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Toaster Oven
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Posted - 2006.10.25 12:49:00 -
[1]
Finally got onto Sisi for some testing. Here are some numbers for those of you wondering about the cap issue
Relevant skills info Max gunnery, including Controlled Bursts 5 Amarr BS 5 Max cap skills Max armor tanking skills No implants
Testing scenario Undock from station with 100% cap, 4 cap booster 800s loaded, and another 12 in cargo. Measure time from initial firing till cap death (ie. one or modules inactivate due to insufficient cap). If using cap booster (1x Heavy Electrochemical), cap boosting begins almost immediately after firing commences. If using repairer, delay 10sec before activating. Results are average of 3 attempts.
Results
8x MP II + Conflag + 3x HS II without cap booster: 1min 21sec 8x MP II + Conflag + 3x HS II with cap booster: 4min 21 sec, last cap booster consumed at 3min 53sec 8x MP II + Conflag + 3x HS II + 1x LAR II with cap booster: 1min 58sec, 8 cap booster 800s remaining 8x MP II + Conflag + 3x HS II + 2x LAR II with cap booster: 1min 7sec, 12 cap booster 800s remaining
8x Tachyon II + Aurora + 3x HS II without cap booster: 1min 3sec 8x Tachyon II + Aurora + 3x HS II with cap booster: 2min 6sec, 8 cap booster 800s remaining
These numbers are the *absolute best* you can expect and tbh a bit unrealistic. There aren't too many fights where you start out with 100% cap and have no one NOSing you. In testing, you can expect closer to 2/3 those times in a normal PVP scenario both short and long range. Or less if you're fighting a NOS Domi . I capped out almost every time when fighting another BS. The cap use is simply put beyond ridiculous.
Devs, I hope you reconsider and turn the Abbadon into something useful. As it stands, it's simply a joke and you should be ashamed for even releasing it. Gimme a ship where I can use both bonuses at the same time, like every other ship in the game 
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Sandra Tseng
THE MISPHIT'S
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Posted - 2006.10.25 12:52:00 -
[2]
Fit small lasers 
_ Killed my sig AGAIN! :p http://www.ninc.org/krubarax/images/2d/verydisco.jpg |

Sniser
4S Corporation Morsus Mihi
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Posted - 2006.10.25 12:55:00 -
[3]
Originally by: Toaster Oven
8x MP II + Conflag + 3x HS II + 1x LAR II with cap booster: 1min 58sec, 8 cap booster 800s remaining
2 min at 1200dps its 144000 hp raw dmg Why i need more time to kill someone?
It's great being Amarr, ain't it? |

MECTO
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Posted - 2006.10.25 12:55:00 -
[4]
Originally by: Toaster Oven Gimme a ship where I can use both bonuses at the same time, like every other ship in the game 
nos domi don't bennefit 5% hybrid damage i wanna that gonna changed to 7.5% armor rep. and give 5% hybrid damage to Hyp!
Hyperion - 10% to dmg
Dominix - 10% to drones and 7.5% armor rep - like Myrmidon 
all is happy 
Originally by: Kusotarre I am awesome in fleets, everyone on teamspeak trembles in fear as my battlecry blasts through their headphones, heralding a new era of target-less randomosity.
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Wizzkidy
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Posted - 2006.10.25 12:56:00 -
[5]
sick, truly sick.
There is not point even creating these threads because you will never get a decent dev reply, yes we can debate this for months to come but it seems tux and others don't give a crap about it, either there working on somethin gHUGE to change ammar and wont tell us
OR
there gonna leave them as they are and let people train that race for a loss cause cause at the moment thats what it is a LOSS CAUSE to train ammar, cause your gimped every which way you turn.
pathetic if you ask me and i'm fed up with it
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Toaster Oven
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Posted - 2006.10.25 12:58:00 -
[6]
Originally by: MECTO
Originally by: Toaster Oven Gimme a ship where I can use both bonuses at the same time, like every other ship in the game 
nos domi don't bennefit 5% hybrid damage i wanna that gonna changed to 7.5% armor rep. and give 5% hybrid damage to Hyp!
