Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 |
181. Beef shield extenders - in Ships and Modules [original thread]
Pottsey could do a better job at this than me, but the justification is that after a short time, your extender is as effective as a plate because unless you take the entire amount of extended shield away all at once, your shield recharge will caus...
- by Zaintiraris - at 2005.07.20 14:25:00
|
182. Deimos, Zealot or Sacrilege? - in Ships and Modules [original thread]
I've heard good things about the Ishtar. Considering some of the stuff you said you love, I wouldn't discount it. --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.07.20 14:23:00
|
183. Crow vs Raptor - post patch - in Ships and Modules [original thread]
Edited by: Zaintiraris on 20/07/2005 14:13:52 Edited by: Zaintiraris on 20/07/2005 14:13:01 Grrr. I forgot to mention that target Painter II's you'd be using. Not to mention you've gotta stay out of their range... such that you can hit the...
- by Zaintiraris - at 2005.07.20 14:12:00
|
184. PETITION boost large blasters - in Ships and Modules [original thread]
Since you say petition in the title... Anti-signed. I don't want megathrons boosted OR geddons nerfed. --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.07.20 14:05:00
|
185. Missile descriptions - in Player Features and Ideas Discussion [original thread]
I believe that missiles descriptions need some updating. For example, the kinetic bloodclaw and wrath say that they are made with hybrid minmatar and gallente technology, when the damage type is generally aimed more or less at caldari. The thermal...
- by Zaintiraris - at 2005.07.20 14:04:00
|
186. Crow vs Raptor - post patch - in Ships and Modules [original thread]
Crow wins. By the time the raptor can get into range to use its two guns, assuming thats the way you go, the crow's standard missiles should've been able to tear it apart. I don't know about t2 standards, but I am able to fit three of the AA-####...
- by Zaintiraris - at 2005.07.20 13:29:00
|
187. Worm - in Ships and Modules [original thread]
Haven't seen anyone with one of these neat little things. But if I had one, I'd just put on the very best of stuff I could find, and especially dread guristas stuff, since its equivalent to putting Navy stuff on a Navy ship. --- Originally by...
- by Zaintiraris - at 2005.07.20 13:26:00
|
188. Raven Setup for Ratting - in Ships and Modules [original thread]
I'd go with 6 cruise, so you can really pack in the ammo efficiently. Drop the guns for ... well, anything really. I would then drop the shield booster and hardeners for a 100MN MWD. Then rechargers until you've got a stable cap and the rest with...
- by Zaintiraris - at 2005.07.19 19:17:00
|
189. Shiled TAnking vs Armour Tanking - in Ships and Modules [original thread]
Originally by: Selim Shield tanking sux on anything that isnt a Raven/Eagle/Gisti ship. Yeah that sounds about right. However... there are some ships that you don't really need to tank. I need to test my cerberus going 700m/s with an ...
- by Zaintiraris - at 2005.07.19 18:54:00
|
190. [Blood Inquisition Press Release] CEO to marry - in Intergalactic Summit [original thread]
.... Blood raider gal... Wedding... Oh man, I can't keep it in... Is it going to be a Red Wedding? --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.07.19 18:51:00
|
191. Teleportation between Stations - in Test Server Feedback [original thread]
Hawhawhaw! Thats a good one. Teleportation. Between stations. Yeah. Why experience that world out there!? --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.07.19 18:40:00
|
192. TANKING VS. SHIELD BO0STING - in Ships and Modules [original thread]
As far as modules go, soaking damage has VERY LITTLE to do with shield boosters or armor repairers. Look at passive and active hardening things. Armor Hardeners give +50% resistance to a damage type. Shield Hardeners do the same, but recently N.A....
- by Zaintiraris - at 2005.07.19 18:25:00
|
193. Missile Tool - Beta Released! - in Ships and Modules [original thread]
Originally by: FireFoxx80 It would be nice if the dev's would comment on the quality of the calculations Unfortunately the devs are unlikely to comment, "the game was way better back before people knew the math". Hopefully over the next...
- by Zaintiraris - at 2005.07.19 18:23:00
|
194. TANKING VS. SHIELD BO0STING - in Ships and Modules [original thread]
Tanking is just damage soaking. If you can soak it up, you are tanking well. Armor tanking isn't better. Neither is shield boosting. They are different. Armor tanking is very energy efficient so you can keep it up for a long time, maybe even inde...
- by Zaintiraris - at 2005.07.19 18:18:00
|
195. Missile Specialization Pre-requisites - in Ships and Modules [original thread]
I'm going to play flipside. Caldari have it rougher than any turret users because we are crippled with missiles! We have to train them up like that, and quick, so that we can start training for our secondary weapons, be they laser, projectile,...
- by Zaintiraris - at 2005.07.19 15:28:00
|
196. X-treme race weapons - in Ships and Modules [original thread]
I think you'll win more flies with honey. Suggest adding ships that truly emphasis the racial extremes of each group, and you'll recieve a good response from me. Almost. I'd still throw up 'hey, i've already got my cerberus'. Limiting or nerfing ...
- by Zaintiraris - at 2005.07.19 15:21:00
|
197. Something intresting I have found out. - in Ships and Modules [original thread]
Originally by: HippoKing this is a point i made a while back - if missiles fly for more than half their max flight time, they suddenly do a LOT more damage Either way, whether its game mechanics or no, firing from further away can usua...
- by Zaintiraris - at 2005.07.19 15:17:00
|
198. Why do tachyons exist? - in Ships and Modules [original thread]
Every weapons class has a type of weapon that is really a little different from others. Gatling Railguns. Assault Missile Launchers. Howitzers. Its just adding a little extra flavor. And I doubt they'd thought to move to Giga Beam lasers at that ...
- by Zaintiraris - at 2005.07.19 15:02:00
|
199. Small shield extender II - in Ships and Modules [original thread]
Probably worried about NPC rats at gates or something. I think I've seen them on some markets. Try Niyabainen or Yulai. --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.07.19 13:24:00
|
200. Help pick a good Caldari Ship - in Ships and Modules [original thread]
Depending on how devoted you truly are to your race, a caracal can have a very good damage output while be invulnerable to your enemy due to range. --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.07.19 01:28:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 |
First page | Previous page | Next page | Last page |