Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. 3rd Place Prize. Special Ship Equipment? - in EVE Alliance Tournament Discussion [original thread]
Unique modules are in some ways more dangerous because they are invisible to the other team, unless they were restricted to flagships. I like the unique drones idea more, honestly. Still useful, but more visible. Or something like the Opux, usele...
- by jonnykefka - at 2013.08.04 22:18:00
|
42. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
jonnykefka, 09, 03, 01, 07, 17, 06, 84, 25, 14, 66, 39, 56, 10
- by jonnykefka - at 2013.08.02 15:00:00
|
43. Which Ship would you like to see remodelled? - in EVE General Discussion [original thread]
Prophecy, in the aesthetic of the Maller reboot.
- by jonnykefka - at 2013.08.02 14:47:00
|
44. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Dear Rise and/or Fozzie, Quick point from the perspective of people who actually fight in W-space: These are basically useless to us next to the Tech 3. These are great if you can dictate range. If you jump through a gate and already have 10k on...
- by jonnykefka - at 2013.07.29 17:36:00
|
45. Sticky:CREST experimental access for the Alliance Tournament - in EVE Technology Lab [original thread]
CCP Veritas wrote: There are *significant* hurdles in the way of applying this technology to Eve in general. The tournament provides us a very bounded environment - 15 minutes max, 24 ships max, constrained location - which makes this sort of t...
- by jonnykefka - at 2013.07.25 16:04:00
|
46. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Visible wormhole polarization timer Keywords: UI, Wormholes Note: The best solution would probably be to add something to the bracket in space, because polarity is not just wormhole-specific, it is jump-direction-specific.
- by jonnykefka - at 2013.07.16 17:43:00
|
47. What do we want from the Tech 3 rebalance? - in Player Features and Ideas Discussion [original thread]
No bad luck at all really. With the align time of a dic-null cloaky legion, if there is a high-speed interceptor waiting for me that burns at me as fast as it can, it can easily decloak and lock me before I enter warp. If there are multiple such i...
- by jonnykefka - at 2013.06.12 19:51:00
|
48. What do we want from the Tech 3 rebalance? - in Player Features and Ideas Discussion [original thread]
This has gone slightly different direction than I thought, but speaking as a w-space resident, interdiction nullification really doesn't get you as far as you think it will. If someone wants to catch you, they will catch you. It imposes some penal...
- by jonnykefka - at 2013.06.12 16:30:00
|
49. What do we want from the Tech 3 rebalance? - in Player Features and Ideas Discussion [original thread]
All right, look. Tech 3s are going to change. Not soon, but we know it's going to happen. Speaking as a w-space person, I will miss the 5% booster T3 and the massive tank/mega gank brawler Proteus, among others, but it seems quite clear that Ytter...
- by jonnykefka - at 2013.06.11 17:16:00
|
50. C1 WH collapsing - in Wormholes [original thread]
The thing I've seen used to crash a C1 hole before is the Impel, which can get just under the single-jump mass limit. Still, crashing C1 holes is only marginally less tedious than mining, they have a stupid amount of mass to take off in such tiny ...
- by jonnykefka - at 2013.06.10 12:13:00
|
51. Reintroduction of the faction POS - in Wormholes [original thread]
Mr Kidd wrote: jonnykefka wrote: It's way down the line. The POS code is such a mess that they can't really do incremental updates, they have to design the complete new thing before anything else happens, and that requires a commitment of ...
- by jonnykefka - at 2013.06.08 13:17:00
|
52. Sticky:Dev Blog: Alliance Tournament XI details and prizes - in EVE Information Portal [original thread]
CCP Veritas wrote: Drake Veritas Issue. Uses turrets instead of missiles. One turret. With a massive damage bonus. No skill bonuses. No drone bay. Any server optimizations I'm missing?
- by jonnykefka - at 2013.06.07 20:53:00
|
53. Reintroduction of the faction POS - in Wormholes [original thread]
It's way down the line. The POS code is such a mess that they can't really do incremental updates, they have to design the complete new thing before anything else happens, and that requires a commitment of time and energy to the point where Unifex...
- by jonnykefka - at 2013.06.07 16:28:00
|
54. Whatever Happened to the Awakened Infomorph? - in Wormholes [original thread]
Dropbear did not leave CCP altogether, he is now GM Bunyip, on the DUST team. However, importantly, he is no longer on the story team, who are the ones in control of things like the awakened infomorph etc. The relevant developer now is CCP Eterne...
- by jonnykefka - at 2013.06.07 16:10:00
|
55. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
WH jump animation seems...incomplete. Also occasionally disorienting. Does not give the same sense of travel as gate jump animation, would love to see it developed a little more. Everything else I've run into is just an issue of things not workin...
- by jonnykefka - at 2013.06.05 11:40:00
|
56. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
Disclaimer before I get nasty: I think this is cool and about 80% of the way to being an AWESOME feature. There are some issues in how it works and some issues CCP needs to think about. 1. The animation does get old, and as a w-space resident ...
- by jonnykefka - at 2013.05.09 16:39:00
|
57. New apoc model - in Test Server Feedback [original thread]
Looks a little plumper and a lot slicker. Unsure how I feel about making all the amarr ships plump like that, starting with the Purifier and then the Corax. I much preferred the design aesthetic that went into the Maller reboot. Bulbous is the Gal...
- by jonnykefka - at 2013.05.09 16:14:00
|
58. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
I add my voice to the several comments about the resetting cursor location with the scanner menu, though I know that's not entirely your purview. Nonetheless, you should think about why we're posting it here, because it is A radial menu. Other th...
- by jonnykefka - at 2013.05.09 16:11:00
|
59. SINGULARITY - in Test Server Feedback [original thread]
It's going to be a loooooong downtime when this hits TQ, isn't it. Well, looking forward to trying it out.
- by jonnykefka - at 2013.05.08 20:33:00
|
60. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
This is relevant to my interests. I am especially fond of the Harby Navy, I can think of at least two very fun fits off the top of my head. Make that three. Yesss, get this on sisi please. I have exciting plans for that powergrid. Moderately worr...
- by jonnykefka - at 2013.04.10 18:35:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |