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61. What Happened To The Assault Launcher Love TomB? - in Ships and Modules [original thread]
It would still be nice to see some use for these low-fitting reqs modules. Could fit one heck of a large tank on a cerberus if you didn't need to concern yourself with the powergrid or cpu of heavies. --- Originally by: CCP Hammer This gam...
- by Zaintiraris - at 2006.02.13 02:05:00
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62. Impossible to kill light drones with rockets? - in Ships and Modules [original thread]
I kinda think a Moros should be able to have some form of "I win" button in terms of a fast light drone against an interceptor. Something about the training time. Couldn't say for sure though... Crow is a good ship though. Shame it can't be a win...
- by Zaintiraris - at 2006.01.07 05:35:00
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63. CCP roid fields need a revamp: sign if you like the idea! - in Ships and Modules [original thread]
Eve is pretty different from Freelancer. It would not work. Freelancer could support like...what? 12 people on a server? Not many. Eve supports over 19,000 nightly. Put a systemwide asteroidbelt in each system, the way Freelancer had, and you have...
- by Zaintiraris - at 2006.01.07 05:25:00
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64. Drones..dumber then pre-rmr - in Ships and Modules [original thread]
Drones behave strangely. They do not wish to obey my orders, but most often its when I want to get them to do something else when they are already doing something. I can't get them to switch targets intermittantly, and with 5 Hornet IIs, I'm lucky...
- by Zaintiraris - at 2006.01.07 05:19:00
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65. HAC Cost...a note to CCP - in Ships and Modules [original thread]
Bet anything that if they released 10, or even 20 additional BPOs of each HAC, that as soon as the auctions were done the current producers would have 10, or even 20 additional BPOs to build off of. --- Originally by: CCP Hammer This game ...
- by Zaintiraris - at 2006.01.07 05:13:00
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66. Freighters need Jump Drives. - in Ships and Modules [original thread]
Travel time should be proportional to amount accomplished by traveling. You are moving a lot more than a slow industrial can. You move faster in a freighter than my bustard with expanders can move, while conveying more goods. Jump drives would not...
- by Zaintiraris - at 2006.01.04 07:42:00
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67. New Ship Type?? - in Ships and Modules [original thread]
If you hunt way back, this topic has been done. And I don't think there is enough room between a frigate and a destroyer for another class of ship. I think the only way to go from a frigate is down, to make fighters and ultra-lights. --- Orig...
- by Zaintiraris - at 2006.01.04 07:38:00
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68. New ship skins... - in Ships and Modules [original thread]
Think of the person flying that impoc, or navy issue apoc. They worked hard, or paid a lot of money to get a ship that didn't have a funky texture that belongs on the front (or engine I don't know) underneath the bridge section. Or maybe we all d...
- by Zaintiraris - at 2006.01.04 07:36:00
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69. Apoc vs Raven - in Ships and Modules [original thread]
Put on howitzers and torpedo launchers. Apoc does fine with guns, or so I've heard. --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2006.01.04 07:31:00
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70. Anyone ever suggested 75mm Quad Rails? - in Ships and Modules [original thread]
It is somewhat unusual that battleships do not have battleship sized anti-smallstuff guns. That aside, there are 'do-all' weapons. They don't actually do it all, but they are able to kill anything. Long range arty against small stuff. boom. Smart...
- by Zaintiraris - at 2006.01.04 07:29:00
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71. A proposal for tier 2 battlecruisers - in Ships and Modules [original thread]
Originally by: Gierling be much cheaper to replace. I happen to know that there are people with billions of ISK. Why should they be easily capable of a fleet of these little killers, when there are also people who struggle to purch...
- by Zaintiraris - at 2006.01.03 08:30:00
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72. Do drones attack random targets on purpose to aggro everything? - in Ships and Modules [original thread]
I doubt it. Maybe you shouldn't just let them float around. Gather them when you are done with them. --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.12.27 00:24:00
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73. Beams or Pulses - in Ships and Modules [original thread]
Go with pulse. The bigger the better. I recommend you fit the rest of the ship first though before you pick which size/tech level. --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.12.26 22:56:00
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74. Reverse Engineering...happening any-time soon? - in Science and Industry [original thread]
If it is, think about how things in this game try to stay close to reality. The cost to reverse engineer something, like for example a piece of software, is often a large fraction of the cost of development. Think how much it costs to research a r...
- by Zaintiraris - at 2005.12.26 22:46:00
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75. A ship between a hauler and a freighter - in Ships and Modules [original thread]
Originally by: Jenton Originally by: Zaintiraris Adding a new group of ships would make regular haulers obsolete (who would use even a Itty 5? oops, sorry gallente kids, your uber t1 hauler now is worthless) and making a small frei...
- by Zaintiraris - at 2005.12.26 22:14:00
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76. A ship between a hauler and a freighter - in Ships and Modules [original thread]
Adding a new group of ships would make regular haulers obsolete (who would use even a Itty 5? oops, sorry gallente kids, your uber t1 hauler now is worthless) and making a small freighter would kill the value of regular freighters (oops, sorry guy...
- by Zaintiraris - at 2005.12.26 21:35:00
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77. Missions and Ship Types - in Ships and Modules [original thread]
Theres no need to not risk a BC. You need to risk it. Damage output is often comparable to the price of a ship. You would be well served to do the missions better, than in a cheaper ship. Fight to win, not to keep the price of losing low. A BC sh...
- by Zaintiraris - at 2005.12.26 20:36:00
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78. Solution to inflation of Tech II items. - in Ships and Modules [original thread]
Originally by: Sentani think they should add a quality factor to every t2 modules... t2 modules from a BPO would have 100% quality... when you reverse engineer a T2 item your skill will detemine what the quality the item will be... so i...
- by Zaintiraris - at 2005.12.26 20:35:00
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79. Price Gouging - Cap Recharger IIs - in Ships and Modules [original thread]
The fun thing is, I'm not a seller and I still don't care. Why use rechargers? Find a way to use CPRs :D --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.12.26 20:32:00
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80. Fury heavy missiles, explosion radius oversight..? - in Ships and Modules [original thread]
Noes! I hope CCP notices, and not just you josephine. Good eye, because this would cause me to never, ever buy Furies. --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.12.21 05:12:00
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