Hyperion - 10% to dmg
Dominix - 10% to drones and 7.5% armor rep - like Myrmidon 
all is happy 
Those are some of the weakest arguments I've ever seen. Gallente is all about dmg and shield tanked gank-a-Domi can be quite effective. As is, it's already a pwn machine. Go troll somewhere else please, kthx 
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Wizzkidy
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Posted - 2006.10.25 13:01:00 -
[7]
Originally by: Toaster Oven Dev's you should be ashamed for even releasing it. Gimme a ship where I can use both bonuses at the same time, like every other ship in the game 
QFT, CCP you really should be feeling ashamed at this point in time, If these stats are correct for the tier 3 ammar BS then you really have NO CLUE what you are doing
JESUS this annoys me so much I wanna go to iceland and punch the person who approved this in the balls
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Toaster Oven
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Posted - 2006.10.25 13:01:00 -
[8]
Originally by: Sniser
Originally by: Toaster Oven
8x MP II + Conflag + 3x HS II + 1x LAR II with cap booster: 1min 58sec, 8 cap booster 800s remaining
2 min at 1200dps its 144000 hp raw dmg Why i need more time to kill someone?
Read the post thoroughly. It's more like 80 seconds against another BS with 2 heavy NOS. The 50% HP boost + the tanking bonuses given to Tier 3 BS means that's not enough time to pop a decent PVP BS tank.
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MECTO
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Posted - 2006.10.25 13:02:00 -
[9]
Originally by: Wizzkidy
Originally by: Toaster Oven Dev's you should be ashamed for even releasing it. Gimme a ship where I can use both bonuses at the same time, like every other ship in the game 
QFT, CCP you really should be feeling ashamed at this point in time, If these stats are correct for the tier 3 ammar BS then you really have NO CLUE what you are doing
JESUS this annoys me so much I wanna go to iceland and punch the person who approved this in the balls
my opinnion - they should not realease any t3 bs except rokh - cause they r useless 
Originally by: Kusotarre I am awesome in fleets, everyone on teamspeak trembles in fear as my battlecry blasts through their headphones, heralding a new era of target-less randomosity.
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starship enginer
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Posted - 2006.10.25 13:02:00 -
[10]
Edited by: starship enginer on 25/10/2006 13:02:49 i like the amarr tier 3
i think your looking at it wrong though. plate it not rep it just like with a gank geddon
something like 8x MP T2 : 20km, web, cap inj, tracking comp[or tracking desrupter] 2x 1600 plates, 1x large T2 rep, 2x energized, 2x dmg mods.
if that fits im pretty happy.
Originally by: Wizzkidy
Originally by: Toaster Oven Dev's you should be ashamed for even releasing it. Gimme a ship where I can use both bonuses at the same time, like every other ship in the game 
QFT, CCP you really should be feeling ashamed at this point in time, If these stats are correct for the tier 3 ammar BS then you really have NO CLUE what you are doing
JESUS this annoys me so much I wanna go to iceland and punch the person who approved this in the balls
they would be stupid to let you gank at 1200dps and tank at 500dps. oh and if u guys want your cap so bad, loose the 2/3 dmg mods for 2/3 cap power relays
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Shadowsword
Gallente COLSUP Tau Ceti Federation
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Posted - 2006.10.25 13:04:00 -
[11]
Originally by: Sandra Tseng Fit small lasers 
You know, I might just try it. 3 HS, 2 sensor boosters, 2 tracking comps, 8 medium beams and 5 lows left for an nice passive tank.
Kindy sad, however, to have the choice between making the biggest Amarr battleship relegated to an escort role (something a Drake will do even better, it seems), or fit it with non-amarr weapons...
