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meppa
Black Omega Security The OSS
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Posted - 2006.10.25 14:30:00 -
[61]
Edited by: meppa on 25/10/2006 14:31:24 Well, with fleets full of other snipers that fire 20km farther away then i would i don't need that industrial to carry me charges ;). I can just sit there and pretend that i am firing my guns at targets by mimicing the sound of tachyon beams over teamspeak.
Oh, adding logistics is nice way to fix. Nice that amarr have a bs that needs its personal support cruisers while others can function alone :)
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Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.10.25 14:32:00 -
[62]
Originally by: meppa Well, with fleets full of other snipers that fire 20km farther away then i would i don't need that industrial to carry me charges ;). I can just sit there and pretend that i am firing my guns at targets by mimicing the sound of tachyon beams over teamspeak.
Did.. what.. wait. wait. What?
Eve-Tanking.com - For tanking spreadsheet and resources. |

Toaster Oven
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Posted - 2006.10.25 14:33:00 -
[63]
Originally by: Nyphur Still not liking this cap injector idea, eh? When you're sniping, there is nothing stopping you having a friend in an indy with cap charges next to you or a logistics cruiser 40km away feeding you and your buddies cap.
Except for the fact that the enemy will warp in right on top of you as soon as your friend pops out a can at sniper range? Guess that's not a problem if you're trying to save them the trouble of getting a covert warp in on you 
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Shadowsword
Gallente COLSUP Tau Ceti Federation
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Posted - 2006.10.25 14:35:00 -
[64]
A corpmate mentionned that there's a rig that gives -20% cap usage reduction for turrets.
Can someone hop on sisi, wait 2 hours on the queue and comfirm this?
Would 2 of those rigs be the answer to make the Abaddon usable? Maybe, but then you're left with 1 rig, while others BS have 3 for rigs like 10% missile rof, 10% tracking, 10% damage...)
------------------------------------------ Nuhwall: Why are some Amarr ships warping backward? Shadowsword: whatever happen, if they need to flee they can honestly say the faced the enemy. |

Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.10.25 14:35:00 -
[65]
Originally by: Toaster Oven
Originally by: Nyphur Still not liking this cap injector idea, eh? When you're sniping, there is nothing stopping you having a friend in an indy with cap charges next to you or a logistics cruiser 40km away feeding you and your buddies cap.
Except for the fact that the enemy will warp in right on top of you as soon as your friend pops out a can at sniper range? Guess that's not a problem if you're trying to save them the trouble of getting a covert warp in on you 
Anyone that can spot a jet can and warp his fleet to it in the 3 seconds the can will exist deserves a medal. I'll make it out of tinfoil for them.
Eve-Tanking.com - For tanking spreadsheet and resources. |

Elve Sorrow
Amarr Shinra Lotka Volterra
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Posted - 2006.10.25 14:36:00 -
[66]
Originally by: Nyphur
Originally by: meppa 180km for tachs, but you can fire only 1minute 3seconds :p
Still not liking this cap injector idea, eh? When you're sniping, there is nothing stopping you having a friend in an indy with cap charges next to you or a logistics cruiser 40km away feeding you and your buddies cap.
Except for the fact that your indy will get one-volleyed by the other side's snipers.
Add to that that the main advantage of lasers is their lack of ammo use, having to start using Cap Charges just to fire my guns is rather gamebreaking.
It's great being Amarr, aint it?
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Toaster Oven
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Posted - 2006.10.25 14:37:00 -
[67]
Originally by: Nyphur
Anyone that can spot a jet can and warp his fleet to it in the 3 seconds the can will exist deserves a medal. I'll make it out of tinfoil for them.
All they have to do is click warp to as soon as it's out. Scooping the can won't cancel their warp once it's started. And I guarantee it's much faster than the process of opening a can, and then dragging contents into your cargo. Especially if it's in the middle of a lag fest.
