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181. Moving drones to drone bay at POS - in Science and Industry [original thread]
Originally by: Spenz Personally what I want to know is why the shortcut was removed in the first place. What kind of exploits could possibly come of someone opening up their dronebay even when they cant do anything with it unless near a Ma...
- by Zephyrlin - at 2006.03.03 23:04:00
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182. PvE compared to PvP gear - in Ships and Modules [original thread]
If you want a NOSing drone-boat, use a Vexor. ---------- And God said... "Let there be lasers, and let them go... PEW! PEW! ...."
- by Zephyrlin - at 2006.03.03 17:07:00
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183. best slightly long range AF - in Ships and Modules [original thread]
Originally by: Adoran Wa'alle Originally by: Zephyrlin I'd take a Harpy. Since it has a double optimal bonus with AS at level 5, you can use harder hitting ammo and still stay in that range. I'm bias though, being a Harpy pilot my...
- by Zephyrlin - at 2006.03.01 20:56:00
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184. Assualt Frig PvP? - in Ships and Modules [original thread]
For starters, a Crow is not an Assault Frigate. It's an interceptor. ---------- And God said... "Let there be lasers, and let them go... PEW! PEW! ...."
- by Zephyrlin - at 2006.03.01 20:43:00
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185. best slightly long range AF - in Ships and Modules [original thread]
I'd take a Harpy. Since it has a double optimal bonus with AS at level 5, you can use harder hitting ammo and still stay in that range. I'm bias though, being a Harpy pilot myself :) ---------- And God said... "Let there be lasers, and let them...
- by Zephyrlin - at 2006.03.01 20:42:00
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186. PvE loadout for harpy - in Ships and Modules [original thread]
First off, stick to 1 weapon size. 125s or 150s. Personally, I prefer using a Blaster Harpy, but it's not terribly good at missions since there are so many rats to chase. I'd say go for the 150s, get yourself a good AB, and keep the rats out at ra...
- by Zephyrlin - at 2006.03.01 18:39:00
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187. Harpy? - in Ships and Modules [original thread]
Originally by: Psym0n Edited by: Psym0n on 23/02/2006 16:56:12 I use a harpy with the following setup. It is a fantastic ship, with maxed navigation you can reach 600m/sec wtih a T2 1MN AB High Light Neutron Blaster II x 2 Light Ion B...
- by Zephyrlin - at 2006.02.23 16:57:00
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188. level 3 missions - in Missions & Complexes [original thread]
This is not intended to be a flame, so please don't take this the wrong way. That being said. What I think is this: Learn the game. Go out and try things yourself. I literally see at least 2 threads posted by you **EVERY** day asking questions a...
- by Zephyrlin - at 2006.02.23 16:40:00
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189. Which skill is the LONGEST to train? - in Skill Discussions [original thread]
Originally by: Kery Nysell Originally by: Tachy The trade skill for region wide remote buy orders. Just not on the first look. Procurement ? Proficiency at placing remote buy orders on the market. Level 1 allows for the place...
- by Zephyrlin - at 2006.02.20 21:54:00
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190. Newbie Guide - in Skill Discussions [original thread]
Indi = Industrial Itty = Iteron (Galleante Hauler) ---------- And God said... "Let there be lasers, and let them go... PEW! PEW! ...."
- by Zephyrlin - at 2006.02.16 23:05:00
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191. Just how good is the drone bonus on a Vexor ? - in Ships and Modules [original thread]
The Vexor is good because with good drone skills, it'll do probably about the same DPS with drones as the Thorax does with it's guns, yet the Vexor can fit multiple Nos' and suck the cap out of the enemy, thus tanking harder, reducing the enemy's ...
- by Zephyrlin - at 2006.02.16 22:11:00
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192. Confused about strip miners - in Ships and Modules [original thread]
Originally by: Ola Grey Edited by: Ola Grey on 14/02/2006 22:57:12 Ok so i think i just figured it out, so it does 540 every x secons to activate, so a Miner II would do 60 units every 60 seconds, so 180 units in the same time it took t...
- by Zephyrlin - at 2006.02.14 22:59:00
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193. Confused about strip miners - in Ships and Modules [original thread]
Originally by: Ola Grey Zeph, what is it for Miner II's ? does the per 180 seconds apply to them as well? No, Miner II's cycle time is 60 seconds. If you "show info" on the miner, it will show you the amount it mines (in m3) and the a...
- by Zephyrlin - at 2006.02.14 22:59:00
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194. Confused about strip miners - in Ships and Modules [original thread]
Originally by: Sedon Im working on doing this as well, what is the number on miners that says how much the mining amount is? Is this per second? or per minute? Strip Miner says this mining amount 540 Ore units Sorry for the N00b questio...
- by Zephyrlin - at 2006.02.14 22:45:00
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195. Confused about strip miners - in Ships and Modules [original thread]
Originally by: Leeda Swan Thanks Zeph. Anyone have the exact amount though? I am trying to see if I can fit a miner augment and a shield extender. If I were in-game I'd check for you, but I'm pretty sure it's 80. I seem to remember ...
- by Zephyrlin - at 2006.02.14 22:33:00
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196. Ridiculous imbalance across the stealth bombers - in Ships and Modules [original thread]
Originally by: Weirda Originally by: Valea Silpha i really can't understand you folks who mount small turrets on top of cruise launchers think that it makes up. I was always under the assumption that the bomber was meant to do a ...
- by Zephyrlin - at 2006.02.14 21:34:00
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197. Repair Drones question... - in Ships and Modules [original thread]
Getting a second account and training up a character with the skills for them and having that character repair you is about the only way you can use those drones on yourself. I believe CCP doesn't want to allow you to use them on yourself because...
- by Zephyrlin - at 2006.02.14 20:59:00
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198. Confused about strip miners - in Ships and Modules [original thread]
It's either 60 or 80, I don't recall off the top of my head. ---------- And God said... "Let there be lasers, and let them go... PEW! PEW! ...."
- by Zephyrlin - at 2006.02.14 20:54:00
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199. Moa 6-5-3 please - in Ships and Modules [original thread]
Originally by: Malthros Zenobia FFS people, stop saying what the Moa can do as a support ship, or talking about the tank or tackle crap, you're missing the point. All other races have a cruiser that can tank well, and tackle, the Caldari ...
- by Zephyrlin - at 2006.02.14 20:53:00
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200. Machariel setup for 7/8 /10 complex - in Ships and Modules [original thread]
Edited by: Zephyrlin on 14/02/2006 20:51:15 Originally by: GandalfTHEGrey im using atm.. 6x 1400 scouts, 2 rocket with defenders, 1x gist x-type L shield booster, sensor booster, x-type ab, tracking comp, cap recharger II 4x gyro II,...
- by Zephyrlin - at 2006.02.14 20:51:00
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