------------------------------------------ Nuhwall: Why are some Amarr ships warping backward? Shadowsword: whatever happen, if they need to flee they can honestly say the faced the enemy. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.10.25 13:05:00 -
[12]
Detailed ideas
Quote: ABADDON proposal 1 : +5% RoF and 5% armor resist PLUS static -62.5% cap usage ABADDON proposal 2 : +5% damage and +5% armor resists PLUS static -50% cap usage ABADDON proposal 3 : -10% cap usage and +5% armor resists ABADDON proposal 4 : -10% cap usage and -5% cap recharge time ABADDON proposal 5 : +5% RoF bonus and -12.5% cap recharge time
For argumentation and old chatter... follow top link. __ Always question everything. Including yourself. My skills (on BIG public site) |

Rina Shanu
Phoenix Knights
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Posted - 2006.10.25 13:07:00 -
[13]
Originally by: starship enginer Edited by: starship enginer on 25/10/2006 13:02:49 i like the amarr tier 3
i think your looking at it wrong though. plate it not rep it just like with a gank geddon
something like 8x MP T2 : 20km, web, cap inj, tracking comp[or tracking desrupter] 2x 1600 plates, 1x large T2 rep, 2x energized, 2x dmg mods.
if that fits im pretty happy.
The 1600mm plates will not help yu kill anything or survive anything if you have no capacitor to activate/use the rest of the modules. The thing is you should fit damage mods adn all so taht by th end of the 1min and somthing when your capacitor runs dry your target is dead. Can you kill another BS in 1minute ? Not talking about average nub here but about an evenly skilled player.
Image removed, not appropriate for this site. -Suvetar then make me a sig Suvetar what has 4 legs and 1 arm? a happy pitbull |

Toaster Oven
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Posted - 2006.10.25 13:07:00 -
[14]
Edited by: Toaster Oven on 25/10/2006 13:10:06
Originally by: starship enginer Edited by: starship enginer on 25/10/2006 13:02:49 i like the amarr tier 3
i think your looking at it wrong though. plate it not rep it just like with a gank geddon
something like 8x MP T2 : 20km, web, cap inj, tracking comp[or tracking desrupter] 2x 1600 plates, 1x large T2 rep, 2x energized, 2x dmg mods.
if that fits im pretty happy.
Why would you be happy with that? You can fit an equivalent setup on a Geddon with a damage control in the additional low slot. You end up doing more dmg, equivalent tank, and last far far longer before running out of cap. All for 1/3 the price. Using Abbadon like that makes no sense.
Quote: if u guys want your cap so bad, loose the 2/3 dmg mods for 2/3 cap power relays
ROFL. You have no clue if you think 2-3 cap relays are even going to put a dent in the cap consumption 
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meppa
Black Omega Security The OSS
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Posted - 2006.10.25 13:08:00 -
[15]
Edited by: meppa on 25/10/2006 13:10:00 Tried abbadon against belt rats with 3 heatsinks and full rack of tachyons w aurora (as in your starndard long range fleet setup). Managed to kill one serpentis cruiser and put second serpentis cruiser in armour. Seems like those cruisers can take lots of raw damage that would kill players ships without problems. If a ship can't fire its weapons for more then 2 minutes without fitting cap injectors there is something wrong about it. Change our armour repping bonus for cap reduction while firing, or even our rof bonus for that and it will be decent in long range combat.
(or you could change description to: "Warps to battlefield and sits there while tanking as it doesn't have cap to power its guns")
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starship enginer
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Posted - 2006.10.25 13:15:00 -
[16]
wtf the amrr race are the biggest whiners, i cant wait for this ship
its a geddon with 14.286% more DPS from guns MUCH MUCH better ECM resistance, going from 17 to 22 is very nice More PG More CPU a 4th mid slot 25% more resistance
what more can you ask for?
