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101. [Auction] Industrial Character 16 Mil SP well specced - in Sell Orders [original thread]
So why even post a reserve if you are going to sell for far less than it? All you likely did was cost yourself money ---------- And God said... "Let there be lasers, and let them go... PEW! PEW! ...."
- by Zephyrlin - at 2006.12.20 21:31:00
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102. [Auction] Industrial Character 16 Mil SP well specced - in Sell Orders [original thread]
Don't see what the point is since your reserve is 2bil, but I'll make a bid anyway. 1.4bil ---------- And God said... "Let there be lasers, and let them go... PEW! PEW! ...."
- by Zephyrlin - at 2006.12.20 19:15:00
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103. T2 Prices......CCP, come on. - in Ships and Modules [original thread]
I haven't seen a single person address the biggest reason that you'll always pay the same price for T2 items, no matter how many more BPOs are seeded. Traders. What happens if I get a bpo and I start making T2 items and I place them on the mark...
- by Zephyrlin - at 2006.12.20 16:18:00
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104. RedStorm Rising - in Market Discussions [original thread]
Don't feel bad, I invested in it as well. Oh well :( ---------- And God said... "Let there be lasers, and let them go... PEW! PEW! ...."
- by Zephyrlin - at 2006.12.19 20:00:00
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105. Power Corrupts Press Release - in Market Discussions [original thread]
I bought 20 shares when PTC first opened up, and I can say that I'm very pleased. I left the game for 6 months, and I came back to find my wallet considerably fatter from your regular deposits. I've had other shareholdings go out of business witho...
- by Zephyrlin - at 2006.12.19 19:54:00
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106. [SERVICE] Sigs / Banners / Custom Graphics - in Sell Orders [original thread]
I'm pretty sure that you're only allowed to bump your own topic once per day. I'd stop bumping every few hours unless you want ISD to lock your thread, and possibly take further action against you. ---------- And God said... "Let there be lasers...
- by Zephyrlin - at 2006.12.19 17:46:00
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107. [Auction] Drone Compounds. - in Sell Orders [original thread]
500m ---------- And God said... "Let there be lasers, and let them go... PEW! PEW! ...."
- by Zephyrlin - at 2006.12.19 05:09:00
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108. Why canĘt we fit a whole can in an Indy YET? - in Ships and Modules [original thread]
Wrong, you can fit a full can into an Iteron V. You can get something around 32km3 if you use secure cans. ---------- And God said... "Let there be lasers, and let them go... PEW! PEW! ...."
- by Zephyrlin - at 2006.12.13 19:36:00
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109. Stand Between the Darkness and the Light - in Alliance and Corporation Recruitment Center [original thread]
I'd be interested in joining up with ASCN, but I wouldn't know which corp to inquire with because I'm probably not in the typical situation that most applicants are. Let me explain: I left EVE about 6 months ago, as I became very busy with work I...
- by Zephyrlin - at 2006.12.10 04:03:00
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110. 4 light neutrons or 4 heavy electron blasters? - in Ships and Modules [original thread]
Originally by: Malka Badi'a Because calculating each step allows me to make adjustments as needed for reloading times (stupid non energy turrets). If you can simplify the formula that would allocate/include reloading time variables, I'll l...
- by Zephyrlin - at 2006.04.07 19:15:00
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111. 4 light neutrons or 4 heavy electron blasters? - in Ships and Modules [original thread]
Originally by: Malka Badi'a In it's simplest form: Damage mod on the gun * ammo amount(the kinetic + thermal damage) = Damage per shot 60 / Rate of Fire = How many shots in a 60 second time period. Damage per shot * Shots in 60 second...
- by Zephyrlin - at 2006.04.07 18:58:00
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112. Changing Skill Training - in Skill Discussions [original thread]
Originally by: Doc Extropy This once again shows it's an URGENT thing to implement at least a queue of two skills! It's NOT possible to train skills at the duration of about 5 - 11 hours, except for people without a job or on weekends. T...
- by Zephyrlin - at 2006.04.07 14:06:00
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113. BLASTERS ARE STILL WORTHLESS AFTER 3 YEARS - in Ships and Modules [original thread]
I think Ginger's been podded without a clone so many times it's gone beyond sucking his SP and started to drain his attributes. Intelligence was obviously the first to go. Probably closely followed by Perception, then Memory, Willpower... and his ...
- by Zephyrlin - at 2006.04.05 16:45:00
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114. Skills to be a bad ass raven pilot - in Skill Discussions [original thread]
Originally by: padraig animal Like it says in the title really. I have been flying an apoc and have decent skills for it but recently i bought myself a raven i was wandering if someone can list all the best skills specific to fly the raven...
- by Zephyrlin - at 2006.04.04 15:24:00
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115. Carriers and Jump Drive abuse - in Ships and Modules [original thread]
Originally by: Amarraion its ashame that ppl have to take the P*** about wat i said n say that i got no idea wt* im on about i am sry about my bad grama n so on but thats jus the way i type im sry n i find it very sad that ppl have to diss...
- by Zephyrlin - at 2006.04.04 15:14:00
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116. tier 3 bs's - in Ships and Modules [original thread]
Originally by: Jin Masaru Originally by: Zephyrlin Someone give me a good reason why Gunnery users such as myself should get the shaft so missile users can get a second BS missile boat. I fail to see any. Because missiles are ...
- by Zephyrlin - at 2006.04.03 20:31:00
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117. tier 3 bs's - in Ships and Modules [original thread]
/drowns in the tears of the ignorant and selfish I guess it's easy to forget that Caldari have nearly as many railgun platforms as they do missile and EW platforms. Seems to be the only Caldari class lacking one is the BS class. Now all the mi...
- by Zephyrlin - at 2006.04.03 19:58:00
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118. Tech II Skill Req's for weapon systems - in Ships and Modules [original thread]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 31/03/2006 22:06:32 What exactly is the point in comparing MAXING skills with getting enough skills to use something? No arguments to counter the real topic of the thread? A...
- by Zephyrlin - at 2006.03.31 22:14:00
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119. Tech II Skill Req's for weapon systems - in Ships and Modules [original thread]
Originally by: Kurieg Edited by: Kurieg on 31/03/2006 20:23:18 Originally by: Zephyrlin It had Tactical Shield Manipulation ( RANK 4). That is a shield skill is it not? That's what I thought. EDIT: For further clarification...
- by Zephyrlin - at 2006.03.31 20:26:00
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120. Tech II Skill Req's for weapon systems - in Ships and Modules [original thread]
Originally by: Tul 'Kas Originally by: Zephyrlin While we are at it, let's compare Armor tanking and Shield tanking too! First you drag in a comparison completely unrelated to the topic at hand. Quote: Seems like Shield tank...
- by Zephyrlin - at 2006.03.31 20:21:00
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