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121. Proteus : Drone Synthesis Projector - in Ships and Modules [original thread]
Triakis Cadelanne wrote: Hello, We know that the Proteus, with is 100 mbit/s bandwidth, can't deploy a full set of heavy drone like any drone boat. I was wondering why, and so I've read some stuff on the forum, saying that it would create an I...
- by Xequecal - at 2014.07.31 12:11:00
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122. Bring worm and gila back to reality - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Xequecal wrote: I'm not sure why "overpowered in frigate duels" qualifies as broken. That ship existed before the patch, its called a sentinel and you don't beat it with any frig either. Crow? Malediction? Kestrel? Ishk...
- by Xequecal - at 2014.07.31 10:57:00
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123. Bring worm and gila back to reality - in Player Features and Ideas Discussion [original thread]
I'm not sure why "overpowered in frigate duels" qualifies as broken. That ship existed before the patch, its called a sentinel and you don't beat it with any frig either.
- by Xequecal - at 2014.07.31 06:39:00
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124. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: As i said, can reduce tempest EHP a bit more. And remember tempest cannot fit the arties and prop mod/ mjd as easily as the maelstrom because of PG. And WHY in HELL you would use an injector in an arti tempest or arti maelst...
- by Xequecal - at 2014.07.30 16:20:00
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125. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: nope would not... it would still have a far inferior tank and far less EHP . And Less dps. Yes less dps. Remember the drone bay and the fact hat maelstroms always have 3 damage mods, while most tempets would field 2. It wo...
- by Xequecal - at 2014.07.30 15:17:00
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126. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: TrouserDeagle wrote: White Drop wrote: Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interes...
- by Xequecal - at 2014.07.30 14:57:00
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127. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
The Ishtar is currently so overpowered that there are pretty much only three reasons to ever fly any other non frigate subcap: 1. Cost. Its 200m and doesn't insure well. 2. SP. You need a ton to fly it effectively. 3. You need a ship with cloakin...
- by Xequecal - at 2014.07.30 07:44:00
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128. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Xequecal wrote: Nerfing the range on the Ishtar is actually fairly significant. One of the biggest problems with the Ishtar is that it can shoot from outside the range of any medium-sized weapons except for railguns, an...
- by Xequecal - at 2014.07.29 20:00:00
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129. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Skia Aumer wrote: Xequecal wrote: What are you going to use against a sniping Ishtar fleet? Typhoons. I'm pretty sure that when you're 130km away, the two-minute warning you get before the missiles actually hit you give you plenty of t...
- by Xequecal - at 2014.07.29 19:50:00
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130. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Nerfing the range on the Ishtar is actually fairly significant. One of the biggest problems with the Ishtar is that it can shoot from outside the range of any medium-sized weapons except for railguns, and railguns shoot into its T2 resists. This ...
- by Xequecal - at 2014.07.29 19:44:00
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131. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: Night Condor wrote: CCP!!!!!!!!!!!!!!! WHAT ABOUT AMARR HAC's ?????!!!!!!!!!!!!!!! How about Amarr Cruiser bonuses (per skill level): 5% bonus to light missile, Heavy Missile and Heavy Assault Missile damage 4% bonus to a...
- by Xequecal - at 2014.07.29 19:23:00
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132. Astero vs Stratios? - in Ships and Modules [original thread]
Astero needs a lot less SP to fly, there is that.
- by Xequecal - at 2014.07.29 18:02:00
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133. Should Navy Battleships be more cost effective? - in Ships and Modules [original thread]
Froggy Storm wrote: Case in point the SoE bs is a POS, ams last I checked it still costs a fortune. So price is inversely proportional to bs performance in the PBS line up (/sarcasm) The SoE battleship isn't bad, it's just too expensive. If ...
- by Xequecal - at 2014.07.28 21:46:00
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134. Command ships - in Ships and Modules [original thread]
Kagura Nikon wrote: Xequecal wrote: Command ships are borderline overpowered right now, the drawback is that regular T1 battlecruisers are garbage ATM so you'll be training skills for a long time before you see any benefit. If they were ...
- by Xequecal - at 2014.07.28 18:13:00
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135. Typhoon Fleet Issue mission runner - in Ships and Modules [original thread]
TFI probably still beats a Rattlesnake in completion times against Angel and Rogue Drone rats because it's not limited by damage type. Just shoot Seraphims first as they're far-orbit and do EM damage. That's two rat types out of four, since you ca...
- by Xequecal - at 2014.07.27 20:09:00
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136. Typhoon Fleet Issue mission runner - in Ships and Modules [original thread]
TFI is a great nullsec anom killer but it's bad at running level fours, the harder level fours have too much DPS and take too long for a 6-damagemod ship's tank to last. You can't count on only facing two damage types, and also in anoms you can fi...
- by Xequecal - at 2014.07.27 16:16:00
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137. Command ships - in Ships and Modules [original thread]
Command ships are borderline overpowered right now, the drawback is that regular T1 battlecruisers are garbage ATM so you'll be training skills for a long time before you see any benefit.
- by Xequecal - at 2014.07.27 00:10:00
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138. Freighters getting killed in lowsec - in Warfare & Tactics [original thread]
Isn't it possible to pop the cyno ship while the jump is in progress, causing the JF to land at a random spot in the system?
- by Xequecal - at 2014.07.24 07:17:00
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139. Cloaky T1/T2 PvP - in Ships and Modules [original thread]
WH rats are rich, k-space rats are not. You don't remember the time before we had 20 anoms in a system and line members had to belt rat in nullsec, back then it was very hard to get people to come to nullsec because belt ratting was less than hal...
- by Xequecal - at 2014.07.23 01:03:00
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140. Reduce the ridiculous SP requirements for Command Ships. - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Basically he wants skills that he already has trained rather than having to train a new area that might help someone else other than him :) I actually only have one of those skills trained to V, but whatever. I just don'...
- by Xequecal - at 2014.07.21 10:43:00
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