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121. Skill scaling - in Test Server Feedback [original thread]
Originally by: Lunama D But then take in to account that Missile users now has to train 4 skills, 2 of them to 5 to gain tech2 loong range and tech2 short range missiles. Cruise and torps (with the kali powernerf to java torps). Where turr...
- by Yamaeda - at 2006.10.25 17:36:00
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122. Some ships missing the 50% HP boost - in Test Server Feedback [original thread]
Originally by: Skeltek before patch: tech1 ship 1000 shield tech2 ship: 1250 shield after patch: tech1 ship 1500 shield tech2 ship: 1562 shield there goes the 25% superiority in comparison to tech1 ^^ You still have the added resis...
- by Yamaeda - at 2006.10.25 16:33:00
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123. Skill scaling - in Test Server Feedback [original thread]
Originally by: Kazaam I don't think so, you don't take in count that missiles have to travel to do damage, rails/arty/lasers don't :) I dont take that into account as it has nothing to do with the thread, this isn't about turret vs mis...
- by Yamaeda - at 2006.10.25 16:31:00
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124. Skill scaling - in Test Server Feedback [original thread]
Originally by: ChronoLynx Don't forget the skill to increase explosion velocity. My main idea was to look at small turrets and standard missiles first, light missiles generally dont need explosion bonus, except against inty's. As to t...
- by Yamaeda - at 2006.10.25 16:28:00
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125. New Leadership Skills [QUESTION] - in Test Server Feedback [original thread]
I've said many times that charisma is an underused ability and that some new skills should take use of it to improve it's value. This seems to be those. As to their effect i cant say, but i like the idea. /Y
- by Yamaeda - at 2006.10.25 16:19:00
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126. Tier 2 Fittings - in Ships and Modules [original thread]
Originally by: Siakel Acolyte drones? They're useless. For PvE, the two NPC types with low EM resist take more damage from Thermal drones. If you include time of flight to target and hit rate due to drone tracking em-drones outperfo...
- by Yamaeda - at 2006.10.25 16:12:00
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127. Abaddon test results - in Ships and Modules [original thread]
<sarcasm> As amarr gets contradicting bonuses making only 1 efficient at a time, i suggest that the hybrid races gets their bonuses changed to +shield boost and +armor repair. They should be able to choose. </sarcasm> I had hopes for...
- by Yamaeda - at 2006.10.25 15:54:00
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128. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
Originally by: Tiuwaz Abaddon: not gonna happen, would give abaddon the best alpha strike with tachs No, 1400's would still be better, although it would be closer than today. Tach 4,5x dam mod * 1,25 = 5,625 (45 in total for 8 turrets...
- by Yamaeda - at 2006.10.25 01:35:00
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129. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
Originally by: Tuxford Errm thats higher than both the apoc and the armageddon. Actually the only tier 1 and tier 2 ships that outrange it is the Scorpion. The logic seems to be "longer locking range, smaller scan resolution" which, as...
- by Yamaeda - at 2006.10.25 00:57:00
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130. Amarr explained in detail - in Ships and Modules [original thread]
Originally by: Captin Biltmore 1.Amarr uses too much cap for their guns. Not true. When we are skilled out to the max (level 5 in the ship we are flying) then we only use 10% more cap than an equivalent Galante ship fitted with equivalent ...
- by Yamaeda - at 2006.10.25 00:25:00
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131. RIP Amarr - in Ships and Modules [original thread]
Originally by: Malvahne Originally by: Jon Boy I've missed whats going on. What exactly IS the problem with Ammar? I see people saying 'oh they are useless' and 'dont train them' and endless stats of thir ships, but why are they wo...
- by Yamaeda - at 2006.10.24 23:58:00
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132. Jav torps nerfed ? - in Ships and Modules [original thread]
Originally by: Zar Dim Edited by: Zar Dim on 24/10/2006 18:29:06 Rage as useless as ever, Damage lowered from 675 to 540, quite a nerf tbh. As for explosion radius, you could increase BS radius using TPs, say 2 TP. But you can't lower...
- by Yamaeda - at 2006.10.24 23:52:00
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133. Easiest Abaddon fix - in Ships and Modules [original thread]
Originally by: Akita T Edited by: Akita T on 24/10/2006 21:36:04 Punisher, Maller, Prophecy... and some T2 variants ? I counted more than 2 already :) Originally by: Yamaeda large difficulties doing both Make that "any dama...
- by Yamaeda - at 2006.10.24 22:38:00
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134. Hitpoint boost and artilleries - in Ships and Modules [original thread]
Originally by: Too Kind It looks like the dps at opti-range + falloff is at 50% of the maximum dps. That can't be true as I understand it, because the max-damage has already fallen to 50% at this point, but there is another chance-to hit p...
- by Yamaeda - at 2006.10.24 22:26:00
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135. Easiest Abaddon fix - in Ships and Modules [original thread]
Originally by: Akita T 5% all armor resists means +25% armor resistst at L5 No doubt, an appropriate bonus for tanking. Maybe the best tanking bonus any one ship can get, but Amarr have plenty of ships with that bonus. Yup, all 2 of th...
- by Yamaeda - at 2006.10.24 21:21:00
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136. If you could tech^ any ship, which would it be and what stats? - in Ships and Modules [original thread]
Edited by: Yamaeda on 24/10/2006 21:06:07 A T2 Apoc is a nice idea, and as all T2 ships it'll inherit and buff. slots 8/4/8, 8 tur, 3 miss drone 80m3 power 22000 cpu 600 shield 6000 armor 7200 Assault ship resists T1 boni -10% turret cap u...
- by Yamaeda - at 2006.10.24 21:05:00
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137. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
Originally by: Tuxford 45km seems a bit off. Might be a bit old static, I had a bunch of bugs about range and stuff. I've fixed those, my excel sheet says 80 000km 80km seems about right, but still a little short, unless scan resoluti...
- by Yamaeda - at 2006.10.24 13:54:00
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138. Skill scaling - in Test Server Feedback [original thread]
I've studied some basic skills and their effect. There's a large discrepancy in turrets vs missiles, which might be large factor to the rants about missile performance (they are quite good). With basic skills at V (no specialization) you get: Sk...
- by Yamaeda - at 2006.10.23 20:12:00
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139. T2 Rockets - in Ships and Modules [original thread]
It depends on what ship you're flying. In an inty the javelins are simply crap, they can be quite nice on an assault ship though to shoot those intys orbiting at 15km. The rage rockets are nice if you're fighting cruisers+, but you'll have 0 cap ...
- by Yamaeda - at 2006.10.23 17:16:00
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140. Use of Destroyers? - in Ships and Modules [original thread]
I love the destroyer, it's a fun little ship, but just like the BC they suffer from only 1 choice. Make a Tier 2 destroyer, preferrably +1 slots and slightly larger, right in between current destroyer and cruiser but with the same focus on small t...
- by Yamaeda - at 2006.10.23 17:12:00
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