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41. Tractor beams can't lock cans - in Revelations Testing and Development [original thread]
Edited by: Zhull on 06/11/2006 13:13:54 Tried yesterday in Kali, couldn't lock cans, a message says that it only works with wrecks. So i must assume that it is intentional?
- by Zhull - at 2006.11.06 13:12:00
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42. Helios: 2 Highs can't fit both launchers at the same time - in Revelations Testing and Development [original thread]
I think the Helios needs to have 3 highs so we can carry both probe launchers (normal and recon).
- by Zhull - at 2006.11.03 14:15:00
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43. Myrmidon Proposal #1134 - in Revelations Testing and Development [original thread]
I finally see the light: 2 Medium NOS Tractor beam 5 Focused Modulated medium energy beam MWD, Whatever x 4 Medium Armor reparirer II 2 x Heatsink II, Th hardener, EANM II Nice ship for ratting in Blood Raiders space. Nice DPS, and no ammo neede...
- by Zhull - at 2006.10.30 23:10:00
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44. Myrmidon Proposal #1134 - in Revelations Testing and Development [original thread]
Edited by: Zhull on 30/10/2006 22:54:45 #1 I agree #2 True, if you plan to use short range weapons blasters > Pulses. But focused beams with short range ammo should give you around 12km range and nice tracking compared to rails. Edit: Plus...
- by Zhull - at 2006.10.30 22:52:00
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45. Myrmidon Proposal #1134 - in Revelations Testing and Development [original thread]
Can someone test the Myrm with tech II LASER turrets? I think it will work a lot better with lassers. The 3 NOS should give it enough cap to run the lasers.
- by Zhull - at 2006.10.30 22:07:00
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46. Tier 2 Battlecruiser discussion - in Revelations Testing and Development [original thread]
Originally by: Zhull Edited by: Zhull on 30/10/2006 21:52:34 Edited by: Zhull on 30/10/2006 21:51:45 I think that the Myrmidon still needs a lot of work. With 8 Highs, 5 turrets and no hybrid bonus it is designed to be used with ...
- by Zhull - at 2006.10.30 21:59:00
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47. Tier 2 Battlecruiser discussion - in Revelations Testing and Development [original thread]
Edited by: Zhull on 30/10/2006 21:52:34 Edited by: Zhull on 30/10/2006 21:51:45 I think that the Myrmidon still needs a lot of work. With 8 Highs, 5 turrets and no hybrid bonus it is designed to be used with LASERS . You can fit 5 Fo...
- by Zhull - at 2006.10.30 21:51:00
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48. Tech 2 ammo nerf. - in Revelations Testing and Development [original thread]
Edited by: Zhull on 30/10/2006 21:16:49 Edited by: Zhull on 30/10/2006 21:16:20 I sometimes use javelin s in my Ishkur. You fit spike but if something comes into range you web it and switch to javelin. When it discovers his error it is us...
- by Zhull - at 2006.10.30 21:11:00
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49. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
Originally by: Kalianyia Originally by: Zhull I've been doing some numbers comparing the Rock vs the Megathron (They are both supposed to be snipers): Rock gets bonus to shield resists. If you compare the damage received after the...
- by Zhull - at 2006.10.30 21:03:00
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50. Tech 2 ammo nerf. - in Revelations Testing and Development [original thread]
Perhaps is T1 ammo that needs a look. If you compare iron to spike it is underpowered. I mean, i am serious, it is impossible to get decent dps with long range T1 ammo.
- by Zhull - at 2006.10.30 19:40:00
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51. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
I've been doing some numbers comparing the Rock vs the Megathron (They are both supposed to be snipers): Rock gets bonus to shield resists. If you compare the damage received after the resists buff in the Rock and in the Mega, each turret does ab...
- by Zhull - at 2006.10.30 19:28:00
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52. solo 0.0 mining? - in EVE New Citizens Q&A [original thread]
Mega can also mine solo in 0.0 but you need to invest in a faction co-processor to have a good tank and put a cruise lanuncher in the last high slot.
- by Zhull - at 2006.10.30 15:22:00
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53. Best tackilng t1 frigs for each race? - in Ships and Modules [original thread]
Originally by: Tasty Burger Originally by: rancmeat AB/MWD, web, and scram role - Requires 3 mids Minmatar: Rifter Ammarr: Crucifier Caldari: Heron Gallente: Incursus Interception role (AB/MWD, scram) - Requires 2 mids and ma...
- by Zhull - at 2006.10.26 22:48:00
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54. Tux: The Hyperion - in Ships and Modules [original thread]
Edited by: Zhull on 26/10/2006 22:10:06 Originally by: Kaell Meynn So in conclusion we have...................... The Hyperion will win in a 1v1 against a Mega. In most all other situations, the Mega is better than the Hyperion, e...
- by Zhull - at 2006.10.26 22:09:00
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55. Rokh Thread - in Ships and Modules [original thread]
Just out of curiosity, What would be the role of other battleships in fleet combat?
- by Zhull - at 2006.10.24 19:34:00
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56. Hyperion discussion thread. - in Ships and Modules [original thread]
Edited by: Zhull on 24/10/2006 19:31:41 Originally by: Hyperion instruction Manual "WARNING Do not use in close range combat. May explode if exposed to blaster fire" I still think that it needs more firepower than the Mega. The...
- by Zhull - at 2006.10.24 19:28:00
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57. Hyperion discussion thread. - in Ships and Modules [original thread]
Edited by: Zhull on 24/10/2006 17:50:29 I made some numbers using Naughty boy's spreadsheet and it is outdamaged by the Megatrhon at any range with similar setups.
- by Zhull - at 2006.10.24 17:48:00
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58. Hyperion discussion thread. - in Ships and Modules [original thread]
Originally by: Kaeten I'm disapointed. I don't think it is going to make it to tranquility with this stats.
- by Zhull - at 2006.10.24 17:36:00
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59. Hyperion discussion thread. - in Ships and Modules [original thread]
Edited by: Zhull on 24/10/2006 17:34:33 Originally by: Radioactive Babe Edited by: Radioactive Babe on 24/10/2006 17:21:30 would a amarr command ship with gang bonuses have a stacking nerf with that 37.5%? ... if not a highly skill...
- by Zhull - at 2006.10.24 17:34:00
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60. Hyperion discussion thread. - in Ships and Modules [original thread]
Edited by: Zhull on 24/10/2006 17:04:23 Originally by: Butter Dog Originally by: Laocoon is there currently ANY REASON to choose the hype over a mega? 37.5% bonus per repper? That thing will tank like nothing else. ...
- by Zhull - at 2006.10.24 17:02:00
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