wait a plate buff helps and most fights dont last longer than 2mins, actually mostly less than 1min
its a nice ship, very nice,
also, as a sniper its feking UBERRRRR
if u all disagree still let me know ill post u some good setups
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Kagero Machiko
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Posted - 2006.10.25 13:16:00 -
[17]
maybe they could alter the cap bonus thing in the crystals. like with the high power crystals u get -50% rnage and 0 +/- to cap usage but on sum u get like -35% to the cap usage so mayeb if they alter them a bit so it gets a bit less cap used each time it fires and still keep the skill bonii. or simply reduce the amount of cap lasers use instead of droppign a bonus on the abaddon
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Wizzkidy
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Posted - 2006.10.25 13:16:00 -
[18]
Originally by: starship enginer wtf the amrr race are the biggest whiners, i cant wait for this ship
its a geddon with 14.286% more DPS from guns MUCH MUCH better ECM resistance, going from 17 to 22 is very nice More PG More CPU a 4th mid slot 25% more resistance
what more can you ask for?
wait a plate buff helps and most fights dont last longer than 2mins, actually mostly less than 1min
its a nice ship, very nice,
also, as a sniper its feking UBERRRRR
if u all disagree still let me know ill post u some good setups
you know what? your so clueless that I aint even gonna give you the respect of a decent answer.
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Sandra Tseng
THE MISPHIT'S
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Posted - 2006.10.25 13:21:00 -
[19]
Originally by: meppa Edited by: meppa on 25/10/2006 13:10:00 Tried abbadon against belt rats with 3 heatsinks and full rack of tachyons w aurora (as in your starndard long range fleet setup). Managed to kill one serpentis cruiser and put second serpentis cruiser in armour. Seems like those cruisers can take lots of raw damage that would kill players ships without problems. If a ship can't fire its weapons for more then 2 minutes without fitting cap injectors there is something wrong about it. Change our armour repping bonus for cap reduction while firing, or even our rof bonus for that and it will be decent in long range combat.
(or you could change description to: "Warps to battlefield and sits there while tanking as it doesn't have cap to power its guns")
uh-huh - and how many of your shots did actually hit their mark and get a good hit? I never got the impression that TACHYON BEAM LASERS was your best Anti-Cruiser weapon...
_ Killed my sig AGAIN! :p http://www.ninc.org/krubarax/images/2d/verydisco.jpg |

Elve Sorrow
Amarr Shinra Lotka Volterra
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Posted - 2006.10.25 13:23:00 -
[20]
TACHYON BEAM LASERS with Aurora have >150km optimal. Do you know what closerange cruisers do when you attack them at 150km? They MWD STRAIGHT TOWARDS YOU. MWD. No Transversal.
You'll *****them.
It's great being Amarr, aint it?
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meppa
Black Omega Security The OSS
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Posted - 2006.10.25 13:23:00 -
[21]
Edited by: meppa on 25/10/2006 13:23:53 Umm.. they are alterning cap usage on crystals. Farther away you move from standard, more cap it will eat. Wait, lets all fit standard crystals on our abbadons and fight at mid range always, no matter what gun. No matter that we lose in dps and in range, but this ship will work...
On tachyons against cruisers. They hit fairly well at 150km range. With apoc i could have taken whole spawn without cap problems. The problem is that abaddon can't sustain its fire at all. Damage is good, but not that good..
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DeadDuck
Amarr DAB RAZOR Alliance
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Posted - 2006.10.25 13:25:00 -
[22]
Originally by: starship enginer
wait a plate buff helps and most fights dont last longer than 2mins, actually mostly less than 1min
You actually are aware that the HP boost was made so the fights could last longer ? .... 
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Dammar
Ephorate
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Posted - 2006.10.25 13:25:00 -
[23]
So how long does it last with Gleam L?(or multis for that matter.) ..about 12 seconds? 
It's indeed as I feared it would be...can't say I'm surprised tbh.