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Frools
No Quarter. Axiom Empire
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Posted - 2006.10.25 14:37:00 -
[68]
Originally by: Nyphur
Originally by: meppa 180km for tachs, but you can fire only 1minute 3seconds :p
Still not liking this cap injector idea, eh? When you're sniping, there is nothing stopping you having a friend in an indy with cap charges next to you or a logistics cruiser 40km away feeding you and your buddies cap.
or you can both be in t2 apocs and do more damage for longer at further range (extra slot ftw)
abaddon = bad tach boat as for pulse boat, i think it will be decent, i also think rigs could make or break it
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meppa
Black Omega Security The OSS
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Posted - 2006.10.25 14:42:00 -
[69]
Well, pulse boat still kills its cap on shooting alone, mwd is out of question unless you want 3 cap injectors. As pulse boat you will be slow and can't tank while you shoot or shoot while you tank. If it would have a cap so that i can fire its pulses without need to use booster charges all the time it could work but current concept where whatever you do and how ever you fit it you need booster charges isn't good. I would be happy to trade manditory booster charges to weapon ammo and perhaps i would get t2 ammo that i don't have to pay for insane amounts and lose it anyway when my ship gets destroyed.
Besides, on close range combat it would be kind of nice to be able to use 5 heavy drones and have some mid slots free for something else then cap injectors don't you think?
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.10.25 14:47:00 -
[70]
Edited by: Lucre on 25/10/2006 14:49:49
Originally by: Kyla Lianna am pretty sure that when the details of the new ships was released one the devs said that
The abaddon will out gun the geddon or out tank the apoc, just not at the same time.
seems thats what everyone is wanting
Well, actually, no. We don't want a ship which will out-geddon the Geddon or outpoc the Apoc - we want a ship which will do what those ships don't.
Or failing that, even if it doesn't do both, we'd kind of like it to be able to do whatever it does do for more than a minute or two.
I can only wonder how the Gallente or Caldari would like a ship which could only carry enough "ammo" for 2 minutes of combat?
- It's great flying Amarr, aint it? |

Dammar
Ephorate
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Posted - 2006.10.25 14:53:00 -
[71]
Originally by: Lucre
Originally by: Kyla Lianna am pretty sure that when the details of the new ships was released one the devs said that
The abaddon will out gun the geddon or out tank the apoc, just not at the same time.
seems thats what everyone is wanting
Well, actually, no. We don't want a ship which will out-geddon the Geddon or outpoc the Apoc - we want a ship which will do what those ships don't.
Or failing that, even if it doesn't do both, we'd kind of like it to be able to do whatever it does do for more than a minute or two.
I can only wonder how would the Gallente or Caldari would like a ship which could only carry enough "ammo" for 2 minutes of combat?
I must confess...
I wanted a drone boat. 
At least that would have been different. This is simply a subpar combination of 2 things we already have. (it does come in a sexy package i will admit.)
Same goes for the BC2.
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.25 14:57:00 -
[72]
Originally by: Shadowsword A corpmate mentionned that there's a rig that gives -20% cap usage reduction for turrets.
Can someone hop on sisi, wait 2 hours on the queue and comfirm this?
Would 2 of those rigs be the answer to make the Abaddon usable? Maybe, but then you're left with 1 rig, while others BS have 3 for rigs like 10% missile rof, 10% tracking, 10% damage...)
Yep they are on sisi. They also add 10% more PG need for guns (5% more with maxed rig skills). Try to fit 2 and... RCU anyone?
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BugxEarl
Amarr Omega Enterprises Dusk and Dawn
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Posted - 2006.10.25 14:58:00 -
[73]
Or they can fix Amarr and give Apoc 5% dmg/lvl and give Abbadon something else. Apoc would still do less dmg than a geddon but will tank better (hvy drones + 33% dmg bonus >> med drones + 25% dmg bonus) so that still gives geddon its role.
Abbadon should fill the role of the missing Amarr BS which is an extension of Arbitrator. WHERE IS THAT GOD DAMN BS!?
