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1. NPC Pirate spawns - in Player Features and Ideas Discussion [original thread]
I concure. perhaps there is a way to create a event like thing, were pirets do warp around a bit, patroling belts. perhaps with one scout before hand, witch would warp to savety, then all awailable pirets would fly in. Like bees. Then piret hunti...
- by kargo - at 2003.08.23 02:50:00
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2. Kill my own corp members - in Player Features and Ideas Discussion [original thread]
I like to be able to Kill my own corp members if alowd so by the corp, or the CEO, without begin attacket by Concord in a .5 system
- by kargo - at 2003.08.23 02:14:00
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3. Possible Drone Exploit - in Test Server Feedback [original thread]
I like to see a low power drone controle unit
- by kargo - at 2003.08.05 19:05:00
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4. Possible Drone Exploit - in Test Server Feedback [original thread]
Well, i have one view of the mater, The pirets use drones often to guard astriods belts (spawd drones). So for heavens sake way cant I set up some automatic drone actions? But heres a twist I would like to see. I like to see a drone controleing ...
- by kargo - at 2003.08.05 19:04:00
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5. Trade goods uses. Can we have some? - in Player Features and Ideas Discussion [original thread]
I have a simple idee, thet station would eat the goods. like a station eats minerals for repears of it selfe, and of its repear shops. then it eats trade goods, like oxigen and food. oil. and other stuff.. Now a station wold ofcours like to have ...
- by kargo - at 2003.07.18 10:55:00
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6. Game Modification? - in Player Features and Ideas Discussion [original thread]
I think thay sould do the talk. sell there engen to others. :) the dev time for it would not hurt eve. in the short term..
- by kargo - at 2003.07.07 11:23:00
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7. Cargo Containers - in Player Features and Ideas Discussion [original thread]
I like the idee. of every one begin able to jetison all of the time. then the cargo containers vill inplode in a few min.. :) no free floting cargo containers for a long time. then itruduse a reinfores container, witch will not inplode, but will c...
- by kargo - at 2003.07.07 11:19:00
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8. 'Grey area' activities. - in Player Features and Ideas Discussion [original thread]
clone activation :)
- by kargo - at 2003.07.07 11:10:00
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9. Shuttles must fit into cargohold - in Player Features and Ideas Discussion [original thread]
the grafic for the ammar shuttle is all wrong, at least the last time I looked. thay flew backwards.!!
- by kargo - at 2003.07.07 11:07:00
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10. F10 map reverts to ship view when jumping - in Player Features and Ideas Discussion [original thread]
i agree with the fyrst part, dont mind about the second
- by kargo - at 2003.07.07 11:05:00
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11. Lab? Factory? what is that? - in Player Features and Ideas Discussion [original thread]
I like the idee of facorys thet you dont rent, you only line up a prduction. you but in a bp, minerals and some monney, witch you wont get back untill you have your production compleaded, then the amount of monney you put up will be the priorety o...
- by kargo - at 2003.06.27 13:40:00
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12. More power to players - in Player Features and Ideas Discussion [original thread]
I like thees ideers, As I read about eve fyrst, I belived a player could build jumpgates. But I cant see it active!! I would like players to be able to chance the directions of jumpgates, (as the system allows). So there would be "within coll" ju...
- by kargo - at 2003.06.27 13:31:00
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13. Lost, Forgotten and Undesired Assets - in Player Features and Ideas Discussion [original thread]
I would agree, I have tonss of stuff far away I havent a sligthest will to bother me a bout, but it is bothering to have it in the assest window. How gan I get rid of it without visiting the system.. We need this fixed
- by kargo - at 2003.06.27 13:04:00
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14. Simple Trading Question? - in Market Discussions [original thread]
I totaly agree. I have items all over 2 regions, and thay are bulking my assest list. An alternitive to this would be to have the assest more organiced. and not so bulky. So I could see what I think of as valiable So I could see what is close t...
- by kargo - at 2003.06.23 19:10:00
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15. New Factory, lab and Office space. - in Player Features and Ideas Discussion [original thread]
I would like to hear from CCP on this one :)
- by kargo - at 2003.06.23 18:49:00
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16. No subject - in Player Features and Ideas Discussion [original thread]
How dose one delite this message Edited by: kargo on 23/06/2003 18:48:31
- by kargo - at 2003.06.23 18:47:00
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17. [Repost] Destroyable Player Stations + Production/Research Overhaul, a Treatise on Improving EVE - in Player Features and Ideas Discussion [original thread]
I like the idee ofcours it needs to be explodable. how about it can be wreckt but not destroed. unless it would be reprosessd :) or harvested. So you can destry all the factilletys of the station, but not the station itselfe. you can even plund...
- by kargo - at 2003.06.23 18:42:00
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18. Corp Limitations & Bottlenecks: A Proposal - in Player Features and Ideas Discussion [original thread]
I had a idee of seting a day/week-limit of how much one player can take form the corp found. and therefore one canot take the howl thing. and then I would like to give some players one time acsess to take a surten ammount. say like to buy a new i...
- by kargo - at 2003.06.19 15:19:00
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19. Corp hanger and Factory tab - in Player Features and Ideas Discussion [original thread]
dont like the idee I like the idee thet youll have to trust thows you give acsess to your stasions. but then again, I fell like you could move the factory tab betvine the 5 securety bars, and therefore have some stasion factorys dedecaded to a ...
- by kargo - at 2003.06.19 15:10:00
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20. Pk, PvP Pirate, call it what you want - in Player Features and Ideas Discussion [original thread]
And i bring back my earlyer comment on payd Npc escort. were one can pay a securety company / milletery / police, to be able to travel and go arount there legimite bisnis (as veiwd by the ruling partys). you plan routs, and time, and will have es...
- by kargo - at 2003.06.19 15:07:00
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