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Xordus
Beasts of Burden Veritas Immortalis
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Posted - 2006.10.25 13:27:00 -
[24]
I actually like the bonuses. It just needs better base cap. Say 25% more capacitor, or better recharge rate, a combination. After the little I played with it, its more than obvious that you must devote some of your slots to cap recharge plus the booster. Even with a pwr relay the cap usage was crazy. It will need atleast 2-3 mandatory slots devoted to cap recharge 
Xordus
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JoCool
Caldari Infinitus Odium
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Posted - 2006.10.25 13:27:00 -
[25]
If you fit beams, go for a light passive defense. 1 EAM II, and a 1600mm plate. There you still have 5 low slots available for HS and a few CPRs. Cap Booster for the mids, 3 free slots. Relays, if necessary a Sensor Booster.
You are supposed to be able to either gank or tank - not both. That includes your fitting. Don't try to fit both and expect to excell in one or the other, choosing on the fly. You'll be average at best. _______________________________________________________________________ Trey Azagthoth > Youre my idol Jocool. I wanna be like Jocool jr. or Jocool the sequel! Oveur > ohnoes jocool |

Toaster Oven
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Posted - 2006.10.25 13:30:00 -
[26]
Originally by: Dammar So how long does it last with Gleam L?(or multis for that matter.) ..about 12 seconds? 
It's indeed as I feared it would be...can't say I'm surprised tbh.
I was laughing too hard to do much testing with the new Gleam. FFS I had trouble hitting a carrier with Gleam loaded, much less a BS 
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Dammar
Ephorate
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Posted - 2006.10.25 13:34:00 -
[27]
Originally by: JoCool blahblahblah
We are well aware of what the concept was for the ship as well as how to fit our ships. Thanks for treating us like a bunch of noobs just to pretend like nothing is wrong.
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meppa
Black Omega Security The OSS
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Posted - 2006.10.25 13:35:00 -
[28]
By looking in logs most hits were either
[ 2006.10.25 11:51:01 ] (combat) <color=0xffbbbb00>Your Tachyon Beam Laser II places an excellent hit on Guardian Chief Patroller, inflicting 80.6 damage.
or
[ 2006.10.25 11:51:01 ] (combat) <color=0xffbbbb00>Your Tachyon Beam Laser II is well aimed at Guardian Chief Patroller, inflicting 77.9 damage.
So hits were good, cap just runned out (cruiser resistances seem more nasty tough, could have been t2 variant). On strucuture i got one of these
[ 2006.10.25 11:51:28 ] (combat) <color=0xffbbbb00>Your Tachyon Beam Laser II places an excellent hit on Guardian Chief Patroller, inflicting 453.9 damage.
Which is quite normal for tachyon fitted ships (so damage seems to be correct). As it takes bit more then a minute to kill the cap, i downed that first cruiser quite quickly. In 27 seconds to be exact. I am not complaining at all on damage but the fact that we can't kill anything before our cap is dry.
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meppa
Black Omega Security The OSS
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Posted - 2006.10.25 13:41:00 -
[29]
Edited by: meppa on 25/10/2006 13:42:20 Yep. Especially since at that point apoc and geddon does it better at that range, and cheaper :p
edit to starshipengineer: And i can't do that with apoc without cap injector because?
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starship enginer
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Posted - 2006.10.25 13:42:00 -
[30]
Originally by: Toaster Oven
Originally by: meppa
As we are getting nice help on how to fit our ships. My fit was quite basic long range fleet setup with maxed damage and range. 8x T2 tachyon 2x T2 sensorbooster 2x T2 tracking computer 1x T2 medium repper 2x T2 Tracking enhancer 3x T2 Heatsink 1x T2 RCU
The real kick in the balls is that in order to fit a heavy cap booster, you need another fitting mod. Even with AWU 5. So you waste 2 slots to fit a heavy cap injector on top of a rack of Tachs. Awesome ain't it? 
loose the 2 tracking enhancers, they stack with the tracking comps and add very little, add 2x 1600mm plates there, or 2x cpr, or 2x eccm, or 2x energized adaptive, or RCU then add a heavy cap inj in mids. or...... but not tracking enhancers
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