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Sniser
4S Corporation Morsus Mihi
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Posted - 2006.10.25 15:02:00 -
[74]
Originally by: starship enginer wtf the amrr race are the biggest whiners, i cant wait for this ship
its a geddon with 14.286% more DPS from guns MUCH MUCH better ECM resistance, going from 17 to 22 is very nice More PG More CPU a 4th mid slot 25% more resistance
what more can you ask for?
wait a plate buff helps and most fights dont last longer than 2mins, actually mostly less than 1min
its a nice ship, very nice,
also, as a sniper its feking UBERRRRR
if u all disagree still let me know ill post u some good setups
you are wrong. everyone is forgeting we have now rigs. Geddon with an abaddon setups will be out of powergrid but a abaddon will have a lot powergrid to be used yet. So use rigs with 15% or 15% rof! Then its when their damage increase by a lot, im not going to tell my setup but crush numbers and dont lost your pants 
This ship you can gank it to the hell (using rigs) or tank it to the hell (using rigs), Use plats and free your mind 
It's great being Amarr, ain't it? |

Sniser
4S Corporation Morsus Mihi
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Posted - 2006.10.25 15:07:00 -
[75]
Originally by: Shadowsword A corpmate mentionned that there's a rig that gives -20% cap usage reduction for turrets.
Can someone hop on sisi, wait 2 hours on the queue and comfirm this?
Would 2 of those rigs be the answer to make the Abaddon usable? Maybe, but then you're left with 1 rig, while others BS have 3 for rigs like 10% missile rof, 10% tracking, 10% damage...)
yep its true
It's great being Amarr, ain't it? |

Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.10.25 15:14:00 -
[76]
i hope the amarr whiner will be successful in changing the abaddon,
cause i dont want to meet that monster in its current form on the battlefield 
Originally by: Oveur This is not the conspiracy you are looking for.
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Baun
4S Corporation Morsus Mihi
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Posted - 2006.10.25 15:16:00 -
[77]
Amarr has a close range gankship. Amarr has a tanker.
Amarr needs a fleet sniper. Give us an optimal range bonus and/or a damage bonus and a static increase in cap/recharge or a static cap use reduction bonus.
Give a ship that can be used as a sniper, not as an expensive geddon or an expensive apoc.
The Enemy's Gate is Down
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.25 15:18:00 -
[78]
Originally by: Baun Amarr has a close range gankship. Amarr has a tanker.
Amarr needs a fleet sniper. Give us an optimal range bonus and/or a damage bonus and a static increase in cap/recharge or a static cap use reduction bonus.
Give a ship that can be used as a sniper, not as an expensive geddon or an expensive apoc.
Actually both apoc and geddon work as decent fleet snipers...
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meppa
Black Omega Security The OSS
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Posted - 2006.10.25 15:18:00 -
[79]
Rigs are interesting and could solve some problems. Now lets see, i need rig that gives faster cap recharge, then the rig that gives more cap oh and the rig that lowers my cap need for guns. Unfortunately this means i have to swap one lowslot item to pds to compensate extra grid required by guns. Well lets leave out that silly second tracking enhancer.
On the otherhand. apoc has better cap and more grid left out on similar setup. Wonder what happends if we give it some nice rigs, like more damage and rof and something else usefull. Now lets consider the fact that apoc is cheaper. Yeah, i will go with apoc and abbadon for something else like illuminating solarsystems with pretty colors and giving great boost to eve economy by the demand of cap booster charges i need.
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Brazero
Amarr Noble House
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Posted - 2006.10.25 15:19:00 -
[80]
Originally by: Toaster Oven Edited by: Toaster Oven on 25/10/2006 14:01:34
Originally by: starship enginer xlop / vyperpit / gronsak
ROFL, I thought you left the game after being ridiculed in so many threads. Guess you're back for more verbal abuse 
Edit - Just lost 50M, had bet you were Detaurus 
Nah, he's gotta be Tuxfords bastard. Same ideas and same attitude 
Quote: <tuxford> Ah yes the Amarrians. Now bear with me apparantly I don't play Amarr or have ever heard of them, I read it on the forums.
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Dopefish
Amarr Quad and Fish
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Posted - 2006.10.25 15:30:00 -
[81]
8 x Megabeams (Standard L) 4 x capthingys dualrep tank 3 hardeners 2 caprelays
does this fit? can it run one rep + guns for a reasonable ammount of time?
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The Armin
Shiva Morsus Mihi
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Posted - 2006.10.25 15:42:00 -
[82]
Originally by: Dopefish 8 x Megabeams (Standard L) 4 x capthingys dualrep tank 3 hardeners 2 caprelays
does this fit? can it run one rep + guns for a reasonable ammount of time?
