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121. Missiles and Targeting - in Ships and Modules [original thread]
Originally by: Waenn Ironstaff I'd like to add clarification to the following point 3) The owner gets ECMed before they hit A stealth bomber launched his cruise missiles after he hit me with dampners. I was able to land my ECM jammers be...
- by Zephyrlin - at 2006.03.31 20:14:00
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122. Missiles and Targeting - in Ships and Modules [original thread]
Originally by: Gimmie HACs Could someone please tell me if missiles hit and do damage under the following circumstances as I've had so many different stories it's not even funny. 1) The owner cloaks before they hit 2) The owner manually...
- by Zephyrlin - at 2006.03.31 19:59:00
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123. Tech II Skill Req's for weapon systems - in Ships and Modules [original thread]
Originally by: Haniblecter Teg Originally by: Zephyrlin While we are at it, let's compare Armor tanking and Shield tanking too! Shield Compensation (Rank 2) Shield Operation (Rank 1) Tactical Shield Manipulation (Rank 4) Shield Up...
- by Zephyrlin - at 2006.03.31 19:55:00
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124. Tech II Skill Req's for weapon systems - in Ships and Modules [original thread]
Originally by: Damien Vox May I make a point? Shield Tanking and Armor tanking is irrelevant to missiles vs guns. Why? Because if you really want to get down to it you have one race that uses guns primary (minmatar) and shield and armor ta...
- by Zephyrlin - at 2006.03.31 19:46:00
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125. Tech II Skill Req's for weapon systems - in Ships and Modules [original thread]
Edited by: Zephyrlin on 31/03/2006 19:29:45 Originally by: Kurieg Originally by: Zephyrlin Dude, wtf are you talking about? Quote to me where I made any mention of hardners at all. I don't recall me doing it. If you can find ...
- by Zephyrlin - at 2006.03.31 19:30:00
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126. Tech II Skill Req's for weapon systems - in Ships and Modules [original thread]
Originally by: Eximius Josari I think Gunnery and Missiles are just fine...and so are Shields and Armor. So do I, just trying to illustrate a point. However, let me make Kurieg's arguement for him: Zephyrlin, maxing out each is all ...
- by Zephyrlin - at 2006.03.31 19:07:00
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127. Tech II Skill Req's for weapon systems - in Ships and Modules [original thread]
Originally by: Kurieg Edited by: Kurieg on 31/03/2006 18:54:07 Originally by: cytomatrix Lets compare skils reqs of small Tech II artillery and Tech II rockets. Tech II Small artillery ammo needs Small artillery lvl 5(rank1), ...
- by Zephyrlin - at 2006.03.31 18:58:00
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128. Tech II Skill Req's for weapon systems - in Ships and Modules [original thread]
Originally by: Kurieg Edited by: Kurieg on 31/03/2006 18:24:17 Edited by: Kurieg on 31/03/2006 18:23:48 Quote: You people are missing the point. Shield tanking requires more SP to max out by a long shot. But, it is more flexi...
- by Zephyrlin - at 2006.03.31 18:45:00
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129. DEV PROPOSAL: Point Defense Systems for Logistics cruisers - in Ships and Modules [original thread]
Originally by: Unuthiel Originally by: Cade Morrigan Caldari logistic ships would need 'SANDMAN' ANTI-LASER SAND CASTER CPU: 2000 (95% CPU bonus for Logistics cruisers) PG: ?? Capacity 0.2 m3 Rate of fire 12.5 seconds Charge unit...
- by Zephyrlin - at 2006.03.31 17:52:00
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130. Tech II Skill Req's for weapon systems - in Ships and Modules [original thread]
Originally by: Kurieg Tech 2 Shield Hardeners + T2 Shield Boosters (x-large) + shield amp + T2 Extenders (not that they're used on BS's much...) Engineering 4 - 45255 Tact Shield Manip 4 - 181020 Shield Operation 5 - 256000 Shield Manageme...
- by Zephyrlin - at 2006.03.31 17:03:00
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131. Retriever fittings - in Ships and Modules [original thread]
What security rating will you be mining in? If you can use 5 light drones, .8 and even .7 should be no problem. I don't know exactly how much CPU is left over after 2 strip 1's, but you could try fitting a few passive shield hardners in the mid sl...
- by Zephyrlin - at 2006.03.31 16:44:00
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132. Tech II Skill Req's for weapon systems - in Ships and Modules [original thread]
While we are at it, let's compare Armor tanking and Shield tanking too! Shield Compensation (Rank 2) Shield Operation (Rank 1) Tactical Shield Manipulation (Rank 4) Shield Upgrades (Rank 2) Shield Management (Rank 3) Total Ranks: 12 Repair Syste...
- by Zephyrlin - at 2006.03.31 16:38:00
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133. [WTS] United Council Shares - in Sell Orders [original thread]
Well, I'm quite dissapointed that despite having reserved 10 shares via this post, they were sold anyway, leaving me hanging high and dry. Good luck to all those that got to invest. Wish I hadn't been at work at the time. If any shareholders want...
- by Zephyrlin - at 2006.03.31 05:20:00
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134. My take on a Tier 3 Min BS - in Ships and Modules [original thread]
Originally by: Eximius Josari Originally by: Eximius Josari Whether I'm right or wrong, the following comes straight from QuickFit. All skills maxed. Megathron with 7x 425mm II = 261.022 DPS Megathron with 7x 425mm II and 4x MFS I...
- by Zephyrlin - at 2006.03.31 03:58:00
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135. My take on a Tier 3 Min BS - in Ships and Modules [original thread]
Originally by: Eximius Josari Originally by: Zephyrlin 8 * 1.1 * 1.075 * 1.045 * 1.005 = 9.935 4 * 1.1 * 1.075 = 4.73 * 2 = 9.46 *cough* Math rules :) So you managed to figure out that all 8 slots being affected by 4 dmg mod...
- by Zephyrlin - at 2006.03.31 00:37:00
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136. My take on a Tier 3 Min BS - in Ships and Modules [original thread]
8 * 1.1 * 1.075 * 1.045 * 1.005 = 9.935 4 * 1.1 * 1.075 = 4.73 * 2 = 9.46 *cough* Math rules :) ---------- And God said... "Let there be lasers, and let them go... PEW! PEW! ...."
- by Zephyrlin - at 2006.03.30 23:15:00
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137. My take on a Tier 3 Min BS - in Ships and Modules [original thread]
Originally by: Eximius Josari Originally by: Naughty Boy Originally by: Eximius Josari How much does the stacking penalty affect module # 3? and how much does it affect module #4? all I have to deal with is #1 and #2 (twice...
- by Zephyrlin - at 2006.03.30 23:01:00
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138. Power Corrupts Shares - in Sell Orders [original thread]
I'll buy 10 when I get off work tonight :) Very nice to see an established corp selling reasonably priced shares for collectors such as myself. Here's a bump for a solid corp with a solid reputation (and an awesome sig)! ---------- And God said...
- by Zephyrlin - at 2006.03.30 16:26:00
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139. [WTS] United Council Shares - in Sell Orders [original thread]
I'll take 10 if you hold them for me till tonight when I get off work. ---------- And God said... "Let there be lasers, and let them go... PEW! PEW! ...."
- by Zephyrlin - at 2006.03.30 14:51:00
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140. What's wrong with Damage Control Systems? - in Ships and Modules [original thread]
I'm a bit confused here. I keep seeing the stacking penalty mentioned, but I was under the impression that there was no stacking penalty for hardners? Does this mean that each successive hardner actually boosts less than the previous? So a t2 EM ...
- by Zephyrlin - at 2006.03.29 17:52:00
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