as extremely strong or overpowered? Yeah.
- by Xequecal - at 2007.08.14 18:57:00
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1393. Curse Balanced? - in Ships and Modules [original thread]
Damned Force: You can use neuts. With 40%/level a Curse can neut a BS down to nothing without wasting all of its own cap.
- by Xequecal - at 2007.08.13 12:17:00
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1394. Impel Anti-Suicide Setup - in Ships and Modules [original thread]
Originally by: Aramendel My alt is using 2* TS EANM, 1* Corpum A-Type Energized Thermic Membrane and 1*800mm Reinforced Rolled Tungsten Plates I. Efficiently pretty much the same as you. Rest is speedmods. If I wanted to get max protection...
- by Xequecal - at 2007.08.13 00:57:00
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1395. MORO .. got smacked by the NERF BAT - in Ships and Modules [original thread]
Edited by: Xequecal on 12/08/2007 23:56:17 It must be so hard having the longest range, highest damage dreadnaught. (Sentry drones do shoot POSes now, right?) Oh, and the only one that can actually kill smaller ships attacking it.
- by Xequecal - at 2007.08.12 23:56:00
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1396. T2 short range ammunition needs a rework - in Ships and Modules [original thread]
Faction ammo itself seriously needs a rework. It's a serious relative nerf for Amarr that it's abundant. The short range faction ammos only have an optimal range penalty, not a falloff penalty. This is great for the weapon systems with large fall...
- by Xequecal - at 2007.08.12 23:53:00
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1397. Khanid MkII - in Ships and Modules [original thread]
Aramendel: Losing a MWD, scram, or injector is far, FAR more painful than losing that third damage mod. Shield tanks have virtually no versatility. With a "3-slot" armor tank, you can choose between repper, 2x resist mods or 2x repper and one resi...
- by Xequecal - at 2007.08.12 22:20:00
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1398. Curse Balanced? - in Ships and Modules [original thread]
IMHO, the best fix to the Curse is just to double its neut/nos related bonuses. That will give it the ability to win out over a single BS with neuts. It can still do 1on1 really, but it's ability to do 2on1 and 3on1 is still pretty nerfed. I've se...
- by Xequecal - at 2007.08.12 09:00:00
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1399. SHIP PAINTER!!!!!!!! - in Ships and Modules [original thread]
If you could paint ships the only paint used ever would be black.
- by Xequecal - at 2007.08.12 03:53:00
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1400. Curse Balanced? - in Ships and Modules [original thread]
Edited by: Xequecal on 12/08/2007 03:51:41 Originally by: Depp Knight I like to say a few things. 1, A neut at lvl V drains 360 cap while using 120. So pretty much the whole fight the bs will have less cap than the curse. Yes I know ...
- by Xequecal - at 2007.08.12 03:50:00
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