I don't think so. Try pulses instead :P They could perhaps with Ultraviolets. I don't like this new boat cause it sux and I've been saying that since it was on the drawing board. I wanted a drone boat too tbh. Not that I care anymore, it woulda been hard leaving the geddon in the hangar 
Give me 5% resists and 7.5% to drone tracking hp dmg pr lvl+125m3 dronebay Then we're talking decency =P They could put tracking disruptor boonii on it as well instead of resists but then we'd be needing like, more mids 
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Yamaeda
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Posted - 2006.10.25 15:54:00 -
[83]
<sarcasm> As amarr gets contradicting bonuses making only 1 efficient at a time, i suggest that the hybrid races gets their bonuses changed to +shield boost and +armor repair. They should be able to choose. </sarcasm>
I had hopes for a good mission runner, but trying to use both bonuses wont even make that. It definatly needs a bigger cap and/or added drone bay (100m3) or a 8th low slot. That last idea is in itself crazy, needing 1 more slot than other BS's to be comparable ...
The standard -10% cap use of turrets gives higher cap efficiency, while a RoF bonus gives higher damage and also higher cap usage without affecting efficiency. A +5% damage increases damage and increases cap efficiency, although not as good as either of the specialized bonuses. It also increases alpha at the cost of lower dps (compared to RoF) while being more sustainable. You'd still have the gank or tank-problems, but you'd also have a semi-sustainable ship instead of a non-sustanable ship, making it (more) useful for missions and longer encounters/battles.
+5% damage would make the Abaddon the alpha-strike BS, and give it something new to the Amarrian ship lines without breaking the design ideas. It'd give Abaddon a +42% better alpha and 7% higher dps than a Arma, instead of +14% alpha and +14% dps. Compared to a Apoc it'd mean +25% alpha and +25% dps instead of same alpha and +33% dps.
+5% damage would still present a "gank or tank" as MP's will use 5,1 cap/s on a Abaddon compared to 2,54 cap/s for MP's on a Apoc, instead of 6,77 (!) with current RoF.
+5% damage will be semi sustainable as you can lower weapons one tier and still have a dps similar to one tier above. DHB on Abaddon will work like MB on Apoc, while using 4,86 cap/s (DHB) instead of 3,6 cap/s (MP).
So change the +5% RoF to +5% damage, it makes more sense on all planes.
/Y
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Jonay
3B Legio IX Chimaera Pact
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Posted - 2006.10.25 16:04:00 -
[84]
why don't ask for a pasive module to fit in low that could reduce energy used from weapons when fired? this could help, and of course an increase in capacitor and a reduction in capacitor recharge time.
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Baun
4S Corporation Morsus Mihi
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Posted - 2006.10.25 16:14:00 -
[85]
Edited by: Baun on 25/10/2006 16:17:58
Originally by: Deva Blackfire
Originally by: Baun Amarr has a close range gankship. Amarr has a tanker.
Amarr needs a fleet sniper. Give us an optimal range bonus and/or a damage bonus and a static increase in cap/recharge or a static cap use reduction bonus.
Give a ship that can be used as a sniper, not as an expensive geddon or an expensive apoc.
Actually both apoc and geddon work as decent fleet snipers...
Decent fleet snipers, not good ones.
Since the amarr has good close range and good tanking it should have a ship thats good in the third role.
Caldari are getting the fleet ship they don't have.
Gallente are supposed to be getting the close range ship they don't have (though they are not).
Minmatar are supposed to be getting an even better fleet ship making the Tempest their close range ship.
Amarr is getting no role defined ship. Its getting a hybrid of two already OK overall ships that is itself actually nothing more than a turbo version of the geddon. Give amarr the role it does not have.
If you don't want to make the Abaddon a sniper make it SOMETHING. Make it a drone ship, whatever.
The Enemy's Gate is Down
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.25 16:25:00 -
[86]
Heh true - i'd like to get 8 guns and +10% opti/lvl :)
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M3ta
Amarr
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Posted - 2006.10.26 00:05:00 -
[87]
This ship is still unborn and it's already screwed to oblivion.
Way to go, CCP.
------------------------------ loose != lose you're != your it's != its (CCP, fix Moa description) they're != there != their
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