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161. Rogue Drones...missile and laser results - in Ships and Modules [original thread]
Were you just launching missiles? I mean...were you doing anything at all to support them? I get consistant hits of 267 on buildings with scourges in my cerberus, and rarely go under 100 damage per shot with 2 target painter 2's on anything. You ...
- by Zaintiraris - at 2005.07.22 14:53:00
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162. Does anyone have this?.... - in Skill Discussions [original thread]
Cool! With that, you can: Mine like a pro in an apoc! Suck like a newb mission farmer in a raven! Shield AND armor tank in a tempest! And complain about blasters being underpowered in a megathron! Heheh. In all seriousness, I think its unwise to...
- by Zaintiraris - at 2005.07.22 14:21:00
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163. will my heavy missiles go 70kms?! - in Ships and Modules [original thread]
NPCs are pretty evil, but past about 70km range you won't take any damage whatsoever from cruisers. Its the sentry guns though. They have pretty much unlimited range, so make them your first kills while you kite away from the other ebil stuff. An...
- by Zaintiraris - at 2005.07.22 14:17:00
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164. need a set up (if possible) for a Destroyer - in Ships and Modules [original thread]
I can't remember for sure if thrasher has a missile slot, but you could probably start hitting it with F.o.F. standards at around 20km or maybe a little more. --- Originally by: CCP Hammer This game was so much better back before people kn...
- by Zaintiraris - at 2005.07.22 14:00:00
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165. Which DREAD?? - in Ships and Modules [original thread]
*Sigh* Prolly the Moros. Dunno much about Naglfar, but since its smallest guns are way huger than 1400mms, I think it'll prolly be Moros with a cloud of Berserker IIs. --- Originally by: CCP Hammer This game was so much better back before ...
- by Zaintiraris - at 2005.07.21 04:53:00
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166. New missile skill big fix? - in Skill Discussions [original thread]
Heres how I see it. Before Rockets = Why bother? Standards = Great on a crow, move up to torps for the rest Heavies = They look good on your ferox newb, now put on some railguns. Nice fireworks from your cerberus. CMs = Best if you think your Ra...
- by Zaintiraris - at 2005.07.20 21:27:00
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167. Anyone got missle skills to lvl 4 yet? - in Skill Discussions [original thread]
A MWDing Inty must go about 4000m/s to avoid much damage against a heavy missile. Much less to avoid it from a torpedo or CM. If you are using those, bring a Target Painter and a webber. If you are taking anything smaller than a CM, but bigger tha...
- by Zaintiraris - at 2005.07.20 21:17:00
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168. (Auction) Worm BPC Faction frig - in Sell Orders [original thread]
22m --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.07.20 19:27:00
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169. Billboards - As good as cloaked? - in EVE General Discussion [original thread]
It could feature the newest sell orders in a constellation or region. That'd be sweet imho. --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.07.20 19:26:00
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170. Interesting trick... - in Ships and Modules [original thread]
Err...thats been something you can do. Just hit F1-F8, and whatever other modules you want, while nothing is targetted, and then click your victim. As soon as target is locked, bazang. This has been used on suicide ships a lot. Get the old skool ...
- by Zaintiraris - at 2005.07.20 19:08:00
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171. Crow vs Raptor - post patch - in Ships and Modules [original thread]
Originally by: Sangxianc Originally by: Zaintiraris (Grumbles about multiple edits for continuing thoughts) You can delete the bit at the top when you edit the second time that says "edited by Zaintiraris at blah blah blah" and ...
- by Zaintiraris - at 2005.07.20 19:05:00
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172. Best long range HAC - in Ships and Modules [original thread]
Originally by: Sorja I have nearly 100km base range on my Cerberus without sensor booster while having slighty less (88 or so) with my Eagle. Funny thing is I often end close range with the Cerberus when I'm not the only one warping at 100...
- by Zaintiraris - at 2005.07.20 19:04:00
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173. Best long range HAC - in Ships and Modules [original thread]
Cerberus is excellent if you never want your enemy to return fire. Just don't expect it to be a killer. Merely offensive, never lethal against a player foe. --- Originally by: CCP Hammer This game was so much better back before people knew...
- by Zaintiraris - at 2005.07.20 18:58:00
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174. Un-dock camera distance - in Player Features and Ideas Discussion [original thread]
I'll stand behind this statement. They enlarged statements last I heard, so it isn't inappropriate to have the camera put back a lil bit. --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.07.20 17:31:00
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175. advanced weapon upgrades, why is it gunnery and not engineering? - in Skill Discussions [original thread]
oh my god. aren't there bigger problems in the game than this!? this doesn't even affect immersion! --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.07.20 17:30:00
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176. Beef shield extenders - in Ships and Modules [original thread]
Another thing to recall about extenders vs. plates is that with extenders you don't necessarily have to have a second module in order to restore yourself. Shields will (SLOWLY) eventually recharge to full. it might take an age, but it beats the in...
- by Zaintiraris - at 2005.07.20 17:08:00
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177. Crow vs Raptor - post patch - in Ships and Modules [original thread]
I've tried it both ways. But until I get rockets V and can use a rocket launcher II, I'm not putting anymore rockets on my crow. The TINY amount of time it takes between F1-F3 and reloading makes me irritated for some reason, so I swapped to the s...
- by Zaintiraris - at 2005.07.20 14:53:00
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178. The Muninn is completely and ridiculously underpowered. - in Ships and Modules [original thread]
Okok. I'll try to keep it on topic (but btw, I posted a new reply in the cerberus thread. Should at least give a grin if not be useful at all ) Lets see. I can see how it could be used in the same way that Weirda once used a Bellicose for a 1on...
- by Zaintiraris - at 2005.07.20 14:51:00
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179. Cerberus Theoretical Setups - in Ships and Modules [original thread]
DrunkenOne said that cerberus is useless in another thread, so just for the helluva, heres my ultimate "I'm going to pwn you for full damage" setup for a Cerberus. Note: Bring a friend for this one. It'll be cool. I promise. Ok. Highs. 5 Assault...
- by Zaintiraris - at 2005.07.20 14:45:00
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180. The Muninn is completely and ridiculously underpowered. - in Ships and Modules [original thread]
Cerberus doesn't suck. Just gotta decide what you are going to do with it, and do that. I find that its a good extremely long range engagement ship. At 100+km, I can keep 2 target painter II's running quite nicely, and get great hits. If anything...
- by Zaintiraris - at 2005.07.20 14:39:00
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